Unturned Bunker Wiki
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This page will help you go through map making and editing a map.

This guide covers the basics of creating a map.

Terrain

The "Terrain" set of tools builds your map's terrain. You can use these set of tools if you want the area of a map is defined as an ocean, a mountain, a gravel pit (sorry for TF2 reference, can't stop it) or a frozen tundra.

Heights

The "heights" tool will adjust the height of any point of a map. You may raise the height of an area to make either a mountain, a hill, or an island. You may also lower the height of an area to create an ocean, or any body of water, a valley, or ocean features. The last thing is that you can flatten a part of a map to create a plain, where you can put a farm and plant your crops.

  • To raise and/or lower a portion of a map, press Q. It toggles between raise and lower tool.
  • To flatten a part of a map, press W.
  • To smooth out a rough portion of a map, press E

Materials

TODO:

Details

TODO:

Resources

TODO: About trees and bushes...

Environment

Lighting

TODO: Day and Night Light Effects

Roads

TODO: Roads, heh.

Navigation

TODO: Nav Meshes for zombies

Nodes

TODO: Map Locations

Spawns

Players

TODO: Player spawnpoints

Items

TODO: Item spawnpoints

Zombies

TODO: Zombie Dressup

Vehicles

TODO: Vehicle spawnpoints

Level

Objects

TODO: Buildings, props, and other

Visibility

TODO: Visibility of each item

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