• facepalm* humans. -me

hello small humans! -me

BaNd1TZ F0R L1F3! -unknown bandit guy

Arrive at peaceful resolutions by using superior firepower. -Vault-Tec Bobblehead Tooltip.

You may be crazy if you talk to the air, but you're not that crazy if the air talks back...- a very wise man

Do not follow where the path may lead. Go instead where there is no path and leave a trail.- Harold R. McAlindon

A man hears what he wants to hear, and disregards the rest.- Paul Simon

There is always a way, and it usually doesnt work.- Checkmate (a good friend of mine) all things under this were said by him.

The bursting range of your hand grenade is always one foot greater than your jumping range.

any soldier can be a minesweeper... once.

friendly fire... isnt.

whenever you lose contact with the enemy, look behind you.

the only time suppressive fire works is when its used on abandoned positions.

if you need an officer in a hurry take a nap.

the wieght of your equitment is proportional to the time you have been carrying it.

things that must be together to work can never be shipped together.

Radios function perfectly! until you need fire support...

if only one solution can be found for a field problem, then its usually a stupid one.

The seriousness of a wound is inversely proportional to the distance to any form of cover.

Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet. 

The enemy never monitors your radio frequency until you broadcast on an unsecured channel.

Never tell the Platoon Sergeant you have nothing to do.

As soon as you are served hot chow in the field, it rains.

The self-importance of a superior is inversely proportional to his position in the hierarchy.

The more stupid the leader is, the more important missions he is ordered to carry out.

Odd objects attract fire - never lurk behind one.

Density of fire increases proportionally to the curiousness of the target.

If your flank march is going well, the enemy expects you to outflank him. 

If your ambush is properly set, the enemy won't walk into it.

If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you

Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.

There is no such place as a convenient foxhole. 

Every command which can be misunderstood, will be. 

The crucial round is a dud.

The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.

All-weather close air support doesn't work in bad weather.

A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. 

The perfect officer for the job will transfer in the day after that billet is filled by someone else.

Field experience is something you don't get until just after you need it. 

The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. 

Remember: Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.

The enemy never watches until you make a mistake.

Exceptions prove the rule, and destroy the battle plan. 

The most dangerous thing in the world is a Second Lieutenant with a map and a compass.

Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.

If the Platoon Sergeant can see you, so can the enemy. 

Usually, the side with the simplest uniforms wins. 

When in doubt, empty your magazine.  Interchangeable parts aren't.

The one item you need is always in short supply.  

If you can't remember, the Claymore is pointed towards you. 

Fortify your front; you'll get your rear shot up.

Military Intelligence is a contradiction of terms. 

Professional soldiers are predictable; the world is full of dangerous amateurs

When both sides are convinced they're about to lose, they're both right

If you take more than your fair share of objectives,

you will get more than your fair share of objectives to take. 

Make it too tough for the enemy to get in, and you won't be able to get out. 

Anything you do can get you killed, including nothing.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

If the enemy is within range, so are you.

No inspection ready unit has ever passed combat, and No combat ready unit has ever passed inspection.  

Incoming fire has the right of way

When you have secured the area, make sure the enemy knows it too.

If you are short of everything but the enemy, you are in the combat zone

Never draw fire; it irritates everyone around you

Teamwork is essential; it gives the enemy other people to shoot at 

The easy way is always mined 

The important things are always simple; the simple are always hard.

A retreating enemy is probably just falling back and regrouping.

No OPLAN ever survives initial contact.

The enemy diversion you're ignoring is their main attack. 

If your attack is going really well, it's an ambush 

Never share a foxhole with anyone braver than yourself

If at first you don't succeed, call in an air strike. 

If you are forward of your position, your artillery will fall short. 

Never hand grenades to recruits  Fire spreads.

Pray that enemy flamers never have a shot at your bunker.

Airstrikes are deadly. End of story. 

Soldiers will not execute your move orders right away but rather when they feel safe to move.

Careful with those grenades...  

Mines work both ways, don't step on 'em. 

If battlefield conditions are favourable you can hear the distant enemy artillery firing at you. 

Use air strikes on a very populated enemy front.

The longer you last, the more you will be considered a nuisance by enemy comanders.

The effectiveness of your signaller is determined by his experience.

Spread your squad to avoid being wiped out by a single arty shell. 

Get a trench going ASAP. 

Keep in mind that a soldier who's not shooting is: scanning, adjusting his firing position, coordinating with his squad, taking partial cover or assessing the situation

Don't be fooled, a bunker can be blown into pieces if it gets directly hit by a lucky/unlucky bomb. 

war is not fair... and niether is the zombie apocalypse.

Friendly fire is often seen as an inescapable result of combat.- Wikapiedia

Anybody havin' as much fun as me!?-Sarge

Loadout Accessories Attachments
E.A.M.R. Mk II (wrist mounted) 3 Re-charge Mags Bayonet (energy)
M.S.S.C. backpack Has extra mag slots +2 Mags Robotic Arm for grabbing hot items or lifting heavy things.
Mk V Power armor Holds 2 Plasma Grenades Can compress into a portable cude for easy storage at home
Customized Mk VI Helmet Long-Range Com device with semi Jam-proof capabilities Triple Helm-Mounted Floodlights for easy illumination/ Oom 9 AI
Energy Sword Wrist Mounted None
Fighter of choice-V.A.C. 2 3 Flak cannons Emergency Tailwings
Tank of choice- Vexian Mk VIII Main Battle Tank Side-Mounted Anti-infantry guns Shielded Top-Mounted Anti-Tank Gun (20 mm)
Starship-U.S.V.S. Atlantia Does it really need any? Does it?
Sniper: X 75 ThunderBolt Mk III Extra Zoom scope Bipod


Much Carl. Very Gun.


What a gentleman.


Heroes in a nutshell.


When suddenly.....


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