m (Updated acquirement to list where you can find weapon at Germany map) Tags: Visual edit apiedit |
(Added info to the analysis section) |
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|burst_rounds = N/A |
|burst_rounds = N/A |
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|fire_mode_auto = False |
|fire_mode_auto = False |
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− | |range = |
+ | |range = 35 |
|firerate = 40 |
|firerate = 40 |
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|durability = 0.25 |
|durability = 0.25 |
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|default_barrel = N/A |
|default_barrel = N/A |
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|default_sight = Bluntforce Iron Sights |
|default_sight = Bluntforce Iron Sights |
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+ | |default_tactical = N/A |
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|magazine1 = 12 Gauge Shells |
|magazine1 = 12 Gauge Shells |
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|capacity1 = 8 |
|capacity1 = 8 |
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+ | |pellets1 = 6 |
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|mincapacity = 1 |
|mincapacity = 1 |
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|maxcapacity = 8 |
|maxcapacity = 8 |
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|magazine6 = N/A |
|magazine6 = N/A |
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|capacity6 = N/A |
|capacity6 = N/A |
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+ | |magazine7 = N/A |
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+ | |capacity7 = N/A |
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<!-- === Damage === --> |
<!-- === Damage === --> |
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<!-- Player --> |
<!-- Player --> |
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:''For the pump-action RCMP shotgun in [[Unturned|Classic]], see [[Novuh]].'' |
:''For the pump-action RCMP shotgun in [[Unturned|Classic]], see [[Novuh]].'' |
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− | The '''Bluntforce''' is a {{Template:Rarity|Rare|Ranged Weapon}} in [[Unturned|Unturned 3]]. It uses [[12 Gauge Shells]] and holds 8 rounds in the chamber. It spawns with the [[Bluntforce Iron Sights]] pre-attached by default. The Bluntforce takes up 10 (5x2) slots in the inventory. |
+ | The '''Bluntforce''' is a {{Template:Rarity|Rare|Ranged Weapon}} in [[Unturned|Unturned 3]]. It uses [[12 Gauge Shells]] and holds 8 rounds in the chamber. It spawns with the [[Bluntforce Iron Sights]] pre-attached by default. The '''Bluntforce''' takes up 10 (5x2) slots in the inventory. |
== Acquirement: == |
== Acquirement: == |
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+ | The '''Bluntforce''' can spawn at [[Police Locations]] on all maps except [[Russia]], where it can be acquired through care packages. On [[Yukon]], it can additionally spawn at the [[RCMP Hut]]. |
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− | '''PEI:''' The '''Bluntforce''' can be found at [[O'Leary Prison]]. |
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− | |||
− | '''Washington:''' It can be found in police locations in [[Washington]]. |
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− | |||
− | '''Yukon:''' It can be found at the [[RCMP Hut]]. |
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− | |||
− | '''Germany:''' It can spawn at the [[Fernweh Prison]]. |
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− | |||
== Analysis: == |
== Analysis: == |
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=== Advantages: === |
=== Advantages: === |
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+ | *High total damage |
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− | *Can mount [[:Category:Tactical_Attachment|Tactical |
+ | *Can mount [[:Category:Tactical_Attachment|Tactical]], [[:Category:Sight_Attachment|Sight]], and [[:Category:Grip_Attachment|Grip Attachments]]. |
− | * |
+ | *Decent capacity for a shotgun. |
*Fires multiple pellets. |
*Fires multiple pellets. |
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*Commonly spawns. |
*Commonly spawns. |
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*Has very limited range. |
*Has very limited range. |
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− | *The ammunition is only found at a few select places. |
+ | *The ammunition is often rare and only found at a few select places. |
*Large size in the [[Inventory]]. |
*Large size in the [[Inventory]]. |
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*Cannot use [[:Category:Barrel_Attachment|Barrel Attachments]]. |
*Cannot use [[:Category:Barrel_Attachment|Barrel Attachments]]. |
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+ | |||
+ | === Overview: === |
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+ | |||
+ | The '''Bluntforce''' is a very effective close-range weapon, capable of killing a player with spec-ops clothing in any body part in one shot, provided every pellet hits. The '''Bluntforce''' suffers from a slow rate of fire and a short maximum range, which make it somewhat unreliable should one shot not be enough. |
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+ | The effective range of the '''Bluntforce''', as any other [[:Category:Shotgun|shotgun]], is highly dependent on the player's [[skills|Sharpshooter skill]] and a potential [[Tactical Laser]]. In addition, its [[12 Gauge Shells|rare ammunition]] holds it back somewhat. |
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== Blueprints: == |
== Blueprints: == |
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|- |
|- |
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|3.3.5.0 |
|3.3.5.0 |
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− | |The Bluntforce has been added to the game. |
+ | |The '''Bluntforce''' has been added to the game. |
|- |
|- |
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|3.3.9.0 |
|3.3.9.0 |
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|- |
|- |
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|3.15.12.0 |
|3.15.12.0 |
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− | |Fixed a bug where it was not spawning on Washington map. |
+ | |Fixed a bug where it was not spawning on [[Washington]] map. |
+ | |- |
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+ | |3.24.2.0 |
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+ | |Ranged tweaked from 20 to 35. |
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[[File:BLUNTFORCE MOSSBERG.png|thumb|220x220px|The Bluntforce next to its real life counterpart.]] |
[[File:BLUNTFORCE MOSSBERG.png|thumb|220x220px|The Bluntforce next to its real life counterpart.]] |
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− | *The '''Bluntforce''' was added to the game |
+ | *The '''Bluntforce''' was added to the game alongside the [[Ace]] and [[Hawkhound]]. |
*It is based on the Mossberg 500. |
*It is based on the Mossberg 500. |
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− | *Unlike the shotguns in [[Unturned|Classic]], the 12 Gauge Shells are loaded as a magazine. |
+ | *Unlike the shotguns in [[Unturned|Classic]], the [[12 Gauge Shells]] are loaded as a magazine. |
*There exists a version of the '''Bluntforce''' which has a Barrel Attachment equipped, which is normally impossible, on [[Russia]]. |
*There exists a version of the '''Bluntforce''' which has a Barrel Attachment equipped, which is normally impossible, on [[Russia]]. |
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|-|Antique= |
|-|Antique= |
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− | The '''Mossberg''' is a Ranged Weapon in [[Antique]]. It uses [[12 Gauge Shells|12Gauge]] as ammunition, and holds 8 rounds. |
+ | The '''Mossberg''' is a Ranged Weapon in [[Antique]]. It uses [[12 Gauge Shells#Antique|12Gauge]] as ammunition, and holds 8 rounds. |
== Acquirement: == |
== Acquirement: == |
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− | The '''Mossberg''' is found at [[Police |
+ | The '''Mossberg''' is found at [[Police Station]]s and [[Skypoint|Farway Airport's]] air traffic control tower. It can also be dropped from police zombies. |
== Analysis: == |
== Analysis: == |
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*Reloading the '''Mossberg''' when completely empty will fill it with all the [[12 Gauge Shells|12Gauge]] in your inventory, for the cost one a single [[12 Gauge Shells|12Gauge]] shell. Unloading the '''Mossberg''' afterwards allows for duplicating [[12 Gauge Shells|12Gauge]]. |
*Reloading the '''Mossberg''' when completely empty will fill it with all the [[12 Gauge Shells|12Gauge]] in your inventory, for the cost one a single [[12 Gauge Shells|12Gauge]] shell. Unloading the '''Mossberg''' afterwards allows for duplicating [[12 Gauge Shells|12Gauge]]. |
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+ | *It is based on the [[wikipedia:Mossberg 500|Mossberg 500]]. |
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{{Template:Navbox/Weaponry_A}} |
{{Template:Navbox/Weaponry_A}} |
Revision as of 11:12, 25 March 2019
Bluntforce | |||||||||||||||||||||||||||
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ID | 112 | ||||||||||||||||||||||||||
Context | Rare Ranged Weapon | ||||||||||||||||||||||||||
File | Bluntforce | ||||||||||||||||||||||||||
Equip | Primary: 10 slots (5x2) | ||||||||||||||||||||||||||
Fire Mode
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Safety • Semi | ||||||||||||||||||||||||||
Range | 35 meters • 38.27647 yards | ||||||||||||||||||||||||||
Firerate | 1.21951 RPS
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Durability | 25% degrade chance (1 wear) | ||||||||||||||||||||||||||
Attachments
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Hook | Grip • Sight • Tactical | ||||||||||||||||||||||||||
Default | Bluntforce Iron Sights | ||||||||||||||||||||||||||
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Bluntforce | |||||||||||||||
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Player Damage | |||||||||||||||
Damage | 40 | ||||||||||||||
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Zombie Damage | |||||||||||||||
Damage | 40 | ||||||||||||||
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Animal Damage | |||||||||||||||
Damage | 40 | ||||||||||||||
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Miscellaneous Damage | |||||||||||||||
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Bluntforce | |||||||||||
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File | Bluntforce
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Muzzle | 4 | ||||||||||
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Ballistics | |||||||||||
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Recoil and Shake | |||||||||||
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Aim | ADS recoil multiplier of 1 | ||||||||||
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Bluntforce | ||||||||
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Audio | ||||||||
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The Bluntforce is a Rare Ranged Weapon in Unturned 3. It uses 12 Gauge Shells and holds 8 rounds in the chamber. It spawns with the Bluntforce Iron Sights pre-attached by default. The Bluntforce takes up 10 (5x2) slots in the inventory.
Acquirement:
The Bluntforce can spawn at Police Locations on all maps except Russia, where it can be acquired through care packages. On Yukon, it can additionally spawn at the RCMP Hut.
Analysis:
Advantages:
- High total damage
- Can mount Tactical, Sight, and Grip Attachments.
- Decent capacity for a shotgun.
- Fires multiple pellets.
- Commonly spawns.
Disadvantages:
- Has very limited range.
- The ammunition is often rare and only found at a few select places.
- Large size in the Inventory.
- Cannot use Barrel Attachments.
Overview:
The Bluntforce is a very effective close-range weapon, capable of killing a player with spec-ops clothing in any body part in one shot, provided every pellet hits. The Bluntforce suffers from a slow rate of fire and a short maximum range, which make it somewhat unreliable should one shot not be enough. The effective range of the Bluntforce, as any other shotgun, is highly dependent on the player's Sharpshooter skill and a potential Tactical Laser. In addition, its rare ammunition holds it back somewhat.
Blueprints:
- Bluntforce (damaged) + Metal Scrap (x3) / Blowtorch = Bluntforce (repaired)
History:
Version | Changes |
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3.3.5.0 | The Bluntforce has been added to the game. |
3.3.9.0 | Removed ability to use Barrel attachments. |
3.15.0.0 | Added damage against objects, set as 12. |
3.15.12.0 | Fixed a bug where it was not spawning on Washington map. |
3.24.2.0 | Ranged tweaked from 20 to 35. |
Trivia:
- The Bluntforce was added to the game alongside the Ace and Hawkhound.
- It is based on the Mossberg 500.
- Unlike the shotguns in Classic, the 12 Gauge Shells are loaded as a magazine.
- There exists a version of the Bluntforce which has a Barrel Attachment equipped, which is normally impossible, on Russia.
Weaponry (Unturned 3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Mossberg is a Ranged Weapon in Antique. It uses 12Gauge as ammunition, and holds 8 rounds.
Acquirement:
The Mossberg is found at Police Stations and Farway Airport's air traffic control tower. It can also be dropped from police zombies.
Analysis:
Advantages:
- More damage than the Remington.
Disadvantages:
- Uncommon.
Trivia:
- Reloading the Mossberg when completely empty will fill it with all the 12Gauge in your inventory, for the cost one a single 12Gauge shell. Unloading the Mossberg afterwards allows for duplicating 12Gauge.
- It is based on the Mossberg 500.
Weaponry (Antique) | ||||||||||||||||||||||||||||||||||||||||
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