Unturned Bunker Wiki
(Question marks on amount of exp. to max out skill. Probably skill takes 400 exp.)
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[[File:Unturned Warrior Skill - CrafterLegend|thumb|330x330px]]
'''Warrior''' is a one of eight [[skills]] which increases melee damage given, and decreases the damage taken. It is the (place) skill on the skill list which can be accessed by clicking the "Skills" button below the inventory. When the player dies, this skill will be reset to half along with all other skills. It costs 385 [[experience]] to max out this skill.(?) It costs 395 experience to max out Warrior.(?)
 
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'''Warrior''' is a one of eight [[skills]]. It improves the player's effectiveness in melee combat. It is the 5th skill on the skill list, which can be accessed by clicking the "Skills" button below the inventory. When the player dies, this skill will be reset to half along with all other skills. It costs 395 [[experience]] to max out this skill. It is recommended that players complete this skill as soon as possible as they may not find guns & ammo early on.
   
 
=='''Skill Leveling'''==
 
=='''Skill Leveling'''==
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=='''Level 4''' requires ''200 [[experience]]''==
 
=='''Level 4''' requires ''200 [[experience]]''==
 
Melee damage increased by 40%<br />Melee Damage taken decreased by 40%
 
Melee damage increased by 40%<br />Melee Damage taken decreased by 40%
 
[[Category:Skill]]
 
==Trivia==
 
*Trivia goes here.
 
 
[[Category:Skills]]
 

Latest revision as of 19:46, 4 September 2016

Unturned_Warrior_Skill_-_CrafterLegend

Unturned Warrior Skill - CrafterLegend

Warrior is a one of eight skills. It improves the player's effectiveness in melee combat. It is the 5th skill on the skill list, which can be accessed by clicking the "Skills" button below the inventory. When the player dies, this skill will be reset to half along with all other skills. It costs 395 experience to max out this skill. It is recommended that players complete this skill as soon as possible as they may not find guns & ammo early on.

Skill Leveling

Warrior has 4 levels. Each level costs increasing amounts of experience and will increase melee damage and decrease melee damage taken from zombies or other players.

   increase = 1 + (currentLevel / maxLevel) * 0.4
   decrease = 1 - (currentLevel / maxLevel) * 0.4

Level 0 (default)

Melee damage increased by 0%
Melee Damage taken decreased by 0%

Level 1 requires 20 experience

Melee damage increased by 10%
Melee Damage taken decreased by 10%

Level 2 requires 50 experience

Melee damage increased by 20%
Melee Damage taken decreased by 20%

Level 3 requires 125 experience

Melee damage increased by 30%
Melee Damage taken decreased by 30%

Level 4 requires 200 experience

Melee damage increased by 40%
Melee Damage taken decreased by 40%