The Gameplay Config is a set of advanced settings in Unturned 3. They allow you to individually modify each aspect of the Difficulty Levels for your game. They are located under Advanced when playing Singleplayer, or in your Config.json for a Multiplayer server.
Servers using a modified Gameplay Config will have their settings displayed from the server's context menu.
Changing settings will only affect the difficulty you had currently selected, above Advanced. These settings may be moved from the Config.json in the folder of your Singleplayer world. s Depending on the setting, you may input different information. For toggles, true and false is used. Anything without a restricted range may continue infinitely, using E+# and sometimes Infinity.
Items Configuration:[]
The following is a list of the settings for Items.
Items
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Spawn Chance [0-1]
|
Spawn_Chance
|
The chance for items to spawn, decimals representing a percentage.
| |
Despawn Dropped Time
|
Despawn_Dropped_Time
|
The time for dropped items to despawn, in seconds.
| |
Despawn Natural Time
|
Despawn_Natural_Time
|
The time for unclaimed items to despawn, in seconds.
| |
Respawn Time
|
Respawn_Time
|
The time for item drops to be replenished, in seconds.
| |
Quality Full Chance [0-1]
|
Quality_Full_Chance
|
Percentage chance for 100% quality on an item.
| |
Quality Multiplier
|
Quality_Multiplier
|
Multiplier value boost for the amount of quality an item has.
| |
Gun Bullets Full Chance [0-1]
|
Gun_Bullets_Full_Chance
|
Percentage chance for a Ranged Weapon to spawn fully loaded.
| |
Gun Bullets Multiplier
|
Gun_Bullets_Multiplier
|
Multiplier value boost for the amount of rounds that end up spawning in a Ranged Weapon.
| |
Magazine Bullets Full Chance [0-1]
|
Magazine_Bullets_Full_Chance
|
Percentage chance for a Magazine Attachment to spawn fully loaded.
| |
Magazine Bullets Multiplier
|
Magazine_Bullets_Multiplier
|
Multiplier value boost for the amount of rounds that end up spawning in a Magazine Attachment.
| |
Crate Bullets Full Chance [0-1]
|
Crate_Bullets_Full_Chance
|
Percentage chance that a full magazine attachment refill can spawn with.
| |
Crate Bullets Multiplier
|
Crate_Bullets_Multiplier
|
Multiplier value boost for the amount of rounds that end up spawning in a magazine attachment refill.
| |
Has Durability
|
Has_Durability
|
Toggle for whether or not items have durability, and can thus degrade.
|
Vehicles Configuration:[]
The following is a list of the settings for Vehicles.
Vehicles
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Has Battery Chance
|
Has_Battery_Chance
|
The chance for a Vehicle to have a Vehicle Battery, decimals representing a percentage.
| |
Min Battery Charge
|
Min_Battery_Charge
|
The minimum battery charge a Vehicle can spawn with.
| |
Max Battery Charge
|
Max_Battery_Charge
|
The maximum battery charge a Vehicle can spawn with.
| |
Has Tire Chance
|
Has_Tire_Chance
|
||
Respawn Time
|
Respawn_Time
|
How long it takes for vehicles to respawn, in seconds.
| |
Armor Multiplier
|
Armor_Multiplier
|
Numerical multiplier for vehicle health.
|
Zombies Configuration:[]
The following is a list of the settings for Zombies.
Zombies
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Spawn Chance [0-1]
|
Spawn_Chance
|
The chance for a node to spawn a zombie, decimals representing a percentage.
| |
Loot Chance [0-1]
|
Loot_Chance
|
The chance for a zombie to drop loot, decimals representing a percentage.
| |
Crawler Chance [0-0.5]
|
Crawler_Chance
|
The chance for a zombie to be a crawler, decimals representing a percentage.
| |
Sprinter Chance [0-0.5]
|
Sprinter_Chance
|
The chance for a zombie to be a sprinter, decimals representing a percentage.
| |
Flanker Chance [0-0.5]
|
Flanker_Chance
|
The chance for a zombie to be a flanker, decimals representing a percentage.
| |
Burner Chance [0-0.5]
|
Burner_Chance
|
The chance for a zombie to be a burner, decimals representing a percentage.
| |
Acid Chance [0-0.5]
|
Acid_Chance
|
The chance for a zombie to be an acid, decimals representing a percentage.
| |
Boss Electric Chance
|
Boss_Electric_Chance
|
The chance for a zombie to be a Lightningstrike, decimals representing a percentage.
| |
Boss Wind Chance
|
Boss_Wind_Chance
|
The chance for a zombie to be a Groundpounder, decimals representing a percentage.
| |
Boss Fire Chance
|
Boss_Fire_Chance
|
The chance for a zombie to be a Flamethrower, decimals representing a percentage.
| |
Respawn Day Time
|
Respawn_Day_Time
|
The length of respawn for zombies during the day.
| |
Respawn Night Time
|
Respawn_Night_Time
|
The length of respawn for zombies during the night.
| |
Respawn Beacon Time
|
Respawn_Beacon_Time
|
The length of respawn for zombies during a Horde Beacon.
| |
Damage Multiplier
|
Damage_Multiplier
|
Numerical multiplier for zombie damage.
| |
Armor Multiplier
|
Armor_Multiplier
|
Numerical multiplier for zombie health.
| |
Beacon Experience Multiplier
|
Beacon_Experience_Multiplier
|
Numerical multiplier value for experience from during a Horde Beacon.
| |
Full Moon Experience Multiplier
|
Full_Moon_Experience_Multiplier
|
Numerical multiplier value for experience from during a full moon.
| |
Slow Movement
|
Slow_Movement
|
Toggle for whether or not zombie’s movement speed is limited to slower than base player speed.
| |
Can Stun
|
Can_Stun
|
Toggle for whether or not zombies can be stunned.
|
Animals Configuration:[]
The following is a list of the settings for Animals.
Animals
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Respawn Time
|
Respawn_Time
|
The length of time for animals to respawn.
| |
Damage Multiplier
|
Damage_Multiplier
|
Numerical multiplier for animal damage.
| |
Armor Multiplier
|
Armor_Multiplier
|
Numerical multiplier for animal health.
|
Barricades Configuration:[]
The following is a list of the settings for Barricades. They apply to Barricades, Category:Beacon, Plants, Item Storages, Liquid Storages, Experience Storages, and Traps.
Barricades
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Decay Time
|
Decay_Time
|
Length of time for barricades to despawn, if the owner has not been on the server.
| |
Armor Multiplier
|
Armor_Multiplier
|
Numerical multiplier for barricade health.
|
Structures Configuration:[]
The following is a list of the settings for Structures.
Structures
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Decay Time
|
Decay_Time
|
Length of time for structures to despawn, if the owner has not been on the server.
| |
Armor Multiplier
|
Armor_Multiplier
|
Numerical multiplier for structure health.
|
Players Configuration:[]
The following is a list of the settings for Players.
Players
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Health Regeneration Min Food
|
Health_Regen_Min_Food
|
Minimum Food requirement for health regeneration to be possible.
| |
Health Regeneration Min Water
|
Health_Regen_Min_Water
|
Minimum Water requirement for health regeneration to be possible.
| |
Health Regeneration Ticks
|
Health_Regen_Ticks
|
The length of time to pass before regenerating Health.
| |
Food Use Ticks
|
Food_Use_Ticks
|
The length of time to pass before lowering Food.
| |
Food Damage Ticks
|
Food_Damage_Ticks
|
The amount of damage done when Food is at 0%.
| |
Water Use Ticks
|
Water_Use_Ticks
|
The length of time to pass before lowering Water.
| |
Water Damage Ticks
|
Water_Damage_Ticks
|
The amount of damage done when Water is at 0%.
| |
Virus Infect Threshold
|
Virus_Infect
|
The minimum requirement to be infected.
| |
Virus Use Ticks
|
Virus_Use_Ticks
|
The length of time to pass before lowering Immunity due to Infection.
| |
Virus Damage Ticks
|
Virus_Damage_Ticks
|
The length of time to pass before taking damage when at 0% immunity.
| |
Broken Leg Regeneration Ticks
|
Leg_Regen_Ticks
|
The length of time to pass before Broken Leg is healed.
| |
Bleeding Damage Ticks
|
Bleed_Damage_Ticks
|
The length of time to pass before lowering Health due to bleed.
| |
Bleeding Regeneration Ticks
|
Bleed_Regen_Ticks
|
The length of time to pass before Bleeding is healed.
| |
Armor Multiplier
|
Armor_Multiplier
|
Numerical multiplier value boost to armor effectiveness.
| |
Experience Multiplier
|
Experience_Multiplier
|
Numerical multiplier for experience gain.
| |
NPC Detection Radius Multiplier
|
Detect_Radius_Multiplier
|
Numerical multiplier for animal and zombie detection radius.
| |
Lose Skills On Combat Death
|
Lose_Skills_PvP
|
A decimal that converts to a percentage. The percentage represents the percent of skills you keep even after death by combat.
| |
Lose Skills on Environment Death
|
Lose_Skills_PvE
|
A decimal that converts to a percentage. The percentage represents the percent of skills you keep even after death by environment.
| |
Lose Items On Combat Death
|
Lose_Items_PvP
|
Percentage amount of items lost after death from combat.
| |
Lose Items On Environment Death
|
Lose_Items_PvE
|
Percentage amount of items lost after death from the environment.
| |
Lose Clothes On Combat Death
|
Lose_Clothes_PvP
|
Toggle for if clothing is lost from dying in combat.
| |
Lose Clothes On Environment Death
|
Lose_Clothes_PvE
|
Toggle for if clothing is lost from dying to the environment.
| |
Can Hurt Legs
|
Can_Hurt_Legs
|
Toggle for whether or not The Player can receive fall damage.
| |
Can Break Legs
|
Can_Break_Legs
|
Toggle for whether or not a player can obtain the Broken Leg status.
| |
Can Fix Legs
|
Can_Fix_Legs
|
Toggle for whether or not a player can automatically heal their Broken Leg over time.
| |
Can Start Bleeding
|
Can_Start_Bleeding
|
Toggle for whether or not a play can obtain the Bleeding status.
| |
Can Stop Bleeding
|
Can_Stop_Bleeding
|
Toggle for whether or not a player can automatically heal their Bleeding over time.
|
Objects Configuration:[]
The following is a list of the settings for Objects.
Objects
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Binary State Reset Time Multiplier
|
Binary_State_Reset_Multiplier
|
Numerical multiplier for the length of time to pass before binary state resets.
| |
Fuel Respawn Time Multiplier
|
Fuel_Reset_Multiplier
|
Numerical multiplier for the length of time to pass before Fuel respawns.
| |
Water Respawn Time Multiplier
|
Water_Reset_Multiplier
|
Numerical multiplier for the length of time to pass before Water respawns.
| |
Resource Respawn Time Multiplier
|
Resource_Reset_Multiplier
|
Numerical multiplier for the length of time to pass before Resource respawns.
| |
Rubble Respawn Time Multiplier
|
Rubble_Reset_Multiplier
|
Numerical multiplier for the length of time until a destroyed object respawns.
|
Events Configuration:[]
The following is a list of the settings for Events.
Lighting
| |||
Value
|
Config.json
|
Description
| |
---|---|---|---|
Min Rain Frequency
|
Rain_Frequency_Min
|
Minimum frequency for a Rainstorm to occur.
| |
Max Rain Frequency
|
Rain_Frequency_Max
|
Maximum frequency for a Rainstorm to occur.
| |
Min Rain Duration
|
Rain_Duration_Min
|
Minimum duration for a Rainstorm to span.
| |
Max Rain Duration
|
Rain_Duration_Max
|
Maximum duration for a Rainstorm to span.
| |
Min Airdrop Frequency
|
Airdrop_Frequency_Min
|
The minimum frequency chance of which an airdrop event can occur.
| |
Max Airdrop Frequency
|
Airdrop_Frequency_Max
|
The maximum frequency chance of which an airdrop event can occur.
|
Restoring Defaults:[]
If you ever wish to restore default settings, there are two separate methods, depending on whether you are trying to do so for Singleplayer or Multiplayer.
Singleplayer: Navigate to the Advanced button, to open your Gameplay Config. Once the UI is open, click the button in the bottom-right of your screen, labelled Restore Defaults.
Multiplayer: Copy and paste the following from your clipboard, replacing everything in your Config.json. (Defaults as of 3.16.4.1) or type "ResetConfig" in the console window.
{ "Browser": { "Icon": "", "Thumbnail": "", "Desc_Hint": "", "Desc_Full": "", "Desc_Server_List": "" }, "Server": { "VAC_Secure": true, "BattlEye_Secure": true, "Max_Ping_Milliseconds": 750, "Timeout_Queue_Seconds": 15.0, "Timeout_Game_Seconds": 30.0, "Max_Packets_Per_Second": 50.0 }, "Easy": { "Items": { "Spawn_Chance": 0.35, "Despawn_Dropped_Time": 600.0, "Despawn_Natural_Time": 900.0, "Respawn_Time": 30.0, "Quality_Full_Chance": 0.1, "Quality_Multiplier": 1.0, "Gun_Bullets_Full_Chance": 0.1, "Gun_Bullets_Multiplier": 1.0, "Magazine_Bullets_Full_Chance": 0.1, "Magazine_Bullets_Multiplier": 1.0, "Crate_Bullets_Full_Chance": 0.1, "Crate_Bullets_Multiplier": 1.0, "Has_Durability": false }, "Vehicles": { "Has_Battery_Chance": 1.0, "Min_Battery_Charge": 0.8, "Max_Battery_Charge": 1.0, "Has_Tire_Chance": 1.0, "Respawn_Time": 300.0, "Unlocked_After_Seconds_In_Safezone": 3600.0, "Armor_Multiplier": 1.0, "Gun_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0, "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64 }, "Zombies": { "Spawn_Chance": 0.2, "Loot_Chance": 0.55, "Crawler_Chance": 0.0, "Sprinter_Chance": 0.0, "Flanker_Chance": 0.0, "Burner_Chance": 0.0, "Acid_Chance": 0.0, "Boss_Electric_Chance": 0.0, "Boss_Wind_Chance": 0.0, "Boss_Fire_Chance": 0.0, "Spirit_Chance": 0.0, "Respawn_Day_Time": 360.0, "Respawn_Night_Time": 30.0, "Respawn_Beacon_Time": 0.0, "Damage_Multiplier": 0.75, "Armor_Multiplier": 1.25, "Beacon_Experience_Multiplier": 1.0, "Full_Moon_Experience_Multiplier": 2.0, "Min_Drops": 1, "Max_Drops": 1, "Min_Mega_Drops": 5, "Max_Mega_Drops": 5, "Min_Boss_Drops": 8, "Max_Boss_Drops": 10, "Slow_Movement": true, "Can_Stun": true, "Beacon_Max_Rewards": 0, "Beacon_Max_Participants": 0, "Beacon_Rewards_Multiplier": 1.0 }, "Animals": { "Respawn_Time": 180.0, "Damage_Multiplier": 0.75, "Armor_Multiplier": 1.25, "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64 }, "Barricades": { "Decay_Time": 604800, "Armor_Multiplier": 1.0, "Gun_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0 }, "Structures": { "Decay_Time": 604800, "Armor_Multiplier": 1.0, "Gun_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0 }, "Players": { "Health_Regen_Min_Food": 90, "Health_Regen_Min_Water": 90, "Health_Regen_Ticks": 60, "Food_Use_Ticks": 350, "Food_Damage_Ticks": 15, "Water_Use_Ticks": 320, "Water_Damage_Ticks": 20, "Virus_Infect": 50, "Virus_Use_Ticks": 125, "Virus_Damage_Ticks": 25, "Leg_Regen_Ticks": 750, "Bleed_Damage_Ticks": 10, "Bleed_Regen_Ticks": 750, "Armor_Multiplier": 1.0, "Experience_Multiplier": 1.5, "Detect_Radius_Multiplier": 0.5, "Ray_Aggressor_Distance": 8.0, "Lose_Skills_PvP": 0.75, "Lose_Skills_PvE": 0.75, "Lose_Items_PvP": 1.0, "Lose_Items_PvE": 1.0, "Lose_Clothes_PvP": true, "Lose_Clothes_PvE": true, "Can_Hurt_Legs": true, "Can_Break_Legs": false, "Can_Fix_Legs": true, "Can_Start_Bleeding": false, "Can_Stop_Bleeding": true, "Spawn_With_Max_Skills": false, "Spawn_With_Stamina_Skills": false }, "Objects": { "Binary_State_Reset_Multiplier": 1.0, "Fuel_Reset_Multiplier": 1.0, "Water_Reset_Multiplier": 1.0, "Resource_Reset_Multiplier": 1.0, "Rubble_Reset_Multiplier": 1.0 }, "Events": { "Rain_Frequency_Min": 2.3, "Rain_Frequency_Max": 5.6, "Rain_Duration_Min": 0.05, "Rain_Duration_Max": 0.15, "Snow_Frequency_Min": 1.3, "Snow_Frequency_Max": 4.6, "Snow_Duration_Min": 0.2, "Snow_Duration_Max": 0.5, "Airdrop_Frequency_Min": 0.8, "Airdrop_Frequency_Max": 6.5, "Airdrop_Speed": 128.0, "Airdrop_Force": 9.5, "Arena_Min_Players": 2, "Arena_Compactor_Damage": 10, "Arena_Clear_Timer": 5, "Arena_Finale_Timer": 10, "Arena_Restart_Timer": 15, "Arena_Compactor_Delay_Timer": 1, "Arena_Compactor_Pause_Timer": 5, "Arena_Use_Airdrops": true, "Arena_Use_Compactor_Pause": true, "Arena_Compactor_Speed_Tiny": 0.5, "Arena_Compactor_Speed_Small": 1.5, "Arena_Compactor_Speed_Medium": 3.0, "Arena_Compactor_Speed_Large": 4.5, "Arena_Compactor_Speed_Insane": 6.0, "Arena_Compactor_Shrink_Factor": 0.5 }, "Gameplay": { "Repair_Level_Max": 3, "Hitmarkers": true, "Crosshair": true, "Ballistics": false, "Chart": true, "Satellite": false, "Compass": false, "Group_Map": true, "Group_HUD": true, "Allow_Static_Groups": true, "Allow_Dynamic_Groups": true, "Allow_Shoulder_Camera": true, "Can_Suicide": true, "Timer_Exit": 10, "Timer_Respawn": 10, "Timer_Home": 30, "Max_Group_Members": 0 } }, "Normal": { "Items": { "Spawn_Chance": 0.35, "Despawn_Dropped_Time": 600.0, "Despawn_Natural_Time": 900.0, "Respawn_Time": 45.0, "Quality_Full_Chance": 0.1, "Quality_Multiplier": 1.0, "Gun_Bullets_Full_Chance": 0.05, "Gun_Bullets_Multiplier": 0.25, "Magazine_Bullets_Full_Chance": 0.05, "Magazine_Bullets_Multiplier": 0.5, "Crate_Bullets_Full_Chance": 0.05, "Crate_Bullets_Multiplier": 1.0, "Has_Durability": true }, "Vehicles": { "Has_Battery_Chance": 0.8, "Min_Battery_Charge": 0.5, "Max_Battery_Charge": 0.75, "Has_Tire_Chance": 0.85, "Respawn_Time": 300.0, "Unlocked_After_Seconds_In_Safezone": 3600.0, "Armor_Multiplier": 1.0, "Gun_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0, "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64 }, "Zombies": { "Spawn_Chance": 0.25, "Loot_Chance": 0.5, "Crawler_Chance": 0.15, "Sprinter_Chance": 0.15, "Flanker_Chance": 0.025, "Burner_Chance": 0.025, "Acid_Chance": 0.025, "Boss_Electric_Chance": 0.0, "Boss_Wind_Chance": 0.0, "Boss_Fire_Chance": 0.0, "Spirit_Chance": 0.0, "Respawn_Day_Time": 360.0, "Respawn_Night_Time": 30.0, "Respawn_Beacon_Time": 0.0, "Damage_Multiplier": 1.0, "Armor_Multiplier": 1.0, "Beacon_Experience_Multiplier": 1.0, "Full_Moon_Experience_Multiplier": 2.0, "Min_Drops": 1, "Max_Drops": 1, "Min_Mega_Drops": 5, "Max_Mega_Drops": 5, "Min_Boss_Drops": 8, "Max_Boss_Drops": 10, "Slow_Movement": false, "Can_Stun": true, "Beacon_Max_Rewards": 0, "Beacon_Max_Participants": 0, "Beacon_Rewards_Multiplier": 1.0 }, "Animals": { "Respawn_Time": 180.0, "Damage_Multiplier": 1.0, "Armor_Multiplier": 1.0, "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64 }, "Barricades": { "Decay_Time": 604800, "Armor_Multiplier": 1.0, "Gun_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0 }, "Structures": { "Decay_Time": 604800, "Armor_Multiplier": 1.0, "Gun_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0 }, "Players": { "Health_Regen_Min_Food": 90, "Health_Regen_Min_Water": 90, "Health_Regen_Ticks": 60, "Food_Use_Ticks": 300, "Food_Damage_Ticks": 15, "Water_Use_Ticks": 270, "Water_Damage_Ticks": 20, "Virus_Infect": 50, "Virus_Use_Ticks": 125, "Virus_Damage_Ticks": 25, "Leg_Regen_Ticks": 750, "Bleed_Damage_Ticks": 10, "Bleed_Regen_Ticks": 750, "Armor_Multiplier": 1.0, "Experience_Multiplier": 1.0, "Detect_Radius_Multiplier": 1.0, "Ray_Aggressor_Distance": 8.0, "Lose_Skills_PvP": 0.75, "Lose_Skills_PvE": 0.75, "Lose_Items_PvP": 1.0, "Lose_Items_PvE": 1.0, "Lose_Clothes_PvP": true, "Lose_Clothes_PvE": true, "Can_Hurt_Legs": true, "Can_Break_Legs": true, "Can_Fix_Legs": true, "Can_Start_Bleeding": true, "Can_Stop_Bleeding": true, "Spawn_With_Max_Skills": false, "Spawn_With_Stamina_Skills": false }, "Objects": { "Binary_State_Reset_Multiplier": 1.0, "Fuel_Reset_Multiplier": 1.0, "Water_Reset_Multiplier": 1.0, "Resource_Reset_Multiplier": 1.0, "Rubble_Reset_Multiplier": 1.0 }, "Events": { "Rain_Frequency_Min": 2.3, "Rain_Frequency_Max": 5.6, "Rain_Duration_Min": 0.05, "Rain_Duration_Max": 0.15, "Snow_Frequency_Min": 1.3, "Snow_Frequency_Max": 4.6, "Snow_Duration_Min": 0.2, "Snow_Duration_Max": 0.5, "Airdrop_Frequency_Min": 0.8, "Airdrop_Frequency_Max": 6.5, "Airdrop_Speed": 128.0, "Airdrop_Force": 9.5, "Arena_Min_Players": 2, "Arena_Compactor_Damage": 10, "Arena_Clear_Timer": 5, "Arena_Finale_Timer": 10, "Arena_Restart_Timer": 15, "Arena_Compactor_Delay_Timer": 1, "Arena_Compactor_Pause_Timer": 5, "Arena_Use_Airdrops": true, "Arena_Use_Compactor_Pause": true, "Arena_Compactor_Speed_Tiny": 0.5, "Arena_Compactor_Speed_Small": 1.5, "Arena_Compactor_Speed_Medium": 3.0, "Arena_Compactor_Speed_Large": 4.5, "Arena_Compactor_Speed_Insane": 6.0, "Arena_Compactor_Shrink_Factor": 0.5 }, "Gameplay": { "Repair_Level_Max": 3, "Hitmarkers": true, "Crosshair": true, "Ballistics": true, "Chart": false, "Satellite": false, "Compass": false, "Group_Map": true, "Group_HUD": true, "Allow_Static_Groups": true, "Allow_Dynamic_Groups": true, "Allow_Shoulder_Camera": true, "Can_Suicide": true, "Timer_Exit": 10, "Timer_Respawn": 10, "Timer_Home": 30, "Max_Group_Members": 0 } }, "Hard": { "Items": { "Spawn_Chance": 0.15, "Despawn_Dropped_Time": 600.0, "Despawn_Natural_Time": 900.0, "Respawn_Time": 60.0, "Quality_Full_Chance": 0.01, "Quality_Multiplier": 1.0, "Gun_Bullets_Full_Chance": 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