Skills are enhancements that boost a player's effectiveness in doing certain tasks, such as shooting, running, and resource gathering. Skills may be bought using experience obtained from harvesting resources and killing NPCs. Upon death, half of the levels of non-specialized skills are lost, as well as half of acquired experience. Without a skillset, it takes a total of 3350 experience to buy all skills excluding a random boost.
Offense[]
Name | Description | Level Effects
(per levels) |
Experience Required |
---|---|---|---|
Overkill | Punch and melee with greater force | +7% punch/melee damage | 10/20/30/40/50/60/70 |
Sharpshooter | Stabilizes recoil and increases accuracy | +7% stability/accuracy | 10/20/30/40/50/60/70 |
Dexterity | Quicker reloading and hammering | +10% reloading/hammer speed | 10/20/30/40/50 |
Cardio | Quicker stamina and oxygen regeneration | +10% regeneration speed | 10/20/30/40/50 |
Exercise | Use less stamina and move faster | +5% moving speed, +50% stamina endurance | 10/20/30/40/50 |
Diving | Use less oxygen and swim faster and reduce scope sway | +5% swim speed, +50% oxygen stamina +10% scope stability | 10/20/30/40/50 |
Parkour | Jump higher with less stamina | +5% jump height, +10% jump endurance | 20/30/40/50/60 |
- In 3.14.5.0 Exercise and Diving skills were tweaked from 100% increase per level of skill to 50% increase per level of skill.
Defense[]
Name | Description | Level Effects
(per levels) |
Experience Required |
---|---|---|---|
Sneakybeaky | Move quietly and alert less zombies when crouched or prone | +11% stealth | 10/20/30/40/50/60/70 |
Vitality | Quicker health regeneration with full food and water | +10% regeneration speed | 10/20/30/40/50 |
Immunity | Immune to bacteria, zombies and hallucinogens | +10% virus endurance | 10/20/30/40/50 |
Toughness | Less flinching and pain effects | +15% flinch/grayscale endurance | 10/20/30/40/50 |
Strength | Quicker bleeding and bone healing, less fall damage | +10% bleeding/bone speed, +15% fall damage endurance | 10/20/30/40/50 |
Warmblooded | Protected from the cold, use less calories warming up | +20% freezing endurance | 10/20/30/40/50 |
Survival | Use less food and water | +5% food/water endurance | 10/20/30/40/50 |
Support[]
Name | Description | Level Effects
(per levels) |
Experience Required |
---|---|---|---|
Healing | Use healing items more efficiently | +7% healing | 10/20/30/40/50/60/70 |
Crafting | Think up more advanced blueprints | 1. Makeshift Items 2. basic buildables
3. Complex barricades |
20/50/80 |
Outdoors | Chop down tree faster | +10% resource damage | 10/20/30/40/50 |
Cooking | Prepare high quality food | 1. Ingredients 2. Snack Meals
3. Formal Meals |
20/50/80 |
Fishing | Catch fish more efishiently | +20% reaction time | 10/20/30/40/50 |
Agriculture | Harvest crops and plants more efficiently | +14% harvest chance, +3% harvest speed | 10/20/30/40/50/60/70 |
Mechanic | Repair bases and vehicles more efficiently | +20% repair speed | 10/20/30/40/50 |
Engineer | Maintain more advanced blueprints | 1. Makeshift Items 2.basic Items
3. complex Items |
20/50/80 |
Random Boost[]
Only one of these may be active at a time. This skill can be changed at any time by purchasing it again. The cost is always 25 EXP, and each skill has an equal chance to be selected. There are no upgrades to these skills.
Name | Description | Effect |
---|---|---|
Hardened | Reduced damage from zombies. | +25% zombie damage endurance |
Olympic | Throw objects further. | +100% thrown velocity |
Flight | Ragdolls and carjacked vehicles gain extra velocity. | +700% ragdoll/carjack velocity |
Splatterific | Extra blood splatter decals. | +700% blood |