Unturned Bunker Wiki
Advertisement

Zombies are hostile entities found in almost all known locations in all of the Unturned maps, being the main threat the player faces in the game. Zombies are drawn to motion and sound. This can be observed when players or thrown objects (GrenadesFlares or Smokes) are in their range of vision, or after shooting, without any zombies actually seeing you. Zombies will only attack Vehicles, Barricades and Structures if they cannot find a way around them. An exception is when it is a Full Moon.

Early in the game, zombies may prove to be very difficult for the player, especially in groups. A player can quickly find themselves overwhelmed if they aren't too careful with how much sound they're creating or visibility they are presenting. Large groups of zombies can prove deadly to even skilled players, so an unsuppressed firearm isn't always a viable option for taking down zombies. Small groups of zombies are relatively easy to take down using a melee weapon, as zombies will briefly become stunned when taking sufficient damage. However, this won't happen in hard mode, and even a handful of zombies can easily overwhelm a poorly equipped player.

Zombie Variants[]

Zombies have different types of professions, clothing grades, sizes, special abilities and movement styles.

By Appearance[]

By Size[]

  • Zombies, the standard zombies, with different movement styles as seen below
  • Mega Zombies, a rarer and much larger variant of the Zombie with darker skin and really high health and damage.
  • Zombie Bosses, larger zombies with unique abilities spawning only in specific locations on the Russia, Greece and Hawaii maps as part of specific quests.

By Clothing Grades[]

By special ability[]

  • Flanker Zombie: Added in 3.15.9.0 update. These zombies will try to attack The Player from behind or from either side. While idle they cannot be distinguished from normal zombies, but will cloak when alerted, becoming only visible due to their purple aura. They uncloak briefly to attack.
  • Burner Zombie: Added in 3.15.9.0 update. These zombies act like normal zombies, but if they are killed they explode and cause nearby Players to bleed, alongside turning nearby normal zombies into new Burner Zombies. They have increased attack strength compared to normal zombies.
  • Acid Zombie: Added in 3.15.10.0 update. When alerted, they will spit neon-blue acid at The Player. When this acid spit hits the ground, it will leave an acid pool that damages Players who step on it. If close enough, they can use melee attacks like any other zombie.
  • Radioactive Zombie: Added in 3.15.4.0 update. Any zombie in a Deadzone Node becomes a Radioactive Zombie in addition to their original mutation or lack thereof. Upon death, they explode.
  • Spirit Zombie: Added in 3.26.6.0 update. They are aesthetically similar to normal zombies with the exception of being translucent, faceless, and making higher-pitched noises than regular zombies, and are resistant to bullets.
  • Dying Light Volatile Zombies: Added after the 3.20.3.2 patch in the Dying Light x Unturned crossover event. They are similar to regular zombies except for a slight increase in speed, unique noises as well as different textures. When the in-game time reaches 6:00 PM, they begin to spawn in most locations. These zombies explode in flames once the time changes to 6:00 AM, turning nearby zombies into Burner Zombies.

By Movement Style[]

  • Normal Zombie: Normal zombies simply walk towards the player. Their resistances vary on the zombie's clothing. Normal zombies on official maps do 15 points of damage and have one hundred points of health, and are the only zombie variant that can be turned into Burner Zombies.
  • Sprinter Zombie: Sprinters stand on all fours, when attracted they charge at the player. A player must run to avoid being attacked by a sprinter. Sprinters do reduced damage and have reduced health, with one power hit or even a normal hit from a strong melee weapon being enough to kill them.
  • Crawler Zombie: Crawlers were first in Unturned Classic and returned later in 3.0. Crawlers are slower than normal zombies and sprinters, but they can both deal and take more damage than their counterparts before dying, with some even taking up to 2 head shots with most firearms. Also, similar to any zombie during a Full Moon, crawlers inflict Bleeding directly, in addition to normal damage.

Loot Drops[]

Zombies will have a chance of dropping a random item based on what kind of zombie it is. For example medical zombies may drop medical items, police zombies have a chance of dropping civilian ammunition and police clothing, ranger zombies can drop ranger grade items, and military zombies can drop military grade items. Mega zombies will drop a high amount of uncommon or rare loot upon death, like military firearms, ammunition, and grenades. If the zombie was spawned as part of a horde it won't drop any items upon death.

Any zombie killed by the player, horde or not, will drop experience upon death, the exact amount depending on the game's difficulty. If the zombies are killed using grenades, vehicles, or traps, they can still drop items upon death, if they're not part of a horde, but the player won't get any experience.

History:[]

Version Date Changes
3.1.1.0 Oct 18, 2014 Added zombies tab to the editor.
3.1.2.0 Oct 24, 2014 Added options for zombie loot table and chance of clothing.
3.1.3.0 Oct 25, 2014
  • Added entirely new zombie spawning system for singleplayer that dramatically improves performance (especially on large maps) and doesn't respawn zombies near the player.
  • Zombies wander away when a player leaves them behind.
  • Improved zombie performance and ability to move around the environment.
  • Improved zombie clothing generator to allow shirt/pants chance parameter.
  • Increased zombie spawn and respawn rate.
  • Fixed zombie loot table field.
  • Fixed zombies walking down slopes.
  • Fixed ragdoll when mauled by a zombie.
  • Fixed a crash caused by dead zombies.
3.1.5.0 Oct 26, 2014
  • Added new systems to make zombies not congo-line quite as much.
  • Added new singleplayer item respawn system that functions similarly to the singleplayer zombie respawns.
  • Fixed zombie respawning system going way too fast.
  • Fixed zombies respawning near other zombies in multiplayer.
  • Fixed zombies not damaging players due to a quick patch from last night.
  • Fixed zombies sometimes wandering away and then becoming impossible to alert.
  • Fixed dedicated servers not correctly loading zombie data.
  • Fixed a crash related to zombie movement.
3.1.6.0 Oct 31, 2014 Fixed all zombie spawnspoints changing color when editing one.
3.1.7.0 November 2, 2014
  • Added new AI systems to allow zombies to jump through windows.
  • ncreased width of navmesh to make it easier for zombies to move around.
  • Fixed a performance issue with the server repeating itself with zombies.
  • Fixed animation jitter on client when players/zombies started and stopped moving.
3.1.9.0 November 7, 2014
  • Added infection when hit by zombies.
  • Added all new packet batching system and implemented with some parts of the item and zombie systems. This should really improve * networking performance once it is fully integrated.
  • Zombies now detect players when sprinting regardless of whether they're behind them.
3.2.0.0 November 11, 2014 Fixed some spots where zombies could get stuck.
3.2.1.0 November 14, 2014 #1
  • Fixed adding invalid clothing to zombies in the editor.
  • Fixed zombie loot after removing an item table.
3.2.2.0 November 14, 2014 #2 Added support for navmesh cutting on multiple navmeshes allowing really cool new features regarding zombies and barricades.
3.2.4.0 November 17, 2014
  • Added ability for zombies to trap players.
  • Reduced volume of zombie idle audio.
  • Fixed zombies not reacting to shots.
  • Fixed zombies playing audio when dieing.
  • Fixed zombies getting lost when standing near a wall.
  • Fixed zombies having bad barricade attention spans.
3.2.5.0 November 20, 2014
  • Added armor multipliers to clothing for players and zombies.
  • Fixed some bugs with zombies.
3.2.8.0 November 27, 2014
  • Zombies get bored of players who swim underwater.
  • Increased zombie damage on hard, reduced on easy.
3.2.9.0 November 29, 2014 #1 Fixed a bug with rotated structures blocking zombies.
3.2.10.0 November 29, 2014 #2 Fixed order of damage applied onto zombies.
3.3.0.0 November 17, 2014
  • Improved zombies to not falsely attack as easily.
  • Fixed a crash when hosting maps with no navigation, vehicles or zombies.
3.3.3.0 December 5, 2014 #1
  • Fixed zombie collision with structure debris.
  • Fixed zombie detection with buildables.
  • Fixed zombie target direction when attacking buildables.
3.3.4.0 December 5, 2014 #2 Zombies cause bleeding damage in hard mode.
3.3.5.0 December 6, 2014
  • Zombies take 1.25x more damage from behind.
  • Medium size objects block zombie vision.
  • Zombies investigate the source of an explosion.
3.3.6.0 December 7, 2014
  • Improved zombie structure interactions.
  • Fixed several performance issues with zombies on client.
  • Fixed a performance issue with vehicles and zombies on the server.
3.3.7.0 December 8, 2014 Fixed zombies not detecting vehicles behind them.
3.4.0.0 December 13, 2014
  • Added all clothing types to zombies on Devtest.
  • Added ability for zombies to wear backpacks, masks and glasses.
  • Fixed bug deleting zombie tables.
3.4.1.0 December 13, 2014
  • Added several new zombie animations.
  • Added extra dangerous zombie.
  • Added new zombie packet batching system.
  • Added vehicles getting damaged when running over many zombies or players.
  • Added "zombie" command in the form [player]/[#zombies]. (Note: Large numbers of zombies in one spot on ANY map leads to issues.)
  • Improved Devtest zombies to not be a fasion attrocity.
  • Improved zombie audio by merging startle and attack sounds.
  • Increased zombie target time to make it a bit easier.
3.4.2.0 December 16, 2014
  • Mega zombie has a more distinctive color.
  • Decreased health of mega zombies on Devtest.
  • Disabled zombies getting alerted when punching.
3.4.3.0 December 17, 2014
  • Flares and smokes attract zombies.
  • Increased speed of megazombie.
3.4.4.0 December 20, 2014
  • Added player agro tracking so that zombies only take sideways routes when other zombies are already rushing.
  • Zombie detection versus vehicles is determined by how fast the vehicle is going.
  • Increased mega zombie damage.
  • Removed a couple mega zombie spawns on Devtest.
  • Fixed vehicles going too fast healing zombies.
3.4.5.0 December 21, 2014 Fixed crash when number of zombie regions and navigation regions differed.
3.4.8.0 December 30, 2014 Disabled the fix for zombie space program since it's too funny.
3.4.9.0 December 31, 2014
  • Turning sirens on alerts all zombies regardless of speed.
  • Fixed zombie clothing models not properly scaling.
3.6.0.0 January 31, 2015 #1
  • Reduced delay between zombie inside range and attack.
  • Fixed zombies cancelling searching when hit repeatedly quickly.
3.6.1.0 January 31, 2015 #2
  • Added new item and zombie spawning system to garuntee that they always spawn a consistent amount. On multiplayer this also makes sure that items respawn priority is based on which areas are most heavily looted.
  • Added grocer clothing (IDs 314-315) and applied to the grocer zombies.
  • Fixed naked militia zombies.
3.6.2.0 February 4, 2015
  • Improved server zombie performance.
  • Fixed server to not bother with zombie audio.
3.6.3.0 February 8, 2015
  • Mega zombies and resources provide different amounts of experience.
  • Reduced size of grass.
  • Increased zombie wait time on dedicated servers.
3.8.7.0 March 26, 2015
  • Improved mega zombies spawns to avoid farming.
  • Tweaked accessibility of zombie command.
3.8.8.0 March 28, 2015
  • Added minimum time to respawn to mega zombies.
  • Tweaked maximum number of mega zombies to 2.
3.9.1.0 April 9, 2015 Improved gun damage balance against zombies.
3.9.4.0 April 13, 2015
  • Added more zombie spawn points.
  • Improved melee weapon damage balance. Guns are always better than melee now, but the military and butterfly knife will kill normal zombies with one right click backstab headshot.
3.9.9.2 May 3, 2015
  • Fixed zombie related crash when spawning.
  • Fixed colliding with dead zombies on clients.
3.9.9.4 May 8, 2015 Improved zombie lag compensation.
3.9.9.5 May 9, 2015 Fixed zombies not getting alerted when hit.
3.10.3.0 May 19, 2015
  • Fixed bug when zombies respawned.
  • Fixed zombies loading on main menu.
3.10.5.0 May 27, 2015
  • Improved item/resource/vehicle/zombie respawn performance and reliability.
  • Improved zombie networking performance.
3.10.6.0 May 28, 2015 Fixed zombie respawn issue on servers.
3.10.7.0 June 1, 2015
  • Tweaked multiplayer zombie respawn rate a bit lower.
  • Fixed dead zombies blocking spawn points.
  • Fixed respawned zombies not removing vests.
  • Fixed running over dead zombies.
3.10.7.5 June 3, 2015
  • Fixed zombie health getting reset before type change.
  • Fixed long zombie stun animation blocking alert after backstab.
3.10.8.5 June 12, 2015
  • Added glowing eyes to hyper zombies.
  • Fixed resetting mega zombie when generating a zombie region.
3.11.0.0 April 21, 2015
  • Tweaked minimum mega zombie singleplayer spawn time lower.
  • Fixed vehicle navigation affected by zombies.
3.11.0.2 June 23, 2015 Fixed driving through zombies.
3.11.0.5 June 28, 2015 Tweaked loading area of navigation so zombies can roam a bit further.
3.11.1.0 July 1, 2015 Tweaked zombie respawn rate twice slower.
3.11.2.0 July 2, 2015
  • Tweaked zombie speed higher.
  • Tweaked zombie count higher.
3.11.3.0 July 7, 2015
  • Added crawler zombies.
  • Added sprinting zombies.
  • Tweaked zombie count lower.
  • Tweaked normal zombie speed lower.
3.11.3.1 July 8, 2015 Tweaked special zombie rate a bit higher.
3.11.5.0 July 13, 2015
  • Fixed zombie animation index issue.
  • Fixed crash with misconfigured vehicles/zombies.
3.11.6.0 July 16, 2015 Improved zombies to wander around every once and a while.
3.11.7.0 July 20, 2015
  • Improved zombies to take armor into account when attacking players. Different zombies target different body parts, ie crawlers damage pants while mega zombies damage helmets.
  • Fixed zombie materials.
  • Fixed loading zombie textures.
3.11.9.0 July 20, 2015 Improved full moon zombie alert detection.
3.11.10.0 July 25, 2015 Tweaked zombies to scale randomly a little so that their heads do not line up so much.
3.11.10.0 August 1, 2015 Improved horde mode to spawn zombies in waves.
3.12.0.0 August 15, 2015
  • Fixed extra high zombie health in survival mode.
  • Fixed loading item/zombie spawns with nonexistant assets.
3.12.2.0 September 5, 2015 Fixed crawler zombie ragdoll head flopping.
3.12.3.0 October 2, 2015
  • Tweaked zombies to wear any clothes.
  • Tweaked zombie counts in Horde mode.
Halloween Update October 24, 2015
  • Added new zombie/animal movement buffer. [More info below]
  • Tweaked rate of zombie collisions on server.
3.13.5.0 November 7, 2015
  • Added safezone radiator. [ID 1050] [Blocks item/zombie spawns.]
  • Added zombie spawns inside buildings.
3.13.6.0 November 18, 2015 Fixed ignoring zombie updates in some cases.
3.13.10.0 January 2, 2016 Fixed animals/zombies all acting upon spawning.
3.14.3.0 February 6, 2016
  • Improved performance of player/zombie animations.
  • Tweaked zombies to be more threatening.
3.14.4.0 February 13, 2015 Improved zombie update and audio performance.
3.14.9.0 March 19, 2016
  • Added ability to give health regen for zombies/animals.
  • Tweaked mega zombies/bears/wolves to regen health.
  • Tweaked mega zombie to have longer vertical reach.
  • Fixed zombie loot drops while hyper.
  • Fixed hyper zombies always using beacon radius.
  • Fixed using mega zombie tables during horde beacon.
3.14.10.0 March 26, 2016 Improved zombie/animal/vehicle state updates to use basic position compression.
3.14.12.0 April 9, 2016 Fixed zombies to only go directly when at their last waypoint.
3.14.13.0 April 16, 2016
  • Added option to disable zombie stunning.
  • Improved performance of zombie obstruction checks.
  • Tweaked zombie walk speeds slightly faster.
3.14.14.0 February 23, 2016 Tweaked zombie range in multiplayer lower again temporarily.
3.14.15.0 April 30, 2016
  • Improved active zombie/animal update performance.
  • Fixed zombie/animal noises on pause screen.
3.15.1.0 May 21, 2016 Fixed players/vehicles/animals/zombies appearing stuck in when swapping servers.
3.15.2.0 May 28, 2016
  • Fixed an area spawning more than 64 zombies at a time.
  • Fixed misconfigured civilian zombies always dropping guns.
3.15.4.0 June 11, 2016
  • Added radioactive zombies to deadzones.
  • Improved zombies/animals/resources/objects to have configurable XP rewards.
  • Tweaked military zombies to grant bonus XP and targets give 1 XP when knocked over.
  • Fixed explosions damaging dead zombies/animals.
3.15.9.0 July 16, 2016
  • Added purple "Flanker" zombie.
  • Added orange "Burner" zombie.
  • Added ability for mega zombies to throw boulders.
  • Added muscular body mesh for mega zombies.
3.15.10.0 July 23, 2016
  • Added acid spitter zombie.
  • Tweaked Flanker zombie to be slightly more challenging.
3.15.11.0 July 30, 2016
  • Fixed zombies acting while stunned.
3.16.1.0 August 27, 2016
  • Tweaked several more actions/sounds to attract zombies.
  • Fixed zombie spawn in airport rafters.
  • Fixed zombie spawn in wall of camp cottage.
  • Fixed mafia zombie drops spawnrate.
  • Fixed underground zombie/vehicle spawns in front of airport.
  • Fixed zombies getting stuck on camp docks.
  • Fixed zombies getting stuck in some firewatches.
3.16.3.0 September 10, 2016
  • Tweaked horde beacon zombie health to not scale up as much.
  • Tweaked zombies to gradually wander to where they came from when pulled.
3.16.4.0 September 17, 2016 Fixed hyper zombies to use emissive textures for eyes.
3.17.2.0 October 22, 2016
  • Added lightningstrike boss zombie quest for Ensign Cliff.
  • Added groundpounder boss zombie quest for Peter.
  • Added flamethrower boss zombie quest for Norbert.
  • Added config options to include boss zombies in spawns.
3.18.2.0 March 11, 2017 Added coastguard mega zombie.
3.18.10.0 May 6, 2017 Added zombie difficulty assets.
3.18.14.0 June 3, 2017
  • Tweaked chainsaw and jackhammer to alert zombies in a larger area. [Increased to 24m from 8m]
  • Fixed to scale up backpacks/vests slightly on mega zombie model.
3.19.0.0 June 19, 2017 Added gameplay config for min/max drops from normal, mega and boss zombies.
3.19.1.0 June 24, 2017
  • Added achievement for defeating the magma zombie boss.
  • Added per-navmesh zombie difficulty option.
  • Added nav clip volume for helping zombies navigate complex areas.
3.20.1.0 July 18, 2017
  • Added option for certain areas to have a higher max number of zombies.
  • Tweaked Berlin to have a higher max number of zombies to be more lifelike.
  • Fixed zombies falling into blast chamber of rocket launch pad.
3.21.3.0 November 18, 2017 Fixed crash when zombie destroys bicycle.
3.23.1.0 December 31, 2017
  • Fixed Navigation for zombies on Tent #1.
  • Fixed zombie navigation on Greece Ramp.
  • Fixed Police zombie experience gain.
  • Fixed all the zombie having hats.
3.23.6.0 March 9, 2018
  • Added Boss_Nuclear zombie type for nuclear power plants on custom maps.
  • Tweaked spirit zombie to be more visible in dark.
  • Added Spirit zombie type which is bullet resistant. [Disabled by default, but they can be enabled in the advanced config.]
3.23.7.0 March 24, 2018 Fixed zombie/animal player damage to trigger player damaged event.
3.23.9.1 April 30, 2018 Added Spawn_Quantity option for zombie kills conditions.
3.24.0.0 May 25, 2018 Added Stun_Zombie_Always and Stun_Zombie_Never options for melee weapons.
3.26.3.0 September 22, 2018
  • Added Weapons_Use_Player_Damage config options which causes weapons to cause the same damage to zombies and animals as they would to players. This raises the difficulty a bit on hard mode.
  • Added zombie backstab damage multiplier config option.
3.27.0.0 November 23, 2018
  • Added Only_Critical_Stuns mode config option which only stuns zombies when back-stabbing or power-attacking.
  • Tweaked zombie stun overrides to work for guns.
  • Fixed out-of-level zombies.
3.30.2.0 June 1, 2019 Fixed zombie clothing when a shirt/pants texture is missing.
3.30.3.0 June 22, 2019 Added DamageTool zombieDamaged and animalDamaged events.
3.30.4.0 July 26, 2019 Added gameplay config for disabling structure, barricade and vehicle zombie targeting.
3.19.14.0 September 14, 2019 Zombie difficulty assets can override stun values.
3.19.19.0 December 7, 2019
  • Fixed zombies falling out of the map to get teleported to a valid spawnpoint.
  • Fixed zombies not being killed by death barriers built into objects.
3.20.3.0 March 7, 2020 Zombie spawn chances internally use weights similar to item spawns.
3.20.5.0 May 16, 2020
  • Added Non-Headshot Armor Multiplier to zombie config for difficulty or headshot-only modes.
  • Allow_Instakill_Headshots player config applies to zombies when
  • Zombies stuck during horde beacon are teleported to a valid spawn point.
  • Added Allow_Horde_Beacon setting to zombie difficulty assets.
  • Tidied up Dying Light content for mods and added Volatiles to zombie difficulty asset.
3.20.6.0 July 11, 2020
  • Expanded navmesh at the mine on the Russia map so zombies from the Northern entrance can reach the soul crystal.
  • Fixed zombie fire breath sound attenuation.
3.20.8.0 August 1, 2020 Zombie kills condition can set "Radius" rather than specific navmesh. Elver uses it for global zombie kill quests.
3.20.9.0 September 12, 2020 Different gun hitmarkers for zombies with high bullet resistance.
3.20.11.0 Sept 26, 2020 Per-player audio source pool combined into a global pool. Most one-off audio like zombie growls use this now as well, and it saves some performance by skipping sounds that would not be heard.
3.21.3.0 January 23, 2021
  • Exception when mod replaced zombie clothing with a non-clothing item.
  • Changing from rest stance to prone.
3.21.14.0 April 10, 2021 Electric zombie attack loopback exception on dedicated server.
3.21.18.0 May 22, 2020 Asset casting exceptions across the entire codebase. These were responsible for the NPC and zombie damage problems on Kuwait when there were ID conflicts with mods of a different type.
3.21.27.0 September 11, 2021
  • MinRadius option for zombie kill quests.
  • Zombies and animals not using their own armor multipliers when Weapons_Use_Player_Damage was enabled.
3.21.29.0 October 16, 2021 Zombie kill XP using Full_Moon_Experience_Multiplier rather than Beacon_Experience_Multiplier.
3.22.4.0 February 25, 2022 Trap and vehicle bumper player/zombie/animal impact sounds missing after physics material rewrite.
3.22.9.0 May 13, 2022 Per-navmesh "infinite agro range" zombie option.
3.22.12.0 July 7, 2022 Explosion damage respects zombie armor.
3.22.19.0 November 11, 2022 Max Boss Zombies per-navmesh option.
3.23.1.0 January 27, 2023 Zombies block player movement again. (finally!)
3.23.2.0 February 17, 2023
  • Use same collision height (2 meters) for all zombie types.
  • Slightly increase zombie vertical attack range by 0.1 meter.
  • Slide while standing on zombie's/animal's head.
  • Misaligned UVs on player/zombie ragdoll neck. [Thanks Toothy Deerryte!]
3.23.4.0 March 24, 2023 Zombie detection radius while prone was too low for the newer collision. [Thanks JimmyDeluxe0 and Ms.Yawhaw!]

Trivia:[]

  • Zombies have a specific area they can navigate, and when they attempt to exit the area, they will stop and turn around
    • This is affected by the size of a location's navigation node. Larger locations tend to have larger nodes.
  • With a Permanent Gold Upgrade DLC account, the player can resemble a zombie by selecting the Zombie face in the customization options and then changing their skin color.
  • During a full moon, a flanker zombie's eyes will glow red even when cloaked.
  • The Player can stand on top of zombies, allowing them to walk about on top of a horde. Zombies can still attack players above them, even if the player seems to be out of reach.
Entity (Unturned 3)
EntityID List

Advertisement