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Please note that this page is severely outdated, it is currently being updated daily until it is fully up to date.

This is not an official version history log. For the official list, please visit the Version History page on Steam.

2019:

Version: Date: Changes:
3.30.2.0 May 31, 2019

Belgium Update:

Belgiumworkshopversionhistory

The Belgium community map team has prepared a large update, so the featured duration has been extended to June 15th.

Update Notes:

Additions:

  • Added Belgium Poacher outfit as well as several curated workshop skins to the Stockpile.
  • Added "Manage Subscriptions" button to workshop play menu.
  • Added Allow_Placement_On_Vehicle true/false barricade option, defaults to false for beds and sentries.
  • Added Sentry_Freeform build type.
  • Added onCraftingRequested event.
  • Added Vulnerable_To_Fists true/false and Vulnerable_To_All_Melee_Weapons true/false options for resources.

Improvements:

  • Improved retired maps list to have icons, view on workshop and sub/unsub buttons.

Tweaks:

  • Hawaii has been retired to the workshop. Maps which use Hawaii content can add the Hawaii Assets workshop item as a dependency, and now players can auto-subscribe to the map plus its dependencies through the in-game curated maps list.
  • Re-exported All_Shaders example package.
  • Included Pumpjack example package.

Fixes:

  • Fixed replicating plugin text/visibility RPCs.
  • Fixed applying ragdoll effect to arrow explosions.
  • Fixed zombie clothing when a shirt/pants texture is missing.
  • Fixed a couple bugs related to Should_Drop_On_Death.
3.30.1.0 May 8, 2019

Additions:

  • Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts.
  • Added Should_Drop_On_Death true/false per-item option.
  • Added onVehicleCarjacked event for plugins to prevent jacking cars.
  • Added onOpenStorageRequested, onPreSave and onPostSave events.
  • Added onEffectTextCommitted event for custom UI text fields.
  • Added sendUIEffectText to directly change custom UI text.
  • Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow.
  • Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items.

Fixes:

  • Fixed validating attached items hash during equip rather than during attach.
  • Fixed trying to instantiate missing barricade/structure assets.
  • Fixed a kick if server stalled for more than one second.
  • Fixed hashing trees in level when Should_Verify_Objects_Hash is enabled.
3.30.0.0 April 5, 2019

Welcome to Belgium! | NEW Curated Map:

Belgiumworkshopversionhistory

Watch Gameplay Trailer

Created by Ben "Paladin" Hoefer, Ethan "Cyllek" Brookman, Nathan "Wolf_Maniac" Zwerka and Nicolas "Putin3D" Arisi with thanks to Nolan "Azz", Husky and Noobyfish, Belgium is newly released for exploration! This map features modernized yet medieval cities, beautiful vistas and boating through active waterways.

Belgiumworkshopversionhistory2

If you'd like to support this team in their creation of future maps you can check out the Belgium item bundles on the Stockpile here: Belgian Infantry Lil' EBR Acid Trooper Revenue from map items and bundles are split 50% to the map team, 30% to Steam and 20% to Unturned.

Change Notes:

Additions:

  • Added Belgium to curated maps list until May 5th.
  • Added Belgian Infantry, Lil' EBR and Acid Trooper item bundles to Stockpile.

Tweaks:

  • Tweaked unity logs to be written to UnityDebug_*.log in logs folder rather than appdata so that they are easier to find.

Fixes:

  • Fixed horrible voice audio when using walkie talkie after relay change. Was caused by code using Stop() rather than Pause()! Sigh.
  • Fixed some issues registering installed workshop content while Steam is in offline mode.
  • Fixed Retrowave skins emission, and fixed accept process not enabling _EMISSION keyword.
  • Fixed Hawaii Red Scrounger missing collision on rear half.
3.29.5.0 April 4, 2019

Additions:

  • Added ability to craft random mythical skins.
  • Accepted several limited-time skins to the Stockpile.
  • Added Child_Explosion_Armor_Multiplier to vehicle assets and server vehicle config. When an explosion is obstructed by buildables attached to a vehicle, the damage is multiplied by these values. Prior to this update the equivelant value was 0%. Now the default for individual vehicles is 20% (0.2) and 100% (1) in server config, so an explosion blocked by armor plating on a vehicle will deal 20% of the explosion damage to the vehicle itself.
  • Added onDamageTireRequested event.
  • Added CollisionEventHook to ModHooks.

Improvements:

  • Improved voice data to be relayed through server. More details below.
  • Improved Stockpile Bundles to show preview images of all contained items.

Tweaks:

  • Tweaked menu warning to show missing vehicle and buildable.
  • Tweaked seeds to no longer absorb explosive damage!

Fixes:

  • Fixed level hash to include lighting nodes, preventing editor enabling light underground.
  • Fixed shooting while walking into underwater not dequipping immediately.
  • Fixed landscape tile seams when using pixel average smooth tool.
  • Fixed connecting to IPs with whitespace in front/back.
  • Fixed crediting player stats for explosive kills.
  • Fixed ragdoll effects attached to rocket launchers.
  • Fixed rockets going the wrong direction in multiplayer when aiming at rubble.

Mythic Crafting:

Bet nobody saw this coming! Details:

  • Skin is randomly selected from all weapon skins including drops, crates, and stockpile items, but excluding unique trophy skins. This means you can get skins that have never had mythical versions before. Chance / weighting of each item are equal.
  • Mythic effect is selected from weapon-compatible set, and all effects have an equal chance of being selected. Technically these are different from the "Mythic" tag because they use a newer Steam feature, so they show as "Particle" tags in the inventory.
  • Crafting requires x1,000 salvaged materials. This is an insane amount, and might be tweaked in the future. Some of the goals of mythic crafting are to improve the long-term value of your items, keep existing mythics valuable, and incentive sinking large quantities of items out of the economy, so it had to be a large amount. One factor is that inevitably bots will buy up all the 3 cent items for ~$30 per crafted mythic.

Voice Relay:

Previously voice chat was sent from the speaker to the appropriate players using Steam's P2P network, however this had the downside of opening clients to voice packet spam, likely abused by cheats. Now this data is validated through the dedicated server, and plugins can set allowVoiceChat to enable/disable voice for specific players.

Greece:

File:Greeceworkshopversionhistory.png

Greece has now been retired to the Steam Workshop, and can be downloaded here:

View on Workshop

Other mods that use Greece assets can add Greece as a "Required Item" from their owner controls to show players it's a prerequisite.

3.29.4.0 March 26, 2019

Additions:

  • Added Fuel_Burn_Rate option. (units per second)
  • Added Root_#_Override spawn table option which zeros the weight of default spawns, useful for total conversion mods.
  • Added BatteryMode_Driving, BatteryMode_Empty, BatteryMode_Headlights and BatteryMode_Sirens which can all be set to Burn, Charge or None.

Tweaks:

  • Tweaked lean obstruction test to use capsule overlap rather than a single ray.
  • Tweaked bicycle to be vulnerable to weaponry. Why wasn't it?!
  • Tweaked missing buildable kicks to log item ID.
  • Tweaked inspectable properties to be read-only while in-game.

Fixes:

  • Fixed potential issue retrieving server camera mode.
  • Fixed catching exceptions thrown during core server plugin callbacks.
  • Fixed server vulnerable to cheat input packet spam.
  • Fixed salvage duration override comparison.
  • Fixed spec ops helmet display rarity.
  • Fixed saving non-finite player positions.
  • Fixed cursor color option header.
3.29.3.0 March 13, 2019

Additions:

  • Added resource drops multiplier to config.
  • Added *_Origin crafting output flag which can be set to World, Admin, Craft or Nature overriding default item origin type.
  • Added sendSalvageTimeOverride RPC for plugins.
  • Added sendRelayToServer RPC for plugins to move player to another server.
  • Added Foliage_Cut_Radius setting to floor structure types.
  • Added Kills_Object condition type which takes an _Object GUID, and an optional _Nav area. Requires destroying certain number of objects.

Improvements:

  • Improved inventory search to be useable while filtering stat counters.
  • Improved kill counter visibility to respect skin visibility toggle.

Tweaks:

  • Tweaked quicksave button to take the place of favourite button in singleplayer.
  • Tweaked spec ops helmet to exist.

Fixes:

  • Fixed stuck loading assets when master bundle failed to load.
  • Fixed blimp center of mass.
  • Fixed colliders on Greece Backlash gun.
  • Fixed unable to lean over waist-height walls.
  • Fixed forcing camera into walls by leaning while running sideways.
  • Fixed LOD issues with apple juice and canned beef.
  • Fixed potential causes of some workshop download failures.
3.29.2.0 February 24, 2019

Update Notes:

Additions:

  • Added Zero Kelvin Weapon Kit craftable with 50 salvaged materials.

Tweaks:

  • Tweaked farms to be plantable anywhere when Ignore_Soil_Restrictions is flagged.
  • Tweaked XZ border movement restrictions to only apply within terrain bounds.
  • Tweaked vehicle entry to check line-of-sight between player and their seat.
  • Tweaked vanilla teleport command to prevent teleporting to a player inside a vehicle.
  • Tweaked teleport helper functions to check for available space.

Fixes:

  • Fixed makeshift vehicles disrespecting the buildable request event.
  • Fixed a particular tree on Hawaii using incorrect shader.
  • Fixed France Heavy Crossbow rope shader.
  • Fixed highlight outlines on Mac.
  • Fixed running devkit upgrade tool on devkit objects.
  • Fixed farm updateState if asset type was changed.
  • Fixed setting terrain textures on headless Linux server.

Misc Info:

Was surprised at the number of questions about using the ragdoll effects following the last update (particularly for freezing), so I implemented the Zero Kelvin kit right away. The bronze, silver and gold effects will still be used for contests, and if you're planning on running an Unturned community contest let me know and maybe we can use them as rewards too!

3.29.1.0 February 22, 2019

Additions:

  • Added LOD_Bias to Preferences.json.
  • Added plugin events for buildable deploy requests.
  • Added Kills_Player condition by popular request.
  • Added support for clothes that replace your body mesh for mods.
  • Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests.

Improvements:

  • Updated to .NET 4.6, this time hopefully without floating water.

Tweaks:

  • Tweaked recoil recovery to be more consistent.
  • Disabled legacy objects position clamp.
  • Tweaked incompatible content to show warning but still allow downloading.
  • Tweaked claim flags to prevent building on nearby vehicles.

Fixes:

  • Fixed calculating structure bounds now that transforms are synced at end of tick.
  • Fixed stance change overlap test.
  • Fixed suspected cause of surfing along wall edge issue.
  • Fixed abusing clip plane corner with log walls.
  • Fixed the magical floating decal that existed on all maps.
  • Fixed potential cause preventing building structures related to pending build check.
  • Fixed using water to cancel reloads.
3.29.0.0 February 8, 2019

Welcome to Canyon Arena! | NEW Curated Map:

Canyonarenaupdatelog1 Canyonarenaupdatelog2

Update Details:

The latest and greatest arena map from Danaby2, Renaxon and SirAdy Unleashed, Canyon Arena, is now available in-game! It features an entirely new setting with era-appropriate items and weapons.

Watch Gameplay Trailer

If you'd like to support this team in their creation of future maps you can check out the new bundles on the Stockpile here: Cowboy Bundle Bounty-Hunter Bundle

Canyonarenaupdatelog3

Update Notes:

Additions:

  • Added Canyon Arena map.
  • Added support for guns jamming. More details below.
  • Added support for battery-only vehicles. [Battery_Powered flag]
  • Added config options to disable individual UI elements. See Destruction map for an example.
  • Added ability for serverside plugins to set visibility of UI elements. [sendUIEffectVisibility]
  • Added ability for serverside plugins to assign workzone and spectator overlay permissions.

Improvements:

  • Improved vehicle exit logic to fallback to a safe spawnpoint when the vehicle's doors and roof are obstructed, rather than trying to find a nearby empty location which was often abused to teleport through walls.
  • Improved cosmetics/skins menu to show how many crafting materials you get from scrapping an item.

Tweaks:

  • Tweaked Matamorez scoped recoil to require more skill hitting repeated shots.
  • Renamed "Can" to "Metal Can" to make it easier to search for.
  • Tweaked plate glass to be unsalvageable.

Fixes:

  • Fixed majority of physics-overlap-pushing-player issues.
  • Fixed loading multiple root *.content files with the same name.
  • Fixed handling unexpected number of terrain textures when loading.
  • Fixed an edge case when writing large savedata files.
  • Fixed loading options file after disabling gold upgrade.
  • Fixed a few cases where ammo was not deleted during crafting.
  • Fixed accessing storage after being teleported away.
  • Fixed Ace bullets not aligned with barrel.
  • Fixed small number of France objects using incorrect shaders.
  • Fixed incorrect anti-aliasing in menu inspect camera.
  • Fixed devkit viewport in forward rendering mode.
  • Fixed minor details on RULA Maplestrike and Mime's Knife.
  • Fixed reassociating barricades mounted to vehicles after vehicle asset is deleted.

Gun Jamming.

Gun assets can include the "Can_Ever_Jam" flag to enable jamming. Guns start to have a chance of jamming once their quality % drops below "Jam_Quality_Threshold" which is a value between zero and one. Once they reach 0% quality they will have a "Jam_Max_Chance" chance of jamming on each shot. Chances of jamming are blended between 0% and "Jam_Max_Chance" based on the gun's quality percentage. The "ChamberJammed" AudioClip is played when a jam occurs, as well as the animation "UnjamChamber" if present. Cobra_Jam [1521] is included as an example.

3.28.0.0 January 18, 2019

Explanation:

For a while Unturned has been using version 5.5 of the Unity engine (from 2016), but it's come time to upgrade. In recent years Unity has made stability a higher priority, and have been updating a "long term support" LTS version. The game is now upgraded to this 2017.4 LTS version.

While not particularly glamorous, some of the primary motivations are:

  • Taking advantage of newer optimizations in the engine.
  • Removing workarounds for old unity bugs which will help improve performance.
  • Supporting the Metal graphics API for Macs now that Apple has deprecated OpenGL.
  • Fixing many longstanding issues and crashes, and continuing to get the LTS fixes going forward.

The downside is that workshop content will need to be upgraded to this new Unity version as well. I don't take this lightly, this engine transition has been in the works on and off since early 2018 and I don't want it to be painful for devs, so I've worked to make is as easy as possible detailed below.

If you want to continue playing some workshop mods that haven't been updated yet, you can opt-into the previous version (3.27.2.1) from Unturned > Properties > Betas > unity-5.5. This older version will remain available indefinitely similar to the antique and classic branches.

Workshop Devs:

For mappers:

Maps with a /Bundles folder will be detected by the game as requiring an engine update, but other maps without custom content are unaffected.

For translators:

Translations and localization are not affected by the engine update.

For content creators:

Good news: there's a new tool to make bulk-exporting the .unity3d asset bundles much faster. I've updated all of the vanilla content to use this new system so I had to go through it as well, and Vilespring was kind enough to update all of the France bundles.

I've written up a guide which explains in-depth how to transition your content from 5.5 to 2017.4 LTS. Feel free to post questions and I'll update it accordingly!

'Unity Upgrade Guide'

For programmers:

The LTS version experimentally supports .NET 4.6 which seems to be working correctly in vanilla and rocketmod plugins, but this may be rolled back if unfixable issues related to it pop up.

3.28.0.1 Patch:

Incredibly, the majority of issues in the initial update were caused by the use of decimal points vs commas. Due to a change in how .NET read fractional numbers, all of them were set to 0 for players in cultures that use commas! Reverting this should have fixed the water, icons, gun stats, etc.

2018:

Version: Date: Changes:
3.27.2.0 Dec 14, 2018

2018 Festivities:

Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs.

Festiveupdatelog

Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon.

Raiding Balance Pass:

There may be subsequent passes based on your feedback to these changes, but the goals for this update were:

  • Horde beacons were an incredibly effective source of endgame items for large groups, but now have diminishing returns. By requiring a detonator, detonators now have an economy sink.
  • Machine guns that damaged bases with low caliber ammunition were too powerful, and in general damage against bases is lower.
  • Metal elements are significantly more worthwhile to build, while charges still feel effective against wooden bases. Requiring multiple charges to destroy a single wooden wall felt frustrating, but that may be adjusted later.
  • By reducing the availability of raiding equipment the default base armor multipliers hopefully can stay similar, but if needed the default values will be further tuned.

Patch Notes:

Additions:

  • Accepted several new time-limited skins to the stockpile from the curated workshop.
  • Added separate low and high-tier armor multipliers for buildables. Metal and bricks qualify as high-tier, and now have 2x effective health.
  • Added freeform glass plates craftable from glass windows. [IDs 892-894]
  • Added support for explanation message to server shutdown notice.
  • Added compatibility warnings for future workshop items using 2017.4 LTS.
  • Added weak grenade throw to secondary attack, and Strong_Throw_Force [1100], Weak_Throw_Force [600] and Boost_Throw_Force_Multiplier [1.4] to per-throwable configs. Previous throw force was 750 with a 2x boost multiplier.

Tweaks:

  • Tweaked Nykorev, Hell's Fury and Dragonfang to only take highcal ammo, and their buildable damage slightly lower.
  • Tweaked Ekho, Matamorez, Grizzly and Timberwolf buildable damage slightly lower.
  • Tweaked horde beacon drops to scale by the square root of number of participants, rather than linearly. For example 2 players get ~1.41x, 3 players get ~1.73x.
  • Tweaked horde beacon blueprint to require sacrificing a detonator.
  • Tweaked to require text confirmation when salvaging items unless CTRL is held. Previously only Mythical items required confirmation.
  • Tweaked rich text chat to not fade out.
  • Disabled movement clamps in editor.
  • Defaulted workshop server filter to on.

Fixes:

  • Fixed checking buildables you were already overlapping when mounting ladder.
  • Fixed climbing on explosive charges.
  • Fixed one-sided cliffs in PEI pirate caves.
  • Fixed snowdrift collision desync.
  • Fixed placing multiple structures at the same location at the same time.

Edit: BattlEye released an update shortly after 3.27.2.0, so Unturned included it in an 8mb patch for 64-bit Windows. This patch is optional and did not increase the version number.

3.27.0.0 Nov 23, 2018

Welcome to France! NEW Curated Map

Franceupdatelog1

Paris is lovely this time of year.

Come explore the warm countryside!

Franceupdatelog2

Relax in a cozy private villa... after clearing it of infected.

Climb the snowy alps!

Franceupdatelog3

Remember to bring warm clothes for the blizzarding weather.

Enjoy the local culture!

Franceupdatelog4

This oughta warm you up again!

Update Details:

Now available in-game, France is a curated map that's been under development for over a year now by the talented team of long-term modders Vilespring, SluggedCascade, Renaxon and paper_walls84. This has been a labor of love for them, a passion project that they continued polishing until they felt it was perfect - originally slated for the end of August, they delayed it to continue adding that extra touch.

France is also the first map to take advantage of several features added for it during its early development. For example, having both snow and temperate climates in different regions across the map.

If you would like to support this team's work consider checking out the France bundles on the Stockpile here: View NEW France Items

Franceupdatelog5

They've also put together a quick teaser overview of the map here: View France Map Trailer

Update Notes:

Additions:

  • Added MasterBundleTool.cs to Sources/Tools/ and converted Hawaii + Greece to use it.
  • Added Only_Critical_Stuns mode config option which only stuns zombies when back-stabbing or power-attacking.
  • Added per-magazine Ballistic_Damage_Multiplier option.
  • Added Infinite_Ammo: true/false option for turrets.
  • Added Tire_ID option for cars to require specific tire item.

Tweaks:

  • Tweaked zombie stun overrides to work for guns.
  • Tweaked crafting button placement and disabled label.
  • Tweaked vanilla maps to enforce object hash.
  • Tweaked umbrellas to only take effect after fully equipping.

Fixes:

  • Fixed out-of-bounds check in rounded level corners.
  • Fixed kill volumes when player armor multiplier is < 1, and for vehicle passengers.
  • Fixed out-of-level zombies.
  • Fixed stuck getting back into menu when featured workshop description was misformatted.
  • Fixed logging into server at the same time as dying.

Important news for workshop creators:

Sometime before the end of January 2019 I will need to update Unturned to Unity 2017.4 LTS. When that happens, the new version will be available on a beta branch for a couple weeks before transition to the default release branch.

Unfortunately this will have the side effect of requiring workshop content to be re-bundled using the new version of Unity, so to make that a less painful process as well as for performance improvements I've introduced a new feature: Master Bundles

Master Bundles allow content (textures, meshes, audio, etc) for multiple game assets to be bundled at the same time, rather than into individual .unity3d files. (This is probably how it should have been in the first place, but anyway...) While slower to build, they have the benefit of updating many bundles at once, and are more RAM-efficient because any common files between the bundles are shared rather than duplicated.

When Unturned finds a MasterBundle.dat file it will assume all child folders are using this bundle with paths relative to the .dat file, unless Exclude_From_Master_Bundle is specified in the individual asset .dat file. For an example of this, check out the Greece/Bundles and Hawaii/Bundles folders.

Another effect of this change is that it will be easier to separate some maps from the game to free up space for more future maps. Specifically, I'm planning to move Hawaii + Germany and then Greece + Cyprus, to the workshop rather than in the main download in a future update. All Germany assets will continue to be bundled with the game, only the map itself will be moved. Hawaii and Greece assets will be available as a separate download on the workshop for maps which would like to add them as a dependency.

Trying out this feature at least for the performance benefits is definitely encouraged. Simply copy MasterBundleTool.cs and MasterBundleHelper.cs to your Assets/Editor folder. Let me know if you run into any issues! Note that per-platform bundles (multiplatform checkbox) are supported in-case of special shaders, but generally shouldn't be needed.

3.26.4.0 Oct 27, 2018

Halloween:

Halloween gift presents are dropping, decorations are up and costumes are on - the annual Halloween event is back from the grave! This year also sees the addition of several holiday-related tools for creators. For example you can add Halloween decorations to the main version of your map and they'll be automatically updated, setup timed costumes for NPCs and use holiday conditions for quests/items/etc currently added for items like the Festive Barbed Wire.

Update Notes:

Additions:

  • Added Instakill_Headshots True option to Timberwolf, Grizzly and Ekho which will pass through helmet armor when Allow_Instakill_Headshots is enabled on servers.
  • Added Drops_Table_ID, Drops_Min and Drops_Max options for vehicle asset scrap/explosion rewards.
  • Added Holiday condition type with Halloween value used for main menu decorations, NPC costumes and some craftable items.
  • Added Holiday_Restriction for objects and Halloween versions of some, now used for annual Liberator festivities.
  • Added SpotLight_Range, SpotLight_Angle, SpotLight_Intensity and SpotLight_Color options for all light items.
  • Added Allow_Flesh_Fx to disable blood effects per melee weapon.
  • Added Allow_Crafting option to level's Config.json.

Tweaks:

  • Tweaked arena mode to pick random players in-case map has less spawns than clients.

Fixes:

  • Fixed guns to verify item asset hash when attaching them. [Thanks MoNTiN]
  • Fixed some mistakes in the foundation placement overlap test. [Thanks Kylie]
  • Fixed taking fall damage after accidentally dequiping parachute slightly above ground.
  • Fixed hits against falling players sometimes getting rejected.
  • Fixed sanity check that player isn't already seated in vehicle. [Thanks Leitt]
  • Fixed replicating newly respawned items. [Thanks lvlbgn]
3.26.3.0 Sep 22, 2018

Update Notes:

Additions:

  • Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players. This raises the difficulty a bit on hard mode.
  • Added onServerSpawningItemDrop and onDropItemRequested events for plugins to prevent certain items from being dropped.
  • Added zombie backstab damage multiplier config option.

Tweaks:

  • Tweaked space requirements when logging in.
  • Tweaked to log which item caused a useable exception.
  • Tweaked workshop item allowed IPs list to treat IPs after '-' as blacklist.

Fixes:

  • Fixed a rare disconnect when exiting or dying in a vehicle partway through input tick.
  • Fixed unplayable roof intersection in House #01.
  • Fixed replanting dead trees between arena rounds.
  • Fixed claim flags on vehicles not doing anything.
  • Fixed misconfigured serverside version of jail door.

Chroma:

If you have any Razer Chroma enabled devices, try adding -RazerChroma to the command line options to test out game integration! A few days ago they asked if I'd be interested in adding support, and sent over a couple test devices. It was quick and fun to do, and features stuff like the reload key fading from green to red or everything flashing white when you're flashbanged. I'm curious to hear if you have any suggestions/ideas on this.

2017:

2016:

2015:

Version: Date: Changes:
3.8.6.0 March 21, 2015

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:

  • Added new dedicated server melee hit detection. (Feedback?)
  • Added maple rampart. (ID 442)
  • Added maple post. (ID 443)
  • Added birch rampart. (ID 444)
  • Added pine rampart. (ID 445)
  • Added metal rampart. (ID 446)
  • Added birch post. (ID 447)
  • Added pine post. (ID 448)
  • Added metal post. (ID 449)
  • Added maple garage. (ID 450)
  • Added maple gate. (ID 451)
  • Added birch garage. (ID 452)
  • Added pine garage. (ID 453)
  • Added metal garage. (ID 454)
  • Added birch gate. (ID 455)
  • Added pine gate. (ID 456)
  • Added metal gate. (ID 457)
  • Added generator. (ID 458)
  • Added spotlight. (ID 459)

Improvements:

  • Improved appearance of campfires and torches.
  • Improved protection against vertical movement adjustment.
  • Improved positioning of the crashed cargo ship.

Tweaks:

  • Tweaked garage widths in many buildings.
  • Tweaked elevator position in city to avoid getting stuck.
  • Tweaked amount of loot at radio towers.
  • Tweaked spawn rate of military weapons.

Fixes:

  • Fixed barn model (from start) to match later model dimensions.

Fear not, the next few days I hope to expand electricity with fuel requirements and some new powerables. If you find any building missing a garage slot be sure to report it!

Also, how do you think the city offices can be improved? Right now the loot is boring and they are not really worth checking out.

Thanks for reading!

3.8.5.5 March 21, 2015

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Improvements:

  • Improved car lift navigation.
  • Improved ease of access to other side of bridge.
  • Improved helicopter positioning to provide an alternative entrance to the military base.

Tweaks:

  • Tweaked PEI's map image.
  • Tweaked "Belfast" to "Belfast Airport".
  • Tweaked "Stratford" and "Charlottetown" names around due to popular request.

Fixes:

  • Fixed lack of construction clothing spawns.
  • Fixed bridge not loading navigation on server.
  • Fixed map images to not include sea specular.
  • Fixed missing bins at Montague.
  • Fixed spawn rate of railguns.
  • Fixed floating parking lot at beach.
  • Fixed missing ladder at castle.
  • Fixed chemicals being so ugly.
  • Fixed rotation of test tube.

Mainly small changes today. The rest of the month will be put towards improving workshop, enhancing PEI and whatever sort of content/features are popularly requested.

Thanks for reading!

3.8.5.0 March 20, 2015

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

The PEI map has been refined and introduced into 3.0! There are many changes compared to 2.0, however the general structure of the map is maintained. The areas that were modified or added are based on feedback from the Canada map and comments to try and make everyone as happy as possible. The Canada map is still available for you as well though!

Additions:

  • Added loadout command. This sets the items/clothes you respawn with.
  • Added banana billboard model.
  • Added doughnut store model.
  • Added well model. (refills canteens)
  • Added fire escape models.
  • Added rocket foundation billboard model.
  • Added broken confederation bridge model.

Improvements:

  • Name and image preview will be kept the same unless otherwise specified when updating Workshop files.
  • Interactable outlines no longer show with the interface disabled.

Tweaks:

  • Increased tree density multiplier.
  • Enabled road LODs.
  • Reduced intensity of water bumpyness.
  • Reduced amount of refraction.
  • Pizza shop is a diner.
  • Increased height of scaffhold model.
  • Increased node name max length.
  • The dish washer is the same color as the other washers.
  • The beret matches the standard issue uniform.

Tweaks:

  • Increased tree density multiplier.
  • Enabled road LODs.
  • Reduced intensity of water bumpyness.
  • Reduced amount of refraction.
  • Pizza shop is a diner.
  • Increased height of scaffhold model.
  • Increased node name max length.
  • The dish washer is the same color as the other washers.
  • The beret matches the standard issue uniform.

Fixes:

  • Fixed getting run over while driving.
  • Fixed deleting maps from workshop.
  • Fixed loading barricades on client ignoring > 256.
  • Fixed copying position causing objects to not update their saved position.
  • Fixed being unable to select item and vehicle category.
  • Fixed editor camera position not loading.
  • Fixed snowshoe and soft bridges.
  • Fixed a bug with teleporting.
  • Fixed quad cap snowshoe.
  • Fixed booth #2 being a hexagon.

Literally all of the spawns/tables were created/placed over the course of today so most likely there are some weird issues, not to mention floating objects! :)

Thanks for reading!

3.7.9.5 March 10, 2015

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

The other day on the stream we discussed what to do to resolve the design issues with the Canada map in terms of better layout, better balance, etc and it turned out the majority of people preferred a revamped PEI with some new additions. After talking with the stream we came up with layouts and ideas on what needs to change for both the Canada map or PEI if that ends up happening.

Before going further than the prototype (made over the last day or two), however, I'd like to confirm that anyone who wasn't at the stream also agrees. In the event that a PEI remake is the more popular choice we could perhaps have a contest to see who can make the best community created Canada map? Vote here: http://strawpoll.me/3841917

(The prototype of PEI2 is not in this quick patch.)

Improvements:

  • Split the Object category into Object, Item and Vehicle to make finding content easier.
  • Improperly configured Workshop content will no longer be processed by the game.
  • Submitting content to Workshop does more checks to make sure it is properly configured.
  • Objects can be placed up to the edge of the skybox.

Fixes:

  • Fixed a bug with tags not applying.
  • Fixed information tab not loading the map.
  • Fixed a bug with physics fighting the movement on servers.
  • Fixed long range metal hole.
  • Fixed effect LODs on torches and campfires.

If some Workshop content you downloaded is not showing up in game it is most likely misconfigured, the creator will need to update it. You may have noticed some of these changes already, as a few were put up to fix some minor issues.

Thanks for reading!

3.7.9.0 March 7, 2015

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

With this update the majority of core Workshop features are implemented! If you head on over you'll soon find tons of new content to play with. To view it you will need to join the Unturned Workshop beta group here: http://steamcommunity.com/groups/304930_Workshop

Additions:

  • Added Workshop support for Maps. Keep in mind that auto-downloading when joining servers and asset dependencies are not yet implemented.
  • Added Workshop support for "Objects" which covers custom models, items, vehicles, effects and resources.

Improvements:

  • In edit mode the terrain is much higher quality to make adjustments easier.

Tweaks:

  • Increased friendlyness of midday.
  • Increased length of description and change fields.

Fixes:

  • Fixed crashes when messing with Workshop folders. (Which you still shouldn't do.)
  • Fixed published box endlessly expanding.

I would recommend backing up your map before you use the editor/Workshop, you never know what could go wrong.

Today's community feature is /u/SkootypuffJr's beautiful map "Lanton": http://imgur.com/a/muTwc

Thanks for reading!

3.7.8.0 March 6, 2015

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:

  • Added ability to update existing workshop files.
  • Added description field. If no description is provided it will keep the existing description.
  • Added preview images.
  • Added change notes.

Improvements:

  • Improved organization of some workshop things.
  • After publishing to Workshop the overlay navigates to the content's page.

Fixes:

  • Fixed submit menu not closing.

Was sort of busy, this weekend tons of time to work on the revised Canada map though! First thing on the stream will be figuring out the layout with you guys. :) Thanks for reading!

3.7.7.0 March 4, 2015

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Workshop is now available for uploading/downloading localization files (translations)! To view it you will need to join the Unturned Workshop beta group here: http://steamcommunity.com/groups/304930_Workshop

EDIT: Again, for now this is ONLY for translations. Do not spam the Workshop.

Here is a temporary video demonstrating how to use the current Workshop uploading tool, once the proper interface/options are out there will be documentation instead: https://www.youtube.com/watch?v=llsnXLlQpYE&feature=youtu.be Over time you can expect more and more content for Unturned to be supported by Workshop, starting with maps! Unfortunately Workshop installing does not work quite like I expected it to, so some modifications will need to be made to the game first.

This update also fixes a few minor things and tweaks the scale of a few items such as the Fedora. Something was enabled serverside that may cause some issues, if need be it will be fixed in a hotfix.

One last note, I've noticed some of you linking to a facebook account claming it is mine. I'd just like to clarify that it is NOT me, I do not have a facebook account.

Thanks for reading!

3.7.6.0 March 2, 2015

Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions

  • Added mechanic top. (ID 405)
  • Added mechanic bottom. (ID 406)
  • Added engineer top. (ID 407)
  • Added engineer bottom. (ID 408)
  • Added aviators. (ID 409)
  • Added poncho. (IDs 410-417)
  • Added headphones. (ID 418)
  • Added flight jacket. (ID 419)
  • Added biker jacket. (ID 420)
  • Added suit top. (ID 421)
  • Added suit bottom. (ID 422)
  • Added engineer hat. (ID 423)
  • Added fedora. (ID 424)
  • Added cap. (IDs 423-432)
  • Added beret. (ID 433)
  • Added balaclava. (IDs 434-441)

Improvements

  • Improved butterfly knife equip animation.

Tomorrow work begins on integrating workshop!

Thanks for reading!

3.7.5.0 February 28, 2015

Hello!

March Roadmap:

This last month a ton of new content has been added, much of it at your request/suggestion! Going forward into March not only will more content be added similarly, but two main goals will be also aimed for:

Workshop support. With the level editor, custom content and localization support already in it is a natural step to allow you to easily upload/download them. This will likely begin with localization and work its way up to other types of content. The beta group required to view the workshop can be found here.

Finalized Canada map. Based on the changes discussed in yesterday's update the Canada map will hopefully be finished. Rather than putting all the changes out at once, which was a bad idea in some ways because it reduced feedback, updates will come out one at a time and maybe even be streamed to get maximum community involvement.

3.7.5.0 Updatye Notes:

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:

  • Added adrenaline. (ID 387)
  • Added morphine. (ID 388)
  • Added antibiotics. (ID 389)
  • Added painkillers. (ID 390)
  • Added vitamins. (ID 391)
  • Added tablets. (ID 392)
  • Added rag. (ID 393)
  • Added dressing. (ID 394)
  • Added bloodbag. (ID 395)
  • Added crushed mauve berries. (ID 396)
  • Added crushed amber berries. (ID 397)
  • Added crushed indigo berries. (ID 398)
  • Added crushed jade berries. (ID 399)
  • Added crushed russet berries. (ID 400)
  • Added crushed teal berries. (ID 401)
  • Added crushed vermillion berries. (ID 402)
  • Added suturekit. (ID 403)
  • Added cough syrup. (ID 404)
  • Added grass #2 object.

Fixes:

  • Fixed normal bullets rounding down the amount of force.
  • Fixed long range metal ladders.
  • Fixed pine arrow durability resetting.
3.7.4.0 February 27, 2015

Additions:

  • Added different bushes for different berries, some can be found outside the haunted mansion next to the AC130 crash.

Improvements:

  • Physical force applied to shotguns is multiplied by the number of pellets.
  • Poisonous bushes are darker and wider.
  • Healing bushes are brighter and clumpier.
  • Updated default resources file with bushes.

Tweaks:

  • Darkened jade berries.

Fixes:

  • Fixed punching bug increasing damage.
  • Fixed serverside berry bush health issue.
3.7.3.0 February 26, 2015

Additions:

  • Added foraging system to berry bushes. Maximum level agriculture grants 2 berries.
  • Added directions sign.
  • Added desk lamp.
  • Added room lamp.
  • Added phone.
  • Added clock.

Improvements:

  • Farming adds the crops straight to the inventory.
  • Updated default roads to have train tracks.

Tweaks:

  • Midday lighting is more neutral.
  • Decreased resolution of information map to reduce memory useage.
  • Disabled tiny map size. (too small for anything really)
  • Removed movement change from yesterday, didn't help at all.

Fixes:

  • Fixed fertilizer resetting plants the wrong way.
  • Fixed ground clipping in overhead.
  • Fixed water invisibility in overhead.
  • Fixed gaming computer long range.
3.7.2.0 February 25, 2015

Additions:

  • Added maple spikes. (ID 383)
  • Added birch spikes. (ID 384)
  • Added pine spikes. (ID 385)
  • Added barbed wire. (ID 386)
  • Added support for transparent icon items. (Like wire.)
  • Added tub.
  • Added beach coolers.
  • Added newspapers.
  • Added closed cardboard boxes.
  • Added garbage and recycling bins.
  • Added bedside table.
  • Added gaming computer models.

Tweaks:

  • Modified player movement smoothing.
  • Widened the tank.

Fixes:

  • Fixed performance issue with item icons.
  • Fixed some image loading memory issues.
  • Fixed driving on ice damaging vehicles.
3.7.1.5 February 23, 2015

Additions:

  • Added caltrop. (ID 382)
  • Added ability to press interact to exit storage.

Improvements:

  • Improved serverside physics based damage detection versus players.
  • Darkened non-Gold UI skin.
  • Returned text outlines to make it easier to read.

Tweaks:

  • Disabled yesterday's network tweaks.

Fixes:

  • Fixed a serverside bug where closing storage was not recognized.
  • Fixed torches/campfires not using the new state update.
  • Fixed roofs to not enter a fragment state.
3.7.1.0 February 22, 2015

Additions:

  • Added locks to doors and crates. Only metal doors/crates are locked.
  • Added maple crate. (ID 366)
  • Added birch crate. (ID 367)
  • Added pine crate. (ID 368)
  • Added metal floor. (ID 369)
  • Added metal doorway. (ID 370)
  • Added metal wall. (ID 371)
  • Added metal window. (ID 372)
  • Added metal roof. (ID 373)
  • Added metal pillar. (ID 374)
  • Added metal stairs. (ID 375)
  • Added metal hole. (ID 376)
  • Added metal ramp. (ID 377)
  • Added metal door. (ID 378)
  • Added metal ladder. (ID 379)
  • Added masterkey. (ID 380)
  • Added 20 gauge shells. (ID 381)
  • Added message when opening overlay without overlay enabled.
  • Added white version of new UI skin for non-Gold members.

Improvements:

  • Improved water shinyness especially at dawn.
  • Improved the new Gold critical hitmarker icon.
  • Visibility hotkeys show next to the visibility labels.
  • Applied testing lighting to the Canada map.

Tweaks:

  • Disabled some of the network tweaks from yesterday, but adjusted others to see if it improves the situation.
  • Reduced size of the medkit icon.
  • Disabled font outlines. (This makes some UI elements look odd, but it will be repaired over time.)
  • Zoomed out character inspect camera slightly.

Fixes:

  • Fixed pillar icons.
  • Fixed farms getting their origin time set to 0.
  • Fixed attaching wrong caliber attachments when swapping weapons quickly.
  • Fixed some UI elements such as fields and labels having a slightly off-white font.
  • Fixed items dropping really close to players.
  • Fixed unable to place window fortifications on wooden structures near the bottom on servers.
  • Fixed lack of LODs for wooden walls.
3.7.0.0 February 21, 2015

Additions:

  • Added maplestrike. (ID 363)
  • Added ural. (ID 51)
  • Added humvee. (ID 52)
  • Added APC. (ID 53)
  • Added sandbag. (ID 365)
  • Added tank and helicopter models.
  • Added current server info in the escape menu.

Improvements:

  • Improved gold member UI skin. (Will be tweaked some more, free members will get the white version soon.)
  • Improved flatgrass lighting even more thanks to some tips from Tomas, it now feels far more cinematic!

Tweaks:

  • Modified the way new information is sent on servers, we'll see if this makes it better or worse.
  • Increased minimum vehicle crash speed.
3.6.9.0 February 20, 2015

Additions:

  • Added maple torch. (ID 359)
  • Added birch torch. (ID 360)
  • Added pine torch. (ID 361)
  • Added campfire. (ID 362)
  • Added option to rebind the tactical/light key. (Default B)
  • Added option to disable skybox terrain.
  • Added olypmic boost to throw items further.
  • Added confirmation to suicide button.

Improvements:

  • Improved flatgrass lighting a little bit more, this will probably be swapped over to the Canada map soon.

Tweaks:

  • Decreased accuracy of crafted bows when aiming.
  • Accuracy of bow is related to quality of wood.
  • Disabled hip fire with bows.
  • Decreased boost cost until skills are balanced.
  • Moved the tactical position on the crossbow so that it doesn't shine through itself.

Fixes:

  • Fixed window/door snap points in the mall.
  • Fixed shooting arrows in the air not removing them from ammo.
  • Fixed crosshair showing when taking sights off guns.
  • Fixed bows to use the aim spread value for crosshair size when aiming.
3.6.8.0 February 19, 2015

Additions:

  • Added crossbow. (ID 346)
  • Added arrow. (ID 347)
  • Added maple arrow. (ID 348)
  • Added birch arrow. (ID 351)
  • Added pine arrow. (ID 352)
  • Added maple bow. (ID 353)
  • Added birch bow. (ID 355)
  • Added pine bow. (ID 356)
  • Added compound bow. (ID 357)

Improvements:

  • Improved lighting on "Flatgrass" map? Do you like it better than Canada lighting?

Tweaks:

  • Increased fist range.
  • Decreased fist damage versus barricades/structures to 1.

Fixes:

  • Fixed roof detection radius when placing near edge.
  • Fixed inventory closing not running on server with an item equipped.
  • Fixed crafting rails into rails.
3.6.7.0 February 16, 2015

Additions:

  • Added canteen. (ID 337)
  • Added lettuce. (ID 338)
  • Added lettuce seed. (ID 339)
  • Added tomato. (ID 340)
  • Added tomato seed. (ID 341)
  • Added potato. (ID 342)
  • Added potato seed. (ID 343)
  • Added wheat. (ID 343)
  • Added wheat seed. (ID 344)
  • Added ability to ctrl-click items when using storage to quickly move them in/out.
  • Added quality to fuel cans so that the more they are used the more they leak.
  • Added health regeneration with near full food and water, improved with the vitality skill.
  • Added damage proportional to speed when crashing vehicles.
  • Added ability to damage barricades, crops, structures and resources by crashing into them.
  • Added beep noise when toggling night vision.
  • Added hardened as a replacement for the experienced boost.
  • Added temporary Flatgrass map to work on improving network performance with many players in a small area, it also has different lighting to see what you think.

Tweaks:

  • Increased map name max length.
  • Decreased player movement send rate.
  • Decreased max players to 16 from the testing 32.
  • Removed automatic fire on Eaglefire, as it is not intended as a military rifle. (Maplestrike will be the new military autorifle soonish.)

Fixes:

  • Fixed reverting to prone/crouch/sprint on server after exiting vehicle.
  • Fixed nightvision setting not adding light.
  • Fixed chat showing your own nickname.
  • Fixed playerlist showing your own nickname.
  • Fixed map showing your own nickname.
  • Fixed optics to not re-enable the HUD if disabled.
  • Fixed sledgehammer repair blueprint.
3.6.6.0 February 14, 2015

Additions:

  • Added binoculars. (ID 333)
  • Added nightvision. (ID 334)
  • Added vision key. (Default N)
  • Added corn. (ID 335 - 336)

Improvements:

  • Improved item physics to only have a large radius when dropped from inventory or death, not plants etc.
  • Improved roof, stair and ramp placement to not be blocked by ramps above them.
  • Improved wall placement to not be blocked by interior furniture, stairs or ramps.
  • Improved ladder placement to align more closely to walls and rotate with the normal.
  • Improved barricade and structure networking to support more building.

Tweaks:

  • Increased player related syncing rate to see what happens. (Most likely will revert, we'll see how well it goes.)
  • Removed radius and offset from structures.

Fixes:

  • Fixed storage state delegate not getting called in the right order when removing an item which allowed a duplication exploit.
  • Fixed crafting when storage is open.
  • Fixed some very rare serverside structure related crashes.
  • Fixed building barricades on the walls of structures.
  • Fixed some of diving, exercise and cardio skills mixed up.
3.6.5.0 February 14, 2015

Additions:

  • Added planters. (ID 331)
  • Added fertilizer. (ID 332)
  • Added functionality to agriculture skill. (Decreases crop growth duration and maximum level drops extra food.)
  • Added some botanist spawns to the Canada map.

Improvements:

  • Grown plants are visibly different.
  • Barricades can be built on eachother.

Fixes:

  • Fixed carrots invisible.
  • Fixed barricade interactable running on ghost.
  • Fixed redundant structure properties.
  • Fixed locker blueprint.
3.6.4.0 February 12, 2015

Additions:

  • Added storage system and lockers. (ID 328)
  • Added carrots and seeds. (ID 329-330)

Improvements:

  • Ladders can be placed anywhere on vertical surfaces.

Tweaks:

  • Lowered cost of skills until they are balanced.
  • Raised default ladder snap position.

Fixes:

  • Fixed climbing on ladder outlines.
  • Fixed a bug where melee didn't provide resource xp.
  • Fixed password field disappearing when connecting.
  • Fixed experience popping up when first loading.
  • Fixed full level warmblooded not disabling freezing.
  • Fixed a few skill descriptions.
  • Fixed experience command showing up on help list wrong.
3.6.3.0 February 8, 2015

Additions:

  • Added 3 specialty groups: Offense, Defense and Support
  • Added skills and boosts.
  • Added double experience on Gold servers.
  • 50% of experience is lost on death and 75% of skills.
  • Added experience/player/amount command. Edit: In help list this shows up as give, this will be fixed in the next patch.

Improvements:

  • Trimmed the grass.

Fixes:

  • Mega zombies and resources provide different amounts of experience.
  • Reduced size of grass.
  • Reduced radius of ladder placement detection.
  • Reduced long range level of detail.
  • Disabled deleting Canada map.
  • Increased zombie wait time on dedicated servers.
  • Fall damage applies on easy difficulty, but not broken bones.

Fixes:

  • Fixed navigation not generating with water disabled.
  • Fixed placing ladders under holes.
  • Fixed sky terrain quality too high.
  • Fixed teal berries not having viruses.
  • Fixed fog with water disabled.
  • Fixed in-game close render distance.
  • Fixed crosshair disappearing when reloading.
  • Fixed bullet hit detection through hole.
  • Fixed throwable collisions with resources.
  • Fixed maple and birch blueprints reversed.
3.6.2.0 February 4, 2015

Additions:

  • Added stairs.
  • Added holes.
  • Added ramps.
  • Added ladders.
  • Added ability to rotate roofs.
  • Added ability to build outwards from roofs.
  • Added experience and planned out skill trees.

Improvements:

  • Improved terrain performance.
  • Improved pathfinding performance. (Might negatively impact singleplayer, let me know.)
  • Improved server zombie performance.
  • Improved server background performance.

Tweaks:

  • Increased useful item spawnpoints on the East coast until loot is properly set up.
  • Reduced high speed steering.
  • Reduced military helmet protection

Fixes:

  • Fixed server to not bother with zombie audio.
  • Fixed a few areas on the Canada map.
  • Fixed schoolhouse model flickering.
  • Fixed nodes loading on server.
  • Fixed vehicle debug showing up.
3.6.1.0 January 31, 2015

Additions:

  • Added new item and zombie spawning system to garuntee that they always spawn a consistent amount. On multiplayer this also makes sure that items respawn priority is based on which areas are most heavily looted.
  • Added grocer clothing (IDs 314-315) and applied to the grocer zombies.
  • Added ability to look up while climbing.
  • Added ladder to oil sands radio tower and radio tower near Saskatchewan.
  • Added docks to the two islands.
  • Added foreclosure command to remove old player savedata from servers.

Improvements:

  • Guns swap to sprint state when in safety mode.
  • Improved shadowstalker audio.

Tweaks:

  • Guns no longer spawn with the safety on.
  • Decreased zoom on shadowstalker scope and increased damage versus all targets.
  • Increased loot density.
  • Increased contrast of midday lighting due to popular request. (Is this better? Let me know.)

Fixes:

  • Fixed air traffic control tower missing navigation data.
  • Fixed default map Devtest set to Canada.
  • Fixed naked militia zombies.
  • Fixed swapping firemodes while aiming.
  • Fixed snow at top of lighthouse.
  • Fixed asset refresh delegate getting assigned multiple times.
  • Fixed some very misaligned roads.
  • Fixed climbing RCMP towers.
  • Fixed structure wall detect radius.
  • Fixed some underground player spawns.
  • Fixed bridges higher than roads.
  • Fixed selected level index changing without updating the text.
  • Fixed road height in Ontario.
  • Fixed punching animations not cancelling other gestures.
  • Fixed floating roads.
  • Fixed hockey tree in the Yukon.
  • Fixed broken editor map selection.
3.6.0.0 January 31, 2015

Additions:

  • Added ability to use backspace instead of delete.
  • Added ability to ctrl-delete to remove an entire road.
  • (Added the Canada map and many other items/objects.)

Improvements:

  • Gold member clothing no longer provides any warmth.
  • Hunger is food, thirst is water and sickness is immunity to be more understandable.

Tweaks:

  • Swapped ghillie hood to hat slot so it provides heat.
  • Reduced delay between zombie inside range and attack.
  • Decreased sample counts of postprocessing. (ambient occlusion, light shafts, etc)
  • Disabled specular shaders, so let me know if you find any besides on the ice.
  • Black and white heightmaps are no longer halved since the vast majority of people have updated.
  • Visions have a 12.5% chance of altering each color channel at the same time.

Fixes:

  • Fixed pants being uncraftable.
  • Fixed node and path tools selecting the opposite and crashing.
  • Fixed pebble texture bleeding.
  • Fixed a few cases of objects misconfigured.
  • Fixed creating levels with the same name.
  • Fixed duplicating items when holding it and taking the container off.
  • Fixed navigation near water.
  • Fixed visually small objects not showing up on map.
  • Fixed water refraction/reflection draw layer distance.
  • Fixed resources generating near edge of material.
  • Fixed zombies cancelling searching when hit repeatedly quickly.
  • Fixed ragdolls to be disabled with physics disabled.
  • Fixed a crash when smoothing terrain.
  • Fixed equipment input missing a patch applied months ago.
  • Fixed map image resolution.
  • Fixed a dumb performance bug with lots of objects. (although obviously large numbers of objects still drain performance)

2014:

Version: Date: Changes:
3.4.9.1 December 31, 2014

Fixes:

  • Fixed ping system getting the wrong information.
  • Fixed new structure system misbehaving with birch/pine on servers.
3.4.9.0 December 31, 2014

Additions:

  • Added ability to slide on ice.
  • Added traction to off roaders, trucks, vans, fire trucks and police cars.
  • Added reduced handling and brake effectiveness when driving bad traction vehicles in blizzardy conditions.
  • Added new structure placement system to snap buildables based on look direction as oppposed to looking at the floor.
  • Added ability to press F1-F8 keys in editor to toggle visibility.

Improvements:

  • Turning sirens on alerts all zombies regardless of speed.
  • Improved 16x scope model.
  • Scope accuracy improvement only applies when aiming.
  • Structures scale down a bit when destroyed to pop out better.
  • Improved level ownership enforcement slightly.

Tweaks:

  • Increased all vehicle speeds.
  • Increased firetruck turning rate.
  • Decreased default midnight brightness.
  • Increased Grizzly damage multiplier on chest and recoil recovery.
  • Disabled masks protecting against freezing.
  • Increased upward vehicle explosion force.
  • Renamed Oakbear to Colt because Grizzly is more specific than bear.
  • Menu graphics shows a bit more info.
  • Decreased the rate at which freezing occurs.

Fixes:

  • Fixed tree stump height.
  • Fixed snow particles showing up in map overview.
  • Fixed missing space message when swapping items.
  • Fixed water icon missing.
  • Fixed forward and backward detection radius flipped.
  • Fixed misaligned road on Devtest.
  • Fixed default water height.
  • Fixed no doorway/window message when unfocused.
  • Fixed zombie clothing models not properly scaling.
  • Fixed serverlist map filter not updating when loading.
3.4.8.0 December 30, 2014

Additions:

  • Added snow drift and ice models. To disable snow on a map set its height to 0.
  • Added snow texture in updated alphamaps bundle. Copy the new version from Bundles/Level if you want to use snow textures on your map.

Added freezing in snow when not wearing at least a hat or mask, shirt or vest and pants. Wearing at least some clothes decreases freezing damage.

  • Added temporary Devtest 2 map.
  • Added new terrain heightmap system for higher precision and double the height. If you delete Heights.dat it will still be able to convert black and white heightmaps to the new format.
  • Added ability to disable water on a map by setting its height to 1.
  • Added ability to microwave (local button) the materials in a level to get a quick preview without blurring, object detection or secondary generation.
  • Added blur when underwater in-game.
  • Added numeric input to sea and snow level.
  • Added 16x scope. (ID 296)
  • Added nifty new gun. (ID 297)
3.4.7.0 December 24, 2014

Additions:

  • Added bedrolls. (IDs 288-295)
  • Added metal bar. (ID 285)
  • Added vault door. (ID 286)
  • Added bars fortification. (ID 287)
  • Added ability to drag map when zoomed in.
  • Added icons when starving, dehydrating, toxic and drowning.
  • Added property to resources to choose amount of scaling.

Improvements:

  • Chat uses nicknames if the player is in your group.
  • If a player doesn't have a nickname any group information will use their character name.

Tweaks:

  • Increased spawnrate of vaccine.
  • Increased width of magazine label.

Fixes:

  • Fixed top floor of mansion missing a door slot.
  • Fixed group tags staying up while scoped in.
  • Fixed a player collision issue when inside vehicles.
  • Fixed barricade related crash on dedicated servers.
  • Fixed a random number issue with guns on client.
  • Fixed dynamic variant of concrete impact.
  • Fixed fortifications getting stuck on requiring a window.
  • Fixed a crash when loading maps with incorrectly configured navigation.
3.4.6.0 December 23, 2014

Additions:

  • Added maple, birch and pine doors. (IDs 281-283)
  • Added jail door. (ID 284)
  • Added door slots to all existing models and structures.
  • Added barricade and structure blocking messages.
  • Added option to swap between primary and secondary terrains, beforehand it was based on whether the editor was in or out of bounds.

Improvements:

  • Improved turnaround time on new player related information.
  • Improved main game interface layout, however still looking for feedback on this.
  • Improved feeling of forest density.
  • Safety alert goes away right after turning it off or 2 seconds.

Tweaks:

  • Increased number of vehicles per map.
  • Disabled motion on hint box since it was distracting.
  • Wrecked up the old jail door model.

Fixes:

  • Fixed saving destroyed vehicles.
  • Fixed crash when deleting navigation flag.
  • Fixed wrong color returned in ligthing.
  • Fixed gold chat field without gold.
  • Fixed getting into vehicles as passenger.
  • Fixed crash when adding/removing from a nonexistant tier.
  • Fixed a bug with stopping inventory and surrender animations.
  • Fixed vehicles loading into eachother when starting up the server.
  • Fixed main undo with border.
3.4.5.0 December 21, 2014

Additions:

  • Added backdrop editor to create some vistas surrounding your map. This is basically a 1/4 resolution version of the terrain without details to help make the world seem bigger, such as the mainland on PEI. All terrain tools should work with this, so let me know if something doesn't.
  • Added world chat. (J)
  • Added area chat inside 128. (K)
  • Added group chat. (L)
  • Added gestures menu. (C) Perform an action or click surrender again to stop surrendering.
  • Added ability to scroll through chat.
  • Added auto search through inventory to find a replacement item when done using a consumeable item such as a grenade or barricade.
  • Added hints for controls and interactions.
  • Added option to disable hints.
  • Added information at bottom of screen in editor about hotkeys and current object.
  • Added hotkey labels to buttons for tools.

Improvements:

  • Moved hitmarker onto server to prevent false positives.
  • Improved placement of vehicle information.
  • Improved gun information.
  • Improved support for mixed animations.
  • Underwater vehicles are deleted when leaving the game so you don't have to wait for it to respawn.

Tweaks:

  • Increased firetruck speed.
  • Raised max players to 32 just to see how well it works.

Fixes:

  • Fixed moving objects outside map border.
  • Fixed headlights and sirens disabled on server.
  • Fixed not being able to put resources near map border.
  • Fixed top and bottom range of material baking.
  • Fixed importance of other player flashlights.
  • Fixed pickup cancelling out equip.
  • Fixed vehicle ignition when underwater.
  • Fixed starting chatting while performing another action.
  • Fixed melee/gun interact request getting muddled up.
  • Fixed quality update with using items not applying.
  • Fixed crash when number of zombie regions and navigation regions differed.
  • Fixed vehicle blocking explosion.
3.4.4.0 December 20, 2014

Additions:

  • Added sirens and horns. (Ctrl for sirens, left click for horn.)
  • Added hatchback. (IDs 9-16)
  • Added truck. (IDs 17-24)
  • Added sedan. (IDs 25-32)
  • Added police car. (ID 33)
  • Added firetruck. (ID 34)
  • Added van. (IDs 35-42)
  • Added roadster. (IDs 43-50)
  • Added wrecked variants of literally every car and color to the editor.
  • Added santa hat. (ID 278)
  • Added santa top. (ID 279)
  • Added santa bottom. (ID 280)
  • Added player agro tracking so that zombies only take sideways routes when other zombies are already rushing.
  • Added noise when toggling vehicle headlights.

Improvements:

  • Improved clientside movement interpolation.
  • Improved serverside vehicles to maintain velocity after exit.
  • Zombie detection versus vehicles is determined by how fast the vehicle is going.
  • Improved vehicle traction when reversing.
  • Fires and smoke stick around after a vehicle explodes.

Tweaks:

  • Increased max players to 18. Each time the server is more optimized the max players goes up.
  • Increased base and decreased treble of offroader engine.
  • Increased height of flashlight.
  • Increase visibility of pain flashes.
  • Increased mega zombie damage.
  • Removed a couple mega zombie spawns on Devtest.

Fixes:

  • Fixed physical clothing on characters literally stopping bullets.
  • Fixed cover against explosions.
  • Fixed vehicles going too fast healing zombies.
  • Fixed group name showing up in top left.
  • Fixed clicking on head taking off shirt.
  • Fixed picking up items while dead.
  • Fixed explosions killing players in PvE.
  • Fixed offset of mouse clicks on the inventory character screen.
  • Fixed vehicle navigation getting out of sync.
  • Fixed vehicle tier reset.
  • Fixed running over friends in a group.
  • Fixed crosshair enabling after swapping stance while aiming.
3.4.3.0 December 16, 2014

Additions:

  • Added vaccine. (ID 269)
  • Added amber berry. (ID 270)
  • Added indigo berry. (ID 271)
  • Added jade berry. (ID 272)
  • Added russet berry. (ID 273)
  • Added teal berry. (ID 274)
  • Added vermillion berry. (ID 275)
  • Added flashlight. (ID 276)
  • Added carjack. (ID 277)
  • Added spread reduction when prone and crouched.
  • Added dynamic crosshair in non-hard modes.

Improvements:

  • Improved berry bush model.
  • Flares and smokes attract zombies.

Tweaks:

  • Increased speed of megazombie.

Fixes:

  • Fixed hotkeys while in inventory screen.
  • Fixed no impact sounds with gore disabled.
  • Fixed running non-server commands in singleplayer.
  • Fixed bumper splatter direction.
  • Fixed gas icon.
  • Fixed gun interact request not disabling.
  • Fixed smoke scale in secondary render.
  • Fixed reloading bundles broken after throwables.
3.4.2.0 December 15, 2014

Additions:

  • Added grenade. (ID 254)
  • Added blue flare. (ID 255)
  • Added green flare. (ID 256)
  • Added orange flare. (ID 257)
  • Added purple flare. (ID 258)
  • Added red flare. (ID 259)
  • Added yellow flare. (ID 260)
  • Added black smoke. (ID 261)
  • Added blue smoke. (ID 262)
  • Added green smoke. (ID 263)
  • Added orange smoke. (ID 264)
  • Added purple smoke. (ID 265)
  • Added red smoke. (ID 266)
  • Added white smoke. (ID 267)
  • Added yellow smoke. (ID 268)

Improvements:

  • Improved server performance.

Tweaks:

  • Mega zombie has a more distinctive color.
  • Decreased health of mega zombies on Devtest.
  • Disabled zombies getting alerted when punching.

Fixes:

  • Fixed time packets forcing the queue to leave.
  • Fixed crafting packet arriving early.
  • Fixed an armor crash.
  • Fixed foliage impact.
  • Fixed loading in before structures.
  • Fixed explosions not having blood splatters.
  • Fixed unfocusing causing player to stand up.
  • Fixed exiting prone when opening inventory.
  • Fixed game crashing while loading bundles.
3.4.1.0 December 14, 2014

Additions:

  • Added several new zombie animations.
  • Added extra dangerous zombie.
  • Added new vehicle suspension system for WAY better handling especially with elevation changes.
  • Added new zombie packet batching system.
  • Added monocle as Gold glasses due to popular demand.
  • Added no space message.
  • Added dropped item despawning after ~10 minutes on dedicated servers.
  • Added vehicles getting damaged when running over many zombies or players.
  • Added specific hook for secondary guns in primary slot.
  • Added "zombie" command in the form [player]/[#zombies]. (Note: Large numbers of zombies in one spot on ANY map leads to issues.)
  • Added option for toggle to aim, crouch, prone and sprint.
  • Added black travelpack. (ID 245)
  • Added blue travelpack. (ID 246)
  • Added green travelpack. (ID 247)
  • Added orange travelpack. (ID 248)
  • Added purple travelpack. (ID 249)
  • Added red travelpack. (ID 250)
  • Added white travelpack. (ID 251)
  • Added yellow travelpack. (ID 252)
  • Added alicepack. (ID 253)

Improvements:

  • Improved singleplayer item system to not delete dropped items when swapping regions.
  • Improved Devtest zombies to not be a fasion attrocity.
  • Improved performance of ragdoll manager minorly.
  • Improved zombie audio by merging startle and attack sounds.

Tweaks:

  • Increased zombie target time to make it a bit easier.
  • Decreased speed of vehicle fuel use.
  • Increased fuel capacity of offroader.

Fixes:

  • Fixed last inventory removal not updating crafting.
  • Fixed clothing swapping drop when in leaving area.
  • Fixed auto-equipped guns not getting sent as in a slot.
  • Fixed yellow/white sweatervest models swapped.
  • Fixed clicking on servers that are full.
  • Fixed client not receiving equip notification.
  • Fixed purple daypack icon.
  • Fixed new clothing items using old recipes.
  • Fixed server attempting to respawn vehicles over the vehicle limit.
  • Fixed farmer hat icon.
  • Fixed yellow shirt called shirt shirt.
  • Fixed non-slot items not automatically getting equipped.
  • Fixed inventory not automatically putting item into primary/secondary slot when a non primary/secondary item was equipped.
3.4.0.0 December 13, 2014

Additions:

  • Added orange shirt. (ID 154)
  • Added orange tee. (ID 155)
  • Added orange parka. (ID 156)
  • Added purple hoodie. (ID 157)
  • Added purple shirt. (ID 158)
  • Added purple tee. (ID 159)
  • Added purple parka. (ID 160)
  • Added green hoodie. (ID 161)
  • Added green parka. (ID 162)
  • Added green shirt. (ID 163)
  • Added green tee. (ID 164)
  • Added red hoodie. (ID 165)
  • Added red parka. (ID 166)
  • Added red shirt. (ID 167)
  • Added red tee. (ID 168)
  • Added yellow hoodie. (ID 169)
  • Added yellow parka. (ID 170)
  • Added yellow shirt. (ID 171)
  • Added yellow tee. (ID 172)
  • Added blue hoodie. (ID 173)
  • Added blue parka. (ID 174)
  • Added blue shirt. (ID 175)
  • Added blue tee. (ID 176)
  • Added white hoodie. (ID 177)
  • Added white parka. (ID 178)
  • Added white shirt. (ID 179)
  • Added white tee. (ID 180)
  • Added black hoodie. (ID 181)
  • Added black parka. (ID 182)
  • Added black shirt. (ID 183)
  • Added black tee. (ID 184)
  • Added black bandana. (ID 185)
  • Added blue bandana. (ID 186)
  • Added green bandana. (ID 187)
  • Added orange bandana. (ID 188)
  • Added purple bandana. (ID 189)
  • Added white bandana. (ID 190)
  • Added yellow bandana. (ID 191)
  • Added black toque. (ID 192)
  • Added blue toque. (ID 193)
  • Added green toque. (ID 194)
  • Added orange toque. (ID 195)
  • Added purple toque. (ID 196)
  • Added red toque. (ID 197)
  • Added white toque. (ID 198)
  • Added yellow toque. (ID 199)
  • Added black daypack. (ID 200)
  • Added blue daypack. (ID 201)
  • Added green daypack. (ID 202)
  • Added orange daypack. (ID 203)
  • Added purple daypack. (ID 204)
  • Added white daypack. (ID 205)
  • Added yellow daypack. (ID 206)
  • Added designer jeans. (ID 207)
  • Added cowboy jeans. (ID 208)
  • Added cargo pants. (ID 209)
  • Added buds. (ID 210)
  • Added plaid shirt. (ID 211)
  • Added kahki pants. (ID 212)
  • Added corduroy pants. (ID 213)
  • Added trouser pants. (ID 214)
  • Added black sweatervest. (ID 215)
  • Added blue sweatervest. (ID 216)
  • Added green sweatervest. (ID 217)
  • Added orange sweatervest. (ID 218)
  • Added purple sweatervest. (ID 219)
  • Added red sweatervest. (ID 220)
  • Added white sweatervest. (ID 221)
  • Added yellow sweatervest. (ID 222)
  • Added police top. (ID 223)
  • Added police bottom. (ID 224)
  • Added police cap. (ID 225)
  • Added khaki shorts. (ID 226)
  • Added cargo shorts. (ID 227)
  • Added corduroy shorts. (ID 228)
  • Added trouser shorts. (ID 229)
  • Added chef top. (ID 230)
  • Added chef bottom. (ID 231)
  • Added construction top. (ID 232)
  • Added firefighter top. (ID 233)
  • Added firefighter bottom. (ID 234)
  • Added ghillie top. (ID 235)
  • Added ghillie bottom. (ID 236)
  • Added ghillie hood. (ID 237)
  • Added ghillie vest. (ID 238)
  • Added chef hat. (ID 239)
  • Added construction helmet. (ID 240)
  • Added firefighter helmet. (ID 241)
  • Added farmer top. (ID 242)
  • Added farmer bottom. (ID 243)
  • Added farmer hat. (ID 244)
  • Added Canadian flag.
  • Added all clothing types to zombies on Devtest.
  • Added ability for zombies to wear backpacks, masks and glasses.
  • Added ability to equip secondary items in the primary slot.

Improvements:

  • Improved editor spawn lists to default to the bottom after operations.
  • Gold members get shades instead of monocle.
  • Improved police vest model.
  • Melee weapons show up handle first on character.

Tweaks:

  • Increased accuracy of Dragonfang.
  • Increased accuracy of Nykorev.
  • Disabled skeleton state replication.

Fixes:

  • Fixed a left handed gun crash.
  • Fixed taking bleeding damage immediately after getting hit.
  • Fixed planks not using saw.
  • Fixed crafting not updating when an item is removed.
  • Fixed pressing return when not in chat screen.
  • Fixed crash when picking up slot item when filled.
  • Fixed fire axe not being repairable.
  • Fixed long range monocle.
  • Fixed bug deleting zombie tables.
  • Fixed other players movement not resetting on client.
  • Fixed tactical light on minimum graphic quality.
3.3.9.0 December 11, 2014

Additions:

  • Added tactical laser. (ID 151)
  • Added tactical light. (ID 152)
  • Added 7x scope. (ID 153)
  • Added systems to support flashlights, lasers, other items like that.
  • Added new filters to the in-game server list.
  • Added server security mode info.
  • Added max distance to player group tag.
  • Added auto-movement from backpack to primary/secondary slot when picking up a weapon.
  • Added auto-equip to useables when picking up items without anything selected.
  • Added auto-wear to clothing when not wearing an item of that type.
  • Added red dot to halo sight.
  • Added accuracy improvement to scopes.

Improvements:

  • Improved in-game server list performance.

Tweaks:

  • Disabled barrel hooks on some guns.

Fixes:

  • Fixed in-game server list showing servers outside the valid player range.
  • Fixed inventory losing track of current equipment.
  • Fixed collision existing on viewmodel.
  • Fixed a shotgun firing bug.
3.3.8.0 December 10, 2014

Additions:

  • Added bipod. (ID 143)
  • Added ranger suppressor. (ID 144)
  • Added horizontal grip. (ID 145)
  • Added red dot sight. (ID 146)
  • Added red halo sight. (ID 147)
  • Added red chevron scope. (ID 148)
  • Added military barrel. (ID 149)
  • Added military muzzle. (ID 150)
  • Added support for all attachments to affect things like spread, recoil and damage.
  • Added support for multi-caliber attachments, for example military silencer works on dragonfang.
Improvements
  • Improved performance of initial inventory syncing significantly.
  • Improved appearance of red dot scope.
Tweaks
  • Increased zoom of red dot scope.
  • Decreased hunger/thirst rate slightly.
  • Reduced damage when using a silencer.
Fixes
  • Fixed long range butterfly knife coloring.
  • Fixed some formatting issues with item amount.
  • Fixed fall damage with broken legs.
  • Fixed blocking objects such as hedges not being selectable in the editor.
  • Fixed networking being extra broken.
3.3.7.0 December 9, 2014
Additions
  • Added dragonfang. (ID 132)
  • Added dragonfang box. (ID 133)
  • Added dragonfang iron sights. (ID 134)
  • Added golf club. (ID 135)
  • Added sledgehammer. (ID 136)
  • Added butcher knife. (ID 137)
  • Added hammer. (ID 138)
  • Added swiss knife. (ID 139)
  • Added butterfly knife. (ID 140)
  • Added saw. (ID 141)
  • Added rake. (ID 142)
  • Added recoil increase when a gun is more than 50% damaged.
Improvements
  • Improved punchyness of secondary bat attack.
Tweaks
  • Replaced axe in recipes with saw.
  • Slightly reduced vehicle and log drops.
Fixes
  • Fixed moving things walking in place.
  • Fixed zombies not detecting vehicles behind them.
  • Fixed reloading/attaching while in the inventory.
  • Fixed a clothing related crash.
  • Fixed a missing polygon on the inside of the Nykorev iron sights.
3.3.6.0 December 8, 2014
Additions
  • Added zubeknakov. (ID 122)
  • Added ranger magazine. (ID 123)
  • Added zubeknakov iron sights. (ID 124)
  • Added ranger drum. (ID 125)
  • Added nykorev. (ID 126)
  • Added nykorev box. (ID 127)
  • Added nykorev iron sights. (ID 128)
  • Added snayperskya. (ID 129)
  • Added snayperskya magazine. (ID 130)
  • Added snayperskya sights. (ID 131)
  • Added metal ladders.
  • Added recoil reduction when crouched and prone.
  • Added shake reduction to grips.
  • Added message when no blueprints are available.
  • Added tons more info to the debug command in console which will be retrieved from big server owners over the next few days to really help find what needs to be optimized.
Improvements
  • Improved zombie structure interactions.
  • Death music only plays when it wasn't a suicide.
  • Blueprints show up if it's repair or ammo when the item is present or if any ingredient is present when it's not that.
Tweaks
  • Decreased duration of visions.
  • Disabled building foundations on second floor.
Fixes
  • Fixed inventory scrollbar.
  • Fixed hawkhound ammunition refilling.
  • Fixed several performance issues with zombies on client.
  • Fixed vehicle and player interpolation performance on client.
  • Fixed a performance issue with player movement on the server.
  • Fixed a performance issue with vehicles and zombies on the server.
  • Fixed serverside foundation.
  • Fixed hitmarker on vehicle when dead.
  • Fixed bush floating through loading screen.
3.3.5.0 December 7, 2014
Additions
  • Added ace. (ID 107)
  • Added ace clip. (ID 108)
  • Added hawkhound. (ID 109)
  • Added hawkhound iron sights. (ID 110)
  • Added hawkhound magazine. (ID 111)
  • Added bluntforce. (ID 112)
  • Added shells. (ID 113)
  • Added bluntforce iron sights. (ID 114)
  • Added pink berry. (ID 115)
  • Added ranger ammunition box. (ID 119)
  • Added kitchen knife. (ID 120)
  • Added military knife. (ID 121)
  • Added pink berry bushes next to farm road.
  • Added randomized visions so every hallucination is different.
  • Added death music when music is enabled in menu.
Improvements
  • Zombies take 1.25x more damage from behind.
  • Medium size objects block zombie vision.
  • Improved civilian ammunition box model.
  • Zombies investigate the source of an explosion.
  • Magazines no longer show up while reloading.
  • Improved item hitbox sizes to reduce physics issues.
  • Improved bat and hockey stick animations.
  • Bolt action rifles emit the casing when hammering the next round.
Tweaks
  • Removed buildables from Devtest loot.
  • Increased volume of internal suppressor.
  • Increased spread on honeybadger, reduced inventory size and brought into normal ID range.
  • No bleeding or broken bones on Easy mode.
  • Decreased critical sound volume slightly.
Fixes
  • Fixed cancelling equip.
  • Fixed getting out of vehicle into map boundry.
  • Fixed magazine getting deleted when refilling other type.
  • Fixed double shooting with low firerate weapons.
  • Fixed chambering a bullet when no ammo was present.
  • Fixed schofield bullets poking out the bottom.
  • Fixed breaking legs when climbing on server.
  • Fixed music not disabling instantly on menu.
  • Fixed a server crash when blowing up vehicles.
  • Fixed empty objects getting registered as repairable.
  • Fixed a hotkey bug.
3.3.4.0 December 6, 2014
Additions
  • Added oakbear. (ID 97)
  • Added oakbear magazine. (ID 98)
  • Added cobra. (ID 99)
  • Added cobra magazine. (ID 100)
  • Added schofield. (ID 101)
  • Added schofield iron sights. (ID 102)
  • Added schofield clip. (ID 103)
  • Added fire axe. (ID 104)
  • Added baseball bat. (ID 105)
  • Added hockey stick. (ID 106)
  • Added critical hitmarker noise.
  • Added ability to craft clothing into cloth, even backpacks.
  • Added ability to craft bandages and splints.
  • Added alleyway firestation roof access on Devtest.
Improvements
  • Bleeding and broken legs are healed after 60 seconds in non-hard mode.
  • Improved wheel flight direction.
Tweaks
  • Reduced size of several crafting items.
  • Zombies cause bleeding damage in hard mode.
  • Repair blueprints are now more logical.
Fixes
  • Fixed floating vehicles.
  • Fixed blood splats on resources.
  • Fixed muzzle flash position.
3.3.3.0 December 5, 2014
Additions
  • Added tools to the editor for placing individual trees.
  • Added canned tomato soup. (ID 77)
  • Added canned chicken soup. (ID 78)
  • Added canned tuna. (ID 79)
  • Added canned cola. (ID 80)
  • Added MRE. (ID 81)
  • Added chips. (ID 82)
  • Added chocolate bar. (ID 83)
  • Added candy bar. (ID 84)
  • Added granola bar. (ID 85)
  • Added energy bar. (ID 86)
  • Added canned pasta. (ID 87)
  • Added canned bacon. (ID 88)
  • Added canned beef. (ID 89)
  • Added canned sardines. (ID 90)
  • Added apple juice. (ID 91)
  • Added grape juice. (ID 92)
  • Added bottled energy. (ID 93)
  • Added bottled coconut. (ID 94)
  • Added bandage. (ID 95)
  • Added splint. (ID 96)
  • Added bleeding when damaged by more than 25.
  • Added broken bones when falling more than 5.
  • Added spread reduction to grip.
  • Added a winter festive tree.
  • Added support for a different product from the source item's ID in blueprints.
  • Added ability to heal others again which was broken a while ago as part of the serverside stuff.
Improvements
  • Improved chemicals model.
Tweaks
  • Disabled graduated recoil to give firearms more of a kick.
  • Decreased ADS spread with the Eaglefire.
  • Increased suppressor volume slightly.
  • Replaced muzzle flash with 2.0's due to popular request.
Fixes
  • Fixed metal sheet looking like cloth.
  • Fixed "largetest" map included in last version, sorry it was meant to be deleted.
  • Fixed blowtorch on hip.
  • Fixed ammunition box amount.
  • Fixed mechanic shop made of metal.
  • Fixed glue name.
  • Fixed clientside removing wrong item.
  • Fixed some issues with clientside/serverside equipment syncing.
  • Fixed zombie collision with structure debris.
  • Fixed zombie detection with buildables.
  • Fixed zombie target direction when attacking buildables.
  • Fixed NATO supressor using wrong caliber.
  • Fixed an issue when attaching while performing an action.
  • Fixed bottom of water bottle.
  • Fixed firemode clicks playing across whole map.
  • Fixed a bug when selecting maps.
3.3.2.0 December 3, 2014
Additions
  • Added ability to bake resources in a local area.
  • Added rope. (ID 64)
  • Added wire. (ID 65)
  • Added cloth. (ID 66)
  • Added metal scrap. (ID 67)
  • Added metal sheet. (ID 68)
  • Added tape. (ID 69)
  • Added glue. (ID 70)
  • Added nails. (ID 71)
  • Added can. (ID 72)
  • Added explosives. (ID 73)
  • Added bricks. (ID 74)
  • Added chemicals. (ID 75)
  • Added blowtorch. (ID 76)
  • Added metal scrap drops when a vehicle explodes.
  • Added a thread for the server console.
  • Added loading bar to the loading screen.
Improvements
  • Improved loading screen to not freeze as much.
  • Improved material baking.
  • Improved caliber system and renamed all ammunition items.
  • Improved foundation model to stick less through stuff below it and seam better with floors underneat it.
Tweaks
  • Decreased capacity of ammunition boxes.
  • Disabled deleting Devtest map.
  • Disabled ability to build structures onto existing buildings.
  • Increased physical item vertical offset to help some collision issues.
  • Disabled ability to create insane size maps for now because they're too insane.
Fixes
  • Fixed resources generating inside player spawns.
  • Fixed large brush draw distance in the editor.
  • Fixed loading the editor brush size.
  • Fixed repairing an item while having that item equipped.
  • Fixed taking off grips.
  • Fixed some items that had non-standard levels of detail.
  • Fixed the sun impacting the color of inventory icons.
  • Fixed receiver calls length error.
  • Fixed crafting while using an item.
  • Fixed an ammo bug when equipping guns.
  • Fixed server console saying player ran themself over.
  • Fixed (potentially) an issue with vehicle/explosion hit detection.
  • Fixed buildable window and doorway barricade width.
3.3.1.0 December 1, 2014
Additions
  • Added grip slot for attachments.
  • Added weapon spread. Once a gun has < 50% quality it begins losing accuracy up to 0.5x as much accuracy.
  • Added force loss for melees. Once a melee has < 50% quality it begins losing damage up to 0.5x as much damage.
  • Added ability to configure durability per item.
Improvements
  • Improved random numbers to generate the same on server and client.
  • Improved zombies to not falsely attack as easily.
Tweaks
  • Disabled durability on Easy mode.
Fixes
  • Fixed dying with gold suit on.
  • Fixed stamina issue after jumping on server.
  • Fixed windows and doorways falling through ground.
  • Fixed some actions that could be performed while dead.
  • Fixed vehicles spawning when loading next to existing vehicles.
  • Fixed a crash when hosting maps with no navigation, vehicles or zombies.
3.3.0.0 November 30, 2014
Additions
  • Added ability to repair items by crafting them with pants.
  • Added ability to combine magazines.
  • Added ability to control click blueprints to craft as many times as possible.
  • Added several more valid letters to the name filter such as {} [] ().
  • Added quality to guns and melees.
  • Added quality saving to clothing.
  • Added tooltips to blueprints.
Improvements
  • Improved item pickup precision.
Tweaks
  • Reduced axe melee range.
  • Reduced draw distance of some objects.
  • Renamed silencer to supressor and slightly boosted volume to make room for future internally supressed weapons.
Fixes
  • Fixed blueprints showing up when only a tool was present.
  • Fixed order of damage applied onto zombies.
  • Fixed putting barricades inside vehicles.
  • Fixed scopes using the wrong draw distances.
  • Fixed a vehicle flying bug.
  • Fixed melee death saying shot.
  • Fixed selecting materials painting black.
3.2.9.0 November 29, 2014
Additions
  • Added all new wooden structure models to give a really authentic feel to your base.
  • Added height numeric values beside sliders.
  • Added physics destruction effects to structures.
  • Added physics destruction effects to wheels.
  • Added sound for crafting magazines.
Improvements
  • Improved several server commands to use the recent list rather than the overall histroy.
  • Improved singleplayer gold mode option to show a lock.
  • Improved serverside player movement collision.
  • Improved vehicle death effects and fire only shows up at health = 0, not health < 10.
Tweaks
  • Disabled tree physics with physics option turned off.
  • Each buildable reflects the health of the resource it's made of.
  • Recipes that at least an element aren't present don't show up.
  • Removed fuel influence on explosion to avoid confusion.
  • Renamed to kph and mph.
  • Increased crafting volume.
  • Removed physics damage on non-items.
Fixes
  • Fixed not being able to refill second magazine.
  • Fixed items regenerating multiple times without clearing old items.
  • Fixed most likely cause of vehicle underwater crash.
  • Fixed weapon attachments updating.
  • Fixed barricade outline while equipping.
  • Fixed empty magazines not coming back from search.
  • Fixed a bug when crafting items that didn't require tools.
  • Fixed a bug with rotated structures blocking zombies.
  • Fixed debris blocking bullets.
  • Fixed refilling empty magazines.
  • Fixed pine fortification name and description.
  • Fixed vehicles to use map max vehicles or spawn count, whichever is lower.
  • Fixed a crashing issue when refreshing bundles.
3.2.8.0 November 28, 2014
Additions
  • Added crafting.
  • Added ammo boxes for refilling magazines.
  • Added material variants of every barricade and structure.
  • Added several crafting items.
  • Added slight physics movement when hitting items and corpses.
Improvements
  • Zombies get bored of players who swim underwater.
  • Improved editor selection interface visibility.
Tweaks
  • Increased head swivel distance when looking out vehicle window.
  • Increased zombie damage on hard, reduced on easy.
  • Increased weapon damage on hard, reduced on easy.
  • Increased detection radius on hard, reduced on easy.
  • Changed the way game tags are requested. Might break server browser?
Fixes
  • Fixed invisible inventory when equipping.
  • Fixed km/h spelling.
  • Fixed a server error with headlights.
  • Fixed teleporting players while in vehicles.
  • Fixed death messages in dedicated server.
3.2.7.0 November 24, 2014
Additions
  • Added nodes tab to editor, which for now is just locations. In the future it will contain other types of special events/spawns/etc.
  • Added ability as server admin to teleport to location by name. For example: @teleport playername/town or @teleport playername/farm
  • Added easy and hard mode to server filters and singleplayer menu.
  • Added player dashboard with inventory and information tabs. Information tab shows player list and map.
  • Added map interface that shows you and your group mates. This DOES NOT show up in hardcore mode.
  • Added server-side death messages. (for now)
  • Added ability to take map-wide orthographic picture in editor pause menu. (Saves to Map.png in level folder.)
  • Added ability to access inventory regardless of current action.
  • Added any mode filter to server list.
Improvements
  • Improved underwater vehicle respawning.
Tweaks
  • Disabled skills on menu until they're implemented to avoid confusion.
  • Reduced footstep volume slightly.
  • Menu music doesn't play if it's already played.
  • Modified Unity's terrain shader to disable annoying black shading on grass.
  • The server console shows chat commands as well.
  • Water extends to the skybox limit.
  • Map size labels are descriptive rather than measurements.
  • Reduced vertical offset for exiting surrounded vehicles.
Fixes
  • Fixed getting into a vehicle freezing the player.
  • Fixed inventory animation when sitting.
  • Fixed some file storage issues.
  • Fixed navigation sticking to water.
  • Fixed attempting to swap stance when standing in water.
  • Fixed entering water in a non-standing stance.
  • Fixed game mode on loading screen.
  • Fixed ping box color on the server list.
  • Fixed navigation flag editor colliding with itself.
  • Fixed impact effects being ridiculously large.
  • Fixed bottom of chopped tree on highest level of detail.
  • Fixed (hopefully) the crazy rubberbanding issue caused by the last update.
  • Fixed resources spawning underground.
3.2.6.0 November 22, 2014
Additions
  • Added the ability to harvest trees.
  • Added some glass models to the editor.
Improvements
  • Improved memory useage significantly between client/server.
  • Improved collider performance by only loading navigation inside navigation areas on server.
  • Bug reports leads to a post about how to report properly.
  • Improved networking performance for effects.
  • Improved all respawn systems.
Tweaks
  • Removed render cap on roads, although it is still recommended to not make them too long.
  • Brought info label up to date.
Fixes
  • Fixed player collision.
  • Fixed driving dead vehicles.
  • Fixed a loading screen bug.
  • Fixed a bug standing near the edge.
  • Fixed engine not updating when swapping seats.
  • Fixed headlights staying on when exploded.
  • Fixed vehicles getting misreferenced.
  • Fixed not being allowed into underwater vehicles.
  • Fixed turning feeling slugish.
3.2.5.0 November 20, 2014
Additions
  • Added vehicle destruction.
  • Added ability to stack on top of other players.
  • Added armor multipliers to clothing for players and zombies.
Improvements
  • Improved speed syncing.
Tweaks
  • Increased rate of breathing after exiting water.
  • Going underwater in a vehicle no longer forces all players out.
Fixes
  • Fixed hitbox bounds not getting shifted while driving.
  • Fixed damaging structures.
  • Fixed a packet owner issue.
  • Fixed baking details.
  • Fixed some bugs with zombies.
3.2.4.0 November 18, 2014
Additions
  • Added structure building.
  • Added new systems to help improve hit detection.
  • Added ability for zombies to trap players.
Improvements
  • Improved responsiveness and multiplayer movement to be less jittery.
  • Improved picking up items syncing to hopefully eliminate any cases of wrongful pickup or unable to pickup.
  • Improved car idle sitting animation.
Tweaks
  • Reduced volume of zombie idle audio.
Fixes
  • Fixed zombies not reacting to shots.
  • Fixed fuel/barricades not getting the same ray direction.
  • Fixed a bug with the hit detection.
  • Fixed zombies playing audio when dieing.
  • Fixed ignition audio when the vehicle is out of fuel.
  • Fixed zombies getting lost when standing near a wall.
  • Fixed axes and fuel cans not being visibily useable.
  • Fixed refilling vehicles that were already full.
  • Fixed zombies having bad barricade attention spans.
  • Fixed a swimming bug.
  • Fixed a region updating issue.
  • Fixed crash when run over car with no driver.
  • Fixed editor selection resetting when searching.
3.2.3.0 November 16, 2014
Additions
  • Added barricade system and two types of barricades.
  • Added chatrate command to limit speed of chat.
  • Added new file saving systems for the level for faster saving/loading, old levels are converted when saved.
  • Added dynamic versions of impacts for vehicles and buildables.
Improvements
  • Improved hitmarker images and added vehicle/building hitmarker.
  • Improved vehicle running over hit detection and added the ability to run over backwards.
  • Improved server responding to region requests to hopefully fix some desync issues.
Tweaks
  • Renamed ammunition to just its caliber to avoid confusion.
  • Reduced max players to 12 to provide a smoother experience until more optimizations are put in place.
  • Increased vehicle audio range.
Fixes
  • Fixed hands being sticky not letting go of items after use.
  • Fixed angles breaking in some situations.
  • Fixed some mishaps that occured when an item was deleted.
  • Fixed running players over in PvP.
  • Fixed manipulating objects outside the objects tab.
  • Fixed an object saving issue.
  • Fixed (hopefully) the cause of floating alongside the vehicle.
  • Fixed serverside calculation of vehicle speed.
  • Fixed ignition playing when a passenger got in or out.
  • Fixed console text encoding being different from game.
  • Fixed (hopefully) Valve's output showing up in standard output such as TCP socket creation.
3.2.2.0 November 15, 2014
Additions
  • Added support for navmesh cutting on multiple navmeshes allowing really cool new features regarding zombies and barricades.
  • Added large, medium and small filters in the objects tab.
  • Added ability to open inventory when swimming.
  • Added logging for editor saving to help narrow down issues.
Improvements
  • Improved performance significantly when dragging-selecting in the editor.
  • Improved default map lighting conditions.
Tweaks
  • Removed dependencies that prevented 3.0 servers from working on Linux. For now Mac/Linux servers are missing the ability to use the console, but this will be resolved with the addition of remote console support.
  • Removed extra click sampling since it was just trouble.
Fixes
  • Fixed dequipping a gun right after firing.
  • Fixed vehicle savedata transfering between maps.
  • Fixed several cases where the movement could get out of sync.
  • Fixed location of player savedata.
  • Fixed looking around serverside in the vehicle.
  • Fixed grayscale effect in the character screen.
  • Fixed a bug where the items would get out of sync.
  • Fixed hitbox in vehicle.
  • Fixed not being able to move after respawning in a vehicle.
  • Fixed running over players.
  • Fixed idle animation when climbing.
  • Fixed a bug with saving huge numbers of extra long roads.
  • Fixed a spelling error making vehicles unable to fill with fuel to the max.
  • Fixed vehicles sliding all over the place when nobody is inside.
  • Fixed flicker when asking to equip an item and not allowed.
  • Fixed engine noise when out of fuel.
  • Fixed hit detection breaking when shooting out of a car.
  • Fixed swimming backwards when facing downwards into the water.
  • Fixed water being really dark at midnight.
3.2.1.0 November 18, 2014
Additions
  • Added vehicles. (ID 1)
  • Added gas cans. (ID 28)
Fixes
  • Fixed respawning resulting in player flying around.
  • Fixed movement slowing down when walking down short slopes.
  • Fixed being unable to take pants off.
  • Fixed getting out of turned vehicles putting players underground.
  • Fixed cars not moving on the server.
  • Fixed some issues with audio distance.
  • Fixed a bug with unscoping constantly when low framerate.
  • Fixed a bug with the screen resizing to no size.
  • Fixed locked items being spawned with the give command and editor.
  • Fixed adding invalid clothing to zombies in the editor.
  • Fixed zombie loot after removing an item table.
3.2.0.0 November 12, 2014
Additions
  • Added half-finished vehicles.
  • Added way better object tools in the editor.
  • Added support for randomly colored props. Simply add the Painted attribute to an object.
  • Added imperial/metric option.
  • Added packet debug information in-game and with the debug command
  • Added system to allow firerates higher than the tickrate.
  • Added food spawn table to Devtest grocery store.
Improvements
  • Improved appearance of fog especially at night.
  • Improved appearance of all physics related objects.
  • Improved mouse input sampling to not miss a click.
  • Improved movement to slow down when climbing slopes.
  • Improved efficiency of input packets.
  • Improved the impact effects.
  • Improved audio balancing and playback to be more spatially logical.
  • Improved copy/paste system.
Fixes
  • Fixed leaning through walls.
  • Fixed a bug with copy and pasting.
  • Fixed a bug with moving objects in the editor.
  • Fixed viewmodel loading in before clothing.
  • Fixed a hit detection issue.
  • Fixed swapping equipped item to force equip.
  • Fixed equipping item causing a shot to fire or punching.
  • Fixed a collision issue with ladders.
  • Fixed a redundancy in the look angle networking.
  • Fixed a bug with the help command.
  • Fixed attachments not updating on the back.
  • Fixed lighting to only update after fully loading.
  • Fixed a packet conflict.
  • Fixed ping showing incorrect values in singleplayer after multiplayer.
  • Fixed a bug allowing to put primary into secondary slot and vice versa.
  • Fixed an animation error.
  • Fixed a bug with movement of far away players.
  • Fixed a crash when loading the menu after editing water.
  • Fixed a pointless dependancy with the water.
  • Fixed some spots where zombies could get stuck.
  • Fixed server loophole with primary and secondary items.
  • Fixed one of the bugs that prevented equipping items after dieing.
  • Fixed edge of water appearance.
3.1.9.0 November 8, 2014
Additions
  • Added audio to everything in the game.
  • Added punching.
  • Added climbing.
  • Added swimming above and underwater.
  • Added leaning.
  • Added footsteps.
  • Added damage impacts.
  • Added infection when hit by zombies.
  • Added ability to change visiblity of map borders.
  • Added undo/redo for objects and terrain. (Ctrl-Z to undo and Ctrl-X to redo.)
  • Added all new packet batching system and implemented with some parts of the item and zombie systems. This should really improve networking performance once it is fully integrated.
Improvements
  • Zombies now detect players when sprinting regardless of whether they're behind them.
  • Improved water appearance.
  • Improved format welcome message to display player name. {0} will be replaced with their name now.
Fixes
  • Fixed hotkeys accidentally displaying past nine.
  • Fixed green couch being replaced by red couch.
  • Fixed birch tree hitbox.
  • Fixed slay command help text.
  • Fixed one of the causes of connection loss.
  • Fixed a crash when damaging the ground.
3.1.8.0 November 3, 2014
Additions
  • Added tons of new customization options.
  • Added left handed characters and animations.
  • Added Gold suit.
  • Added clothing tab.
  • Added hair property to masks, glasses and hats.
  • Added ability for zombies to jump fences.
Improvements
  • Ragdolls replicate the skeleton's animation state.
  • Optimized clothing bandwidth.
Fixes
  • Fixed hit detection when standing still.
  • Fixed navigation on several objects.
3.1.7.0 November 3, 2014
Additions
  • Added new AI systems to allow zombies to jump through windows.
  • Added collision and navigation version of every model to improve performance and allow areas to be cut off the navmesh.
  • Added some new measures to prevent ESP hacks.
  • Added the ability to swap items places in inventory.
  • Added the ability to equip an item to replace existing primary/secondary item.
  • Added wraparound snapping to the inventory.
  • Added warnings when an object is missing navigation or collision data.
  • Added support for bullet penetrable objects such as wire fences.
Improvements
  • Heavily optimized what the server loads to maximize memory useage and performance.
  • Improved pickup animation.
  • Improved bandwidth.
Tweaks
  • Reduced fall speed.
  • Increased hitbox size of small items to make them easier to pick up.
  • Increased width of navmesh to make it easier for zombies to move around.
  • Increased all LOD distances.
  • Increased server physics rate in preperation for vehicles.
  • Decreased rate of starvation and dehydration.
Fixes
  • Fixed a hit detection issue when moving and firing.
  • Fixed clicking on primary/secondary on character dequiping an item.
  • Fixed a bug where primary and secondary would still show up on character after dieing.
  • Fixed a performance issue with the server repeating itself with zombies.
  • Fixed a bug where the primary would not be updated when dragging out.
  • Fixed animation jitter on client when players/zombies started and stopped moving.
  • Fixed a bug with the menu clothing.
  • Fixed objects that did not have a numerical suffix.
  • Fixed a crash when joining servers.
3.1.6.0 November 1, 2014
Additions
  • Added grouping functionality. Join a group in the survivors tab to benefit.
  • Added ability to take clothes off by clicking on player. (Way better than 2.0!)
  • Added ability to put clothes on by dragging onto player.
  • Added ability to dequip items by clicking on player.
  • Added ability to equip items by dragging onto player.
  • Added ability to drop items by clicking out the grid.
  • Added ability to hold control while clicking on an item to equip, dequip or drop it.
  • Added some new connection cleanup features to hopefully increase server performance.
  • Added day and night commands. (Easy shortcut to Time command.)
  • Added basic boulder and tunnel models.
  • Added caved-in tunnel to the Devtest map.
  • Added new character customization retrival system that fixes several loading issues, improves performance and opens loads of new future possibilites.
Improvements
  • Improved appearance of inventory items by removing button backdrop.
  • Replaced kill command with slay. (Kills and permanently bans.)
  • Items can be dequipped by clicking dequip when an item is selected in the inventory.
  • Selected items are no longer dequipped when dragging into the same slot.
  • The map borders are scaled with map size so that 512x512 maps are not really impacted, however the border exists so that when skyboxes are implemented there is a nice transition between the inside and outside of the level.
Tweaks
  • Increased crate draw distance.
Fixes
  • Fixed stamina to remain synced between server and client.
  • Fixed one of the major causes of the remaining rubberbanding in multiplayer.
  • Fixed stance changes to be handled on the server properly fixing infinite stamina exploits.
  • Fixed voice chatting after tabbing out.
  • Fixed being able to voice chat while dead.
  • Fixed all zombie spawnspoints changing color when editing one.
  • Fixed a bug with old clothing being duplicated.
  • Fixed a performance issue with the player skeleton.
  • Fixed a bug with physics related to clothing.
  • Fixed several bugs with the inventory system.
  • Fixed asking the server to dequip.
  • Fixed a crash when pressing road keys with no road selected.

October

Version Publish Date Additions and Changes
3.1.5.0 October 27, 2014
Additions
  • Added some new tools to profile the server which will allow some crazy optimizations!
  • Added new systems to make zombies not congo-line quite as much.
  • Added new singleplayer item respawn system that functions similarly to the singleplayer zombie respawns.
  • Added volume propety to barrels.
Improvements
  • Optimized animation performance.
  • Optimized server-side hitboxes.
  • Optimized server-side physics.
  • Optimized some performance issues caused by lag compensation.
Tweaks
  • Reduced volume of silencer.
Fixes
  • Fixed zombie respawning system going way too fast.
  • Fixed zombies respawning near other zombies in multiplayer.
  • Fixed zombies not damaging players due to a quick patch from last night.
  • Fixed zombies sometimes wandering away and then becoming impossible to alert.
  • Fixed dedicated servers not correctly loading zombie data.
  • Fixed a crash with the chat.
  • Fixed a crash related to zombie movement.
3.1.3.0 October 26, 2014
Additions
  • Added PvP command.
  • Added PvE command.
  • Added entirely new zombie spawning system for singleplayer that dramatically improves performance (especially on large maps) and doesn't respawn zombies near the player.
  • Zombies wander away when a player leaves them behind.
  • Added the Red Dot Scope.
  • Added new death screen.
  • Added cause of death information.
  • Added extra fallbacks in case of missing files.
Improvements
  • Seperated input simulation from physics update rate.
  • Improved physics and ragdoll quality.
  • Improved zombie performance and ability to move around the environment.
  • Improved zombie clothing generator to allow shirt/pants chance parameter.
  • Improved editor painting tools especially when painting in areas with objects.
  • Blood splatters in the same direction as the damage applied.
Tweaks
  • Increased navigation graph accuracy.
  • Increased zombie spawn and respawn rate.
  • Increased distance between 8x scope and camera.
  • Reduced amount of blur.
  • Reduced volume of menu music.
Fixes
  • Fixed desync caused by going prone and out quickly.
  • Fixed the server-side aim not syncing with the dual render scopes.
  • Fixed a bug that submerged the map in water.
  • Fixed zombie loot table field.
  • Fixed zombies walking down slopes.
  • Fixed editing bounds area of maps.
  • Fixed breaking tables buttons when no table exists.
  • Fixed ragdoll when mauled by a zombie.
  • Fixed a crash caused by dead zombies.
  • Fixed dryer hitbox.
  • Fixed spelling of successfully in a ton of files.
  • Fixed savedata getting included in the Shared depot.
3.1.2.0 October 25, 2014
Additions
  • Added new visualizations of the map borders and navigation.
  • Added moon cycles updating in-game.
  • Added blood option.
  • Added options for zombie loot table and chance of clothing.
Improvements
  • Improved navmesh saving system to take less time and only save when a change is made.
  • Improved navmesh generation quality.
Tweaks
  • Increased IP field max limit to 64.
  • Increased length of hitmarker.
  • Tweaked amount of recoil.
  • Increased nighttime brightness to make it more fun.
  • Increased map border width.
Fixes
  • Fixed a silly bug that broke hit detection in some situations especially with melee.
  • Fixed timing of damage with strong melee swing.
  • Fixed player to only be visible after clothing is loaded.
  • Fixed being able to chance stances while midair. (Sprint jumping is still allowed.)
  • Fixed getting locked when respawning or teleporting.
  • Fixed some cases where the loading screen would disappear before loading was done.
  • Fixed death screen to be black and white.
  • Fixed gun audio to not play only in the right speaker.
  • Fixed Steam name to update when on the menu and editing externally.
  • Fixed road textures stretching out at long range.
  • Fixed server and client stance getting out of sync when respawning.
  • Fixed scopes to spawn.
  • Fixed flickering of bullet holes.
  • Fixed scope sensitivity when dequipping while aiming.
  • Fixed time and cycle commands to take immediate effect in singleplayer.
  • Fixed spelling of suppressor.
3.1.1.0 October 18, 2014
Additions
  • Added pathfinding tab to the editor.
  • Added zombies tab to the editor.
  • Added visibility tab to the editor.
  • Added bind command to assign an internal IP to the server.
  • Added viewmodel shake when dropping from up high.
  • Added explanation to all commands that can be viewed with Help [CommandName].;Improvements
Improvements
  • Removed staying scoped in when firing a bolt rifle due to popular demand.
  • Unlimited roads can now be placed.
  • All the move keys are tool_2 rather than a mix.
Tweaks
  • Increased reflection resolution slightly.
Fixes
  • Fixed a crash that kicked all players.
  • Fixed hitbox when a player respawned.
  • Fixed aiming movement multiplier.
  • Fixed a bug when spawning objects in the editor.
3.1.0.0 October 16, 2014
Additions
  • Added far superior hit detection system.
  • Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*
  • Added all new packet routing system to resolve crazy multiplayer issues.
  • Added graphics option for scope quality. (Recommend high.)
  • Added temporary lock when a prediction error occurs.
Improvements
  • Added more letters to the valid set.
  • Changed hashing to require less performance.
  • Players don't show up until they're fully loaded.
Tweaks
  • Increased draw distance of roads significantly.
  • Decreased buffer size of network/smaller writes.
  • Decreased ping samples and increased sample rate.
Fixes
  • Fixed fog to draw in the dual render scope.
  • Fixed swapping stance insanely fast.
  • Fixed movement jitter when changing stance.
  • Fixed a crash loading lists.
  • Fixed a method relay issue in singleplayer.
  • Fixed using commands on the server.
  • Fixed singleplayer inventory UI updating on death.
  • Fixed a bug with equipping items.
  • Fixed position interpolation for other clients.
  • Fixed a performance issue with scopes.
  • Fixed another inventory UI bug.
  • Fixed equipping items when the server finished an action first.
  • Fixed default water height. (Keep in mind you can change it in Lighting.)
3.0.9.0 October 14, 2014
Additions
  • Added Timberwolf.
  • Added teleport command.
  • Added say command.
  • Added chat.
  • Added running commands as admin by prefixing with @.
  • Added player list.
  • Added bolt action rifle category.
  • Added caliber system to attachments.
  • Added dual-render scope system.
  • Added sensitivity adjustment when aiming.
  • Added more server-side filters to keep out odd names.
  • Added muzzle parameter to guns.
Improvements
  • Gun audio range is equivelant to damage range.
  • Improved viewmodel rotation system.
  • Moved hitmarkers to client side.
  • Improved the rest of commands to use all types of player.
Tweaks
  • Increased physics update rate.
  • Renamed AR32 to Eaglefire.
  • Increased tooltip box size.
  • Increased respawn rate.
  • Decreased cloud and star movement speed.
Fixes
  • Fixed updating the inventory player with attachment updates.
  • Fixed duplicating attachments.
  • Fixed big magazines unloading into small magazines.
  • Fixed a savedata crash when odd letters were used.
  • Fixed a server crash caused by odd names.
  • Fixed lights flashing.
  • Fixed reloading when already reloading due to lag.
  • Fixed a bug with picking up items.
  • Fixed item drop position on dead player when rejoining region.
  • Fixed pickup animation when prone and crouched.
  • Fixed clothing to draw at long ranges of player.
  • Fixed base of street light being red.
  • Fixed aiming with no sights.
  • Fixed beard and hair draw distance.
  • Fixed server character name.
  • Fixed sprinting when pressing sprint before moving.
  • Fixed attachments screen getting stuck on display after death.
  • Fixed firing with safety on when shooting.
  • Fixed inventory crash caused by changed item sizes.
  • Fixed car lift collision.
  • Fixed all menu map lists to stay in sync.
  • Fixed a bug when a localization file didn't exist.
  • Fixed UI replacements for Gold members only.
  • Fixed flickering muzzle flash.
  • Fixed text field label offset issues.
  • Fixed a crash loading the server playerlist.
  • Updated to a Unity 4.5.4p3 to fix some Unity related issues. (Losing connection when tabbing out of fullscreen.)
3.0.8.0 October 11, 2014
Additions
  • Added new positiontal correction system to reduce wrongful checks.
  • Added better clientside view interpolation to fix jittery movement.
  • Added seaside and cliffside audio.
Improvements
  • Improved max quality water performance.
  • Improved simulation performance.
  • Improved ping display to take more than one sample.
Tweaks
  • Swapped input packets to send instantly as UDP. - 3.0.8.1
  • Reduced volume of silencer.
  • Increased width of filing cabinet.
Fixes
  • Fixed inventory state updating, such as reload not applying in singleplayer.
  • Fixed removing items from the inventory.
  • Fixed using items after already starting using them.
  • Fixed a copy paste bug in the editor.
  • Fixed most likely cause of slow motion bug.
  • Fixed most likely cause of "teleporting to other players" bug.
  • Fixed hashing of SDG namespace.
  • Fixed clouds clipping into the sun and moon.
3.0.7.0 October 11, 2014
Additions
  • ENTIRELY SERVER-SIDE INPUT PROCESSING!
  • Added drum magazine.
  • Added firerate property to guns.
  • Added parking line model for lots.
  • Added ping to FPS debug.
  • Added black and white near death effect.
Improvements
  • Improved style of inventory icons.
  • Resources are saved with higher position position which fixes a tree position bug and opens the possibility for tree placement tools.
  • Resource placement is now affected by material chance and overgrowth.
  • The most full magazine is chosen to reload.
  • Empty magazines don't show up in the attachment list.
Tweaks
  • Reduced default ping kick to 750ms.
  • Removed tickrate command.
Fixes
  • Fixed a crash on maps with no item spawns.
  • Fixed an inventory loading bug.
  • Fixed inventory open animation.
3.0.6.0 October 5, 2014
Additions
  • Added new tree and bush models.
  • Added new rocks and flowers.
  • Added region system to items.
  • Added item respawning.
Improvements
  • Improved movement adjustment.
  • Improved tree rotation distinction.
  • Improved tree file storage.
Tweaks
  • Reduced silencer volume.
  • Changed height/steepness to sliders.
  • Raised max level height due to popular demand.
Fixes
  • Fixed inventory when prone.
  • Fixed standing up area check.
  • Fixed details appearing under the ocean.
  • Fixed a crash related to attachments.
  • Fixed controls not saving.
  • Fixed a singleplayer kick issue.
  • Fixed items not spawning when there was an empty table.
  • Fixed a bug causing poor performance. (3.0.6.1)
3.0.5.5 October 4, 2014
Additions
  • Added first basis for server side input.
  • Added silencer audio.
  • Added recoil multipliers to the vertical grip.
  • Added localization support for Equip and Drop buttons.
  • Added jump key binding.
  • Added new higher accuracy server time syncing system.
  • Added ping information to clients and investigate commands.
  • Added timeout command to server. (Ping threshhold.)
Improvements
  • Removed unnecessary information from various player commands. All information for a player is available with the investigate command.
  • Hotkeys no longer show on unequipable items.
  • Equip button no longer shows up in inventory when selecting inequipable items.
Tweaks
  • Increased networking precision of look direction to allow proper aim calculation server side.
Fixes
  • Fixed playerlist savedata overflowing the buffer.
  • Fixed dragged item getting selected.
  • Fixed UI to rebuild 0.1s after the screen resizes.
  • Fixed firemode swapping after changing state.
  • Fixed some display issues with the investigate command.
3.0.5.0 October 2, 2014

The attachment and ammunition system is now functional in-game, however the silencer and the vertical grip do not do anything yet.

September

Version Publish Date Additions and Changes
3.0.4.0 September 30, 2014
Additions
  • Added message when the server shuts down.
  • Added mouse invert toggle.
  • Added increased FOV when sprinting.
  • Added start of gesture system with inventory and pickup animations.
Improvements
  • Improved server side anti-piracy.
  • Improved flatten tool to use a height slider. You can still use E to sample height.
Fixes
  • Fixed suicide button not working.
  • Fixed pine bark darkness.
  • Fixed stamina to only go down when moving and sprinting.
  • Fixed the server receiving old packets after death.
  • Fixed another bug related to rubberbanding.
3.0.3.0 September 29, 2014
Additions
  • Added new water shader and configuration.
  • Added FOV slider.
  • Added FPS counter.
  • Added steam cloud savedata output to help debug some reported issues.
  • Added DNS support to the connect field.
Tweaks
  • Decreased max level height.
  • Swapped singleplayer listen port to 25000.
Fixes
  • Fixed several UI issues caused by clearing maps.
  • Fixed resource baking putting inside buildings.
  • Fixed singleplayer showing up on the internet list.
  • Fixed closing inventory when clicking equip.
  • Fixed stars with low draw distance.
  • Fixed collision in store coolers.
  • Fixed failed to find a server message.
  • Fixed connection info through exterior master server.
  • Fixed missing map message.
3.0.2.0 September 28, 2014
Additions
  • Added singleplayer into 3.0. - Much testing needed.
  • Added default settings to new maps.
  • Added invisible barriers around the map.
  • Added random scaling to resources.
  • Added icons to level buttons.
  • Added filters for passworded and dedicated servers.
  • Added ping info to in-game server list.
Improvements
  • Improved the way that clouds are drawn.
  • Split apart road and path savedata.
Tweaks
  • Increased maximum player fall speed.
  • Increased spawn rate of all items on Devtest map.
  • Increased foliage quality on high and reduced quality on low.
  • Increased physical recoil on AR32.
  • Reduced max players to 24 for the mean time.
Fixes
  • Fixed server filters in-game to use 100% master server.
  • Fixed black texture borders around the map.
  • Fixed connecting to dot decimal notation IPs outside of the game.
  • Fixed IP field to accept only 4 bytes.
  • Fixed crashes with connect button.
  • Fixed major rubberbanding, some fixes still needed.
  • Fixed spawning in levels with no player spawnpoints.
  • Fixed item drag offset when scrolled down.
3.0.1.0 September 27, 2014
Additions
  • Added all new brush system to allow painting/terraforming along the edges of the map.
  • Added messages for short name, long name and number name.
  • Added messages for issues pre-joining a server.
  • Added information about the server on the loading screen.
  • Added password icon on the server list.
  • Added support for all numeric hotkeys.
  • Added item names to item tooltips.
  • Added a safeguard against spawning under the map after a terrain height change.
  • Added Detective Riley billboard.
Tweaks
  • Increased mesh quality at longer ranges.
  • Changed the default mesh quality to medium.
  • Map command is case sensitive.
Fixes
  • Fixed servers not showing up on the in-game list.
  • Fixed clicking edit on maps made by other people.
  • Fixed the most likely cause of items sometimes stacking on top of one another.
  • Fixed virus showing up as 100%.
  • Fixed the most likely cause of the D3D handle loss.
  • Fixed the roads to show up in large objects category.
3.0.0.0 September 26, 2014
Additions
  • New main menu.
  • Character slots.
    • Gold members can have 5 character slots.
  • 10 different personalities.
  • Added Devtest map as a placeholder for the upcoming Canada map.
  • New in-game editor.
  • Added the AR32
  • New inventory system (replacing the weight system)
    • Items fill in more slots depending on its size.
    • Some article of clothing grant a small amount of inventory space.
  • Added the Daypack.
  • Players can now wear 3 different kinds of headwear (Head, face and neck)
  • Added item physics.
  • Added ragdoll effect.
Tweaks
  • Changed item icons.
  • Retextured the world.

Please note that this page is currently outdated.

This is not an official version history log. For the official list, please visit the version history page on Steam.

August

Version Publish Additions and Changes
2.2.4 August 8, 2014
Fixes
  • Miscellaneous Anti-Cheat fixes
2.2.3 August 3, 2014
Additions
  • More rocks in areas that previously had none.
  • Ability to mute players by clicking on their name in player list and selecting "Mute".
Fixes
  • Miscellaneous bug fixes

July

Version Publish Date Additions and Changes
2.2.2 July 31, 2014
Additions
  • Added some extra fail safes that may fix the damage bug experienced on large servers.
Tweaks
  • Removed barbs from electric fences to explain why the power needs to be on.
Fixes
  • Fixed a few more obnoxious exploits
  • Fixed not being able to harvest on the current dedicated servers.
  • Fixed windows saying that the game always had a possible update.
2.2.1 July 29, 2014
Additions
  • Added the ability to siphon gas from cars that have at least one can of gas in them.
  • Added several more boulders.
Fixes
  • Fixed the sun to rise in the east.
  • Fixed some potential exploits.
2.2.0 July 26, 2014
Additions
  • Other Additions:
    • Mac Support
    • You can now rotate your ramp when focusing at the side of an existing platform
  • Steam Networking: (not in the public branch)
    • The Steamworks multiplayer is now close to being 1:1 with the Unity networking, but I'll still have to do a bit more work today/tomorrow to create systems for owning objects like the player
2.1.9 July 25, 2014
Fixes
  • Fixed armor reversal bug on multiplayer
  • Fixed cheated skills going onto synced servers
  • Fixed holding Backpacks overhead
2.1.8 July 24, 2014
Additions
  • New Recipes:
  • Other Additions:
    • Added the ability to run the game in offline mode
    • Added link to the patch notes on the title screen
Tweaks
Fixes
  • Fixed swapping Backpacks with equipped items
  • Fixed melee range exploit
  • Fixed invisible empty Crates
Additional Information
  • Steam Networking: (not in the public branch)
    • "For those who don't know, right now my top priority is reworking the networking to use Steam game servers. This means replacing all of the existing network code with a completely different way of doing things that will allow dedicated servers, use of the server list and other neat features.
    • At this point I have mostly wrapped the Steamworks networking in a way that can make use of the existing remote procedure call system, but it could still use some polishing over the next couple days. This is a big step because it will be the component that all of the existing networking will communicate with.
    • The next step, after optimizing and improving this system, is to work on getting Unturned Steam servers onto a testing branch for you guys!" - Nelson Sexton
2.1.7 July 22, 2014
Additions
Tweaks
Fixes
2.1.6 July 20, 2014
Tweaks
  • Changed player draw distance to the same as world props
  • Renamed keys to controls since some people found it confusing
Fixes
  • Fixed inventory loading bug (Thanks to Dakotaz for providing savedata!)
  • Fixed Crate loading bug
  • Fixed aiming with no sights on the Timberwolf and Mosen
  • Fixed Binoculars going upside down on low field of view
  • Fixed floating grill at the park
Additional Information
  • Steam Networking: (not in the public branch)
    • "The server console features an easily expandable command system, and all the commands can be executed through run-time arguments for use on a server box! Right now I can't easily work on the low level networking due to a bug in Steamworks.NET, but rlabrecque is looking into that. In the mean time I'll be working on the higher level things that will make it adaptable to the existing Unity networking." - Nelson Sexton
2.1.5 July 19, 2014
Additions
  • Other Additions:
    • Updated to the newest version of Unity which should hopefully fix audio issues with chainsaws, etc. that some people are reporting.
Tweaks
  • Increased Electric Trap health significantly
  • Increased network sendrate
  • Decreased sensitivity of antispeed a tiny bit more
Fixes
  • Fixed easy sync servers screwing up savedata occasionally
  • Fixed some buggy areas on the map and an exploit with the bridge
  • Fixed gunshot audio range
Additional Information
  • Steam Networking: (not in the public branch)
    • "The dedicated server can now be run on computers without Steam installed and is properly VAC secure. Unfortunately I've run into a crash with Steamworks.NET which is being looked into, but in the mean time I'll work on Steam butt (which will bring with it multiple character save slots) and other such things." - Nelson Sexton
2.1.4 July 17, 2014
Additions
  • New Locations:
Tweaks
  • Skills get reset to half the level on death
  • Increased the number of cars on PEI
Fixes
  • Fixed antispeed being a bit too sensitive
2.1.3 July 16, 2014
Tweaks
  • Improved anticheat versus speedhacks
  • Improved anticheat versus fake cars to prevent lag
  • Improved the long hair style to be more lopsided
  • Increased home respawn timer to 20 seconds
Fixes
  • Fixed zombies to not attack two things at once
Additional Information
  • "Today I got a ton of progress done on the Steam server integration and learned a lot about how they work which will be really helpful. I even got the chance to talk to rlabrecque some more and he's doing some fantastic work improving the C++ to C# workflow, so thanks to him Steam servers will be coming sooner than originally expected! Note: Steam servers are not in the public branch as of yet." - Nelson Sexton
2.1.2.3 July 15, 2014
Additions
  • Other Additions:
    • Added very tight anti-speedhack kicks
    • Added security against hackers spawning in vehicles and zombies
    • Added a new collision mesh for garage ports and garage doors to make them easier to park in
Tweaks
Fixes
  • Fixed suppresor to Suppressor
  • Fixed to steep to too steep in Foundations
  • Fixed a bug with falling into the water
Additional Information
  • Steam server progress: (Not in the public branch.):
    • "Most of today's work went into the Steam servers, which are coming along slowly and surely. At least it shows up on the LAN list now! I've noticed a TON of people playing on massive 50 player servers which is great, but the game isn't optimized for that yet so there's a lot of de-synchronization. I'll be doing my best to significantly improve this with the Steam networking, however!" - Nelson Sexton
2.1.1 July 14, 2014
Additions
  • New Objects/Items:
  • New Recipes:
  • Other Additions:
    • Added the option to respawn at your bed
    • Added a 10 second cooldown on PvP for bed respawns
    • Added message for version mismatch
    • Added the ability to put shutters on walls to protect ladders
    • Added keybinds for turning nvgs on/off, dropping items and dequiping items
Tweaks
  • Increased all XP drops
  • Increased Metal Shield health
  • Increased (slightly) crop growth time
  • Renamed reset to suicide
Fixes
  • Fixed savedata resets when playing tutorial
  • Fixed a saving bug when destroying the only barricade in a zone
  • Fixed robery to robbery
2.1.0 July 14, 2014
Additions
  • Other Additions:
    • Added player statistics to the main menu
    • Added a scrollbar to the player list
    • Added kicks for teleporting on servers
    • Added security against hacked backpack sizes/weights
Tweaks
  • Smoke Grenades spawn in militia spawns
  • Dedicated clients resize to 800x600
Fixes
  • Fixed pulling people out of the water/ground on synced servers
  • Fixed the spelling of permanent
Additional Notes
  • "Unfortunately Mac support is still proving to be a complete pain to get working with the Steam stuff, but hopefully that can be worked out soon" -Nelson Sexton
  • "From now on weekends will be my days off though. ; ) " - Nelson Sexton
Update 2.0.9.2 July 12, 2014
Additions
  • New Objects/Items:
    • Garage Ports
    • Garage Doors
  • New Recipes:
  • Other Additions:
    • Added Claiming a bed unclaims any other beds you claimed
    • Added "Server full" message when joining a full server
Tweaks
Fixes
  • Fixed the bars and underside of Wooden Ramp
  • Fixed a water rendering glitch. "By the way the reason proud water lags you is because it has to render the scene extra times for the reflections."
Networking progress
  • "Tomorrow I'm going to put the new Steamworks wrapper into Unturned which will hopefully mean Mac support on Monday and the foundation to implement Valve networking" -Nelson Sexton
2.0.8 July 12, 2014
Additions
Tweaks
  • Moved sirens position to be more nicely lit and are synced with audio
  • Reduced the number of supplies required to make structures
  • The Chainsaw vibrates when used
Fixes
  • Fixed culling distances breaking on dual render scopes when changed in-game
Networking progress
  • As a temporary fix you can now host barebones dedicated servers with the following command line arguments on the game executable:
    • -arena -pei -normal -bambi -hardcore -gold -sync -nosync -pvp -pve -pass:PASSWORD -port:PORTNUMBER
  • After those configuration arguments you can add -sv to actually launch the server
2.0.7 July 11, 2014
Additions
  • Other Additions:
    • Added sirens to Emergency Vehicles which can be toggled with the control key
    • Added weighting to the day/night cycle so that daytime is 60% and nighttime is 40%. Previously it was 50% - 50%
    • Added saving to Bambi mode, as people found it confusing because my original intention was to create a mode where you can start from scratch each time
Tweaks
  • Arrows, Buckshot and Slugs spawn in piles of 3 to 5
  • Singleplayer is PvP mode so you can destroy Barricades
  • Zombie aggravation range is a bit lower to make sneaking easier
Fixes
  • Plants can be placed in wheat and potato fields
2.0.6 July 10, 2014
Additions
Tweaks
  • Wooden doors, shutters and crates are openable by anyone
  • Previously existing wooden doors and shutters were converted into metal ones. Using the existing recipe creates the wooden variant, and adding scrap metal creates the metal version
  • All melees, including fists, have increased range
  • Removed the police and ambulance at the car crash and replaced them with car spawners
Fixes
2.0.5 July 9, 2014
Additions
Tweaks
  • Bambi mode starts you off with some supplies
Fixes
  • Various bug fixes
2.0.4 July 8, 2014
2.0.3 July 1, 2014
Additions
Tweaks
Fixes
  • Fixed floating item spawns on the bridge
  • Fixed server filters not working
  • Fixed a bottleneck in the networking
  • Fixed flickering on blood splatters
  • Fixed burned car coloring
  • Fixed zoom on novuh iron sights
  • Fixed harvestable plants not using Steam time
  • Fixed looking away from fertilized plants resetting their state

June

Version Publish Date Additions and Changes
2.0.2 June 30, 2014
Additions
Tweaks
Fixes
  • Fixed a crash related to navigation data
  • Fixed some areas where navigation data was incorrectly placed
  • Fixed some notifications when an action could not be completed

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