Horde Beacon | ||||||||
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GUID | 632632fea2f94952938100c6cb62c544 | |||||||
File | Beacon | |||||||
ID | 1194 | |||||||
Rarity | Legendary | |||||||
Type | Beacon | |||||||
Slots | 4 Slots (2x2) | |||||||
Health | 80% | |||||||
Range | 4 meters • 4.37445 yards | |||||||
Radius | 0.5 meters • 0.54681 yards | |||||||
Offset | 0.75 meters • 0.82021 yards | |||||||
Explosion | 36 | |||||||
Special | Wave • Drops • Rewards | |||||||
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The Horde Beacon is a Legendary Beacon in Unturned 3.
Overview:[]
When placed inside navmesh, it emits a signal that spawns 100 Zombies and causes them to act as if they are in a Full Moon. They chase the Player who placed the Horde Beacon and any other Players within the area's navmesh. The last zombie spawned will be a Mega Zombie with increased health and damage.
Zombies affected by the Horde Beacon gain additional health and deal more damage per attack, making them difficult to deal with. The health and damage will increase more and more for each Player that is participating.
If no Players are in the town where it was placed, the Horde Beacon will destroy itself and not grant any Items.
If all Zombies are killed, the Horde Beacon will destroy itself and drop a few Items. The amount of Items scales determined by how many Players actually participated. It drops 7 in single-player.
Difficulty and Drop Algorithms:[]
The amount of health that Zombies spawned by the Horde Beacon have depends on the amount of players in the area when the Horde Beacon is placed, and is calculated with the following formula:
HordeHealth = BaseHealth * (x + 1), with 'x' being the amount of players in the navmesh.
The amount of Items that the Horde Beacon spawns when it is completed scales up with the count of participants, dropping at most seven per each Player present in the area at the time of placing the Horde Beacon. The formula for the amount of drops is:
Amount of drops = sqrt(x) * 7, with 'x' being the amount of players in the navmesh.
Blueprints:[]
- Metal Sheet (x6) + Metal Bar (x6) + Raw Explosives (x2) + Chemicals (x2) + Detonator (x1) + Blowtorch / Crafting III = Horde Beacon
Possible Item Drops:[]
There are twenty-four possible Items that can drop after completing the Horde Beacon. Loot is drawn from the Beacon spawn-group.
Beacon | |||
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Asset | ID | Chance | |
Dragonfang Box | 113 | 5.6% | |
Desert Falcon Magazine | 498 | 5.6% | |
Military Drum | 17 | 5.6% | |
Nykorev Box | 127 | 5.6% | |
Nykorev | 126 | 5.6% | |
Ranger Drum | 125 | 5.6% | |
High Caliber Ranger Ammunition Box | 1192 | 5.6% | |
Fragmentation Grenade | 254 | 5.6% | |
Devil's Bane Magazine | 1485 | 5.6% | |
Devil's Bane | 1484 | 5.6% | |
Matamorez | 1000 | 2.8% | |
Ekho Magazine | 1384 | 2.8% | |
Ekho | 1382 | 2.8% | |
Grizzly | 297 | 2.8% | |
Matamorez Magazine | 1003 | 2.8% | |
Timberwolf Magazine | 20 | 2.8% | |
Timberwolf | 18 | 2.8% | |
PDW | 116 | 2.8% | |
Grizzly Magazine | 298 | 0.6% | |
Hell's Fury | 1364 | 0.6% |
History:[]
History | |||
---|---|---|---|
Version | Changes | ||
3.14.6.0 | The Horde Beacon has been added to the game. | ||
3.14.15.0 | Can no longer be salvaged. |
Trivia:[]
- Zombies spawned through the Horde Beacon do not drop Items.
- If the Horde Beacon is destroyed at any time during the attack, all zombies present will revert back to their normal, item-dropping variety. This includes the Mega Zombie.
- If a horde beacon was done on Carpat, the Mega Zombie would have the health of a normal zombie. This was most likely due to no mega spawns being present on the entire map.
- Horde Beacons could only be obtained on Carpat with cheats.
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⚙ | Downloadable Workshop Content | ||
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This page contains official, curated, timed curated, or timed curated downloadable workshop content that has been officially moved to the Steam Workshop, and is not available without being manually downloaded. |
Horde Beacon | ||||||||
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GUID | 986df8b566a545769da1b3f071208fa0 | |||||||
File | Metro_Horde | |||||||
ID | 57034 | |||||||
Rarity | Legendary | |||||||
Type | Beacon | |||||||
Slots | 6 Slots (2x3) | |||||||
Health | 1000% | |||||||
Range | 4 meters • 4.37445 yards | |||||||
Radius | 0.5 meters • 0.54681 yards | |||||||
Offset | 0.5 meters • 0.54681 yards | |||||||
Explosion | 36 | |||||||
Special | Unpickupable • Wave 132 • Drops • Rewards 22 • Reward_ID 57125 | |||||||
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The Horde Beacon is a Legendary Beacon in Unturned 3 in the map Elver.
Overview:[]
When placed inside navmesh, it emits a signal that spawns 100 Zombies and causes them to act as if they are in a Full Moon. They chase the Player who placed the Horde Beacon and any other Players within the area's navmesh. The last zombie spawned will be a Mega Zombie with increased health and damage.
Zombies affected by the Horde Beacon gain additional health and deal more damage per attack, making them difficult to deal with. The health and damage will increase more and more for each Player that is participating.
If no Players are in the town where it was placed, the Horde Beacon will destroy itself and not grant any Items.
If all Zombies are killed, the Horde Beacon will destroy itself and drop a few Items. The amount of Items scales determined by how many Players actually participated. It drops 7 in single-player.
Difficulty and Drop Algorithms:[]
The amount of health that Zombies spawned by the Horde Beacon have depends on the amount of players in the area when the Horde Beacon is placed, and is calculated with the following formula:
HordeHealth = BaseHealth * (x + 1), with 'x' being the amount of players in the navmesh.
The amount of Items that the Horde Beacon spawns when it is completed scales up with the count of participants, dropping at most seven per each Player present in the area at the time of placing the Horde Beacon. The formula for the amount of drops is:
Amount of drops = sqrt(x) * 7, with 'x' being the amount of players in the navmesh.
Blueprints:[]
Output:[]
- Components (x1) + Graphics Card (x1) + Rubber (x5) + Chemicals (x2) + Rope (x5) + Metal Scrap (x8) + Military Radio (x1) / Crafting III * Blowtorch = Horde Beacon
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