This page will help you go through map making and editing a map.
This guide covers the basics of creating a map.
Terrain
The "Terrain" set of tools builds your map's terrain. You can use these set of tools if you want the area of a map is defined as an ocean, a mountain, a gravel pit (sorry for TF2 reference, can't stop it) or a frozen tundra.
Heights
The "heights" tool will adjust the height of any point of a map. You may raise the height of an area to make either a mountain, a hill, or an island. You may also lower the height of an area to create an ocean, or any body of water, a valley, or ocean features. The last thing is that you can flatten a part of a map to create a plain, where you can put a farm and plant your crops.
- To raise and/or lower a portion of a map, press Q. It toggles between raise and lower tool.
- To flatten a part of a map, press W.
- To smooth out a rough portion of a map, press E
Materials
TODO:
Details
TODO:
Resources
TODO: About trees and bushes...
Environment
Lighting
TODO: Day and Night Light Effects
Roads
TODO: Roads, heh.
TODO: Nav Meshes for zombies
Nodes
TODO: Map Locations
Spawns
Players
TODO: Player spawnpoints
Items
TODO: Item spawnpoints
Zombies
TODO: Zombie Dressup
Vehicles
TODO: Vehicle spawnpoints
Level
Objects
TODO: Buildings, props, and other
Visibility
TODO: Visibility of each item