No edit summary Tag: Visual edit |
No edit summary Tag: Visual edit |
||
Line 505: | Line 505: | ||
Trying out this feature at least for the performance benefits is definitely encouraged. Simply copy MasterBundleTool.cs and MasterBundleHelper.cs to your Assets/Editor folder. Let me know if you run into any issues! Note that per-platform bundles (multiplatform checkbox) are supported in-case of special shaders, but generally shouldn't be needed. |
Trying out this feature at least for the performance benefits is definitely encouraged. Simply copy MasterBundleTool.cs and MasterBundleHelper.cs to your Assets/Editor folder. Let me know if you run into any issues! Note that per-platform bundles (multiplatform checkbox) are supported in-case of special shaders, but generally shouldn't be needed. |
||
+ | |||
+ | |- |
||
+ | !3.26.4.0 |
||
+ | !Oct 27, 2018 |
||
+ | | |
||
+ | |||
+ | '''Halloween:''' |
||
+ | |||
+ | Halloween gift presents are dropping, decorations are up and costumes are on - the annual Halloween event is back from the grave! This year also sees the addition of several holiday-related tools for creators. For example you can add Halloween decorations to the main version of your map and they'll be automatically updated, setup timed costumes for NPCs and use holiday conditions for quests/items/etc currently added for items like the Festive Barbed Wire. |
||
+ | |||
+ | '''Update Notes:''' |
||
+ | |||
+ | '''Additions:''' |
||
+ | |||
+ | *Added Instakill_Headshots True option to Timberwolf, Grizzly and Ekho which will pass through helmet armor when Allow_Instakill_Headshots is enabled on servers. |
||
+ | *Added Drops_Table_ID, Drops_Min and Drops_Max options for vehicle asset scrap/explosion rewards. |
||
+ | *Added Holiday condition type with Halloween value used for main menu decorations, NPC costumes and some craftable items. |
||
+ | *Added Holiday_Restriction for objects and Halloween versions of some, now used for annual Liberator festivities. |
||
+ | *Added SpotLight_Range, SpotLight_Angle, SpotLight_Intensity and SpotLight_Color options for all light items. |
||
+ | *Added Allow_Flesh_Fx to disable blood effects per melee weapon. |
||
+ | *Added Allow_Crafting option to level's Config.json. |
||
+ | |||
+ | '''Tweaks:''' |
||
+ | |||
+ | *Tweaked arena mode to pick random players in-case map has less spawns than clients. |
||
+ | |||
+ | '''Fixes:''' |
||
+ | |||
+ | *Fixed guns to verify item asset hash when attaching them. [Thanks MoNTiN] |
||
+ | *Fixed some mistakes in the foundation placement overlap test. [Thanks Kylie] |
||
+ | *Fixed taking fall damage after accidentally dequiping parachute slightly above ground. |
||
+ | *Fixed hits against falling players sometimes getting rejected. |
||
+ | *Fixed sanity check that player isn't already seated in vehicle. [Thanks Leitt] |
||
+ | *Fixed replicating newly respawned items. [Thanks lvlbgn] |
||
+ | |||
+ | |- |
||
+ | !3.26.3.0 |
||
+ | !Sep 22, 2018 |
||
+ | | |
||
+ | |||
+ | '''Update Notes:''' |
||
+ | |||
+ | '''Additions:''' |
||
+ | |||
+ | *Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players. This raises the difficulty a bit on hard mode. |
||
+ | *Added onServerSpawningItemDrop and onDropItemRequested events for plugins to prevent certain items from being dropped. |
||
+ | *Added zombie backstab damage multiplier config option. |
||
+ | |||
+ | '''Tweaks:''' |
||
+ | |||
+ | *Tweaked space requirements when logging in. |
||
+ | *Tweaked to log which item caused a useable exception. |
||
+ | *Tweaked workshop item allowed IPs list to treat IPs after '-' as blacklist. |
||
+ | |||
+ | '''Fixes:''' |
||
+ | |||
+ | *Fixed a rare disconnect when exiting or dying in a vehicle partway through input tick. |
||
+ | *Fixed unplayable roof intersection in House #01. |
||
+ | *Fixed replanting dead trees between arena rounds. |
||
+ | *Fixed claim flags on vehicles not doing anything. |
||
+ | *Fixed misconfigured serverside version of jail door. |
||
+ | |||
+ | '''Chroma:''' |
||
+ | |||
+ | If you have any Razer Chroma enabled devices, try adding -RazerChroma to the command line options to test out game integration! A few days ago they asked if I'd be interested in adding support, and sent over a couple test devices. It was quick and fun to do, and features stuff like the reload key fading from green to red or everything flashing white when you're flashbanged. I'm curious to hear if you have any suggestions/ideas on this. |
||
|} |
|} |
Revision as of 03:45, 25 May 2019
Please note that this page is severely outdated, it is currently being updated daily until it is fully up to date.
This is not an official version history log. For the official list, please visit the Version History page on Steam.
2019:
Version: | Date: | Changes: |
---|---|---|
3.30.1.0 | May 8, 2019 |
Additions:
Fixes:
|
3.30.0.0 | April 5, 2019 |
Welcome to Belgium! | NEW Curated Map: Created by Ben "Paladin" Hoefer, Ethan "Cyllek" Brookman, Nathan "Wolf_Maniac" Zwerka and Nicolas "Putin3D" Arisi with thanks to Nolan "Azz", Husky and Noobyfish, Belgium is newly released for exploration! This map features modernized yet medieval cities, beautiful vistas and boating through active waterways. If you'd like to support this team in their creation of future maps you can check out the Belgium item bundles on the Stockpile here: Belgian Infantry Lil' EBR Acid Trooper Revenue from map items and bundles are split 50% to the map team, 30% to Steam and 20% to Unturned. Change Notes: Additions:
Tweaks:
Fixes:
|
3.29.5.0 | April 4, 2019 |
Additions:
Improvements:
Tweaks:
Fixes:
Mythic Crafting: Bet nobody saw this coming! Details:
Voice Relay: Previously voice chat was sent from the speaker to the appropriate players using Steam's P2P network, however this had the downside of opening clients to voice packet spam, likely abused by cheats. Now this data is validated through the dedicated server, and plugins can set allowVoiceChat to enable/disable voice for specific players. Greece: File:Greeceworkshopversionhistory.png Greece has now been retired to the Steam Workshop, and can be downloaded here: Other mods that use Greece assets can add Greece as a "Required Item" from their owner controls to show players it's a prerequisite. |
3.29.4.0 | March 26, 2019 |
Additions:
Tweaks:
Fixes:
|
3.29.3.0 | March 13, 2019 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.29.2.0 | February 24, 2019 |
Update Notes: Additions:
Tweaks:
Fixes:
Misc Info: Was surprised at the number of questions about using the ragdoll effects following the last update (particularly for freezing), so I implemented the Zero Kelvin kit right away. The bronze, silver and gold effects will still be used for contests, and if you're planning on running an Unturned community contest let me know and maybe we can use them as rewards too! |
3.29.1.0 | February 22, 2019 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.29.0.0 | February 8, 2019 |
Welcome to Canyon Arena! | NEW Curated Map: Update Details: The latest and greatest arena map from Danaby2, Renaxon and SirAdy Unleashed, Canyon Arena, is now available in-game! It features an entirely new setting with era-appropriate items and weapons. If you'd like to support this team in their creation of future maps you can check out the new bundles on the Stockpile here: Cowboy Bundle Bounty-Hunter Bundle Update Notes: Additions:
Improvements:
Tweaks:
Fixes:
Gun Jamming. Gun assets can include the "Can_Ever_Jam" flag to enable jamming. Guns start to have a chance of jamming once their quality % drops below "Jam_Quality_Threshold" which is a value between zero and one. Once they reach 0% quality they will have a "Jam_Max_Chance" chance of jamming on each shot. Chances of jamming are blended between 0% and "Jam_Max_Chance" based on the gun's quality percentage. The "ChamberJammed" AudioClip is played when a jam occurs, as well as the animation "UnjamChamber" if present. Cobra_Jam [1521] is included as an example. |
3.28.0.0 | January 18, 2019 |
Explanation: For a while Unturned has been using version 5.5 of the Unity engine (from 2016), but it's come time to upgrade. In recent years Unity has made stability a higher priority, and have been updating a "long term support" LTS version. The game is now upgraded to this 2017.4 LTS version. While not particularly glamorous, some of the primary motivations are:
The downside is that workshop content will need to be upgraded to this new Unity version as well. I don't take this lightly, this engine transition has been in the works on and off since early 2018 and I don't want it to be painful for devs, so I've worked to make is as easy as possible detailed below. If you want to continue playing some workshop mods that haven't been updated yet, you can opt-into the previous version (3.27.2.1) from Unturned > Properties > Betas > unity-5.5. This older version will remain available indefinitely similar to the antique and classic branches. Workshop Devs: For mappers: Maps with a /Bundles folder will be detected by the game as requiring an engine update, but other maps without custom content are unaffected. For translators: Translations and localization are not affected by the engine update. For content creators: Good news: there's a new tool to make bulk-exporting the .unity3d asset bundles much faster. I've updated all of the vanilla content to use this new system so I had to go through it as well, and Vilespring was kind enough to update all of the France bundles. I've written up a guide which explains in-depth how to transition your content from 5.5 to 2017.4 LTS. Feel free to post questions and I'll update it accordingly! 'Unity Upgrade Guide' For programmers: The LTS version experimentally supports .NET 4.6 which seems to be working correctly in vanilla and rocketmod plugins, but this may be rolled back if unfixable issues related to it pop up. 3.28.0.1 Patch: Incredibly, the majority of issues in the initial update were caused by the use of decimal points vs commas. Due to a change in how .NET read fractional numbers, all of them were set to 0 for players in cultures that use commas! Reverting this should have fixed the water, icons, gun stats, etc. |
2018:
Version: | Date: | Changes: |
---|---|---|
3.27.2.0 | Dec 14, 2018 |
2018 Festivities: Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs. Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon. Raiding Balance Pass: There may be subsequent passes based on your feedback to these changes, but the goals for this update were:
Patch Notes: Additions:
Tweaks:
Fixes:
Edit: BattlEye released an update shortly after 3.27.2.0, so Unturned included it in an 8mb patch for 64-bit Windows. This patch is optional and did not increase the version number. |
3.27.0.0 | Nov 23, 2018 |
Welcome to France! NEW Curated Map Paris is lovely this time of year. Come explore the warm countryside! Relax in a cozy private villa... after clearing it of infected. Climb the snowy alps! Remember to bring warm clothes for the blizzarding weather. Enjoy the local culture! This oughta warm you up again! Update Details: Now available in-game, France is a curated map that's been under development for over a year now by the talented team of long-term modders Vilespring, SluggedCascade, Renaxon and paper_walls84. This has been a labor of love for them, a passion project that they continued polishing until they felt it was perfect - originally slated for the end of August, they delayed it to continue adding that extra touch. France is also the first map to take advantage of several features added for it during its early development. For example, having both snow and temperate climates in different regions across the map. If you would like to support this team's work consider checking out the France bundles on the Stockpile here: View NEW France Items They've also put together a quick teaser overview of the map here: View France Map Trailer Update Notes: Additions:
Tweaks:
Fixes:
Important news for workshop creators: Sometime before the end of January 2019 I will need to update Unturned to Unity 2017.4 LTS. When that happens, the new version will be available on a beta branch for a couple weeks before transition to the default release branch. Unfortunately this will have the side effect of requiring workshop content to be re-bundled using the new version of Unity, so to make that a less painful process as well as for performance improvements I've introduced a new feature: Master Bundles Master Bundles allow content (textures, meshes, audio, etc) for multiple game assets to be bundled at the same time, rather than into individual .unity3d files. (This is probably how it should have been in the first place, but anyway...) While slower to build, they have the benefit of updating many bundles at once, and are more RAM-efficient because any common files between the bundles are shared rather than duplicated. When Unturned finds a MasterBundle.dat file it will assume all child folders are using this bundle with paths relative to the .dat file, unless Exclude_From_Master_Bundle is specified in the individual asset .dat file. For an example of this, check out the Greece/Bundles and Hawaii/Bundles folders. Another effect of this change is that it will be easier to separate some maps from the game to free up space for more future maps. Specifically, I'm planning to move Hawaii + Germany and then Greece + Cyprus, to the workshop rather than in the main download in a future update. All Germany assets will continue to be bundled with the game, only the map itself will be moved. Hawaii and Greece assets will be available as a separate download on the workshop for maps which would like to add them as a dependency. Trying out this feature at least for the performance benefits is definitely encouraged. Simply copy MasterBundleTool.cs and MasterBundleHelper.cs to your Assets/Editor folder. Let me know if you run into any issues! Note that per-platform bundles (multiplatform checkbox) are supported in-case of special shaders, but generally shouldn't be needed. |
3.26.4.0 | Oct 27, 2018 |
Halloween: Halloween gift presents are dropping, decorations are up and costumes are on - the annual Halloween event is back from the grave! This year also sees the addition of several holiday-related tools for creators. For example you can add Halloween decorations to the main version of your map and they'll be automatically updated, setup timed costumes for NPCs and use holiday conditions for quests/items/etc currently added for items like the Festive Barbed Wire. Update Notes: Additions:
Tweaks:
Fixes:
|
3.26.3.0 | Sep 22, 2018 |
Update Notes: Additions:
Tweaks:
Fixes:
Chroma: If you have any Razer Chroma enabled devices, try adding -RazerChroma to the command line options to test out game integration! A few days ago they asked if I'd be interested in adding support, and sent over a couple test devices. It was quick and fun to do, and features stuff like the reload key fading from green to red or everything flashing white when you're flashbanged. I'm curious to hear if you have any suggestions/ideas on this. |
2017:
2016:
2015:
Version: | Date: | Changes: |
---|---|---|
3.8.6.0 | March 21, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions:
Improvements:
Tweaks:
Fixes:
Fear not, the next few days I hope to expand electricity with fuel requirements and some new powerables. If you find any building missing a garage slot be sure to report it! Also, how do you think the city offices can be improved? Right now the loot is boring and they are not really worth checking out. Thanks for reading! |
3.8.5.5 | March 21, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Improvements:
Tweaks:
Fixes:
Mainly small changes today. The rest of the month will be put towards improving workshop, enhancing PEI and whatever sort of content/features are popularly requested. Thanks for reading! |
3.8.5.0 | March 20, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. The PEI map has been refined and introduced into 3.0! There are many changes compared to 2.0, however the general structure of the map is maintained. The areas that were modified or added are based on feedback from the Canada map and comments to try and make everyone as happy as possible. The Canada map is still available for you as well though! Additions:
Improvements:
Tweaks:
Tweaks:
Fixes:
Literally all of the spawns/tables were created/placed over the course of today so most likely there are some weird issues, not to mention floating objects! :) Thanks for reading! |
3.7.9.5 | March 10, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. The other day on the stream we discussed what to do to resolve the design issues with the Canada map in terms of better layout, better balance, etc and it turned out the majority of people preferred a revamped PEI with some new additions. After talking with the stream we came up with layouts and ideas on what needs to change for both the Canada map or PEI if that ends up happening. Before going further than the prototype (made over the last day or two), however, I'd like to confirm that anyone who wasn't at the stream also agrees. In the event that a PEI remake is the more popular choice we could perhaps have a contest to see who can make the best community created Canada map? Vote here: http://strawpoll.me/3841917 (The prototype of PEI2 is not in this quick patch.) Improvements:
Fixes:
If some Workshop content you downloaded is not showing up in game it is most likely misconfigured, the creator will need to update it. You may have noticed some of these changes already, as a few were put up to fix some minor issues. Thanks for reading! |
3.7.9.0 | March 7, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. With this update the majority of core Workshop features are implemented! If you head on over you'll soon find tons of new content to play with. To view it you will need to join the Unturned Workshop beta group here: http://steamcommunity.com/groups/304930_Workshop Additions:
Improvements:
Tweaks:
Fixes:
I would recommend backing up your map before you use the editor/Workshop, you never know what could go wrong. Today's community feature is /u/SkootypuffJr's beautiful map "Lanton": http://imgur.com/a/muTwc Thanks for reading! |
3.7.8.0 | March 6, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions:
Improvements:
Fixes:
Was sort of busy, this weekend tons of time to work on the revised Canada map though! First thing on the stream will be figuring out the layout with you guys. :) Thanks for reading! |
3.7.7.0 | March 4, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Workshop is now available for uploading/downloading localization files (translations)! To view it you will need to join the Unturned Workshop beta group here: http://steamcommunity.com/groups/304930_Workshop EDIT: Again, for now this is ONLY for translations. Do not spam the Workshop. Here is a temporary video demonstrating how to use the current Workshop uploading tool, once the proper interface/options are out there will be documentation instead: https://www.youtube.com/watch?v=llsnXLlQpYE&feature=youtu.be Over time you can expect more and more content for Unturned to be supported by Workshop, starting with maps! Unfortunately Workshop installing does not work quite like I expected it to, so some modifications will need to be made to the game first. This update also fixes a few minor things and tweaks the scale of a few items such as the Fedora. Something was enabled serverside that may cause some issues, if need be it will be fixed in a hotfix. One last note, I've noticed some of you linking to a facebook account claming it is mine. I'd just like to clarify that it is NOT me, I do not have a facebook account. Thanks for reading! |
3.7.6.0 | March 2, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions
Improvements
Tomorrow work begins on integrating workshop! Thanks for reading! |
3.7.5.0 | February 28, 2015 |
Hello! March Roadmap: This last month a ton of new content has been added, much of it at your request/suggestion! Going forward into March not only will more content be added similarly, but two main goals will be also aimed for: Workshop support. With the level editor, custom content and localization support already in it is a natural step to allow you to easily upload/download them. This will likely begin with localization and work its way up to other types of content. The beta group required to view the workshop can be found here. Finalized Canada map. Based on the changes discussed in yesterday's update the Canada map will hopefully be finished. Rather than putting all the changes out at once, which was a bad idea in some ways because it reduced feedback, updates will come out one at a time and maybe even be streamed to get maximum community involvement. 3.7.5.0 Updatye Notes: If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions:
Fixes:
|
3.7.4.0 | February 27, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.7.3.0 | February 26, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.7.2.0 | February 25, 2015 |
Additions:
Tweaks:
Fixes:
|
3.7.1.5 | February 23, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.7.1.0 | February 22, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.7.0.0 | February 21, 2015 |
Additions:
Improvements:
Tweaks:
|
3.6.9.0 | February 20, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.6.8.0 | February 19, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.6.7.0 | February 16, 2015 |
Additions:
Tweaks:
Fixes:
|
3.6.6.0 | February 14, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.6.5.0 | February 14, 2015 |
Additions:
Improvements:
Fixes:
|
3.6.4.0 | February 12, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.6.3.0 | February 8, 2015 |
Additions:
Improvements:
Fixes:
Fixes:
|
3.6.2.0 | February 4, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.6.1.0 | January 31, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.6.0.0 | January 31, 2015 |
Additions:
Improvements:
Tweaks:
Fixes:
|
2014:
Version: | Date: | Changes: |
---|---|---|
3.4.9.1 | December 31, 2014 |
Fixes:
|
3.4.9.0 | December 31, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.4.8.0 | December 30, 2014 |
Additions:
Added freezing in snow when not wearing at least a hat or mask, shirt or vest and pants. Wearing at least some clothes decreases freezing damage.
|
3.4.7.0 | December 24, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.4.6.0 | December 23, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.4.5.0 | December 21, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.4.4.0 | December 20, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.4.3.0 | December 16, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.4.2.0 | December 15, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.4.1.0 | December 14, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.4.0.0 | December 13, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.3.9.0 | December 11, 2014 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.3.8.0 | December 10, 2014 |
Additions:
|
3.3.7.0 | December 9, 2014 |
|
3.3.6.0 | December 8, 2014 |
|
3.3.5.0 | December 7, 2014 |
|
3.3.4.0 | December 6, 2014 |
|
3.3.3.0 | December 5, 2014 |
|
3.3.2.0 | December 3, 2014 |
|
3.3.1.0 | December 1, 2014 |
|
3.3.0.0 | November 30, 2014 |
|
3.2.9.0 | November 29, 2014 |
|
3.2.8.0 | November 28, 2014 |
|
3.2.7.0 | November 24, 2014 |
|
3.2.6.0 | November 22, 2014 |
|
3.2.5.0 | November 20, 2014 |
|
3.2.4.0 | November 18, 2014 |
|
3.2.3.0 | November 16, 2014 |
|
3.2.2.0 | November 15, 2014 |
|
3.2.1.0 | November 18, 2014 |
|
3.2.0.0 | November 12, 2014 |
|
3.1.9.0 | November 8, 2014 |
|
3.1.8.0 | November 3, 2014 |
|
3.1.7.0 | November 3, 2014 |
|
3.1.6.0 | November 1, 2014 |
|
October
Version | Publish Date | Additions and Changes |
---|---|---|
3.1.5.0 | October 27, 2014 |
|
3.1.3.0 | October 26, 2014 |
|
3.1.2.0 | October 25, 2014 |
|
3.1.1.0 | October 18, 2014 |
|
3.1.0.0 | October 16, 2014 |
|
3.0.9.0 | October 14, 2014 |
|
3.0.8.0 | October 11, 2014 |
|
3.0.7.0 | October 11, 2014 |
|
3.0.6.0 | October 5, 2014 |
|
3.0.5.5 | October 4, 2014 |
|
3.0.5.0 | October 2, 2014 |
The attachment and ammunition system is now functional in-game, however the silencer and the vertical grip do not do anything yet. |
September
Version | Publish Date | Additions and Changes |
---|---|---|
3.0.4.0 | September 30, 2014 |
|
3.0.3.0 | September 29, 2014 |
|
3.0.2.0 | September 28, 2014 |
|
3.0.1.0 | September 27, 2014 |
|
3.0.0.0 | September 26, 2014 |
|
Please note that this page is currently outdated.
This is not an official version history log. For the official list, please visit the version history page on Steam.
August
Version | Publish | Additions and Changes |
---|---|---|
2.2.4 | August 8, 2014 |
|
2.2.3 | August 3, 2014 |
|
July
Version | Publish Date | Additions and Changes |
---|---|---|
2.2.2 | July 31, 2014 |
|
2.2.1 | July 29, 2014 |
|
2.2.0 | July 26, 2014 |
|
2.1.9 | July 25, 2014 |
|
2.1.8 | July 24, 2014 |
|
2.1.7 | July 22, 2014 |
|
2.1.6 | July 20, 2014 |
|
2.1.5 | July 19, 2014 |
|
2.1.4 | July 17, 2014 |
|
2.1.3 | July 16, 2014 |
|
2.1.2.3 | July 15, 2014 |
|
2.1.1 | July 14, 2014 |
|
2.1.0 | July 14, 2014 |
|
Update 2.0.9.2 | July 12, 2014 |
|
2.0.8 | July 12, 2014 |
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2.0.7 | July 11, 2014 |
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2.0.6 | July 10, 2014 |
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2.0.5 | July 9, 2014 |
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2.0.4 | July 8, 2014 | |
2.0.3 | July 1, 2014 |
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June
Version | Publish Date | Additions and Changes |
---|---|---|
2.0.2 | June 30, 2014 |
|