The Player refers to the character controlled by the player.
Appearance:[]
The Player has a randomized starting look, which can be customized. Purchasing the Permanent Gold Upgrade DLC will allow for more customization options.
Cosmetics and Skins may be equipped on The Player, but only have aesthetic value. Cosmetics appear over any Clothing The Player has equipped, unless toggled off. Skins will replace the default texture of an item, if it is in your Inventory, or you place it on any Storage Containers that display the contents of what is inside.
Players can also choose Skillsets to add non-cosmetic items that provide inventory space as well as two Skills that will have lower upgrade costs.
Actions:[]
There are a multitude of actions The Player may perform, usable depending on your set Controls. They include several Stances, Leaning, Interacting, and more.
Statuses:[]
The Player is affected by multiple Statuses. These generally include Health, Food, Water, Immunity (Status), Stamina, and Oxygen; meanwhile, they can sometimes also be affected by Temperature, Broken Leg, and Bleeding.
User Interface:[]
The Player has multiple user interfaces available to them. This includes the Inventory, Crafting, Skills, and Map menus.
Trivia:[]
- In Antique, The Player had no face, no punching ability and spawned with a Torch.
- One of the Player character's arms seems bigger than the other, depending on the user's chosen dominant hand. Oddly enough, the larger arm is not the one that the Player chooses.