The Ranged Weapon is a context type in Unturned 3. They are one of the two general weapon types, the other being Melee Weapons, and are projectile-based. Ranged Weapons are capable of dealing damage over a distance, and have a multitude of varying statistics.
Similar to most other context types, Ranged Weapons are affected by Quality. As Ranged Weapons degrade, their bullet spread increases while their damage decreases.
Unlike Melee Weapons, Ranged Weapons are affected by recoil, ballistics, and other statistics. However, some can damage any normally invulnerable Barricades and Structures.
All Ranged Weapons require Magazine Attachments to function, with most using their own exclusive kind, but will always spawn with their default Magazine Attachment equipped. However, some Ranged Weapons have alternatives that can be found and used instead.
As with all items, Ranged Weapons are split into Rarities.
List:
Below all the current Unturned ranged weaponry are placed along with some basic stats. Visit each guns page for more information about it.
Icon | Name | Type | Base Player Damage | Slots Taken | Ammo Capacity | Weapon Rarity |
Ammo Type |
Nationality |
---|---|---|---|---|---|---|---|---|
Ace | Handgun (Semi) | 50 | 4 (2x2) | 6 Clip | Common | Low Cal Civilian | ||
Augewehr | Assault Rifle (Auto) | 43 | 8 (4x2) | 35 Mag 75 Drum | Rare | Low Cal Ranger | ||
Avenger | Handgun (Semi) | 32 | 4 (2x2) | 13 Mag | Common | Low Cal Military | ||
Bluntforce | Shotgun (Pump Manual) | 40 | 10 (5x2) | 8 Shells | Uncommon | 12 Gauge | ||
Bow (wood) | Bow (Manual) | 80 | 8 (4x2) | 1 Arrow | Craftable | Arrow | N/A | |
Bulldog | Carbine | 20 | 6 (3x2) | 45 | Rare | Low Cal Ranger | ||
Calling Card | Carbine | 22 | 6 (3x2) | 60 | Rare | Low Cal Ranger | ||
Cobra | Handgun (Auto) | 32 | 4 (2x2) | 20 Mag 40 Box | Uncommon | Low Cal Civilian | ||
Colt | Handgun (Semi) | 25 | 4 (2x2) | 7 Mag | Common | Low Cal Civilian | ||
Compound Bow | Bow (Manual) | 80 | 8 (4x2) | 1 Arrow | Uncommon | Arrow | N/A | |
Crossbow | Crossbow (Manual) | 80 | 8 (4x2) | 1 Arrow | Uncommon | Arrow | N/A | |
Desert Falcon | Handgun (Semi) | 50 | 4 (2x2) | 7 Mag | Very Rare | High Cal Military | ||
Dragonfang | LMG (Auto) | 32 | 10 (5x2) | 150 Box | Very Rare | Low Cal Military | ||
Eaglefire | Assault Rifle (Burst) | 40 | 8 (4x2) | 20/30 Mag 100 Drum | Rare | Low Cal Military | ||
Ekho | Sniper (Bolt) | 99 | 10 (5x2) | 7 mag | Legendary | High Cal Ranger | ||
Fusilaut | Assault Rifle (Burst) | 43 | 8 (4x2) | 35 Mag 75 Drum | Epic | Low Cal Ranger | ||
Grizzly | Sniper Rifle (Semi) | 99 | 10 (5x2) | 5 Mag | Legendary | High Cal Military | ||
Hawkhound | Rifle (Bolt Semi) | 80 | 10 (5x2) | 8 Mag | Uncommon | Low Cal Civilian | ||
Heartbreaker | Assault Rifle (Auto) | 40 | 8 (4x2) | 20/30 Mag 100 Drum | Uncommon | Low Cal Military | ||
Hell's Fury | Minigun (Auto) | 32 | 15 (5x3) | 250 Drum | Legendary | Low Cal Ranger | ||
Honeybadger | Carbine (Auto) | 40 | 6 (3x2) | 20/30 Mag 100 Drum | Very Rare | Low Cal Military | ||
Kryzkarek | Handgun (Semi) | 19 | 4 (2x2) | 12 Mag | Uncommon | Low Cal Civilian | ||
Masterkey | Shotgun (Break Manual) | 40 | 8 (4x2) | 2 Shells | Uncommon | 20 Gauge | ||
Matamorez | Assault Rifle (Auto) | 77 | 10 (5x2) | 17 Mag 36 Box | Rare | High Cal Ranger | ||
Maplestrike | Assault Rifle (Auto) | 40 | 8 (4x2) | 20/30 Mag 100 Drum | Epic | Low Cal Military | ||
Nightraider | Assault Rifle (Auto) | 43 | 8 (4x2) | 35 Mag 75 Drum | Uncommon | Low Cal Ranger | ||
Nykorev | LMG (Auto) | 32 | 10 (5x2) | 200 Box | Rare | Low Cal Ranger | ||
Peacemaker | Carbine (Auto) | 20 | 6 (3x2) | 50 Mag | Uncommon | Low Cal Military | ||
Rifle, Makeshift | Rifle (Bolt Semi) | 80 | 10 (5x2) | 5 Clip | Craftable | Low Cal Civilian | N/A | |
Rocket Launcher | Rocket Launcher (Manual) | 200 | 8 (4x2) | 1 Rocket | Very Rare | Rocket (Not-Refillable) | ||
Sabertooth | Sharpshooter Rifle (Semi) | 60 | 10 (5x2) | 10 Mag | Rare | Low Cal Military | ||
Scalar | Carbine | 30 | 6 (3x2) | 30 Mag | Rare | Low Cal Military | ||
Schofield | Rifle (Bolt Semi) | 80 | 10 (5x2) | 5 Clip | Uncommon | Low Cal Civilian | ||
Shadowstalker | Railgun (Manual) | 99 | 10 (5x2) | 1 Rail | Very Rare | Rail (Not-Refillable) | N/A | |
Snayperskya | Sharpshooter Rifle (Semi) | 50 | 10 (5x2) | 7 Mag | Rare | Low Cal Ranger | ||
Sportshot | Rifle (Semi) | 19 | 10 (5x2) | 10 Mag | Uncommon | Low Cal Civilian | ||
Teklowvka | Pistol | 32 | 4 (2x2) | 15 | Rare | Low Cal Ranger | ||
Timberwolf | Sniper Rifle (Bolt) | 99 | 10 (5x2) | 6 Mag | Very Rare | High Cal Military | ||
Viper | Carbine (Auto) | 24 | 6 (3x2) | 25 Mag | Uncommon | Low Cal Civilian | ||
Vonya | Shotgun (Auto) | 35 | 8 (4x2) | 7 Mag | Rare | 12 Gauge | ||
Yuri | Carbine (Auto) | 20 | 6 (3x2) | 64 Mag | Uncommon | Low Cal Ranger | ||
Zubeknakov | Assault Rifle (Auto) | 37 | 8 (4x2) | 35 Mag 75 Drum | Rare | Low Cal Ranger |
Comparison:
Type | Damage | Range | RPM | Reload Time | Capacity | Firemode(s) | Slots | Ammo Type | Attachments |
---|---|---|---|---|---|---|---|---|---|
Handgun | |||||||||
Shotgun | |||||||||
Rifle | |||||||||
Sniper Rifle | |||||||||
Carbine | |||||||||
Assault Rifle | |||||||||
LMG |
Ranged weapons are effective at taking enemies quickly and from a distance. To do so they need a Magazine Attachment to function, and each weapon uses a different kind. Some ranged weapons have several types of ammunition such as a shotgun, which can fire buckshot(12 widespread low damage pellets) or slugs(single high-damage bullet). Ranged weapons can also have [[::Category:attachments|attachments]] added to them, in the form of sights, tacticals, grips, and barrels.
List:
Weapon name | Type | Damage (%) | Range (meters) | Weight (kg) | Ammo Capacity | Weapon Rarity | Ammo Rarity | Group |
---|---|---|---|---|---|---|---|---|
Colt | Pistol | 34 | 100 | 1 | 7 | C | C | Civilian |
Berette | Pistol | 35 | 100 | 1 | 13 | U | U | Police |
Magnum | Pistol | 65 | 50 | 0.7 | 6 | U | C | Civilian |
Pistol | 67 | 60 | 1.5 | 7 | U | C | Military | |
Lever Action | Shotgun | 192 (16X12) | 15 | 1.5 | 4 | U | C/R/U | Civilian |
Double Barrel | Shotgun | 240 (20X12) | 20 | 0.8 | 2 | C | C/R/U | Civilian |
Novuh | Shotgun | 216 (18X12) | 20 | 1.2 | 5 | R | C/R/U | Police |
Mosen | Rifle | 90 | 300 | 0.9 | 5 | R | U | Militia |
Outfield | Rifle | 85 | 325 | 1 | 5 | U | U | Civilian |
Maplestrike | Assault Rifle | 81 | 400 | 3.5 | 30-20-100 | U | U/R/R | Military |
Swissgewehr | Assault Rifle | 81 | 400 | 3 | 30-20-100 | R | U/R/R | Police |
Zubeknakov | Assault Rifle | 81 | 400 | 2.5 | 30-75 | VR | R/ER | Militia |
Uzy | SMG | 31 | 200 | 1.5 | 40 | R | U | Militia |
Proninety | SMG | 36 | 250 | 1.25 | 50 | R | R | Military |
Matamorez | Assault Rifle | 99 | 350 | 3 | 10 | ER | ER | Militia |
Timberwolf | Sniper Rifle | 115 | 400.1 | 4 | 8-6 | VR | ER | Military |
Longbow | Bow | 70 | 150 | 0.5 | 1 | U | C | Civilian |
Crossbow | Bow | 99 | 150 | 1.5 | 1 | R | C | Civilian |
Compound Bow | Bow | 99 | 200 | 1 | 1 | R | C | Civilian |
Table Notes
Damage
The damage is the base value used by the game - however, the damage might be reduced by the type of the target or other factors like the players clothing or skills. For more details how to calculate damage, refer to this page: Damage.
Rarity
The rarity of each weapon is listed by an abbreviated code, as listed in the following table.
Shotgun Damage
Shotguns have varying damage depending on which shotgun is being used and how many pellets hit per shot. A buckshot holds 12 pellets, so it can deal from 16% to 240% damage with one buckshot round; a slug round compacts all that power into a single projectile. All shotgun damage is being calculated using buckshot in the table.
Abbreviation | Description |
---|---|
C | Common |
U | Uncommon |
R | Rare |
VR | Very Rare |
ER | Extremely Rare |
Trivia:
- If guns had no model, you would see the bullet load into and eject out of the chamber when shot. This can be seen with the Lever Action in Unturned Classic if you aim down sights and jump.
- The Crossbow Barrel is counted as an internal suppressor, like the Honeybadger Barrel or Matamorez Barrel.
- When it comes to Ranged Weaponry, if a gun is no bigger than 6 slots, it can be used as a secondary. This means any carbine/smg (Honeybadger, Viper, Yuri, Peacemaker), pistol (Ace, Cobra, Colt, Avenger, Desert Falcon, Kryzkarek), and the Sawed-Off version of the Masterkey are possible secondary weapons. This can be used for changes in battleground and encounters, such as a Sniper+Carbine Combo for long range, and a Shotgun+SMG combo for close range, for example.
- All Assault Rifles labeled Military share the same ammo clip. This includes the Eaglefire, the Maplestrike, and the Heartbreaker. The Honeybadger, though a carbine, also can utilize the 30 Round Military Magazine or the 100 Round Military Drum shared by the Military Assault Rifles. These weapons to be the only weapons besides the bows to share a ammo type.
Abbreviation | Description |
---|---|
C | Common |
U | Uncommon |
R | Rare |
VR | Very Rare |
ER | Extremely Rare |
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