The Metal Scrap is a Common Crafting Supply in Unturned 3.
Acquirement:[]
The Metal Scrap can be obtained from Construction Locations, mining Metal Nodes, salvaging Items, and destroying Vehicles.
Trivia:[]
- Metal Scrap was first added in the very first version of Unturned.
- It used to be called Scrap Metal until it was renamed in version 3.3.3.0.
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Input:[]
Crafting:[]
- Metal Scrap (x2) = Metal Sheet
- Metal Scrap (x2) = Nails
- Metal Scrap (x2) = Splint
- Metal Scrap (x4) = Metal Can
- Metal Scrap (x5) + Leather (x3) = Makeshift Armor
Elver:[]
- Metal Scrap (x1) + Rope + Tape + Pine Stick (x3) = Fishing Rod Mk.I
- Metal Scrap(x1) + Gunpowder(x1) = Low Caliber Ammunition Box
- Metal Scrap (x1) + Gunpowder (x1) = Shotgun Shells
- Metal Scrap (x2) = Splint (x1)
- Metal Scrap (x2) + Magenta Crystal (x8) / Crafting III * Blowtorch = Stealy Wheely Automobiley
- Metal Scrap (x2) + Gunpowder(x1) = High Caliber Ammunition Box
- Metal Scrap (x4) + Military Radio (x1) + Glue (x1) + Rubber (x5) / Crafting II = Detonator
Kuwait:[]
- Metal Scrap (x1) + Plastic (x8) / Arc Welder * Crafting III = Jerry Can
- Metal Scrap (x2) = Splint (x1)
- Metal Scrap (x2) + Plastic (x8) / Blowtorch * Crafting III = Jerry Can
Buildings:[]
- Metal Scrap (x2) + Barbed Wire (x5) = Barbed Wire Fence
- Metal Scrap (x2) + Pumpkin (x1)= Jack-o_Lantern
- Metal Scrap (x3) + Wire (x2) + Raw Explosives + Makeshift Grenade = Claymore
- Metal Scrap (x5) + Wire (x2) = Snare
- Metal Scrap (x6) + Cloth (x9) = Cot
- Metal Scrap (x6) / Crafting III = Metal Ladder
- Metal Scrap (x2) = Metal Sliding
- Metal Scrap (x1) + Metal Sheet (x2) = Metal Door
- Metal Scrap (x1) + Birch Plank (x5) = Birch Door
- Metal Scrap (x1) + Maple Plank (x5) = Maple Door
- Metal Scrap (x1) + Pine Plank (x5) = Pine Door
- Metal Scrap (x1) + Metal Sheet (x4) = Metal Gate
- Metal Scrap (x1) + Birch Plank (x8) = Birch Gate
- Metal Scrap (x1) + Maple Plank (x8) = Maple Gate
- Metal Scrap (x1) + Pine Plank (x8) = Pine Gate
- Metal Scrap (x1) + Metal Sheet (x2) = Metal Hatch
- Metal Scrap (x1) + Birch Plank (x4) = Birch Hatch
- Metal Scrap (x1) + Maple Plank (x4) = Maple Hatch
- Metal Scrap (x1) + Pine Plank (x4) = Pine Hatch
- Metal Scrap (x1) + Metal Sheet (x3) = Metal Shutter
- Metal Scrap (x1) + Birch Plank (x6) = Birch Shutter
- Metal Scrap (x1) + Maple Plank (x6) = Maple Shutter
- Metal Scrap (x1) + Pine Plank (x6) = Pine Shutter
- Metal Scrap (x1) + Metal Sheet (x4) = Metal Doubledoor
- Metal Scrap (x2) + Birch Plank (x8) = Birch Doubledoor
- Metal Scrap (x2) + Maple Plank (x8) = Maple Doubledoor
- Metal Scrap (x2) + Pine Plank (x8) = Pine Doubledoor
Easter Island:[]
- Metal Scrap (x1) + Vehicle Battery (x1) = Firefly Battery
Elver:[]
- Metal Scrap (x2) + Metal Bar (x2) + Jerry Can (x1) /Crafting II = Small Generator
- Metal Scrap (x2) + Leather (x1) = Metal Bench
- Metal Scrap (x2) + Leather (x1) = Park Metal Bench
- Metal Scrap (x4) + Metal Bar (x3) + Chemicals (x1) + 1 Jerry Can /Heat * Crafting III = Pump Jack
- Metal Scrap (x4) + Metal Bar (x7) + Cloth (x5) / Blowtorch * Crafting III = Metal Mannequin
- Metal Scrap (x4) + Pine Plank (x29) + Pine Stick (x4) + Rope (x4) = Thick Pine Crate
- Metal Scrap (x4) + Components (x1) + Circuit Board (x1) + Telescope (x1) + Military Radio (x1) / Crafting III * Blowtorch = Turret
- Metal Scrap (x5) + Sentry Barrel + Sentry Receiver + Sentry Engine / Crafting III * Blowtorch = Devestator
- Metal Scrap (x6) + Circuit Board (x1) + Metal Bar (x2) / Crafting III * Blowtorch = Vault Hatch
- Metal Scrap (x8) + Graphics Card (x1) + Components (x1) + Rubber (x5) + Chemicals (x2) + Rope (x5) + Military Radio (x1) / Crafting II * Blowtorch = Horde Beacon
- Metal Scrap (x8) + Circuit Board (x1) + Metal Bar (x3) / Crafting III * Blowtorch = Vault Door
- Metal Scrap (x8) + Circuit Board (x1) + Metal Bar (x3) / Crafting III * Blowtorch = Large Metal Safe
- Metal Scrap (x10) / Crafting II = Metal Doorway
- Metal Scrap (x10) / Crafting II = Metal Floor
- Metal Scrap (x10) / Crafting II = Metal Garage
- Metal Scrap (x10) / Crafting II = Metal Hole
- Metal Scrap (x10) / Crafting II = Metal Rampart
- Metal Scrap (x10) / Crafting II = Metal Roof
- Metal Scrap (x10) / Crafting II = Metal Roof Hole
- Metal Scrap (x10) / Crafting II = Metal Stairs
- Metal Scrap (x10) / Crafting II = Metal Window
Weaponry:[]
- Metal Scrap (x2) + Birch Plank (x4) + Rope (x1) + Tape (x1) = Birch Rifle
- Metal Scrap (x2) + Maple Plank (x4) + Rope (x1) + Tape (x1) = Maple Rifle
- Metal Scrap (x2) + Pine Plank (x4) + Rope (x1) + Tape (x1) = Pine Rifle
- Metal Scrap (x6) = Rifle Clip
Elver:[]
- Metal Scrap (x1) + Cut-down + Blowtorch = Double-down
- Metal Scrap (x4) + Green Crystal (x4) + Pine Plank (x3) = Renegade
Clothing Repair:[]
- Biohazard Top (Damaged) + Metal Scrap (x3) = Biohazard Top (Repaired)
- Construction Helmet (Damaged) + Metal Scrap (x2) = Construction Helmet (Repaired)
- Civilian Vest (Damaged) + Metal Scrap (x3) = Civilian Vest (Repaired)
- Coalition Helmet (Damaged) + Metal Scrap (x4) = Coalition Helmet (Repaired)
- Diving Tank (Damaged) + Metal Scrap (x3) = Diving Tank (Repaired)
- Firefighter Bottom (Damaged) + Metal Scrap (x2) = Firefighter Bottom (Repaired)
- Firefighter Helmet (Damaged) + Metal Scrap (x2) = Firefighter Helmet (Repaired)
- Firefighter Top (Damaged) + Metal Scrap (x3) = Firefighter Top (Repaired)
- Spec Ops Helmet (Damaged) + Metal Scrap (x4) = Spec Ops Helmet (Repaired)
- Spec Ops Vest (Damaged) + Metal Scrap (x7) = Spec Ops Vest (Repaired)
- Police Vest (Damaged) + Metal Scrap (x6) = Police Vest (Repaired)
- Wetsuit Top (Damaged) + Metal Scrap (x3) = Wetsuit Top (Repaired)
- Wetsuit Bottom (Damaged) + Metal Scrap (x3) = Wetsuit Bottom (Repaired)
- Military Vest (Damaged) + Metal Scrap (x6) = Military Vest (Repaired)
Greece:[]
- Police Helmet (Damaged) + Metal Scrap (x4) = Police Helmet (Repaired)
Ireland:[]
- Colchuga (Damaged) + Metal Scrap (x6) = Colchuga (Repaired)
- Colchuga (Damaged) + Metal Scrap (x2) = Colchuga (Repaired)
- Firefighter Bottom (Damaged) + Metal Scrap (x2) = Firefighter Bottom (Repaired)
- Firefighter Top (Damaged) + Metal Scrap (x3) = Firefighter Top (Repaired)
- Garda Vest (Damaged) + Metal Scrap (x6) = Police Vest (Repaired)
- Grenade belt (Damaged) + Metal Scrap (x6) = Grenade belt (Repaired)
- IFR Vest (Damaged) + Metal Scrap (x6) = IFR Vest (Repaired)
- Patriotic Armband (Damaged) + Metal Scrap (x6) = Patriotic Armband (Repaired)
- Spec Ops Helmet (Damaged) + Metal Scrap (x2) = Spec Ops Helmet (Repaired)
- Spec Ops Vest (Damaged) + Metal Scrap (x6) = Spec Ops Vest (Repaired)
Carpat:[]
- Carpat Police Vest (Damaged) + Metal Scrap (x4) = Carpat Police Vest (Repaired)
- Carpat Marauder Vest (Damaged) + Metal Scrap (x3) = Carpat Marauder Vest (Repaired) (Carpat)
France:[]
- Light Riot Helmet (Damaged) + Metal Scrap (x4) = Light Riot Helmet (Repaired)
- Dark Riot Helmet (Damaged) + Metal Scrap (x4) = Dark Riot Helmet (Repaired)
- Light Riot Vest (Damaged) + Metal Scrap (x6) = Light Riot Vest (Repaired)
- Dark Riot Vest (Damaged) + Metal Scrap (x6) = Dark Riot Vest (Repaired)
California:[]
- Civilian Vest (Damaged) + Metal Scrap (x3) = Civilian Vest (Repaired)
- Police Vest (Damaged) + Metal Scrap (x6) = Police Vest (Repaired)
- Biohazard Top (Damaged) + Metal Scrap (x2) = Biohazard Top (Repaired)
- Mercenary Helmet (Damaged) + Metal Scrap (x4) = Mercenary Helmet (Repaired)
- Riot Helmet (Damaged) + Metal Scrap (x4) = Riot Helmet (Repaired)
Easter Island:[]
- Biohazard Top (Damaged) + Metal Scrap (x3) = Biohazard Top (Repaired)
Rio de Janeiro :[]
- Navy Helmet (Damaged) + Metal Scrap (x4) = Navy Helmet (Repaired)
- Navy Vest (Damaged) + Metal Scrap (x3) = Navy Vest (Repaired)
Elver:[]
- Civilian Vest (Damaged) + Metal Scrap (x2) = Civilian Vest (Repaired)
- Police Vest (Damaged) + Metal Scrap (x4) = Police Vest (Repaired)
- Construction Helmet (Damaged) + Metal Scrap (x4) = Construction Helmet (Repaired)
- Firefighter Bottom (Damaged) + Metal Scrap (x2) = Firefighter Bottom (Repaired)
- Firefighter Helmet (Damaged) + Metal Scrap (x2) = Firefighter Helmet (Repaired)
- Firefighter Top (Damaged) + Metal Scrap (x3) = Firefighter Top (Repaired)
- Police Helmet (Damaged) + Metal Scrap (x2) = Police Helmet (Repaired)
- Thick Military Helmet (Damaged) + Metal Scrap (x4) = Thick Military Helmet (Repaired)
- Plastic Thick Military Helmet Replica (Damaged) + Metal Scrap (x1) = Plastic Thick Military Helmet Replica (Repaired)
- Plastic Military Helmet Replica (Damaged) + Metal Scrap (x1) = Plastic Military Helmet Replica (Repaired)
Kuwait:[]
- Civilian Vest (Damaged) + Metal Scrap (x3) = Civilian Vest (Repaired)
- Police Vest (Damaged) + Metal Scrap (x6) = Police Vest (Repaired)
- Construction Helmet (Damaged) + Metal Scrap (x4) = Construction Helmet (Repaired)
- Firefighter Bottom (Damaged) + Metal Scrap (x2) = Firefighter Bottom (Repaired)
- Firefighter Helmet (Damaged) + Metal Scrap (x2) = Firefighter Helmet (Repaired)
- Firefighter Top (Damaged) + Metal Scrap (x3) = Firefighter Top (Repaired)
- Spec Ops Helmet (Damaged) + Metal Scrap (x4) = Spec Ops Helmet (Repaired)
- Spec Ops Vest (Damaged) + Metal Scrap (x7) = Spec Ops Vest (Repaired)
- Wetsuit Top (Damaged) + Metal Scrap (x3) = Wetsuit Top (Repaired)
- Wetsuit Bottom (Damaged) + Metal Scrap (x3) = Wetsuit Bottom (Repaired)
Weapon Repair:[]
Easter Island:[]
Carpat:[]
- Glaz (Damaged) + Metal Scrap (x4) + Birch Plank (x1) / Blowtorch * Engineer I = Glaz (Repaired) (Carpat)
- Glaz (Damaged) + Metal Scrap (x4) + Maple Plank (x1) / Blowtorch * Engineer I = Glaz (Repaired) (Carpat)
- Glaz (Damaged) + Metal Scrap (x4) + Pine Plank (x1) / Blowtorch * Engineer I = Glaz (Repaired) (Carpat)
- Vityaz (Damaged) + Metal Scrap (x3) / Blowtorch * Engineer I = Vityaz (Repaired) (Carpat)
Elver:[]
- Cut-down (Damaged) + Metal Scrap (x1) = Cut-down (Repaired)
- Double-down (Damaged) + Metal Scrap (x1) = Double-down (Repaired)
- Puck (Damaged) + Metal Scrap (x2) = Puck (Repaired)
- Tusk (Damaged) + Metal Scrap (x4) = Tusk (Repaired)
Kuwait:[]
- Suncrack (Damaged) + Metal Scrap (x3) / Arc Welder = Suncrack (Repaired)
- Suncrack (Damaged) + Metal Scrap (x4) / Blowtorch = Suncrack (Repaired)
- Metal Scrap (Damaged) (x0) / Arc Welder = Metal Scrap (Repaired)
- Crossbow (Damaged) + Metal Scrap (x4) / Blowtorch = Crossbow (Repaired)
Arid:[]
Output:[]
Salvaging:[]
France:[]
- Extended Masterkey Barrels (x1) = Metal Scrap (x1)
Easter Island:[]
- Hook = Metal Scrap (x4)
Elver:[]
Defibrillator Battery = Metal Scrap (x1) Gyroscope = Metal Scrap (x1) UPhone XIV = Metal Scrap (x1) Respirator Filter = Metal Scrap (x2) Telescope = Metal Scrap (x3)
Buildings:[]
Elver:[]
Metal J = Metal Scrap (x2) Military Radio = Metal Scrap (x3)
Clothing:[]
- Biohazard Hood = Metal Scrap (x2)
- Biohazard Top = Metal Scrap (x2)
- Construction Helmet = Metal Scrap (x1)
- Civilian Vest = Metal Scrap (x2)
- Coalition Helmet = Metal Scrap (x2)
- Firefighter Bottom = Metal Scrap (x2)
- Firefighter Helmet = Metal Scrap (x2)
- Firefighter Top = Metal Scrap (x2)
- Military Helmet = Metal Scrap (x2)
- Spec Ops Helmet = Metal Scrap (x2)
- Spec Ops Vest = Metal Scrap (x4)
- Wetsuit Top = Metal Scrap (x2)
- Wetsuit Bottom = Metal Scrap (x2)
- Police Vest = Metal Scrap (x3)
- Military Vest = Metal Scrap (x3)
- Diving Tank = Metal Scrap (x3)
Greece:[]
- Police Helmet = Metal Scrap (x2)
Ireland:[]
- Colchuga = Metal Scrap (x2)
- Colchuga = Metal Scrap (x3)
- Garda Vest = Metal Scrap (x3)
- Firefighter Bottom = Metal Scrap (x2)
- Firefighter Top = Metal Scrap (x2)
- Spec Ops Vest = Metal Scrap (x3)
- Spec Ops Helmet = Metal Scrap (x2)
- Grenade belt = Metal Scrap (x3)
- IFR Vest = Metal Scrap (x3)
- Patriotic Armband = Metal Scrap (x3)
Carpat:[]
- Carpat Police Vest = Metal Scrap (x3)
France:[]
- Light Riot Helmet = Metal Scrap (x2)
- Dark Riot Helmet = Metal Scrap (x2)
- Light Riot Vest = Metal Scrap (x3)
- Dark Riot Vest = Metal Scrap (x3)
California:[]
- Civilian Vest = Metal Scrap (x2)
- Police Vest = Metal Scrap (x3)
- Biohazard Hood = Metal Scrap (x2)
- Biohazard Mask = Metal Scrap (x2)
- Biohazard Top = Metal Scrap (x2)
- Mercenary Helmet = Metal Scrap (x2)
- Riot Helmet = Metal Scrap (x2)
Easter Island:[]
- Biohazard Top = Metal Scrap (x2)
Rio de Janeiro:[]
- Navy Helmet = Metal Scrap (x2)
- Navy Vest = Metal Scrap (x3)
- Carpat Marauder Vest = Metal Scrap (x3)
Elver:[]
- Civilian Vest = Metal Scrap (x3)
- Construction Helmet = Metal Scrap (x2)
- Plastic Military Helmet Replica = Metal Scrap (x1)
- Plastic Thick Military Helmet Replica = Metal Scrap (x1)
- Police Helmet = Metal Scrap (x2)
- Police Vest = Metal Scrap (x3)
- Firefighter Bottom = Metal Scrap (x2)
- Firefighter Helmet = Metal Scrap (x2)
- Firefighter Top = Metal Scrap (x2)
- Respirator Mask = Metal Scrap (x2)
- Thick Military Helmet = Metal Scrap (x2)
Kuwait:[]
- Civilian Vest = Metal Scrap (x2)
- Construction Helmet = Metal Scrap (x1)
- Firefighter Bottom = Metal Scrap (x2)
- Firefighter Helmet = Metal Scrap (x2)
- Firefighter Top = Metal Scrap (x2)
- Police Vest = Metal Scrap (x3)
- Wetsuit Top = Metal Scrap (x2)
- Wetsuit Bottom = Metal Scrap (x2)
- Spec Ops Helmet = Metal Scrap (x2)
- Spec Ops Vest = Metal Scrap (x4)
Gear:[]
- Binoculars = Metal Scrap (x1)
- Carjack = Metal Scrap (x2)
- Housing Planner = Metal Scrap (x1)
- Fishing Rod = Metal Scrap (x2)
- Socketwrench = Metal Scrap (x2)
- Tire = Metal Scrap (x2)
- Vehicle Battery = Metal Scrap (x2)
- Walkie Talkie = Metal Scrap (x2)
Elver:[]
- Grenade = Metal Scrap (x1)
- Handcuffs = Metal Scrap (x1)
- Handcuffs Key = Metal Scrap (x1)
- High Caliber Decoy = Metal Scrap (x1)
- Military Smoke Grenade = Metal Scrap (x1)
- Sniper Decoy = Metal Scrap (x1)
- Shotgun Decoy = Metal Scrap (x1)
- Suppressed Decoy = Metal Scrap (x1)
- SMG Decoy = Metal Scrap (x1)
- Fishing Rod Mk.II = Metal Scrap (x3)
- Fishing Rod Mk.III = Metal Scrap (x3)
- Big Smoke = Metal Scrap (x4)
- Detonator = Metal Scrap (x4)
- Makeshift Impact Grenade = Metal Scrap (x4)
Weaponry Salvaging:[]
Easter Island:[]
- Flintlock = Metal Scrap (x2)
Carpat:[]
Elver:[]
- Cut-down = Metal Scrap (x2)
- Double-down = Metal Scrap (x3)
- Puck = Metal Scrap (x3)
- Suncrack = Metal Scrap (x3)
- Tusk = Metal Scrap (x3)
Kuwait:[]
Weaponry Attachments:[]
Elver:[]
- Eaglefire Iron Sights = Metal Scrap (x1)
- Mosca Sights = Metal Scrap (x1)
- Mosca Stock = Metal Scrap (x1)
- Pallas Sights = Metal Scrap (x1)
- Pallas Stock = Metal Scrap (x1)
- Paug Sights = Metal Scrap (x1)
- Puck Sights = Metal Scrap (x1)
- Heatwave Sights = Metal Scrap (x1)
- Heatwave Stock = Metal Scrap (x1)
- Hellcat Sights = Metal Scrap (x1)
- Makeshift Sight = Metal Scrap (x1)
- Rebel Stock = Metal Scrap (x1)
- Red Rebel Stock = Metal Scrap (x1)
- Reflection Sights = Metal Scrap (x1)
- Reflection Stock = Metal Scrap (x1)
- Sauce Stock = Metal Scrap (x1)
- Skilark Sights = Metal Scrap (x1)
- Tusk Sights = Metal Scrap (x1)
- Tusk Stock = Metal Scrap (x1)
- Valentine Stock = Metal Scrap (x1)
- Heavy Barrel = Metal Scrap (x2)
- Muzzle Brake = Metal Scrap (x2)
- Suppressor = Metal Scrap (x2)
- 4x Scope = Metal Scrap (x2)
- Suppressor = Metal Scrap (x2)
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The Scrap Metal is a common crafting supply in Classic.
Acquirement:[]
The Metal Scrap can be found at construction locations, obtained from destroying vehicles, or crafted.
Blueprints:[]
- Scrap Metal (x2) + Batteries = Handlamp
- Stone (x2) / Heat = Scrap Metal (x1)
- Scrap Metal (x3) + Wire (x1) = Electric Trap
- Barbed Fence (x1) + Scrap Metal (x4) = Electric Fence