Unturned Bunker Wiki
No edit summary
Tag: rte-source
(Added info to the analysis section)
(36 intermediate revisions by 7 users not shown)
Line 3: Line 3:
 
|-|Unturned 3=
 
|-|Unturned 3=
   
{{Template:Gun_Infobox_3.0
+
{{Template:Infobox/Ranged_Weapon_3
 
|rarity = Rare
 
|name = Bluntforce
 
|name = Bluntforce
 
|file = Bluntforce
 
|id = 112
 
|id = 112
 
|size_x = 5
|image_general = Bluntforce.png
 
|image_size = 320px
+
|size_y = 2
  +
<!-- === General === -->
|rarity = Rare
 
  +
|override_equip = False
|type = Pump-Action Shotgun
 
|equip = Primary
+
|action = Pump
  +
|fire_mode_safety = True
|slots_x = 5
 
  +
|fire_mode_semi = True
|slots_y = 2
 
  +
|fire_mode_burst = False
|hooks = Tactical • Grip • Sight
 
  +
|burst_rounds = N/A
|defaults = Bluntforce Iron Sights
 
  +
|fire_mode_auto = False
|firemodes = Safety • Semi
 
|range_meters = 20
+
|range = 35
|durability = .25
+
|firerate = 40
  +
|durability = 0.25
  +
|wear = 1
 
|description = American shotgun chambered in 12 Gauge Shells.
 
|description = American shotgun chambered in 12 Gauge Shells.
  +
<!-- Attachment -->
 
|caliber = 8
  +
|hook_barrel = False
  +
|hook_grip = True
  +
|hook_sight = True
  +
|hook_tactical = True
  +
|default_barrel = N/A
 
|default_sight = Bluntforce Iron Sights
  +
|default_tactical = N/A
 
|magazine1 = 12 Gauge Shells
 
|capacity1 = 8
  +
|pellets1 = 6
  +
|mincapacity = 1
  +
|maxcapacity = 8
  +
|magazine2 = N/A
  +
|capacity2 = N/A
  +
|magazine3 = N/A
  +
|capacity3 = N/A
  +
|magazine4 = N/A
  +
|capacity4 = N/A
  +
|magazine5 = N/A
  +
|capacity5 = N/A
  +
|magazine6 = N/A
  +
|capacity6 = N/A
  +
|magazine7 = N/A
  +
|capacity7 = N/A
  +
<!-- === Damage === -->
  +
<!-- Player -->
 
|player_damage = 40
 
|player_damage = 40
|player_leg = 0.7
+
|player_leg_multiplier = 0.7
|player_arm = 0.7
+
|player_arm_multiplier = 0.7
|player_spine = 0.8
+
|player_spine_multiplier = 0.8
|player_skull = 1.2
+
|player_skull_multiplier = 1.2
  +
<!-- Zombie -->
 
|zombie_damage = 40
 
|zombie_damage = 40
|zombie_leg = 0.7
+
|zombie_leg_multiplier = 0.7
|zombie_arm = 0.7
+
|zombie_arm_multiplier = 0.7
|zombie_spine = 0.8
+
|zombie_spine_multiplier = 0.8
|zombie_skull = 1.2
+
|zombie_skull_multiplier = 1.2
  +
<!-- Animal -->
 
|animal_damage = 40
  +
|animal_leg_multiplier = 0.7
  +
|animal_spine_multiplier = 0.8
  +
|animal_skull_multiplier = 1.2
  +
<!-- Miscellaneous -->
  +
|negation = False
 
|barricade_damage = 10
 
|barricade_damage = 10
 
|structure_damage = 7
 
|structure_damage = 7
 
|vehicle_damage = 10
 
|vehicle_damage = 10
 
|resource_damage = 10
 
|resource_damage = 10
|firerate = 40
+
|object_damage = 12
  +
<!-- === Advanced === -->
|ammo1 = 12 Gauge Shells
 
|capacity1 = 8
 
|animal_damage = 40
 
|animal_leg = 0.7
 
|animal_spine = 0.8
 
|animal_skull = 1.2
 
|file = Bluntforce
 
|caliber = 8
 
 
|muzzle = 4
 
|muzzle = 4
  +
|replace_equip = 1
|aim_spread = 0.8
 
|hip_spread = 0.1
+
|unplace_equip = 1
  +
|reload_time = 1
  +
<!-- Ballistic -->
  +
|ballistic_force = N/A
  +
|ballistic_step = 1
  +
|ballistic_travel = 20
  +
|ballistic_drop = N/A
 
|spread_aim = 0.8
  +
|spread_hip = 0.1
  +
<!-- Recoil -->
 
|recoil_min_x = -10
 
|recoil_min_x = -10
 
|recoil_max_x = 10
 
|recovery_x = 0.6
 
|recoil_min_y = 35
 
|recoil_min_y = 35
|recoil_max_x = 10
 
 
|recoil_max_y = 40
 
|recoil_max_y = 40
|recovery_x = 0.6
 
 
|recovery_y = 0.6
 
|recovery_y = 0.6
  +
|recoil_aim = 1
 
|shake_min_x = -0.005
 
|shake_min_x = -0.005
|shake_min_y = 0.005
 
|shake_min_z = -0.05
 
 
|shake_max_x = 0.005
 
|shake_max_x = 0.005
 
|shake_min_y = 0.005
 
|shake_max_y = -0.005
 
|shake_max_y = -0.005
 
|shake_min_z = -0.05
 
|shake_max_z = -0.1
 
|shake_max_z = -0.1
|sound_firing = Unturned_Bluntforce_Sound.ogg
 
 
}}
 
}}
   
 
:''For the pump-action RCMP shotgun in [[Unturned|Classic]], see [[Novuh]].''
 
:''For the pump-action RCMP shotgun in [[Unturned|Classic]], see [[Novuh]].''
   
The '''Bluntforce''' is a {{Template:Rarity|Rare|Ranged Weapon}} in [[Unturned|Unturned 3]]. It uses [[12 Gauge Shells]] and holds 8 rounds in the chamber. It spawns with the [[Bluntforce Iron Sights]] pre-attached by default. The Bluntforce takes up 10 (5x2) slots in the inventory.
+
The '''Bluntforce''' is a {{Template:Rarity|Rare|Ranged Weapon}} in [[Unturned|Unturned 3]]. It uses [[12 Gauge Shells]] and holds 8 rounds in the chamber. It spawns with the [[Bluntforce Iron Sights]] pre-attached by default. The '''Bluntforce''' takes up 10 (5x2) slots in the inventory.
   
 
== Acquirement: ==
 
== Acquirement: ==
   
  +
The '''Bluntforce''' can spawn at [[Police Locations]] on all maps except [[Russia]], where it can be acquired through care packages. On [[Yukon]], it can additionally spawn at the [[RCMP Hut]].
'''PEI:''' The '''Bluntforce''' can be found at [[O'Leary Prison]].
 
 
'''Washington:''' It can be found in police locations in [[Washington]].
 
 
'''Yukon:''' The '''Bluntforce''' can be found at the [[RCMP Hut]].
 
   
 
== Analysis: ==
 
== Analysis: ==
Line 76: Line 114:
 
=== Advantages: ===
 
=== Advantages: ===
   
  +
*High total damage
*Capability to accept [[:Category:Tactical_Attachment|Tactical Attachments]], [[:Category:Sight_Attachment|Sight Attachments]], and [[:Category:Grip_Attachment|Grip Attachments]].
+
*Can mount [[:Category:Tactical_Attachment|Tactical]], [[:Category:Sight_Attachment|Sight]], and [[:Category:Grip_Attachment|Grip Attachments]].
*Large capacity for a shotgun.
+
*Decent capacity for a shotgun.
 
*Fires multiple pellets.
 
*Fires multiple pellets.
 
*Commonly spawns.
 
*Commonly spawns.
Line 83: Line 122:
 
=== Disadvantages: ===
 
=== Disadvantages: ===
   
 
*Has very limited range.
*Damage is split between the individual pellets.
 
 
*The ammunition is often rare and only found at a few select places.
*Very limited range.
 
*The ammunition is only found at a few selected places.
 
 
*Large size in the [[Inventory]].
 
*Large size in the [[Inventory]].
 
*Cannot use [[:Category:Barrel_Attachment|Barrel Attachments]].
 
*Cannot use [[:Category:Barrel_Attachment|Barrel Attachments]].
  +
  +
=== Overview: ===
  +
  +
The '''Bluntforce''' is a very effective close-range weapon, capable of killing a player with spec-ops clothing in any body part in one shot, provided every pellet hits. The '''Bluntforce''' suffers from a slow rate of fire and a short maximum range, which make it somewhat unreliable should one shot not be enough.
  +
The effective range of the '''Bluntforce''', as any other [[:Category:Shotgun|shotgun]], is highly dependent on the player's [[skills|Sharpshooter skill]] and a potential [[Tactical Laser]]. In addition, its [[12 Gauge Shells|rare ammunition]] holds it back somewhat.
   
 
== Blueprints: ==
 
== Blueprints: ==
Line 100: Line 143:
 
|-
 
|-
 
|3.3.5.0
 
|3.3.5.0
|The Bluntforce has been added to the game.
+
|The '''Bluntforce''' has been added to the game.
 
|-
 
|-
 
|3.3.9.0
 
|3.3.9.0
Line 109: Line 152:
 
|-
 
|-
 
|3.15.12.0
 
|3.15.12.0
|Fixed a bug where it was not spawning on Washington map.
+
|Fixed a bug where it was not spawning on [[Washington]] map.
  +
|-
  +
|3.24.2.0
  +
|Ranged tweaked from 20 to 35.
 
|}
 
|}
   
Line 116: Line 162:
 
[[File:BLUNTFORCE MOSSBERG.png|thumb|220x220px|The Bluntforce next to its real life counterpart.]]
 
[[File:BLUNTFORCE MOSSBERG.png|thumb|220x220px|The Bluntforce next to its real life counterpart.]]
   
*The Bluntforce was added to the game along with the [[Ace]] and the [[Hawkhound]].
+
*The '''Bluntforce''' was added to the game alongside the [[Ace]] and [[Hawkhound]].
*It is most likely based off the Mossberg 500.
+
*It is based on the Mossberg 500.
*Unlike the shotguns in Unturned Classic, the 12 Gauge Shells are loaded as a magazine.
+
*Unlike the shotguns in [[Unturned|Classic]], the [[12 Gauge Shells]] are loaded as a magazine.
*The Bluntforces icon does not show the Bluntforce Iron Sights when equipped.
+
*There exists a version of the '''Bluntforce''' which has a Barrel Attachment equipped, which is normally impossible, on [[Russia]].
*There exists a version of the '''Bluntforce''' which has a Barrel Attachment equipped, which is normally impossible.
 
   
{{WP also|Mossberg 500}}
+
{{Template:WP_also|Mossberg 500}}
   
{{Template:Navbox/Weaponry 3}}
+
{{Template:Navbox/Weaponry_3}}
   
 
|-|Antique=
 
|-|Antique=
   
The '''Mossberg''' is a Ranged Weapon in [[Antique]]. It uses 12 Gauge as ammunition, and holds 8 rounds.
+
The '''Mossberg''' is a Ranged Weapon in [[Antique]]. It uses [[12 Gauge Shells#Antique|12Gauge]] as ammunition, and holds 8 rounds.
   
 
== Acquirement: ==
 
== Acquirement: ==
   
The '''Mossberg''' is found at [[Police Stations]] and [[Farway Airport|Farway Airport's]] air traffic control tower. It can also be dropped from police zombies.
+
The '''Mossberg''' is found at [[Police Station]]s and [[Skypoint|Farway Airport's]] air traffic control tower. It can also be dropped from police zombies.
   
 
== Analysis: ==
 
== Analysis: ==
Line 144: Line 189:
 
*Uncommon.
 
*Uncommon.
   
== Trivia ==
+
== Trivia: ==
  +
There is a glitch where dropping an unloaded Mossberg, picking it back up and reloading it will place all of the current [[12 Gauge]] shells in its magazine, although only at the cost of one shell. Unloading the gun will keep all the current shells in the inventory, while the same amount will be on the ground. This can be repeated infinetly.
 
  +
*Reloading the '''Mossberg''' when completely empty will fill it with all the [[12 Gauge Shells|12Gauge]] in your inventory, for the cost one a single [[12 Gauge Shells|12Gauge]] shell. Unloading the '''Mossberg''' afterwards allows for duplicating [[12 Gauge Shells|12Gauge]].
  +
*It is based on the [[wikipedia:Mossberg 500|Mossberg 500]].
  +
  +
{{Template:Navbox/Weaponry_A}}
   
 
|-|Gallery=
 
|-|Gallery=
Line 152: Line 201:
   
 
<gallery>
 
<gallery>
Unturned_2016_11_05_11_10_01_410.jpg|Normal
+
Unturned_2016_11_05_11_10_01_410.jpg|Holding a '''Bluntforce''' normally.
Unturned_2016_11_05_11_10_07_282.jpg|Modifying
+
Unturned_2016_11_05_11_10_07_282.jpg|Stance for when modifying the '''Bluntforce'''.
Unturned_2016_11_05_11_13_25_435.jpg|Iron sight
+
Unturned_2016_11_05_11_13_25_435.jpg|Aiming down sights on the '''Bluntforce''' with the [[Bluntforce Iron Sights]] attached.
Unturned_2016_11_05_11_09_56_026.jpg|Safety mode
+
Unturned_2016_11_05_11_09_56_026.jpg|Safety mode stance.
Unturned_2016_11_05_11_12_51_940.jpg|The model
+
Unturned_2016_11_05_11_12_51_940.jpg|The '''Bluntforce''' model.
 
</gallery>
 
</gallery>
   

Revision as of 11:12, 25 March 2019

Bluntforce
Bluntforce 112
ID 112
Context Rare Ranged Weapon
File Bluntforce
Equip Primary: 10 slots (5x2)
Fire Mode
Safety • Semi
Range 35 meters • 38.27647 yards
Firerate
1.21951 RPS
Durability 25% degrade chance (1 wear)
Attachments
Hook Grip • Sight • Tactical
Default Bluntforce Iron Sights
Bluntforce
Size 5x2
Player Damage
Damage 40
Zombie Damage
Damage 40
Animal Damage
Damage 40
Miscellaneous Damage
Bluntforce
Size 5x2
File
Bluntforce
Muzzle 4
Ballistics
Recoil and Shake
Aim ADS recoil multiplier of 1

1

2

For the pump-action RCMP shotgun in Classic, see Novuh.

The Bluntforce is a Rare Ranged Weapon in Unturned 3. It uses 12 Gauge Shells and holds 8 rounds in the chamber. It spawns with the Bluntforce Iron Sights pre-attached by default. The Bluntforce takes up 10 (5x2) slots in the inventory.

Acquirement:

The Bluntforce can spawn at Police Locations on all maps except Russia, where it can be acquired through care packages. On Yukon, it can additionally spawn at the RCMP Hut.

Analysis:

Advantages:

Disadvantages:

  • Has very limited range.
  • The ammunition is often rare and only found at a few select places.
  • Large size in the Inventory.
  • Cannot use Barrel Attachments.

Overview:

The Bluntforce is a very effective close-range weapon, capable of killing a player with spec-ops clothing in any body part in one shot, provided every pellet hits. The Bluntforce suffers from a slow rate of fire and a short maximum range, which make it somewhat unreliable should one shot not be enough. The effective range of the Bluntforce, as any other shotgun, is highly dependent on the player's Sharpshooter skill and a potential Tactical Laser. In addition, its rare ammunition holds it back somewhat.

Blueprints:

History:

Version Changes
3.3.5.0 The Bluntforce has been added to the game.
3.3.9.0 Removed ability to use Barrel attachments.
3.15.0.0 Added damage against objects, set as 12.
3.15.12.0 Fixed a bug where it was not spawning on Washington map.
3.24.2.0 Ranged tweaked from 20 to 35.

Trivia:

BLUNTFORCE MOSSBERG

The Bluntforce next to its real life counterpart.

  • The Bluntforce was added to the game alongside the Ace and Hawkhound.
  • It is based on the Mossberg 500.
  • Unlike the shotguns in Classic, the 12 Gauge Shells are loaded as a magazine.
  • There exists a version of the Bluntforce which has a Barrel Attachment equipped, which is normally impossible, on Russia.
Wikipedia logo
Wikipedia has an article about:
Mossberg 500
Weaponry (Unturned 3)

ID ListWeaponry

Attachment (Unturned 3)

ID ListWeaponry

The Mossberg is a Ranged Weapon in Antique. It uses 12Gauge as ammunition, and holds 8 rounds.

Acquirement:

The Mossberg is found at Police Stations and Farway Airport's air traffic control tower. It can also be dropped from police zombies.

Analysis:

Advantages:

Disadvantages:

  • Uncommon.

Trivia:

  • Reloading the Mossberg when completely empty will fill it with all the 12Gauge in your inventory, for the cost one a single 12Gauge shell. Unloading the Mossberg afterwards allows for duplicating 12Gauge.
  • It is based on the Mossberg 500.
Weaponry (Antique)

Weaponry

Unturned 3: