Please note that this page is severely outdated, it is currently being updated daily until it is fully up to date. This is not the official version history, this is a recreation of the official update log, for the official update log please visit the Version History page on Steam for Unturned.
2021
Version: | Date: | Changes: |
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3.21.7.0 | Feb 20, 2021 |
Watch the Elver Update Teaser Trailer Here This marks the final major expansion of the Elver map: a mind-bending endgame questline that greatly surpasses the Russia Mk. II easter egg. Elver has received hundreds of quality additions since its initial release such as fortifiable bunkers scattered throughout the forests, so now is a great time to come back and check out the newest version. Read the Full Update #10 Notes Here To host a server running the map add its workshop file ID (2136497468) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Elver in Commands.dat. For the next two weeks a variety of exclusive new free items will be dropping: This project was created by danaby2 and Renaxon. If you enjoy the map and would like to support them, consider checking out the Elver Map Mystery Box II or Elver Map Bundle II on the Stockpile: Watch the Elver Item Showcase II Here Watch the Original Elver Map Trailer Here Base Game Changelog:
Update Notifications:If you would like to be notified of Unturned Steam updates on Twitter or Facebook, accounts have been created. Twitter @UnturnedOnSteam Facebook Page In order to make it easier for server owners to get notified of updates a Discord web hook and RSS feed have been created. Read details in the documentation here. |
3.21.6.0 | Feb 13, 2021 |
Update Notes:Added:
Changed:
Fixed:
Edit: ironically the Stockpile went offline shortly before the update went out, in which case it still falls back to using the overlay / browser. Watch the Elver Map Teaser Here The Church doors will open on the 19th. |
3.21.5.0 | Feb 6, 2021 |
Network Packing Changes:The main goal for Unturned this year is to rewrite the netcode, and this update lays the foundation for that by rewriting the code for converting game data (e.g. position, rotation) to and from bytes sent over the network. Client and server performance should be slightly improved by this replacement, and since packing is done at the bit level rather than byte level now more data can be sent with less bandwidth. This is only the beginning however! Update Notes:Added:
Changed:
Fixed:
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3.21.4.0 | Jan 30, 2021 |
Added:
Changed:
Fixed:
My apologies for leaving the blowtorch and bow icons broken over the past week. Since it turned out to be the only bug introduced in the update I decided to hold off until today rather than require everyone to update again. |
3.21.3.0 | Jan 23, 2021 |
Update Notes:Added:
Changed:
Gameplay Bugs Fixed:
Minor Issues Fixed:
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3.21.2.0 | Jan 9, 2021 |
Small update to fix two exploits reported over the past week. Gameplay:
Fixed:
Exploits:
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3.21.1.0 | Jan 2, 2021 |
Changed:
Fixed:
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2020
Version: | Date: | Changes: |
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3.20.18.0 | December 19, 2020 |
Old HUD Optional:Support for switching between the older (IMGUI) and newer (uGUI) HUD implementations has been added. This is intended for players experiencing visual artifacts and flickering with uGUI until an engine fix is available, or if you really prefer the old one. Note that some menus like crafting and the inventory behave slightly differently between the two. If you would like to use the old HUD:
Click here to read further details. Changelog:Added:
Changed:
Fixed:
Edit: a bug with cooldowns when changing stances was introduced in the update. Previously there was a 0.75 second cooldown on standing up, i.e. you could go prone, stand up and then go prone again before hitting the cooldown. After the update this cooldown was accidentally applied when going prone/crouching as well. In the patch this has been fixed, the cooldown has been decreased to 0.5 seconds, and the server-side handling of crouch/prone inputs was improved to feel more responsive. |
3.20.17.0 | December 12, 2020 |
Overview:This update aims to address the feedback following the patches to the HUD update last week. One of the major points was text legibility. In large part because the softer shadows could make it appear blurry. The shadowing has been revised, and much of the UI has been adjusted to only use them where necessary, for example on colored text and against colorful backdrops where the contrast is needed. Otherwise menus have been reworked to contrast with the text without shadows, and colored text usage has been reduced in favor of other indicators like disabling buttons. Performance was another big concern, so there have been a lot of optimizations to the UIs that were causing hitches. As an example opening a storage locker with hundreds of items in IMGUI could spawn all of the UIs in a single frame because there was no overhead, whereas with uGUI there is a lot of setup required - to mitigate this there are a certain number of item UIs created per frame now, and all of the components needed (e.g. images, text, buttons) are recycled between usage (pooled) to reduce the setup time - this extends to all the UIs in the game. Holiday Festivities:Throughout the winter holidays each level is sporting some seasonal decorations. In particular PEI is temporarily covered in snow. Gifts containing high-tier weaponry can be found under christmas trees on official maps, and the NPCs have donned their santa hats. Changelog:Added:
Changed:
Fixed:
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3.20.16.0 | December 5, 2020 |
HUD Update:If you have been playing Unturned for a long time then you know that the menus and HUD have rarely changed. And at first glance that is still the case. Nevertheless there has been a major rewrite of the UI systems which has released with this update. I always find it annoying when software changes the UI for seemingly no reason, so preserving the existing (albeit questionable) appearance, design, and functionality was a top priority. Across the board the menus and HUD should look and feel "better". Some players will notice a performance boost: in particular the compass, hotbar, and map overlay were optimized. Rich text in the chat fades out properly. Crosshair animations finish properly. Tons of Mac and Linux bugs have been fixed (e.g. the wonky gamma on Mac). Lots (but not all) of the UI spaghetti code has been untangled. On the technical side: prior to this update the game was still using IMGUI from Unity 4. Unity replaced IMGUI with uGUI in 2014-2015, and are now even planning to replace uGUI with "UIElements". With this in mind I decided to abstract the underlying Unity UI implementation, so it will be easy to integrate UIElements once it is stable. I had been wanting to upgrade from IMGUI for years, but with the amount of work required it kept getting pushed down the road. In the end if took one month of refactoring, and then one month of intermittent development on the beta branch. Update Changelog:Added:
Changed:
Fixed:
Patch #1 Changelog:This patch prioritized all the game-breaking bugs that had been reported so far, as well as some color preference issues that made the HUD look really bad. Rest assured that there will be a 2nd patch relatively soon addressing the minor issues like alignment differences and inconsistencies. I know there has been some negative feedback like "I hate this update!", but chances are that the issue was unintentional or will be adjusted based on your feedback, so if you dislike something please describe what it is. Fixed:
Patch #3 Changelog:Remember in 2018 when the crafting buttons were split into two smaller buttons? (unpopular change) That was to workaround an issue with the nested checkbox. Thanks to the rewrite the smaller buttons can be merged back into the main button again. Thank you to everyone who has shared constructive feedback about the HUD issues so far. I will continue reading it, and there will be further refinements and improvements in the next patch/update. Added:
Changed:
Fixed:
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3.20.15.0 | November 25, 2020 |
Performance Improvement:Vehicles, items, zombies, etc. were all nested in an unnecessarily deep transform hierarchy. Almost everything has been reworked to exist at the root level now which enables some multithreaded Unity optimizations, granting a +10-20% performance increase to CPU-bound multicore systems. All of the game APIs which returned organizational transforms for plugins have been deprecated, but will create placeholders when called to prevent exceptions. Functions for finding the root transforms of entities have been updated accordingly. Server Config:Previously the server advertised every config value and the client would find the differences to display in the config screen. This was problematic if the data was mismatched between client and server. Now the server only advertises the differences (compared to default), and the client looks up the property by path. The config screen also categorizes them to clarify variables with the same name. Changelog:
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3.20.14.0 | November 14, 2020 |
Overview:This update serves primarily to upgrade the game engine from Unity 2018 LTS to 2019 LTS. It should be a seamless transition and does not require changes from modders. The main benefit will be the upcoming user interface rework, which is available on a beta branch if you are interested in trying it out:
Changelog:Added:
Changed:
Fixed:
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Halloween 2020 - 3.20.13.0 | October 18, 2020 |
Autumn leaves coat the ground, the smell of pumpkin spice lingers in the air, and the turned are roaming the streets... it must be Halloween! Until November 1st the event is active:
Happy Halloween! Edit: All bundles on the Stockpile are now discounted for the Steam Halloween Sale! Miscellaneous Changes:
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3.20.12.0 | October 10, 2020 |
Overview:This update makes the new Steam Networking transport layer mentioned in the previous two posts the default. For most players it should offer superior performance and stability. If you host your own server and experience bugs with this change please report the issues, and for the meantime you can revert to the old Steam Networking by including "-NetTransport=SteamNetworking" in your server command-line arguments. Update Notes:Miscellaneous:
Fixes:
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3.20.11.0 | September 26, 2020 |
Overview:This update is mostly behind-the-scenes preparation for making Steam Networking V2 the default. There is a fix on the Steam client beta for the dedicated server certificate expiry for any hosts using the beta. Update Notes:Added:
Changed:
Fixed:
Unity 2019 LTS Beta:The game has been updated from Unity 2018 LTS to 2019 LTS on the "unity-2019" Steam beta branch. There are still a few bugs to sort out, but it takes advantage of several new performance optimizations if you are curious to test it. |
3.20.10.0 | September 19, 2020 |
Update Notes:The "network transport layer" is responsible for carrying data between your client and the server. Ever since 3.0 began development it was hardcoded to use Steam Networking V1, but is now being rewritten to support alternatives like the New Steam Networking V2, and generic sockets for offline LANs. In order to narrow down bugs with the rewrite this update still defaults to the old Steam network, but contains a huge number of changes to the game-level netcode to support the transport refactor. If there are big issues with the update it will be rolled back, but it has been stable in beta so far. Where possible, backwards compatibility with plugins has been maintained, but plugins doing unsupported things like modifying the network buffers will need to be fixed. This is an unfortunate side effect, however this rewrite is important for future netcode improvements. If you host your own server and are feeling adventurous, you can try out the new Steam Networking V2 by including "-NetTransport=SteamNetworkingSockets" in your server command-line arguments. |
3.20.9.0 | September 12, 2020 |
Update Notes:
Changed:
Fixed:
(Beta) Transport Layer Netcode Rewrite:The "network transport layer" is responsible for carrying data between your client and the server. Ever since 3.0 began development it was hardcoded to use Steam Networking V1, but is now being rewritten to support alternatives like the New Steam Networking V2, and generic sockets for offline LANs. If you are a plugin developer or interested in trying out the beta, read more here: GitHub Issue |
3.20.8.0 | August 1, 2020 |
Update Notes:Additions: Skin sharing between items with the same model using "Shared_Skin_Lookup_ID". Elver variants of melee weapons use this to share skins with the base game items. New Steam Friends enhanced rich presence. Details from the "View Game Info" panel were made compatible with the new friends list to show who is playing together, in-game, in-editor, etc. FallDamageOverride, TimerEventHook, and ActivationEventHook for mods. More information was posted to the documentation site. Validate_EconInfo_Hash and Validate_MasterBundle_Hashes settings in server config. These control the hashing changes explained below. Changes:
Fixes:
Elver:Due to its overwhelmingly positive reception the Elver auto-install period has been extended indefinitely, essentially making it a permanent map. The map developers have been doing Friday updates, so keep an eye out for their improvements! Free Elver-themed items are no longer dropping, and are now only available by trade or through the marketplace. |
3.20.7.0 | July 18, 2020 |
Elver provides a unique experience not just through a fictional setting, but also by changing the way the game is played. Survivors must scavenge the entire map to construct horde beacons and gas masks for a chance at the highest tier equipment, or sell gear at the NPC safezone in exchange for currency to buy it. The only lootable location on the map, the city of Elver, is surrounded by a dense forest dedicated for base building. Zombies are a threat across the entire city. Keep an eye out for any TVs with static: they mark the presence of hidden ranger crates containing unique weapons and items. To host a server running the map add its workshop file ID (2136497468) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Elver in Commands.dat. This project was created by danaby2 and Renaxon. If you enjoy the map and would like to support them, consider checking out the Elver Mystery Box or Elver Bundle on the Stockpile: Watch the Elver Map Trailer Here Watch the Elver Item Showcase Here Update Notes:Additions:
Changes:
Fixes:
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3.20.6.0 | July 11, 2020 |
Elver:Watch the trailer for danaby2 and Renaxon's upcoming curated map "Elver" releasing next Friday! Update Notes:Vehicle Building: Several settings have been added to Config.json for limiting the size of vehicle bases:
In particular, the trap settings are intended to help prevent roaming walls of death. Emissive Materials: Following the recent Unity upgrade and post-processing upgrade, the bloom threshold has been raised to only affect pixels with >1 emission. This prevents bloom from interfering with bright surfaces like beaches. The emission colors on a few hundred materials have been adjusted to match, and especially the bloom on fire looks nicer. If any materials were missed or look odd feel free to report them as a bug and they will be adjusted. Rocket: Servers using old versions of Rocket will now be required to update to a newer version. There was a warning about this in the server console in the previous update, but now it is mandatory. This is important because there are fixes for legacy Rocket issues like multithreading exceptions and teleportation exploits. General Additions:
General Changes:
General Fixes:
Visual Fixes:
|
3.20.5.0 | May 16, 2020 |
OverviewThis update brings improvements to all aspects of the game from fixes to features. Highlights include:
Update Notes:Gameplay Changes:
Miscellaneous Changes:
Server Hosting:
Custom Modding:
Level Editing:
Plugin Development:
Miscellaneous Fixes:
Exploit Fixes:
Visual Fixes:
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Dying Light x Unturned - 3.20.4.0 | Apr 2, 2020 |
The Global Relief Effort (GRE) as seen in Dying Light are airdropping humanitarian aid: Strategically placed blue garbage bags absorb fall damage: Players of Dying Light on Steam will receive a skin of the infamous Korek Machete 2.0: Rumor has it that Volatile mutations are forming in the darkness: Links: Watch the YouTube trailer for Dying Light's in-game event featuring Unturned content. |
3.20.3.2 | Mar 28, 2020 |
Patch NotesMisc:
Fixes:
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3.20.3.0 | Mar 7, 2020 |
Update NotesGeneral:
Modding:
Servers:
Fixes:
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3.20.2.0 | Feb 8, 2020 |
NEW Easter Island Curated Map:Welcome to Easter Island - now available in-game! From an unprecedented number of unexplored underwater relics to the unrelenting lava flow destroying the Northern shore, this map is quite an adventure. To host a server running the map add its workshop file ID (1983200271) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Easter Island in Commands.dat. This project was created by Steven "MelonCat" Nadeau, Thom "Spebby" Mott, Ben "Paladin" Hoefer and Nolan "Azz" Ross in collaboration with Smile Dev and with thanks to Doug Soderstrom, Danaby2, Madison "Froggo" Wilder and Timo987. If you enjoy the map and would like to support them, consider checking out the Mystery Box or Bundle on the Stockpile: Recent Changes:
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3.20.1.0 | Jan 18, 2020 |
Foliage:Official maps using the newer foliage system have all been updated to improve file IO performance. Beforehand each map had many separate files for individual regions. Afterward each map has only a single file combining all of them. This significantly speeds up the "validate game cache" process, downloading updates and downloading workshop maps. For details on upgrading custom maps: Read Docs General:
Fixes:
Modding:
Translation Tools:
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2019:
Version: | Date: | Changes: |
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3.19.19.0 | Dec 7, 2019 |
Holiday Festivities:Throughout the winter holidays each level is sporting some seasonal decorations, from gifts of weaponry under trees to NPC outfits. Cosmetic present boxes are also dropping for a limited time. Unlike past years where certain maps had a separate decorated version, PEI is using a new "redirector" feature that changes the map for the duration of the event. This allows saves to transfer, and for the map to be replayed in subsequent years. Fog Density:Historically height fog and distance fog have been configured separately, and were optional. Creators can now enforce fog from a thin morning mist to a thick soup. Vendor Currencies:NPCs trading for experience does not exactly make a ton of sense. Originally the idea with the Liberator was a somewhat socialist mix of "helping out the community builds experience" and redeeming favor for items. Starting with P.Riso however, NPCs can instead trade for arbitrary "currency" items whether that be the Canadian ones, or a custom set. For more details: Read Docs Steam Inventory:Upgrades for the in-game Steam inventory view.
Respecting the Geneva Conventions:Unturned has been unwittingly misusing the Red Cross symbol in-game, which has now been corrected. The Red Cross is a humanitarian organization, and preserving the meaning of the symbol is important to protecting their personnel and patients. For more information: Read Here Affected in-game assets include the healthbar, ambulances and medical tents which have been converted to hospital H's. If you find other uses in-game please let me know. Quality of Life:Pressing the Up and Down arrow keys in chat cycles through previously sent messages. This is intended to make it easier to send repeat commands. Maps in the Singleplayer menu have links to browse internet servers running that level. For maps with complex names this should make it easier to find matching servers. The minimum level of detail (LOD) screen size has been doubled, and player models maximum draw distance matches structures. Raising the minimum LOD seeks to prevent players from being seen before structures are drawn in. Likewise the maximum distance can no longer be raised separately. Official proper documentation for server hosting has begun, and is linked from the Servers menu. Resolution Overrides: To help avoid miscellaneous issues that occasionally arrise related to resolution, several overrides have been added.
New Gameplay Options:Allow_Per_Character_Saves is enabled by default, but can be disabled to prevent multiple characters per account from being used to store items offline. Group_Player_List can be disabled to hide group alliances from the in-game player list. Friendly_Fire allows groupmates to damage each other when enabled. Modded Content:Vehicle Physics Profiles: Increased control over vehicle settings can now be done in bulk with this new asset type. In particular most of the vanilla vehicles have been changed to front-wheel-drive for stability. One of the goals introducing profiles is to improve the handling of vanilla wheeled vehicles. Feel free to experiment with the default profiles, and propose changes to them. For more details: Read Docs New Event Scripts: Several new scripts have been added to the built-in package. These allow custom interactable objects to run extra commands now, and for chat messages to control objects similar to the Russia easter egg quest. For more details: Read Docs General Improvements:
Reload Command: When tuning assets in singleplayer the "/reload" chat command can be used to quickly reload changes to a single file. It accepts a GUID or a specific directory path to reload. For example /reload a gun asset and then equipping the gun will use the new values. Consumeable Changes:
Weapon Changes:
Level Editor Searches:
For more details: Read Docs Code Plugins:Events and improvements for plugins.
Fixes:Editor:
Exploits:
Multiplayer:
General:
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3.19.18.0 | Nov 9, 2019 |
NEW California Curated Map:We hope you enjoyed these postcards from the new map! California is now available in-game, and is the first return to the United States mainland since Washington in 2015. To host a server running the map add its workshop ID (1905768396) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to California in Commands.dat. This project was created by clue and Renaxon with special thanks to Letgalian and Vilespring. If you'd like to support them consider checking out the Journalist and Mercenary bundles on the Stockpile: Miscellaneous Changes:
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3.19.17.0 | Nov 2, 2019 |
Update NotesText Contrast Preferences: Settings for outlines vs shadows on text have been added to the Preferences.json file. They are split into text with colorful backdrops like the game world and map, and text with inconspicuous black/white backdrops. Values are "Default", "Outline" or "Shadow". Door Collision: Animated colliders on doors, hatches, shutters, etc are now disabled while playing the animation until nobody is overlapping them. This is a more drastic approach aiming to prevent remaining physics exploits involving doors. -ValidateAssets Improvements: More checks have been added, and miscellaneous core content has received fixes. Key warnings have been documented here: Read Should_Delete_At_Zero_Quality: New option for useable items. Intended for disposable melee weapons that break after a certain amount of usage, but compatible with all equippable items. Can be set to true, defaults to false. Misc:
Fixes:
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3.19.16.0 | Sep 21, 2019 |
Halloween:Autumn leaves coat the ground, the smell of pumpkin spice lingers in the air, and literal green zombies are stampeding around breaking car physics, stacking on each others heads and eating solid objects... it must be Halloween! Until November 1st the event is active:
Enjoy your Halloween, and happy trick-or-treating! Edit: The 2019 Steam Halloween Sale is now live, and for the first time Unturned item bundles are discounted in the Stockpile! Browse Discounts Here Unity 2018.4 LTS: Unturned has upgraded from 2017.4 to 2018.4. This change should be mostly behind-the-scenes, but I'll be keeping two eyes out for the bug reports. Some of the direct benefits include:
For more details on the update: Read More Here In the future this will allow us to update the outdated post-process effects, and take advantage of the scriptable render pipeline for superior performance. Miscellaneous Changes:
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3.19.15.0 | Sep 21, 2019 |
Dango Map:Danaby2, creator of several wildly different maps such as the wild-west Canyon Arena, has now released his latest creation: Dango This map is set on a series of flying islands inspired by Japan, and intended to be played as a multiplayer deathmatch. It features a suite of insane new weapons like a fish launcher which fires backwards, and is definitely worth a visit in-game. Mystery Box Changes:As you may well know, it's been about two years since the last mystery box was added. Given the controversy around random items we focused instead on individually purchasable item bundles, however the older mystery boxes are still in high demand. To try and offer the best of both worlds, the new Dango Map Mystery Box is different from past boxes:
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3.19.14.0 | Sep 14, 2019 |
Version Numbering:Going forward version numbers will follow a 3.{year}.{update}.{patch} pattern. In the past updates were split between "major" and "minor", but this lead to huge skips in version numbers when releasing several maps in a row. Unturned had been following the previous scheme for slightly more than 5 years, so this style was experimented with for map versions and Unturned II prior to commiting to it. Workshop:
General Improvements:
Modding:
Fixes:
Recent Events:MoltonMontro, a friendly and helpful guy you may have met in the community over the past few years, is now working with SDG in an official capacity. He's going to be helping out with a variety of projects like curated map quality control and community blog posts, as well as behind-the-scenes work he's been helping with for some time like maintaining the wiki and forum servers. Documentation for 3.0's modding features is now available from a main repository, and will be expanded over time for new features and write-ups on older features. This includes both plugins and assets. Most recently the level config properties have been documented. See Here Edit: The .1 patch fixed an issue with LODs on a few items (e.g. dragonfang and bayonet) that was preventing them from being used due to the viewmodel changes. Canyon Arena has also been moved to the workshop, but is automatically subscribed in order to avoid breaking any dependent maps. |
3.30.6.0 | Aug 17, 2019 |
France:Last week the France map team released a sizable patch with a variety of interesting balance changes e.g. new scrap item for Focus weaponry. For more details: Read Here Maps:
Hosting:
Plugins:
Modding:
Fixes:
Curated Map | Rio de Janeiro:Travel to South America with Rio, now available in-game! It features iconic destinations such as the redeemer statue, and has future updates planned. For more details check out the map's workshop page: Read Here You can also install the map from in-game by navigating to Play > Singleplayer > Curated and clicking subscribe, or searching for "Rio de Janeiro" on the server list. After Steam finishes downloading the map, Unturned will detect it and install the map without needing to restart. Going forward curated maps are being distributed through the workshop - more details in the previous 3.30.5.0 update notes. This Rio section is at the bottom of the update notes because at the time of writing the map is featured prominently at the top of the main menu. |
3.30.5.0 | Aug 3, 2019 |
Curated Maps:If you're reading this from the in-game menu within a week or two of the update coming out then you can see that Rio is featured above! In order to reduce load times and keep the installation size reasonable, curated maps have typically been transitioned to the workshop after several months. This was problematic for a variety of reasons however, such as suddenly having to subscribe to the map in order to keep its assets, or for hosts needing to switch the server to the workshop version. With the recent improvements to the game's workshop integration (e.g. auto-detecting workshop dependencies, installing while in-game), my hope is that taking this featured article approach will improve all aspects of the curated maps system:
If you have any feedback on these changes please share! Update Notes
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3.30.4.0 | July 26, 2019 |
Client Workshop Improvements:
Server Workshop Improvements:
Quality of Life:
Map Creation:
Asset Creation:
Plugin Development:
Game Config:
Server Console:
Fixes:
Miscellaneous:
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3.30.3.0 | June 22, 2019 |
Stockpile:
Quality of Life
Servers:
Loading:
Level Editing:
Modding:
Plugin Development:
Tweaks:
Fixes:
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3.30.2.0 | June 1, 2019 |
Belgium Update: The Belgium community map team has prepared a large update, so the featured duration has been extended to June 15th. Update Notes: Additions:
Improvements:
Tweaks:
Fixes:
|
3.30.1.0 | May 8, 2019 |
Additions:
Fixes:
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3.30.0.0 | April 5, 2019 |
Welcome to Belgium! | NEW Curated Map: Created by Ben "Paladin" Hoefer, Ethan "Cyllek" Brookman, Nathan "Wolf_Maniac" Zwerka and Nicolas "Putin3D" Arisi with thanks to Nolan "Azz", Husky and Noobyfish, Belgium is newly released for exploration! This map features modernized yet medieval cities, beautiful vistas and boating through active waterways. If you'd like to support this team in their creation of future maps you can check out the Belgium item bundles on the Stockpile here: Belgian Infantry Lil' EBR Acid Trooper Revenue from map items and bundles are split 50% to the map team, 30% to Steam and 20% to Unturned. Change Notes: Additions:
Tweaks:
Fixes:
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3.29.5.0 | April 4, 2019 |
Additions:
Improvements:
Tweaks:
Fixes:
Mythic Crafting: Bet nobody saw this coming! Details:
Voice Relay: Previously voice chat was sent from the speaker to the appropriate players using Steam's P2P network, however this had the downside of opening clients to voice packet spam, likely abused by cheats. Now this data is validated through the dedicated server, and plugins can set allowVoiceChat to enable/disable voice for specific players. Greece: Greece has now been retired to the Steam Workshop, and can be downloaded here: Other mods that use Greece assets can add Greece as a "Required Item" from their owner controls to show players it's a prerequisite. |
3.29.4.0 | March 26, 2019 |
Additions:
Tweaks:
Fixes:
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3.29.3.0 | March 13, 2019 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.29.2.0 | February 24, 2019 |
Update Notes: Additions:
Tweaks:
Fixes:
Misc Info: Was surprised at the number of questions about using the ragdoll effects following the last update (particularly for freezing), so I implemented the Zero Kelvin kit right away. The bronze, silver and gold effects will still be used for contests, and if you're planning on running an Unturned community contest let me know and maybe we can use them as rewards too! |
3.29.1.0 | February 22, 2019 |
Additions:
Improvements:
Tweaks:
Fixes:
|
3.29.0.0 | February 8, 2019 |
Welcome to Canyon Arena! | NEW Curated Map: Update Details: The latest and greatest arena map from Danaby2, Renaxon and SirAdy Unleashed, Canyon Arena, is now available in-game! It features an entirely new setting with era-appropriate items and weapons. If you'd like to support this team in their creation of future maps you can check out the new bundles on the Stockpile here: Cowboy Bundle Bounty-Hunter Bundle Update Notes: Additions:
Improvements:
Tweaks:
Fixes:
Gun Jamming. Gun assets can include the "Can_Ever_Jam" flag to enable jamming. Guns start to have a chance of jamming once their quality % drops below "Jam_Quality_Threshold" which is a value between zero and one. Once they reach 0% quality they will have a "Jam_Max_Chance" chance of jamming on each shot. Chances of jamming are blended between 0% and "Jam_Max_Chance" based on the gun's quality percentage. The "ChamberJammed" AudioClip is played when a jam occurs, as well as the animation "UnjamChamber" if present. Cobra_Jam [1521] is included as an example. |
3.28.0.0 | January 18, 2019 |
Explanation: For a while Unturned has been using version 5.5 of the Unity engine (from 2016), but it's come time to upgrade. In recent years Unity has made stability a higher priority, and have been updating a "long term support" LTS version. The game is now upgraded to this 2017.4 LTS version. While not particularly glamorous, some of the primary motivations are:
The downside is that workshop content will need to be upgraded to this new Unity version as well. I don't take this lightly, this engine transition has been in the works on and off since early 2018 and I don't want it to be painful for devs, so I've worked to make is as easy as possible detailed below. If you want to continue playing some workshop mods that haven't been updated yet, you can opt-into the previous version (3.27.2.1) from Unturned > Properties > Betas > unity-5.5. This older version will remain available indefinitely similar to the antique and classic branches. Workshop Devs: For mappers: Maps with a /Bundles folder will be detected by the game as requiring an engine update, but other maps without custom content are unaffected. For translators: Translations and localization are not affected by the engine update. For content creators: Good news: there's a new tool to make bulk-exporting the .unity3d asset bundles much faster. I've updated all of the vanilla content to use this new system so I had to go through it as well, and Vilespring was kind enough to update all of the France bundles. I've written up a guide which explains in-depth how to transition your content from 5.5 to 2017.4 LTS. Feel free to post questions and I'll update it accordingly! 'Unity Upgrade Guide' For programmers: The LTS version experimentally supports .NET 4.6 which seems to be working correctly in vanilla and rocketmod plugins, but this may be rolled back if unfixable issues related to it pop up. 3.28.0.1 Patch: Incredibly, the majority of issues in the initial update were caused by the use of decimal points vs commas. Due to a change in how .NET read fractional numbers, all of them were set to 0 for players in cultures that use commas! Reverting this should have fixed the water, icons, gun stats, etc. |
2018:
Version: | Date: | Changes: |
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3.27.2.0 | Dec 14, 2018 |
2018 Festivities: Holiday cheer is in the air! Everyone aboard the Liberator has dressed up for the occasion and put up their decorations. Snow has built up in a few locations were you can now make snowballs. Across PEI, Washington and Russia, someone (maybe the zombies?) has put up ornamental trees with presents underneath. They may have gifted you some high-tier weaponry! Holiday gift presents are now dropping as well, so you may find yourself with a few festive outfits in your inbox soon. Raiding Balance Pass: There may be subsequent passes based on your feedback to these changes, but the goals for this update were:
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Edit: BattlEye released an update shortly after 3.27.2.0, so Unturned included it in an 8mb patch for 64-bit Windows. This patch is optional and did not increase the version number. |
3.27.0.0 | Nov 23, 2018 |
Welcome to France! NEW Curated Map Paris is lovely this time of year. Come explore the warm countryside! Relax in a cozy private villa... after clearing it of infected. Climb the snowy alps! Remember to bring warm clothes for the blizzarding weather. Enjoy the local culture! This oughta warm you up again! Update Details: Now available in-game, France is a curated map that's been under development for over a year now by the talented team of long-term modders Vilespring, SluggedCascade, Renaxon and paper_walls84. This has been a labor of love for them, a passion project that they continued polishing until they felt it was perfect - originally slated for the end of August, they delayed it to continue adding that extra touch. France is also the first map to take advantage of several features added for it during its early development. For example, having both snow and temperate climates in different regions across the map. If you would like to support this team's work consider checking out the France bundles on the Stockpile here: View NEW France Items They've also put together a quick teaser overview of the map here: View France Map Trailer Update Notes: Additions:
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Important news for workshop creators: Sometime before the end of January 2019 I will need to update Unturned to Unity 2017.4 LTS. When that happens, the new version will be available on a beta branch for a couple weeks before transition to the default release branch. Unfortunately this will have the side effect of requiring workshop content to be re-bundled using the new version of Unity, so to make that a less painful process as well as for performance improvements I've introduced a new feature: Master Bundles Master Bundles allow content (textures, meshes, audio, etc) for multiple game assets to be bundled at the same time, rather than into individual .unity3d files. (This is probably how it should have been in the first place, but anyway...) While slower to build, they have the benefit of updating many bundles at once, and are more RAM-efficient because any common files between the bundles are shared rather than duplicated. When Unturned finds a MasterBundle.dat file it will assume all child folders are using this bundle with paths relative to the .dat file, unless Exclude_From_Master_Bundle is specified in the individual asset .dat file. For an example of this, check out the Greece/Bundles and Hawaii/Bundles folders. Another effect of this change is that it will be easier to separate some maps from the game to free up space for more future maps. Specifically, I'm planning to move Hawaii + Germany and then Greece + Cyprus, to the workshop rather than in the main download in a future update. All Germany assets will continue to be bundled with the game, only the map itself will be moved. Hawaii and Greece assets will be available as a separate download on the workshop for maps which would like to add them as a dependency. Trying out this feature at least for the performance benefits is definitely encouraged. Simply copy MasterBundleTool.cs and MasterBundleHelper.cs to your Assets/Editor folder. Let me know if you run into any issues! Note that per-platform bundles (multiplatform checkbox) are supported in-case of special shaders, but generally shouldn't be needed. |
3.26.4.0 | Oct 27, 2018 |
Halloween: Halloween gift presents are dropping, decorations are up and costumes are on - the annual Halloween event is back from the grave! This year also sees the addition of several holiday-related tools for creators. For example you can add Halloween decorations to the main version of your map and they'll be automatically updated, setup timed costumes for NPCs and use holiday conditions for quests/items/etc currently added for items like the Festive Barbed Wire. Update Notes: Additions:
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3.26.3.0 | Sep 22, 2018 |
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Chroma: If you have any Razer Chroma enabled devices, try adding -RazerChroma to the command line options to test out game integration! A few days ago they asked if I'd be interested in adding support, and sent over a couple test devices. It was quick and fun to do, and features stuff like the reload key fading from green to red or everything flashing white when you're flashbanged. I'm curious to hear if you have any suggestions/ideas on this. |
2017:
Version: | Date: | Changes: |
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3.23.1.0 | Dec 31, 2017 |
Greece Patch Notes:Additions:
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Happy new year from myself and all the curated map teams! |
3.23.0.0 | Dec 25, 2017 |
Welcome to Greece:It's a holiday miracle: a brand new large survival map set in Greece from the team that brought you Hawaii! Now available to play in-game, Greece is launching with a completely different architectural style to any of the other maps and NPCs right out the gate! This is only the beginning as well - you can expect an expandalone arena map set on the nearby isle of Cyprus and the full NPC questlines coming in January! If you'd like to support the team behind this map and get your hands on some stylish Greek cosmetics check out the: Greece Mystery Box on the Stockpile As with every Unturned project your feedback is much appreciated and critical to its direction, so please be vocal with your thoughts, suggestions and ideas! You can e-mail the team directly at [modz2much@smartlydressedgames.com modz2much@smartlydressedgames.com] or post on the Greece-specific Steam subforum, but chances are they'll see it no matter where you post. Update NotesAdditions:
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2016:
2015:
Version: | Date: | Changes: |
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3.8.6.0 | March 24, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. The PEI map has been refined and introduced into 3.0! There are many changes compared to 2.0, however the general structure of the map is maintained. The areas that were modified or added are based on feedback from the Canada map and comments to try and make everyone as happy as possible. The Canada map is still available for you as well though! Additions:
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Fear not, the next few days I hope to expand electricity with fuel requirements and some new powerables. If you find any building missing a garage slot be sure to report it! Also, how do you think the city offices can be improved? Right now the loot is boring and they are not really worth checking out. Thanks for reading! |
3.8.5.5 | March 22, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Improvements:
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Mainly small changes today. The rest of the month will be put towards improving workshop, enhancing PEI and whatever sort of content/features are popularly requested. Thanks for reading! |
3.8.5.0 | March 20, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. The PEI map has been refined and introduced into 3.0! There are many changes compared to 2.0, however the general structure of the map is maintained. The areas that were modified or added are based on feedback from the Canada map and comments to try and make everyone as happy as possible. The Canada map is still available for you as well though! Additions:
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Literally all of the spawns/tables were created/placed over the course of today so most likely there are some weird issues, not to mention floating objects! :) Thanks for reading! |
3.7.9.5 | March 10, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. The other day on the stream we discussed what to do to resolve the design issues with the Canada map in terms of better layout, better balance, etc and it turned out the majority of people preferred a revamped PEI with some new additions. After talking with the stream we came up with layouts and ideas on what needs to change for both the Canada map or PEI if that ends up happening. Before going further than the prototype (made over the last day or two), however, I'd like to confirm that anyone who wasn't at the stream also agrees. In the event that a PEI remake is the more popular choice we could perhaps have a contest to see who can make the best community created Canada map? Vote here: http://strawpoll.me/3841917 (The prototype of PEI2 is not in this quick patch.) Improvements:
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If some Workshop content you downloaded is not showing up in game it is most likely misconfigured, the creator will need to update it. You may have noticed some of these changes already, as a few were put up to fix some minor issues. Thanks for reading! |
3.7.9.0 | March 7, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. With this update the majority of core Workshop features are implemented! If you head on over you'll soon find tons of new content to play with. To view it you will need to join the Unturned Workshop beta group here: http://steamcommunity.com/groups/304930_Workshop Additions:
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I would recommend backing up your map before you use the editor/Workshop, you never know what could go wrong. Today's community feature is /u/SkootypuffJr's beautiful map "Lanton": http://imgur.com/a/muTwc Thanks for reading! |
3.7.8.0 | March 6, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions:
Improvements:
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Was sort of busy, this weekend tons of time to work on the revised Canada map though! First thing on the stream will be figuring out the layout with you guys. :) Thanks for reading! |
3.7.7.0 | March 4, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Workshop is now available for uploading/downloading localization files (translations)! To view it you will need to join the Unturned Workshop beta group here: http://steamcommunity.com/groups/304930_Workshop EDIT: Again, for now this is ONLY for translations. Do not spam the Workshop. Here is a temporary video demonstrating how to use the current Workshop uploading tool, once the proper interface/options are out there will be documentation instead: https://www.youtube.com/watch?v=llsnXLlQpYE&feature=youtu.be Over time you can expect more and more content for Unturned to be supported by Workshop, starting with maps! Unfortunately Workshop installing does not work quite like I expected it to, so some modifications will need to be made to the game first. This update also fixes a few minor things and tweaks the scale of a few items such as the Fedora. Something was enabled serverside that may cause some issues, if need be it will be fixed in a hotfix. One last note, I've noticed some of you linking to a facebook account claming it is mine. I'd just like to clarify that it is NOT me, I do not have a facebook account. Thanks for reading! |
3.7.6.0 | March 2, 2015 |
Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions
Improvements
Tomorrow work begins on integrating workshop! Thanks for reading! |
3.7.5.0 | February 28, 2015 |
Hello! March Roadmap: This last month a ton of new content has been added, much of it at your request/suggestion! Going forward into March not only will more content be added similarly, but two main goals will be also aimed for: Workshop support. With the level editor, custom content and localization support already in it is a natural step to allow you to easily upload/download them. This will likely begin with localization and work its way up to other types of content. The beta group required to view the workshop can be found here. Finalized Canada map. Based on the changes discussed in yesterday's update the Canada map will hopefully be finished. Rather than putting all the changes out at once, which was a bad idea in some ways because it reduced feedback, updates will come out one at a time and maybe even be streamed to get maximum community involvement. 3.7.5.0 Updatye Notes: If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions:
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3.7.4.0 | February 27, 2015 |
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3.7.3.0 | February 26, 2015 |
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3.7.2.0 | February 25, 2015 |
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3.7.1.5 | February 23, 2015 |
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3.7.1.0 | February 22, 2015 |
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3.7.0.0 | February 21, 2015 |
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3.6.9.0 | February 20, 2015 |
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3.6.8.0 | February 19, 2015 |
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3.6.7.0 | February 16, 2015 |
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3.6.6.0 | February 14, 2015 |
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3.6.5.0 | February 14, 2015 |
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3.6.4.0 | February 12, 2015 |
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3.6.3.0 | February 8, 2015 |
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3.6.2.0 | February 4, 2015 |
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3.6.1.0 | January 31, 2015 |
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3.6.0.0 | January 31, 2015 |
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2014:
Version: | Date: | Changes: |
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3.4.9.1 | December 31, 2014 |
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3.4.9.0 | December 31, 2014 |
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3.4.8.0 | December 30, 2014 |
Additions:
Added freezing in snow when not wearing at least a hat or mask, shirt or vest and pants. Wearing at least some clothes decreases freezing damage.
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3.4.7.0 | December 24, 2014 |
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3.4.6.0 | December 23, 2014 |
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3.4.5.0 | December 21, 2014 |
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3.4.4.0 | December 20, 2014 |
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3.4.3.0 | December 16, 2014 |
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3.4.2.0 | December 15, 2014 |
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3.4.1.0 | December 14, 2014 |
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3.4.0.0 | December 13, 2014 |
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3.3.9.0 | December 11, 2014 |
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3.3.8.0 | December 10, 2014 |
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3.3.7.0 | December 9, 2014 |
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3.3.6.0 | December 8, 2014 |
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3.3.5.0 | December 7, 2014 |
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3.3.4.0 | December 6, 2014 |
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3.3.3.0 | December 5, 2014 |
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3.3.2.0 | December 3, 2014 |
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3.3.1.0 | December 1, 2014 |
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3.3.0.0 | November 30, 2014 |
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3.2.9.0 | November 29, 2014 |
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3.2.8.0 | November 28, 2014 |
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3.2.7.0 | November 24, 2014 |
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3.2.6.0 | November 22, 2014 |
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3.2.5.0 | November 20, 2014 |
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3.2.4.0 | November 18, 2014 |
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3.2.3.0 | November 16, 2014 |
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3.2.2.0 | November 15, 2014 |
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3.2.1.0 | November 18, 2014 |
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3.2.0.0 | November 12, 2014 |
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3.1.9.0 | November 8, 2014 |
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3.1.8.0 | November 3, 2014 |
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3.1.7.0 | November 3, 2014 |
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3.1.6.0 | November 1, 2014 |
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October
Version | Publish Date | Additions and Changes |
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3.1.5.0 | October 27, 2014 |
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3.1.3.0 | October 26, 2014 |
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3.1.2.0 | October 25, 2014 |
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3.1.1.0 | October 18, 2014 |
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3.1.0.0 | October 16, 2014 |
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3.0.9.0 | October 14, 2014 |
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3.0.8.0 | October 11, 2014 |
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3.0.7.0 | October 11, 2014 |
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3.0.6.0 | October 5, 2014 |
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3.0.5.5 | October 4, 2014 |
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3.0.5.0 | October 2, 2014 |
The attachment and ammunition system is now functional in-game, however the silencer and the vertical grip do not do anything yet. |
September
Version | Publish Date | Additions and Changes |
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3.0.4.0 | September 30, 2014 |
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3.0.3.0 | September 29, 2014 |
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3.0.2.0 | September 28, 2014 |
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3.0.1.0 | September 27, 2014 |
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3.0.0.0 | September 26, 2014 |
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Please note that this page is currently outdated. This is not an official version history log. For the official list, please visit the version history page on Steam.
August
Version | Publish | Additions and Changes |
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2.2.4 | August 8, 2014 |
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2.2.3 | August 3, 2014 |
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July
Version | Publish Date | Additions and Changes |
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2.2.2 | July 31, 2014 |
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2.2.1 | July 29, 2014 |
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2.2.0 | July 26, 2014 |
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2.1.9 | July 25, 2014 |
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2.1.8 | July 24, 2014 |
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2.1.7 | July 22, 2014 |
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2.1.6 | July 20, 2014 |
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2.1.5 | July 19, 2014 |
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2.1.4 | July 17, 2014 |
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2.1.3 | July 16, 2014 |
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2.1.2.3 | July 15, 2014 |
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2.1.1 | July 14, 2014 |
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2.1.0 | July 14, 2014 |
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Update 2.0.9.2 | July 12, 2014 |
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2.0.8 | July 12, 2014 |
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2.0.7 | July 11, 2014 |
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2.0.6 | July 10, 2014 |
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2.0.5 | July 9, 2014 |
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2.0.4 | July 8, 2014 | |
2.0.3 | July 1, 2014 |
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June
Version | Publish Date | Additions and Changes |
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2.0.2 | June 30, 2014 |
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