https://forum.smartlydressedgames.com/t/item-transparency-feedback/1252
Want to voice your feedback on the M4A1's current design for Unturned 4.x? Be sure to make an account on the SDG Forum if you have not already, and explain what you think!
https://forum.smartlydressedgames.com/t/item-transparency-feedback/1252
Want to voice your feedback on the M4A1's current design for Unturned 4.x? Be sure to make an account on the SDG Forum if you have not already, and explain what you think!
EdenGabriel wrote: Im not sure that is a good idea. What is the point of existing skins, if the game models could change?
They're different games. Unturned 3 content has little compatibility with Unturned 4.x.
Despite with high poly gun model, the player head will still be a square
Clone191b wrote:
EdenGabriel wrote: Im not sure that is a good idea. What is the point of existing skins, if the game models could change?
They're different games. Unturned 3 content has little compatibility with Unturned 4.x.
Despite with high poly gun model, the player head will still be a square
The gun is only slightly higher-poly. The player model is also slightly higher-poly. The player's head shape does not decide the game design, if that's what you're trying to get at. All game content is slightly higher-poly.
I need pictures of butt-pockets.
Hackername wrote: I need pictures of butt-pockets.
The model itself ain't that bad. But what about the maps though? I really hope Nelson would add more attachments such Muzzle Brake, Compensator, Heavy Barrel and much more!
We already have the muzzle brake and compensator I believe. Thing is, Compensators wouldn't be effective. With a good mouse configuration, you can autocorrect all the recoil. Muzzle brakes would be the same thing. A heavy barrel would essentially be about 20% difference, and for people playing with bad headphones or just people who have the volume all the way up, it doesn't matter. If anything, Nelson should add some more Tactical, Scope, maybe even a "Stock" hook, possibly better zombie AI, different weapon types, realistic suppressor (decreases recoil, sound, and increases damage, make it legendary or something,) maybe even new zombie types to make singleplayer more interesting, more maps, more NPCs, better optimization, more gyro-type vehicles, better building, more optimization, more animals, MORE OPTIMIZATION, and that kind of thing is higher priority than making a buffed suppressor or a better recoil attachment (for the few full auto weapons that can take a muzzle hook).
Overall, Nelson should have more time and stop being rushed. This takes time. Especially in the case of the amazing work that he's doing for the community, and the amazing improvements from Deadzone, all with only ONE PERSONÂ CREATING IT.
But if I could choose... more optimization, please. I only get 15-20 fps if I'm lucky. I have a 3ghz 16gb computer, guys, it should not be Minecraft level fps!
Overall, Nelson should have more time and stop being rushed. This takes time. Especially in the case of the amazing work that he's doing for the community, and the amazing improvements from Deadzone, all with only ONE PERSONÂ CREATING IT.
But if I could choose... more optimization, please. I only get 15-20 fps if I'm lucky. I have a 3ghz 16gb computer, guys, it should not be Minecraft level fps!
Did you just say a that a realistic suppressor increases damage? Tell me how that works, i'm curious.
Basically, the suppressor makes a gun's barrel slightly longer, thus increasing velocity.
Taken from a website:
"...early silencers used a rubber gasket (or “wipe”) at the end of the can that would contact the round and slow it down. The idea was that the gasket would contain the gases for a little longer as the bullet flew downrange quieting the gun even more, but the friction wore out the gaskets quickly and proved to decrease the velocity and accuracy of the rounds."
"Modern silencers don’t use the wipes anymore."
I actually find the design for the 4.x quite awesome. Frankly, I agree with the idea of more attachments, such as a Stock area on a weapon, for snipers especially, to reduce kick (and I know we already have the bipod for this). I honestly have been craving for more of a realistic aprroach to Unturned as it is, and can't wait for the next update to see what's in store for my next gaming experience.
Personally, this looks pretty good. I have seen all of the devlogs (you should check them out). One thing I think would be a neat little addition, is to have multiple storage areas for clothes. The wording there was pretty bad, but let me explain. An alicepack has a total of 56 slots, with an 8x7 grid. If you look at it, you'll see it has 5 smaller pockets attatched to the main backpack. Maybe those 5 pockets could have  a 5x2 area, so a total of 10 slots each, and a 4x4 for a total of 16 slots for the main storage. This would mean you could only store industrial gas cans and generators or a Hell's Fury in the main section, while the other pockets could hold guns that aren't called Hell's Fury, portable gas cans and generators, med/suturekits, ect. Also, some things just don't make sense. The Ensign, Lieutenant, Major, Commander, and, according to the Unturned wiki, Captain Coalition tops have the same space. Look at them. Their pockets are clearly different. Also, either the travelpacks or dufflebags need to be removed. They have the exact same storage space*, and there appears to be no other pockets on them, so my idea for multiple storage spaces wouldn't make a difference. My final suggestion on clothes is special types of clothes. The fireman outfit gives you immunity to Flamer zombies, so it would make sense for zombies not to see you when prone with a Ghillie outfit, unless you are in a building. I'm sure Nelson could edit in what zombies think is a "building" and what is not. I think the Biohazard suit slows down the Gasmask and Biohazard Hood's filter degrading, but a), the change is not noticeable, nearly nothing, b),it is not available on maps with large deadzones like France's deadzones or Russia's huge deadzone and furthermore, it can only be found on the smaller maps with tiny deadzones, and c), deadzones usually have really good loot (except for PEI where it's just biohazard outfits and Washington where its deadzone has Shadowstalkers that also spawn in its non-irradiated S7 with things like vaccines and food), and the Biohazard clothes have like, 8 slots. Yikes! This is getting too long! Suggestion 2. Some backpacks should protect you from behind depending on the gun's power. Suggestion 3. The Fighter Pilot outfit sould increase how high up you go before you start losing oxygen. Suggestion 4, Wetsuits should make you swim faster. Suggestion 5, last one! You should be wearing a Coalition top when talking to a Coalition member or they'll get suspicious and won't give you higher-rank quests and information. I know this has nothing to do with the gun but I couldn't find anywhere else to give feedback. Molton, what do you think?