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2015-04-17 00005

Skills are enhancements that boost a player's effectiveness in doing certain tasks, such as shooting, running, and resource gathering. Skills may be bought using experience obtained from harvesting resources and killing NPCs. Upon death, half of the levels bought in non-specialized branches (see Skillsets) are lost, as well as half of acquired experience. It takes a total of 3820 experience to buy all skills without the influence of skillsets (Which halves the cost of the specialised skills)

Offense

Offense icon

Offense icon.

Name Description Level Effects

(per levels)

Experience Required
Overkill Punch and melee with greater force +7% punch/melee damage 10/20/30/40/50/60/70
Sharpshooter Stabilizes recoil and increases accuracy +7% stability/accuracy 10/20/30/40/50/60/70
Dexterity Quicker reloading and hammering +10% reloading/hammer speed 10/20/30/40/50
Cardio Quicker stamina and oxygen regeneration +10% regeneration speed 10/20/30/40/50
Exercise Use less stamina and move faster +5% moving speed, +50% stamina endurance 10/20/30/40/50
Diving Use less oxygen and swim faster and reduce scope sway +5% swim speed, +50% oxygen stamina +10% scope stability 10/20/30/40/50
Parkour Jump higher with less stamina +5% jump height, +10% jump endurance 10/20/30/40/50
  • In 3.14.5.0 Exercise and Diving skills were tweaked from 100% increase per level of skill to 50% increase per level of skill.

Defense

Defense icon

Defense icon.

Name Description Level Effects

(per levels)

Experience Required
Sneakybeaky Move quietly and alert less zombies when crouched or prone +11% stealth 10/20/30/40/50/60/70
Vitality Quicker health regeneration with full food and water +10% regeneration speed 10/20/30/40/50
Immunity Immune to bacteria, zombies and hallucinogens +10% virus endurance 10/20/30/40/50
Toughness Less flinching and pain effects +15% flinch/grayscale endurance 10/20/30/40/50
Strength Quicker bleeding and bone healing, less fall damage +10% bleeding/bone speed, +15% fall damage endurance 10/20/30/40/50
Warmblooded Protected from the cold, use less calories warming up +20% freezing endurance 10/20/30/40/50
Survival Use less food and water +5% food/water endurance 10/20/30/40/50

Support

Support icon

Support icon

Name Description Level Effects

(per levels)

Experience Required
Healing Use healing items more efficiently +7% healing 10/20/30/40/50/60/70
Crafting Think up more advanced blueprints 1. Makeshift Items 2. basic buildables

3. Complex barricades

20/50/80
Outdoors Chop down tree faster +10% resource damage 10/20/30/40/50
Cooking Prepare high quality food 1. Ingredients 2. Snack Meals

3. Formal Meals

20/50/80
Fishing Catch fish more efishiently +20% reaction time 10/20/30/40/50
Agriculture Harvest crops and plants more efficiently +14% harvest chance, +3% harvest speed 10/20/30/40/50/60/70
Mechanic Repair bases and vehicles more efficiently +20% repair speed 10/20/30/40/50
Engineer Maintain more advanced blueprints 1. Makeshift Items 2.basic Items

3. complex Items

20/50/80

Random Boost

Only one of these may be active at a time. This skill can be changed at any time by purchasing it again. The cost is always 25 EXP, and each skill has an equal chance to be selected. There are no upgrades to these skills.

Name Description
Hardened reduced damage from zombies +25% zombie damage endurance
Olympic Throw objects further +100% thrown velocity
Flight Ragdolls and carjacked vehicles gain extra velocity +700% ragdoll/carjack velocity
Splatterific extra blood splatter decals +700% blood
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