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Stevelord16 wrote: -Different types of injury from different weapons. The only current "side" damage in unturned 3.0 is bleeding. Example, take a bat, it would slightly slow/stun you. Even more so for a sledge hammer. These two weapons are just "basic", as of 3.0. So improvements on that could be made. 

-When bleeding, zombies can detect (smell) you from farther. This would stack on full moon effects.

-Side idea (non-priority) - more animals and food items.

-More uses for useless items like shovels, frying pans, cooking knives, pitchforks, etc.

-Players should be able to subdue, but not kill zombies. This is a follow up for the next idea.


- Dumb/crazy idea, players can revive certain facilities. Example, take scorpion 7. Players could rebuild, use electricity to put it back into function, and secure it. Then players could run tests on zombies. They could either mutate them and create more powerful versions, or possibly cure the apocalypse. Though this would either ruin unturned, or actually put a use into what the liberator's goal is.

I got plenty of ideas, but i guess i could keep it here for now.

Like fallout 4 faction endings?

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