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Weapons are items which can be used to damage entities.

Overview:

There are two types of weapons, Melee Weapons and Ranged Weapons.

Melee Weapons:

There are also two main types of melee weapons: blunt and bladed. In addition to damage caused by the initial attack, bladed weapons cause Players to bleed. Oddly enough, despite being a blunt weapon the Bat can also cause enemies to bleed.

Each melee weapon has its own attack speed and range. Melee weapons also have two types of attack: the first is a normal attack which costs no stamina, while the second is a power attack which typically costs stamina and does more damage. However the Blowtorch and Chainsaw don't have a power attack.

Ranged Weapons:

Ranged weapons shoot damaging projectiles at targets from a distance. Ranged weapons come in many variations such as pistols, shotguns, bows, assault rifles and sniper rifles. Each weapon varies in damage, effective range, recoil, attachment compatibility, as well as ammunition types and compatibility.

Weapon List

Regarding accuracy, lower is better.

Weapon Name

Type Damage (%) Range (meters) RPM Slots Ammo Capacity Ammo Type Weapon Rarity Accuracy (hip fire) Accuracy (aim)
Ace Pistol 60% 100m 4 6 Civilian 0.1 0.1
Bluntforce Shotgun 40% 20m 10 8 Shells 0.1 0.8
Cobra Pistol 35% 80m 4 20 Civilian 0.3 0.1
Dragonfang Machine Gun 50% 250m 10 100 Military 0.2 0.2
Eaglefire Assault-Rifle 60% 250m 8 30 / 100 Military 0.1 0.05
Hawkhound Rifle 75% 250m 10 8 Civilian 0.25 0.1
PDW Carbine 50% 150m 6 30 / 100 Military 0.15 0.1
Nykorev Machine Gun 45% 200m 10 100 Ranger 0.2 0.2
1911 Pistol 35% 100m 4 7 Civilian 0.15 0.05
Schofield Rifle 91% 300m 10 5 Civilian 0.2 0.01

Snayperskya

Sniper Rifle 81% 350m 10 7 Ranger 0.4 0.01
Timberwolf Sniper Rifle 99% 400m 10 6 Military 0.35 0.01
Zubeknakov Assault-Rifle 65% 300m 8 35/75 Ranger 0.2 0.1

Weapons are items which can be used to damage NPCs and players. There are two types of weapons, melee weapons and ranged weapons.

Overview

This page lists the weapons of Unturned along with a summary of information for each. As the major categories of melee weapons and ranged weapons are not completely comparable sharing at least somewhat different methods of use, and because certain information for one type is inapplicable for the other, a separate table is given for each.

Melee Weapons

There are two main types of melee weapons: blunt and bladed. In addition to damage caused by the initial attack, bladed weapons can cause enemies to bleed. Oddly enough, despite being a blunt weapon the Bat can also cause enemies to bleed.

Each melee weapon has its own attack speed and range. Melee weapons also have two types of attack: the first is a normal attack which costs no stamina, while the second is a power attack which typically costs stamina and does double damage. However the Blowtorch and Chainsaw don't have a power attack.

Ranged Weapons

Ranged weapons shoot damaging projectiles at targets from a distance. Ranged weapons come in many variations such as pistols, shotguns, bows, assault rifles and sniper rifles. Each weapon varies in damage, effective range, recoil, attachment compatibility, as well as ammunition types and compatibility. Ranged weapons can be augmented with up to three types of attachments: barrels, sights, and tacticals.

Weapon name Type Damage (%)1 Weight (kg) Range Speed Rarity2 Group
Fists Blunt 5-10 (est.) 0 Very Short Fast A Spawn
Baseball Bat Blunt 45 0.35 Long Fast U Civilian
Butcher Knife Bladed 35 0.25 Short Very Fast R Civilian
Crowbar Blunt 30 0.5 Short Fast C Civilian
Frying Pan Blunt 35 0.4 Medium Fast U Civilian
Golf Club Blunt 50 0.3 Long Slow C Civilian
Hammer Blunt 25 1 Medium Fast U Civilian
Katana Bladed 60 0.3 Long Fast R Civilian
Kitchen Knife Bladed 40 0.25 Short Very Fast U Civilian
Machete Bladed 50 0.25 Medium Slightly Fast C Civilian
Police Baton Blunt 30 0.2 Short Fast U Civilian
Tree Branch Blunt 25 0.15 Medium Fast H,CR Naturalist
Axe Bladed 60 1 Long Slow C Lumberjack3
Chainsaw Bladed 8 0.6 Medium Constant R Lumberjack3
Fire Axe Bladed 70 0.8 Long Medium/Slow U Lumberjack3
Pick Bladed 60 1 Long Slow C Miner4
Sledgehammer Blunt 100 0.35 Long Slow R Demolition5
Blowtorch Fire 4 0.3 Very Short Constant U Repair6
Handsaw Bladed 26 0.20 Short Slow R Saw7
Pocket Knife Bladed 35 0.3 Short Very Fast C Sharpener8
Handlamp Blunt 10 0.1 Short Fast CR Light9
Torch Blunt 10 0.3 Short Fast C Light9
Bayonet Bladed 40 0.2 Varies Fast VR Tactical10
Weapon name Type Damage (%) Range (meters) Weight (kg) Ammo Capacity Weapon Rarity Ammo Rarity Group
Colt Pistol 34 100 1 7 C C Civilian
Beretta Pistol 35 100 1 13 U U Police
Magnum Pistol 65 50 0.7 6 U C Civilian
Desert Falcon Pistol 67 60 1.5 7 U C Military
Lever Action Shotgun (16X12) 15 1.5 4 U C/R/U Civilian
Double Barrel Shotgun (20X12) 20 0.8 2 U C/R/U Civilian
Novuh Shotgun (18X12) 20 1.2 5 R C/R/U Police
Mosen Rifle 90 300 0.9 5 R U Militia
Outfield Rifle 85 325 1 5 C U Civilian
Maplestrike Assault-Rifle 81 400 3.5 30-20-100 U U/R/R Military
Swissgewehr Assault-Rifle 81 400 3 30-20-100 R U/R/R Police
Zubeknakov Assault-Rifle 81 400 2.5 30-75 R R Militia
Uzy SMG 31 200 1.5 40 R U Militia
Proninety SMG 36 250 1.25 50 R R Military
Matamorez Sniper Rifle 99 350 3 10 R VR Militia
Timberwolf Sniper Rifle 115 400.1 4 8-6 ER R Military
Longbow Bow 70 X 0.5 1 U, CR C Civilian
Crossbow Bow 99 150 1.5 1 R C Civilian
Compound Bow Bow 99 200 1 1 R C Civilian

Notes

Damage

The damage is the base damage used by the game, however, the damage might be reduced by the type of the target or other factors, like the players clothing or skills.

Rarity

The rarity of each weapon is listed by an abbreviated code, as listed in the following table.

Abbreviation Description
A Always available
H Harvestable
CR Craftable
C Common
U Uncommon
R Rare
VR Very Rare
ER Extremely Rare

For melee weapons, a single code is given except when there is more than one way to obtain it (currently, this applies only to the Tree Branch, which is craftable and can also be harvested from Trees).

For ranged weapons other than shotguns, a code is provided first for the weapon, followed by one for each type of ammo cartridge (ordered by the number of ammunition that fits in the cartridge). For shotguns, the first code is for Buckshot, the second for Slugs, and the last for Shells, which, despite not being ammunition, are sufficiently related to shotgun ammunition to merit their inclusion.

Three types of ammunition are also craftable, though for clarity this is not listed on the table. The first two are the two types of shotgun ammunition, Buckshot and Slugs, which are crafted by combining Shells with Nails and Bolts, respectively. The last is Arrows, crafted by combining Sticks with Nails.


Lumberjack

Weapons in the Lumberjack group are Civilian weapons which can be used to harvest Logs, Sticks, and Branches from Trees.

Miner

Weapons in the Miner group are Civilian weapons which can be used to harvest Rocks and Stones from Boulders.

Demolition

Weapons in the Demolition group are Civilian weapons which are exceptional at destroying player-made structures, destroying them in the least number of attacks.

Repair

Weapons in the Repair group are Civilian weapons which can be used to repair vehicles.

All items (605)

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