(Adding categories) |
(Undid vandalism | minor clean-up) |
||
(47 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
− | [[File: |
+ | [[File:2015-04-17 00005.jpg|thumb|220x220px]] |
− | ==Introduction== |
||
⚫ | '''Skills''' are enhancements that boost a |
||
⚫ | '''Skills''' are enhancements that boost a player's effectiveness in doing certain tasks, such as shooting, running, and resource gathering. Skills may be bought using experience obtained from harvesting resources and killing NPCs. Upon death, half of the levels bought in non-specialized branches (see [[Skillsets]]) are lost, as well as half of acquired experience. It takes a total of 3820 experience to buy all skills without the influence of skillsets (Which halves the cost of the specialized skills) |
||
− | ==List of known skills== |
||
− | Currently there are eight skills available in the game. Click on the respective heading to learn more about each individual skill. |
||
+ | ==Offense== |
||
− | ==='''[[Survival]]'''=== |
||
+ | [[File:Offense_icon.png|thumb|Offense icon.]] |
||
− | The player's hunger and thirst increase at a slower rate as this skill is upgraded. It is recommended to invest in survival first, as this skill will let you ignore your quickly rising thirst stat while you search for clean water or a canteen. |
||
+ | {| class="collapsible wikitable" style="width:90%" |
||
+ | |- |
||
+ | !Name |
||
+ | !Description |
||
+ | !Level Effects |
||
+ | (per levels) |
||
+ | !<span style="font-weight:bold;">Experience Required</span> |
||
+ | |- |
||
+ | |Overkill |
||
+ | |Punch and melee with greater force |
||
+ | |<nowiki>+7% punch/melee damage</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50/60/70</span> |
||
+ | |- |
||
+ | |Sharpshooter |
||
+ | |Stabilizes recoil and increases accuracy |
||
+ | |<nowiki>+7% stability/accuracy</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50/60/70</span> |
||
+ | |- |
||
+ | |Dexterity |
||
+ | |Quicker reloading and hammering |
||
+ | |<nowiki>+10% reloading/hammer speed</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Cardio |
||
+ | |Quicker stamina and oxygen regeneration |
||
+ | |<nowiki>+10% regeneration speed</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Exercise |
||
+ | |Use less stamina and move faster |
||
+ | |<nowiki>+5% moving speed, +50% stamina endurance</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Diving |
||
+ | |Use less oxygen and swim faster and reduce scope sway |
||
+ | |<nowiki>+5% swim speed, +50% oxygen stamina +10% scope stability</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Parkour |
||
+ | |Jump higher with less stamina |
||
+ | |<nowiki>+5% jump height, +10% jump endurance</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |} |
||
+ | *In 3.14.5.0 Exercise and Diving skills were tweaked from 100% increase per level of skill to 50% increase per level of skill. |
||
− | ==='''[[Endurance]]'''=== |
||
− | The rate at which [[Stamina|stamina]] is used by sprinting, running, jumping, and performing [[:Category:Melee Weapons|melee power attacks]] is decreased as this skill is upgraded. At maximum level, jumping and the use of melee power attacks no longer uses stamina. |
||
+ | ==Defense== |
||
+ | [[File:Defense_icon.png|thumb|Defense icon.]] |
||
+ | {| class="collapsible wikitable" style="width:90%" |
||
⚫ | |||
+ | |+ |
||
− | Reduces the noise you make while moving as this skill is upgraded. A high level in this skill allows you to sneak past Zombies and players with ease. |
||
+ | |- |
||
+ | !Name |
||
+ | !Description |
||
+ | !Level Effects |
||
+ | (per levels) |
||
+ | !<span style="font-weight:bold;">Experience Required</span> |
||
+ | |- |
||
⚫ | |||
+ | |Move quietly and alert less zombies when crouched or prone |
||
+ | |<nowiki>+11% stealth</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50/60/70</span> |
||
+ | |- |
||
+ | |Vitality |
||
+ | |Quicker health regeneration with full food and water |
||
+ | |<nowiki>+10% regeneration speed</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Immunity |
||
+ | |Immune to bacteria, zombies and hallucinogens |
||
+ | |<nowiki>+10% virus endurance</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Toughness |
||
+ | |Less flinching and pain effects |
||
+ | |<nowiki>+15% flinch/grayscale endurance</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Strength |
||
+ | |Quicker bleeding and bone healing, less fall damage |
||
+ | |<nowiki>+10% bleeding/bone speed, +15% fall damage endurance</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Warmblooded |
||
+ | |Protected from the cold, use less calories warming up |
||
+ | |<nowiki>+20% freezing endurance</nowiki> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Survival |
||
+ | |Use less food and water |
||
+ | |<nowiki>+5% food/water endurance</nowiki> |
||
+ | |10/20/30/40/50 |
||
+ | |} |
||
+ | ==Support== |
||
+ | [[File:Support_icon.png|thumb|Support icon]] |
||
+ | {| class="collapsible wikitable" style="width:90%" |
||
− | ==='''[[Marksman]]'''=== |
||
+ | |- |
||
− | Reduces the recoil and increases accuracy when shooting firearms as this skill is increased. A high level in this skill allows most firearms to be used very effectively. |
||
+ | !Name |
||
+ | !Description |
||
+ | !Level Effects |
||
+ | (per levels) |
||
+ | !Experience Required |
||
+ | |- |
||
+ | |Healing |
||
+ | |Use healing items more efficiently |
||
+ | | style="text-align:center;" | +7% healing |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50/60/70</span> |
||
+ | |- |
||
+ | |Crafting |
||
+ | |Think up more advanced blueprints |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">1. Makeshift Items </span><span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">2. basic buildables</span> |
||
+ | <span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">3. Complex barricades</span> |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">20/50/80</span> |
||
+ | |- |
||
+ | |Outdoors |
||
+ | |Chop down tree faster |
||
+ | | style="text-align:center;" | +10% resource damage |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Cooking |
||
+ | |Prepare high quality food |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">1. </span><span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">Ingredients </span><span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">2. Snack Meals</span> |
||
+ | <span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">3. Formal Meals</span> |
||
− | ==='''[[Warrior]]'''=== |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">20/50/80</span> |
||
− | Increases the damage dealt with melee weapons and reduces the damage taken from all exterior sources. |
||
+ | |- |
||
+ | |Fishing |
||
+ | |Catch fish more efishiently |
||
+ | | style="text-align:center;" | +20% reaction time |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Agriculture |
||
+ | |Harvest crops and plants more efficiently |
||
+ | | style="text-align:center;" | +14% harvest chance, +3% harvest speed |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span>/60/70 |
||
+ | |- |
||
+ | |Mechanic |
||
+ | |Repair bases and vehicles more efficiently |
||
+ | | style="text-align:center;" | +20% repair speed |
||
+ | |<span style="color:rgb(172,178,184);font-family:Arial,Helvetica,Verdana,sans-serif;line-height:20px;">10/20/30/40/50</span> |
||
+ | |- |
||
+ | |Engineer |
||
+ | |Maintain more advanced blueprints |
||
+ | |1. Makeshift Items 2.basic Items |
||
+ | 3. complex Items |
||
+ | |20/50/80 |
||
+ | |} |
||
+ | ==Random Boost== |
||
+ | Only one of these may be active at a time. This skill can be changed at any time by purchasing it again. The cost is always 25 EXP, and each skill has an equal chance to be selected. There are no upgrades to these skills. |
||
+ | {| class="collapsible wikitable" style="width:90%" |
||
− | ==='''[[Outdoors]]'''=== |
||
+ | |- |
||
− | Reduces the amount of hits required to take down a [[Tree|tree]] or a [[Boulders|boulder]] by 1. |
||
+ | !Name |
||
+ | !Description |
||
+ | !Effect |
||
+ | |- |
||
+ | |Hardened |
||
+ | |Reduced damage from zombies. |
||
+ | |<nowiki>+25% zombie damage endurance</nowiki> |
||
+ | |- |
||
+ | |Olympic |
||
+ | |Throw objects further. |
||
+ | |<nowiki>+100% thrown velocity</nowiki> |
||
+ | |- |
||
+ | |Flight |
||
+ | |Ragdolls and carjacked vehicles gain extra velocity. |
||
+ | |<nowiki>+700% ragdoll/carjack velocity</nowiki> |
||
+ | |- |
||
+ | |Splatterific |
||
+ | |Extra blood splatter decals. |
||
+ | |<nowiki>+700% blood</nowiki> |
||
+ | |} |
||
⚫ | |||
− | |||
− | ==='''[[Craftsman]]'''=== |
||
− | Advances your knowledge with technology. Allows you to craft more items such as C4 and Landmine. |
||
− | |||
− | |||
− | ==='''[[Immunity]]'''=== |
||
− | Reduces the amount of [[sickness]] taken by zombies or moldy food and increases healing. |
||
− | |||
− | |||
− | |||
− | ==Trivia== |
||
− | *Survival, endurance, sneakybeaky and marksman skill are the first skills added to the game. |
||
− | **Warrior, outdoors and craftsman came second. |
||
− | **Immunity came third in the [http://store.steampowered.com/app/304930/ Steam version] . |
||
− | *The [http://unturned-bunker.wikia.com/wiki/Achievements achievement] "Skilled" can be achieved by fully upgrading a skill. The achievement "Experienced" can be achieved by fully upgrading all skills. |
||
− | [[Category:Tips and Tricks]] |
||
⚫ | |||
− | [[Category:Mechanics]] |
Revision as of 21:07, 16 July 2020
Skills are enhancements that boost a player's effectiveness in doing certain tasks, such as shooting, running, and resource gathering. Skills may be bought using experience obtained from harvesting resources and killing NPCs. Upon death, half of the levels bought in non-specialized branches (see Skillsets) are lost, as well as half of acquired experience. It takes a total of 3820 experience to buy all skills without the influence of skillsets (Which halves the cost of the specialized skills)
Offense
Name | Description | Level Effects
(per levels) |
Experience Required |
---|---|---|---|
Overkill | Punch and melee with greater force | +7% punch/melee damage | 10/20/30/40/50/60/70 |
Sharpshooter | Stabilizes recoil and increases accuracy | +7% stability/accuracy | 10/20/30/40/50/60/70 |
Dexterity | Quicker reloading and hammering | +10% reloading/hammer speed | 10/20/30/40/50 |
Cardio | Quicker stamina and oxygen regeneration | +10% regeneration speed | 10/20/30/40/50 |
Exercise | Use less stamina and move faster | +5% moving speed, +50% stamina endurance | 10/20/30/40/50 |
Diving | Use less oxygen and swim faster and reduce scope sway | +5% swim speed, +50% oxygen stamina +10% scope stability | 10/20/30/40/50 |
Parkour | Jump higher with less stamina | +5% jump height, +10% jump endurance | 10/20/30/40/50 |
- In 3.14.5.0 Exercise and Diving skills were tweaked from 100% increase per level of skill to 50% increase per level of skill.
Defense
Name | Description | Level Effects
(per levels) |
Experience Required |
---|---|---|---|
Sneakybeaky | Move quietly and alert less zombies when crouched or prone | +11% stealth | 10/20/30/40/50/60/70 |
Vitality | Quicker health regeneration with full food and water | +10% regeneration speed | 10/20/30/40/50 |
Immunity | Immune to bacteria, zombies and hallucinogens | +10% virus endurance | 10/20/30/40/50 |
Toughness | Less flinching and pain effects | +15% flinch/grayscale endurance | 10/20/30/40/50 |
Strength | Quicker bleeding and bone healing, less fall damage | +10% bleeding/bone speed, +15% fall damage endurance | 10/20/30/40/50 |
Warmblooded | Protected from the cold, use less calories warming up | +20% freezing endurance | 10/20/30/40/50 |
Survival | Use less food and water | +5% food/water endurance | 10/20/30/40/50 |
Support
Name | Description | Level Effects
(per levels) |
Experience Required |
---|---|---|---|
Healing | Use healing items more efficiently | +7% healing | 10/20/30/40/50/60/70 |
Crafting | Think up more advanced blueprints | 1. Makeshift Items 2. basic buildables
3. Complex barricades |
20/50/80 |
Outdoors | Chop down tree faster | +10% resource damage | 10/20/30/40/50 |
Cooking | Prepare high quality food | 1. Ingredients 2. Snack Meals
3. Formal Meals |
20/50/80 |
Fishing | Catch fish more efishiently | +20% reaction time | 10/20/30/40/50 |
Agriculture | Harvest crops and plants more efficiently | +14% harvest chance, +3% harvest speed | 10/20/30/40/50/60/70 |
Mechanic | Repair bases and vehicles more efficiently | +20% repair speed | 10/20/30/40/50 |
Engineer | Maintain more advanced blueprints | 1. Makeshift Items 2.basic Items
3. complex Items |
20/50/80 |
Random Boost
Only one of these may be active at a time. This skill can be changed at any time by purchasing it again. The cost is always 25 EXP, and each skill has an equal chance to be selected. There are no upgrades to these skills.
Name | Description | Effect |
---|---|---|
Hardened | Reduced damage from zombies. | +25% zombie damage endurance |
Olympic | Throw objects further. | +100% thrown velocity |
Flight | Ragdolls and carjacked vehicles gain extra velocity. | +700% ragdoll/carjack velocity |
Splatterific | Extra blood splatter decals. | +700% blood |