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Tag: rte-wysiwyg
Tag: rte-wysiwyg
Line 75: Line 75:
   
 
=== Items ===
 
=== Items ===
  +
'''Item spawns can be customized in many ways , t''''''he map creator can customize the spawntable by : the items it contains , the rarity of these items and their concrete locations. The quality of these items can be set too.'''
'''TODO: Item spawnpoints'''
 
   
 
=== Zombies ===
 
=== Zombies ===

Revision as of 19:18, 31 May 2015

This page will help you go through map making and editing a map.

This guide covers the basics of creating a map.

Terrain

The "Terrain" set of tools builds your map's terrain. You can use these set of tools if you want the area of a map is defined as an ocean, a mountain, a gravel pit (sorry for TF2 reference, can't stop it) or a frozen tundra.

Heights

The "heights" tool will adjust the height of any point of a map. You may raise the height of an area to make either a mountain, a hill, or an island. You may also lower the height of an area to create an ocean, or any body of water, a valley, or ocean features. The last thing is that you can flatten a part of a map to create a plain, where you can put a farm and plant your crops.

Left Sidebar Tools

  • Drag the Size slider to change the size of the brush.
  • Drag the Strength slider to adjust how effective the brush change height.
  • Drag the Height slider to adjust how high will the brush increase height. You may also change the value on the box. Note that this is a vector unit (Which is, between 0 and 1).
  • To make the brush Raise and/or Lower a portion of a map, press Q. It toggles between raise and lower tool. You will see the direction on the brush if it will raise or lower it.
  • To make the brush Smooth out a rough portion of a map, press W.
  • To make the brush Flatten a part of a map, press E.
  • Use the Primary and Secondary toggle to... (TODO)

Materials

Now you have the heights of the terrain, you will notice that there's no textures applied. To add textures to the map, you must use this tool.

Left Sidebar Tools

  • Drag the Size slider to change the size of the brush.
  • Use the Primary and Secondary toggle to... (TODO)

Right Sidebar Tools

  • Select between the preset materials to change what type of texture to use
    • You may drag the sliders to change its properties (Advanced Users only)
  • Click on ​Bake Local to automatically generate the textures on the area locally
  • Cick on Bake Global to automatically generate the textures in the whole map (Recommended)

Details

You have your heights, and the textures. But your map maybe a wee bit too empty. No foliage exist yet. Use this tool to make your map livelier.

Right Sidebar Tools

  • Drag the sliders to change the properties of each detail (Advanced Users only)
  • Click on Bake to automatically generatethe details

Resources

The details tool just adds grass and weed, but you can add more. Using this tool, you can add some trees and shrubs that gives berries.

Left Sidebar Tools

  • Drag the Size slider to change the size of the brush.
  • Press Q to make the brush Add resources
  • Press W to make the brush Remove resources

Right Sidebar Tools

  • Select between the preset resources to change what type of object to use
    • You may drag the sliders to change its properties (Advanced Users only)
  • Click on ​Bake Local to automatically generate the resources on the area locally
  • Cick on Bake Global to automatically generate the resources in the whole map (Recommended)

Environment

Lighting

This tool changes the color of the lighting during the day and night. For example, you want to create a map located in the desert, which was prone to sandstorms. You might use this tool to change the color of the "Sky Midday" color to somewhat orange, or yellow. You may point to each slider to see what it does.

Roads

This tool, well, puts roads into places. When using this tool, you will notice that it uses only dots, that connects into a line. It is primarily basic. First, choose on the sidebar on the right what kind of road you want to have. Then, just put points where the road will be. Straight roads must have fewer dots. Curved roads must have more dots. Do not create a curve that is made of 3 or 4 dots. It will appear like something that doesn't look like a road. Then, click on "Bake Roads". It will generate (or bake) the road for you.

You may also change the width, height, and depth of each road in the sidebar. Just change the values.

  • To Split the road, press W.

Navigation

Navigation meshes , or Nav Mesh as I call it, is the area where the zombies will go to, or not go to. When you are playing Unturned on PEI, you notice that those damn zombies didn't follow you out of town? Because of this setting.

If a zombie spawn is not inside a Nav Mesh, it will not spawn.

To add a Nav Mesh, just click on an area. If you misclicked it, point on where you wanted it and press E. You will notice that it will place a flag and 2 squares, one small, one big. The smaller square will be the nav mesh. Adjust the width and height of the mesh, then click on the "Bake Navigation" to bake, or generate the nav mesh.

The yellow, striped area will be the are that zombies will go to.

Nodes

Nodes are map locations. If you see that in the PEI map, there are locations in the map, like "Confederation Bridge", or "Pirate Cave". The points are named by this tool. To create a node, click on the area of the map where the location you wanted to name. If you misclicked it, point on where you wanted it and press E. Type the location on the "Location" option on the sidebar. If you generated a map and saved it, and if you are looking at the map ingame, you will see your node.

Spawns

Players

Players Spawnpoints are 'nodes' that can be placed where player Spawnpoints are desired. To place these Spawnpoints, first set the angle under the Angle slider on the left sidebar, which sets the direction the player will be facing upon spawning. Then, click on where you want the spawnpoint to be placed. To delete a Spawnpoint, click the sub button on the sidebar, then set the radius with the radius slider on the left sidebar, which sets the area in which nodes will be deleted, and click where you want the nodes to be deleted.

Items

'Item spawns can be customized in many ways , t'he map creator can customize the spawntable by : the items it contains , the rarity of these items and their concrete locations. The quality of these items can be set too.

Zombies

TODO: Zombie Dressup

Vehicles

TODO: Vehicle spawnpoints

Level

Objects

TODO: Buildings, props, and other

Visibility

TODO: Visibility of each item within the editor.