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Infobox Item-ErrorSwitch-1
Type

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|name = <!-- The item's name in-game, not the .dat file/folder name. -->
|image_infobox = <!-- The HD image file from the Extras folder to be used. -->
|image_size = <!-- The size for the HD image to be used. One slot of width equates to 64 pixels. -->
|file = <!-- The .dat file/foldername used. -->
|id = <!-- The item's ID, of which is usually useable to spawn said item in with. -->
|rarity = <!-- The item's in-game Rarity on the Context Menu. -->
|type = <!-- The item's in-game item type on the Context Menu. -->
|slots_x = <!-- The slots (in width) taken up by the item when in the Inventory. -->
|slots_y = <!-- The slots (in height) taken up by the item when in the Inventory. -->
|weight_kg = <!-- The weight of the item, for use in Classic items, in kilograms. -->
|weight_lbs = <!-- The weight of the item, for use in Classic items, in pounds. -->
|storage_x = <!-- The amount of inventory space this item has for storing other items, in width. -->
|storage_y = <!-- The amount of inventory space this item has for storing other items, in height. -->
|capacity = <!-- Ammo capacity of the magazine attachment. -->
|armor = <!-- Armor multiplier on clothing. -->
|health = <!-- Health restored, for medicine/food/water. Health it has for building and entities. -->
|food = <!-- Food amount restored. -->
|water = <!-- Water amount restored. -->
|immunity = <!-- Immunity amount restored, or reduced. -->
|stamina = <!-- Stamina amount restored. -->
|warmth = <!-- True or False, does using this medicine restore warmth? -->
|hallucination = <!-- The length of time of which hallucinations last, in seconds. -->
|broken = <!-- Broken Legs are healed on use? True or False. -->
|bleeding = <!-- Bleeding healed on use? True or False. -->
|aid = <!-- True or False: can it be used on others? -->
|equip = <!-- Primary, Secondary, Vehicle, or Equip. -->
|hooks = <!-- Barrel, Grip, Sight, and/or Tactical. -->
|defaults = <!-- Default attachments, excluding magazine attachments, on the ranged weapon. -->
|firemodes = <!-- Safety, Semi, Burst (3), and/or Auto. -->
|range_meters = <!-- Maximum range of the weapon, in meters. -->
|range_feet = <!-- Maximum range of the weapon, in feet. -->
|firerate = <!-- The weapon's firerate value listed in the .dat file, automatically converted to RPS. -->
|durability = <!-- The value listed in the .dat file for the weapon, automatically converted to degrade chance. -->
|player_damage = <!-- Base damage against a player. -->
|player_leg = <!-- Damage multiplier versus a player's leg hitbox. -->
|player_arm = <!-- Damage multiplier versus a player's arm hitbox. -->
|player_spine = <!-- Damage multiplier versus a player's spine hitbox. -->
|player_skull = <!-- Damage multiplier versus a player's skull hitbox. -->
|zombie_damage = <!-- Base damage against a zombie. -->
|zombie_leg = <!-- Damage multiplier versus a zombie's leg hitbox. -->
|zombie_arm = <!-- Damage multiplier versus a zombie's arm hitbox. -->
|zombie_spine = <!-- Damage multiplier versus a zombie's spine hitbox. -->
|zombie_skull = <!-- Damage multiplier versus a zombie's skull hitbox. -->
|animal_damage = <!-- Base damage against an animal. -->
|animal_leg = <!-- Damage multiplier versus an animal's leg hitbox. -->
|animal_spine = <!-- Damage multiplier versus an animal's spine hitbox. -->
|animal_skull = <!-- Damage multiplier versus an animal's skull hitbox. -->
|barricade_damage = <!-- Damage versus barricades. -->
|structure_damage = <!-- Damage versus structures. -->
|vehicle_damage = <!-- Damage versus vehicles. -->
|resource_damage = <!-- Damage versus resources. -->
|negation = <!-- True or False for whether or not it can damage normally invulnerable entities/building. -->
|ammo1 = <!-- Name of a Magazine Attachment this ranged weapon can use. The default one it uses. -->
|capacity1 = <!-- Capacity of the above magazine attachment. -->
|ammo2 =  <!-- Name of a Magazine Attachment this ranged weapon can use. -->
|capacity2 = <!-- Capacity of the above magazine attachment. -->
|ammo3 = <!-- Name of a Magazine Attachment this ranged weapon can use. -->
|capacity3 = <!-- Capacity of the above magazine attachment. -->
|ammo4 = <!-- Name of a Magazine Attachment this ranged weapon can use. -->
|capacity4 = <!-- Capacity of the above magazine attachment. -->
|refill = <!-- Type of ammunition crate used to refill the magazine attachment. -->
|using1 = <!-- Name of a ranged weapon that uses this magazine attachment. -->
|using2 = <!-- Name of a ranged weapon that uses this magazine attachment. -->
|using3 = <!-- Name of a ranged weapon that uses this magazine attachment. -->
|using4 = <!-- Name of a ranged weapon that uses this magazine attachment. -->
|description = <!-- The item's in-game description in the Context Menu. -->
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