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|-|Unturned 3= |
|-|Unturned 3= |
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− | {{Template: |
+ | {{Template:Infobox/Ranged_Weapon_3 |
+ | |rarity = Epic |
||
|name = Nykorev |
|name = Nykorev |
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− | | |
+ | |file = Nykorev |
− | |image_size = 360px |
||
|id = 126 |
|id = 126 |
||
− | | |
+ | |size_x = 5 |
+ | |size_y = 2 |
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− | |type = Machine Gun |
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+ | <!-- === General === --> |
||
− | |equip = Primary |
||
+ | |override_equip = False |
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− | |slots_x = 5 |
||
− | | |
+ | |action = Trigger |
+ | |fire_mode_safety = True |
||
− | |accepts = Sight • Tactical • Grip • Barrel |
||
+ | |fire_mode_semi = False |
||
⚫ | |||
+ | |fire_mode_burst = False |
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− | |firemodes = Safety • Auto |
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− | | |
+ | |burst_rounds = N/A |
+ | |fire_mode_auto = True |
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− | |firerate = 12.5 |
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− | | |
+ | |range = 150 |
− | | |
+ | |firerate = 5 |
+ | |durability = 0.15 |
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⚫ | |||
− | | |
+ | |wear = 1 |
⚫ | |||
+ | <!-- Attachment --> |
||
⚫ | |||
+ | |hook_barrel = True |
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+ | |hook_grip = True |
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+ | |hook_sight = True |
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+ | |hook_tactical = True |
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+ | |default_barrel = N/A |
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⚫ | |||
+ | |default_tactical = N/A |
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⚫ | |||
|capacity1 = 200 |
|capacity1 = 200 |
||
+ | |mincapacity = 30 |
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+ | |maxcapacity = 200 |
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⚫ | |||
|capacity2 = N/A |
|capacity2 = N/A |
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+ | |magazine3 = N/A |
||
− | |sound_firing = [[File:Unturned_Nykorev_Sound.ogg]] |
||
+ | |capacity3 = N/A |
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⚫ | |||
+ | |magazine4 = N/A |
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− | |size_image = [[File:5x2 size-image.png|thumb|center]] |
||
+ | |capacity4 = N/A |
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⚫ | |||
− | | |
+ | |magazine5 = N/A |
− | | |
+ | |capacity5 = N/A |
− | | |
+ | |magazine6 = N/A |
− | | |
+ | |capacity6 = N/A |
+ | |magazine7 = N/A |
||
+ | |capacity7 = N/A |
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+ | <!-- === Damage === --> |
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+ | <!-- Player --> |
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⚫ | |||
+ | |player_leg_multiplier = 0.6 |
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+ | |player_arm_multiplier = 0.6 |
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+ | |player_spine_multiplier = 0.8 |
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+ | |player_skull_multiplier = 1.1 |
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+ | <!-- Zombie --> |
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|zombie_damage = 99 |
|zombie_damage = 99 |
||
− | | |
+ | |zombie_leg_multiplier = 0.3 |
− | | |
+ | |zombie_arm_multiplier = 0.3 |
− | | |
+ | |zombie_spine_multiplier = 0.6 |
− | | |
+ | |zombie_skull_multiplier = 1.1 |
+ | <!-- Animal --> |
||
− | |animal_damage = |
+ | |animal_damage = 32 |
⚫ | |||
− | | |
+ | |animal_leg_multiplier = 0.6 |
+ | |animal_spine_multiplier = 0.8 |
||
− | |animal_skull = 1.1 |
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+ | |animal_skull_multiplier = 1.1 |
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⚫ | |||
+ | <!-- Miscellaneous --> |
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⚫ | |||
+ | |negation = False |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |reticle_image = [[File:|thumb|center]] |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | <!-- === Advanced === --> |
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|muzzle = 3 |
|muzzle = 3 |
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+ | |replace_equip = 0.8 |
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⚫ | |||
+ | |unplace_equip = 1 |
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− | |aim_spread = 0.2 |
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− | | |
+ | |reload_time = 1 |
+ | <!-- Ballistic --> |
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⚫ | |||
+ | |ballistic_force = N/A |
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⚫ | |||
+ | |ballistic_step = N/A |
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⚫ | |||
+ | |ballistic_travel = N/A |
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⚫ | |||
+ | |ballistic_drop = N/A |
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− | |recovery_x = 0.65 |
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− | | |
+ | |spread_aim = 0.1 |
− | | |
+ | |spread_hip = 0.15 |
+ | <!-- Recoil --> |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |recovery_y = 0.6 |
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+ | |recoil_aim = 1 |
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+ | |shake_min_x = -0.003 |
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⚫ | |||
⚫ | |||
⚫ | |||
|shake_min_z = -0.01 |
|shake_min_z = -0.01 |
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⚫ | |||
⚫ | |||
|shake_max_z = -0.02 |
|shake_max_z = -0.02 |
||
}} |
}} |
||
− | The '''Nykorev''' (pronounced 'knee-core-ref') is |
+ | The '''Nykorev''' (pronounced 'knee-core-ref') is an {{Template:Rarity|Epic|Ranged Weapon}} in [[Unturned|Unturned 3]]. It is classified as a light machine gun. It uses the [[Nykorev Box]], which holds 200 rounds. It includes the [[Nykorev Iron Sights]] pre-attached by default. The '''Nykorev''' takes up 10 slots in the inventory. The '''Nykorev''' was added to the game in version 3.3.6.0 along with two other Russian firearms. |
== Acquirement: == |
== Acquirement: == |
||
+ | [[Horde Beacon]]: Available as a reward. |
||
⚫ | |||
+ | [[Germany]]: Can be found at [[Ranger Locations|Syndicate locations]]. |
||
⚫ | |||
+ | [[Hawaii]]: Can be found at unmarked [[Ranger Locations]]. |
||
− | ==Overview== |
||
⚫ | |||
− | The '''Nykorev''' fires very fast when fully automatic, the same rate as some carbines, such as the [[Viper]]. The [[Nykorev Box]], which the gun uses, can ensure the player that they won't run out of ammo as quickly since it holds 200 rounds, the highest ammo capacity of all guns. Its low durability also makes it so the player would have to repair it less frequently, although it is recommended to repair the gun for every box emptied due to the high ammo capacity. |
||
+ | [[Russia]]: It can spawn at the [[Oil Rig]], and [[Silo 22]]. |
||
− | Compared to its military counterpart ([[Dragonfang]]), it has a slightly worse horizontal recoil and deals a tad less damage against objects (Vehicles, barricades, etc.). However, its overall stats and the availability of attachments (Especially the [[Horizontal Grip]]) counters these compared stats. |
||
⚫ | |||
− | Overall, the Nykorev is a long-lasting weapon with moderate combat usability at short-medium range but poor at longer ranges. |
||
− | == |
+ | == Overview: == |
+ | |||
⚫ | |||
+ | The '''Nykorev''' fires relatively slowly when compared to other machine guns, but has good crowd control characteristics due to its high ammo capacity. Its high durability also makes it so the [[Player]] has to repair it less frequently than most other weapons. |
||
− | *The Nykorev is able to hold a huge amount of rounds, even more than any assault rifles or [[Honeybadger]] with the [[Military Drum]]. |
||
+ | |||
− | *Very fast rate of fire. |
||
+ | Overall, the '''Nykorev''' is a long-lasting suppression weapon for short to medium ranges. Its inability to damage invulnerable structures limits its usefulness as a raiding tool. |
||
+ | |||
+ | == Analysis: == |
||
+ | |||
⚫ | |||
+ | |||
+ | *High ammo capacity |
||
*It allows every type of attachment. |
*It allows every type of attachment. |
||
− | *Very durable |
+ | *Very durable. |
+ | |||
⚫ | |||
⚫ | |||
+ | *Noticeable recoil. |
||
⚫ | |||
+ | *Very loud. |
||
− | * The Nykorev has a noticeable horizontal recoil. |
||
+ | *Takes up a large amount of space in the inventory. |
||
− | * It is very loud |
||
⚫ | |||
− | * There is no semi-automatic firing mode for the Nykorev, making ammo conservation a problem. |
||
⚫ | |||
− | * When in the inventory, it takes up a large amount space. |
||
⚫ | |||
⚫ | |||
+ | *Mediocre fire rate for its class. |
||
⚫ | |||
⚫ | |||
⚫ | |||
== Blueprints: == |
== Blueprints: == |
||
− | * |
+ | *'''Nykorev''' (<100%) + [[Metal Scrap]] (x5) + [[Blowtorch]] / ''Engineer I'' = '''Nykorev''' (100%) |
− | *Can be salvaged into [[Metal Scrap]] x3. |
||
== History: == |
== History: == |
||
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|style="border:1px solid black"|<div align="center">3.15.0.0</div> |
|style="border:1px solid black"|<div align="center">3.15.0.0</div> |
||
|style="border:1px solid black"|<div align="center">Added damage against objects, set at 20.</div> |
|style="border:1px solid black"|<div align="center">Added damage against objects, set at 20.</div> |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|rowspan=6 style="border:1px solid black"|<div align="center">3.15.1.0</div> |
|rowspan=6 style="border:1px solid black"|<div align="center">3.15.1.0</div> |
||
Line 140: | Line 179: | ||
|- |
|- |
||
|style="border:1px solid black"|<div align="center">Tweaked resource damage from 35 to 25.</div> |
|style="border:1px solid black"|<div align="center">Tweaked resource damage from 35 to 25.</div> |
||
⚫ | |||
+ | |rowspan=3 style="border:1px solid black"|<div align="center">3.27.2.0</div> |
||
⚫ | |||
+ | |- |
||
+ | |style="border:1px solid black"|<div align="center">Tweaked structure damage from 10 to 9.</div> |
||
+ | |- |
||
+ | |style="border:1px solid black"|<div align="center">Now uses [[High Caliber Ranger Ammunition Box|High Caliber Ranger Ammunition]].</div> |
||
+ | |- |
||
⚫ | |||
+ | |style="border:1px solid black"|<div align="center">Now uses [[Low Caliber Ranger Ammunition Box|Low Caliber Ranger Ammunition]], to make up for the raid nerf that got rid of the Nykorev's ability to deal damage to structures.</div> |
||
|} |
|} |
||
− | ==Trivia== |
+ | == Trivia: == |
+ | |||
− | *It |
+ | *It was the first light machine gun added to the game. |
*This gun is based on the [[wikipedia:PK_machine_gun|PKM]] general-purpose machine gun. It is chambered for the 7.62x54mmR round, and was designed by Mikhail Kalashnikov, same as [http://en.wikipedia.org/wiki/AKM the Zubeknakov's real-life equivalent]. |
*This gun is based on the [[wikipedia:PK_machine_gun|PKM]] general-purpose machine gun. It is chambered for the 7.62x54mmR round, and was designed by Mikhail Kalashnikov, same as [http://en.wikipedia.org/wiki/AKM the Zubeknakov's real-life equivalent]. |
||
− | * |
+ | *Even though its round is significantly more powerful than that of the [[Zubeknakov]] in real life, it does very low damage in comparison. |
[[File:NYKOREV-PKM.png|thumb|271x271px]] |
[[File:NYKOREV-PKM.png|thumb|271x271px]] |
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Line 151: | Line 201: | ||
{{clear}} |
{{clear}} |
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− | {{Template:Navbox/ |
+ | {{Template:Navbox/Weaponry_3}} |
+ | |||
+ | |-|Antique= |
||
+ | |||
+ | The '''PKM''' is a Ranged Weapon in [[Antique]]. It uses the 762x54mmR x100, and comes equipped with the [[PKMIS]] by default. Holding the weapon will reduce [[The Player|The Player's]] speed. |
||
+ | |||
+ | == Acquirement: == |
||
+ | |||
+ | Being a machine gun, the PKM and its respected magazine can be found at [[Skypoint|Evacuation Zone]], dropped by military zombies, at crashed helicopters that spawn randomly around the map, at [[Skypoint|Ana's Lighthouse]] and in the crashed plane at the end of [[Skypoint|Farway Airport]]'s runway. It can also be found on the mid platform of the [[Radio Tower]]. |
||
+ | |||
+ | == Analysis: == |
||
+ | |||
+ | === Advantages: === |
||
+ | |||
+ | *High capacity. |
||
+ | *High firing speed. |
||
+ | *Minuscule recoil. |
||
+ | |||
+ | === Disadvantages: === |
||
+ | |||
+ | *Low damage. |
||
+ | |||
+ | == Trivia: == |
||
+ | |||
+ | * It is based on the [[wikipedia:PK machine gun#PKM|PKM]]. |
||
+ | |||
+ | {{Template:Navbox/Weaponry_A}} |
||
</tabber> |
</tabber> |
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− | [[Category: |
+ | [[Category:Item]] |
[[Category:Weaponry]] |
[[Category:Weaponry]] |
||
− | [[Category:Machine |
+ | [[Category:Machine Gun]] |
[[Category:Epic Rarity]] |
[[Category:Epic Rarity]] |
||
[[Category:Ranged Weapon]] |
[[Category:Ranged Weapon]] |
Revision as of 00:03, 28 June 2020
Nykorev | |||||||||||||||||||||||||||
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ID | 126 | ||||||||||||||||||||||||||
Context | Epic Ranged Weapon | ||||||||||||||||||||||||||
File | Nykorev | ||||||||||||||||||||||||||
Equip | Primary: 10 slots (5x2) | ||||||||||||||||||||||||||
Fire Mode
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Safety • Auto | ||||||||||||||||||||||||||
Range | 150 meters • 164.04199 yards | ||||||||||||||||||||||||||
Firerate | 8.33333 RPS
| ||||||||||||||||||||||||||
Durability | 15% degrade chance (1 wear) | ||||||||||||||||||||||||||
Attachments
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Hook | Barrel • Grip • Sight • Tactical | ||||||||||||||||||||||||||
Default | Nykorev Iron Sights | ||||||||||||||||||||||||||
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Nykorev | |||||||||||||||
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Player Damage | |||||||||||||||
Damage | 32 | ||||||||||||||
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Zombie Damage | |||||||||||||||
Damage | 99 | ||||||||||||||
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Animal Damage | |||||||||||||||
Damage | 32 | ||||||||||||||
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Miscellaneous Damage | |||||||||||||||
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Nykorev | |||||||||||
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File | Nykorev
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Muzzle | 3 | ||||||||||
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Ballistics | |||||||||||
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Recoil and Shake | |||||||||||
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Aim | ADS recoil multiplier of 1 | ||||||||||
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Nykorev | ||||||||
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Audio | ||||||||
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The Nykorev (pronounced 'knee-core-ref') is an Epic Ranged Weapon in Unturned 3. It is classified as a light machine gun. It uses the Nykorev Box, which holds 200 rounds. It includes the Nykorev Iron Sights pre-attached by default. The Nykorev takes up 10 slots in the inventory. The Nykorev was added to the game in version 3.3.6.0 along with two other Russian firearms.
Acquirement:
Horde Beacon: Available as a reward.
Germany: Can be found at Syndicate locations.
Hawaii: Can be found at unmarked Ranger Locations.
PEI: The Nykorev is found in the Bunker on Holman Island, the airport tower, the lighthouse at Caperock, farm sheds, the bank at Alberton, and on Radio Towers.
Russia: It can spawn at the Oil Rig, and Silo 22.
Washington: It can be found as drops from zombies and on the ground at Heritage Valley, Seattle's Bank vault, and on the Radio Towers all around the map.
Overview:
The Nykorev fires relatively slowly when compared to other machine guns, but has good crowd control characteristics due to its high ammo capacity. Its high durability also makes it so the Player has to repair it less frequently than most other weapons.
Overall, the Nykorev is a long-lasting suppression weapon for short to medium ranges. Its inability to damage invulnerable structures limits its usefulness as a raiding tool.
Analysis:
Advantages:
- High ammo capacity
- It allows every type of attachment.
- Very durable.
Disadvantages:
- Noticeable recoil.
- Very loud.
- Takes up a large amount of space in the inventory.
- Slow to equip.
- Slow reload time.
- Slightly inaccurate.
- Mediocre fire rate for its class.
- Cannot damage invulnerable structures and barricades.
Blueprints:
- Nykorev (<100%) + Metal Scrap (x5) + Blowtorch / Engineer I = Nykorev (100%)
History:
History
| |||
Version
|
Patches
| ||
---|---|---|---|
3.3.6.0
|
The Nykorev has been added to the game.
| ||
3.3.7.0
|
Fixed appearance.
| ||
3.3.14.0
|
Default Magazine Attachment's capacity changed from 100 to 200.
| ||
3.15.0.0
|
Added damage against objects, set at 20.
| ||
3.15.1.0
|
Tweaked player damage from 32 to 37.
| ||
Tweaked animal damage from 32 to 37.
| |||
Tweaked barricade damage from 20 to 10.
| |||
Tweaked structure damage from 20 to 10.
| |||
Tweaked vehicle damage from 40 to 25.
| |||
Tweaked resource damage from 35 to 25.
| |||
3.27.2.0
|
Tweaked barricade damage from 10 to 9.
| ||
Tweaked structure damage from 10 to 9.
| |||
Now uses High Caliber Ranger Ammunition.
| |||
3.28.0.0
|
Now uses Low Caliber Ranger Ammunition, to make up for the raid nerf that got rid of the Nykorev's ability to deal damage to structures.
|
Trivia:
- It was the first light machine gun added to the game.
- This gun is based on the PKM general-purpose machine gun. It is chambered for the 7.62x54mmR round, and was designed by Mikhail Kalashnikov, same as the Zubeknakov's real-life equivalent.
- Even though its round is significantly more powerful than that of the Zubeknakov in real life, it does very low damage in comparison.
Weaponry (Unturned 3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
The PKM is a Ranged Weapon in Antique. It uses the 762x54mmR x100, and comes equipped with the PKMIS by default. Holding the weapon will reduce The Player's speed.
Acquirement:
Being a machine gun, the PKM and its respected magazine can be found at Evacuation Zone, dropped by military zombies, at crashed helicopters that spawn randomly around the map, at Ana's Lighthouse and in the crashed plane at the end of Farway Airport's runway. It can also be found on the mid platform of the Radio Tower.
Analysis:
Advantages:
- High capacity.
- High firing speed.
- Minuscule recoil.
Disadvantages:
- Low damage.
Trivia:
- It is based on the PKM.
Weaponry (Antique) | ||||||||||||||||||||||||||||||||||||||||
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