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'''Weather''' is a game mechanic in [[Unturned|Unturned 3]]. Currently, there is only 3 types of weather. |
'''Weather''' is a game mechanic in [[Unturned|Unturned 3]]. Currently, there is only 3 types of weather. |
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− | == |
+ | == None: == |
− | Default weather |
+ | Default weather consisting of no precipitation. Current weather conditions can be disabled via command. |
+ | |||
+ | <pre>@weather none</pre> |
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== Rainstorm: == |
== Rainstorm: == |
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− | + | Rainstorms are a form of weather, which consists of rain precipitation. Clouds begin to darken as a rainstorm begins. Rainstorms can be restricted to specific |
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+ | When a rainstorm ends it will instantly grow all [[:Category:Plant|Plants]] and completely fill any [[Rain Barrel]]s that are not blocked. |
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⚫ | |||
+ | Rainstorms can be started manually via command. |
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− | Snow weather consists of snow precipitation, and activates based on the [[Player]]'s altitude relative to settings on the map. Snow changes direction based off wind, and being in the path of snow will initiate a lowering [[Temperature]], and eventually freezing. |
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+ | |||
+ | <pre>@weather storm</pre> |
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+ | |||
+ | == Blizzard: == |
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+ | |||
+ | Blizzard weather consists of snow precipitation, and causes the [[Temperature]] system to take effect. Clouds begin to darken as heavy fog sets in when a blizzard begins. Blizzards can be restricted to a specific areas. |
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+ | |||
+ | Blizzards can be started manually via command. |
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+ | |||
+ | <pre>@weather blizzard</pre> |
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+ | |||
⚫ | |||
− | ==History: == |
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|Default weather has been added into the game. |
|Default weather has been added into the game. |
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− | |3. |
+ | |3.4.8.0 |
|Snow weather has been added to the game. |
|Snow weather has been added to the game. |
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|- |
|- |
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|3.14.9.0 |
|3.14.9.0 |
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|Rainstorm weather has been introduced to the game. |
|Rainstorm weather has been introduced to the game. |
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+ | |- |
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+ | |rowspan=4|3.20.3.0 |
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+ | |Added dynamic snowstorms. |
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+ | |- |
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+ | |Added weather command which takes none, storm or blizzard as inputs. |
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+ | |- |
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+ | |Added options in map and config for blizzard frequency/duration and ambiance volume controls to limit rain and snow to specific areas. |
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+ | |- |
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+ | |Improved blending between rainstorms and blizzards. |
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|} |
|} |
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|-|Gallery= |
|-|Gallery= |
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+ | |||
== Unturned 3: == |
== Unturned 3: == |
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+ | |||
<gallery> |
<gallery> |
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Rain.PNG|The first teaser of Rain weather seen on Nelson's trello. |
Rain.PNG|The first teaser of Rain weather seen on Nelson's trello. |
Revision as of 05:18, 29 July 2017
Weather is a game mechanic in Unturned 3. Currently, there is only 3 types of weather.
None:
Default weather consisting of no precipitation. Current weather conditions can be disabled via command.
@weather none
Rainstorm:
Rainstorms are a form of weather, which consists of rain precipitation. Clouds begin to darken as a rainstorm begins. Rainstorms can be restricted to specific
When a rainstorm ends it will instantly grow all Plants and completely fill any Rain Barrels that are not blocked.
Rainstorms can be started manually via command.
@weather storm
Blizzard:
Blizzard weather consists of snow precipitation, and causes the Temperature system to take effect. Clouds begin to darken as heavy fog sets in when a blizzard begins. Blizzards can be restricted to a specific areas.
Blizzards can be started manually via command.
@weather blizzard
History:
Version | Changes |
---|---|
3.0.0.0 | Default weather has been added into the game. |
3.4.8.0 | Snow weather has been added to the game. |
3.14.9.0 | Rainstorm weather has been introduced to the game. |
3.20.3.0 | Added dynamic snowstorms. |
Added weather command which takes none, storm or blizzard as inputs. | |
Added options in map and config for blizzard frequency/duration and ambiance volume controls to limit rain and snow to specific areas. | |
Improved blending between rainstorms and blizzards. |