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Birch Hatch
Hatch Birch 1330
ID 1330
Rarity Common
Type Barricade
Slots 1 Slots (1x1)
Health 300%
Range 4 meters • 4.37445 yards
Explosion 28

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The Birch Hatch is a Common Barricade in Unturned 3. By default, F is used to open and close it. It can be placed in a Hole.

Acquirement:[]

It can only be acquired through crafting.

Blueprints:[]

Output:[]

Entity (Unturned 3)
BuildingID List

Maple Hatch
Hatch Maple 1329
ID 1329
Rarity Uncommon
Type Barricade
Slots 1 Slots (1x1)
Health 350%
Range 4 meters • 4.37445 yards
Explosion 19

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The Maple Hatch is a Uncommon Barricade in Unturned 3. By default, F is used to open and close it. It can be placed in a Hole.

Acquirement:[]

It can only be acquired through crafting.

Blueprints:[]

Output:[]

Entity (Unturned 3)
BuildingID List


Vault Hatch
Error
ID 57275
Rarity Legendary
Type Barricade
Slots 1 Slots (1x1)
Health ?%
Range 4 meters • 4.37445 yards
Explosion ?

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This page contains official, curated, or timed curated content that has been officially moved to the Steam Workshop, and is not available without being manually downloaded.


The Vault Hatch is a Legendary Barricade in Unturned 3. By default, F is used to open and close it. It can be placed in a Hole.

Acquirement:[]

It can only be acquired through crafting.

Blueprints:[]

Output:[]

Entity (Unturned 3)
BuildingID List

Pine Hatch
Hatch Pine 1331
ID 1331
Rarity Rare
Type Barricade
Slots 1 Slots (1x1)
Health 400%
Range 4 meters • 4.37445 yards
Explosion 29

1

2

The Pine Hatch is a Rare Barricade in Unturned 3. By default, F is used to open and close it. It can be placed in a Hole.

Acquirement:[]

It cannot be found normally, and must be crafted.

Blueprints:[]

Output:[]

Entity (Unturned 3)
BuildingID List

Metal Hatch
Hatch Metal 1332
ID 1332
Rarity Epic
Type Barricade
Slots 1 Slots (1x1)
Health 900%
Range 4 meters • 4.37445 yards
Explosion 36

1

2

The Metal Hatch is a Epic Barricade in Unturned 3. By default, F is used to open and close it. It can be placed in a Hole.

Acquirement:[]

It cannot be found normally, and must be crafted.

Blueprints:[]

Output:[]

Entity (Unturned 3)
BuildingID List

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