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Arid
Map Satellite Arid 1
Mode Survival: Curated
Main Authors Maciej "Renaxon" Maziarz, Daniel "Danaby2", Dug
Release Update 3.21.34.0
Release Date Dec 15, 2021
Map Version 2.0.3.3
Availability PC (Downloadable Workshop)
Link Map Link
Size Large (4096 m2)

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2

Arid is a large-sized Curated Survival map available in Unturned 3. It is based on multiple different countries western and central Asia and was created by Maciej "Renaxon" Maziarz, Daniel "Danaby2", and Dug. AnimaticFreak, Rolling Chair, Magical Burrito, Timo987, Staswalle, NSTM, Adrian "SirAdy Unleashed" are listed as Collaborators. Additional Thanks is given to Ethan "Vilespring" Lossner and NuclearPotato.

The map is automatically downloaded when launching the game for the first time during the auto-sub period, it can also be downloaded here.

The map creators can be supported by purchasing the Arid Map Mystery Box.

Thanks are given to all of the pre-release testers: zman1064, P9nda, Lyeont, Kocik, Maciek real, Der Ente, Xaien, CasualKGamingTTV, Dornald, Younus, Blayzer, Professor Prostate, Tridentgames, avert, StarLV, bouly, Malviyn, Lamah, kopfstroh, Alek #Rustypot, azzy, Kraynot, Great Hero J, ender, DOGEE, *WARCORP™, clue, t33m, WiciuWitek, WW_TC, Blixt, Pelks, TheKnightWriter, tiger0331logan, TraindudeGaming, cucuycharles, TheNutMan, kararishere, sas #WKEY, Rigóbácsi, sarge, Fajrant, Skyar_, Phyyrin, Sir_Mudkipzz, >Dream, Timo987, OneMintiBoi, and Fristy.

Quests:[]

Questline:[]

Main Quests:[]

  • Arsenal I
  • Arsenal II
  • Arsenal III
  • Arsenal V
  • Reinforcements I
  • Reinforcements II
  • Reinforcements III
  • Reinforcements V
  • Supplier I
  • Supplier II
  • Supplier III
  • Supplier V
  • Carrier I
  • Carrier II
  • Carrier III
  • Extraction

Contracts:[]

  • Contract - Data Sync
  • Contract - Handyman
  • Contract - Heavyweight
  • Contract - Heavy Artillery
  • Contract - Gunsmith
  • Contract - Night Killer
  • Contract - Startup
  • Contract - Surplus
  • Contract - Remedy
  • Contract - Tanker

Last Main Quests:[]

  • Introduction
  • Recovery I
  • Recovery II
  • Finale

Event:[]

  • Halloween Scavenger Hunt

Barters:[]

Brinda Barters:[]

  • Barter - BRDM-2
  • Barter - HAYLEX-85 Technical
  • Barter - HAYLEX-85 Technical
  • Barter - HH-6
  • Barter - M11 Bruno

Huey Barters:[]

  • Barter - Police Vest Mk. II
  • Barter - Rucksack
  • Barter - Rucksack
  • Barter - Recon Vest Mk. II
  • Barter - Recon Vest Mk. II
  • Barter - Gear Sets
  • Barter - Nightvision
  • Barter - Heavy Military Helmet

Architect Barters:[]

  • Barter - White Fuse
  • Barter - Motor Oil
  • Barter - Metal Door
  • Barter - Metal Sheets
  • Barter - Iridium Traces
  • Barter - Adamantine Ore
  • Barter - Military Computer
  • Barter - Metal Safe
  • Barter - Oxygenator
  • Barter - Beacon Receiver

Red Barters:[]

  • Barter - Weapon Mod Kit
  • Barter - Pistol Suppressor
  • Barter - TKB PROTO
  • Barter - Frag Grenades
  • Barter - Target Drum
  • Barter - Tac Razved
  • Barter - Illegal Gun Parts
  • Barter - Tikhiy
  • Barter - AR20
  • Barter - OSP-M Scope
  • Barter - Kalakov Mod
  • Barter - DF-357L
  • Barter - 8x Scope
  • Barter - Honey Bee PROTO
  • Barter - Zolash Mod 100
  • Barter - GP460K
  • Barter - WKM 12.7
  • Barter - DMR280
  • Barter - Railgun

Roland Barters:[]

  • Dogtag Trade - Car Supplies
  • Dogtag Trade - Intermediate Ammo Box
  • Dogtag Trade - Lots Of Metal
  • Dogtag Trade - Nemesis
  • Dogtag Trade - Red Circuit Board
  • Dogtag Trade - Toolbox

Informant Barters:[]

  • Informant - Adamantine Ingots
  • Informant - Gearset
  • Informant - Red Circuit Board

Nomad Checklist:[]

  • Nomad's Checklist

Random Quests:[]

  • Back to School (Random Quest 1)
  • Back to School (Random Quest 2)
  • Back to School (Random Quest 3)
  • Back to School (Random Quest 4)
  • Bolt by Bolt
  • Build a Castle
  • Cargo X
  • Chemical Problem
  • Confidential
  • Connection
  • Collector
  • Favorite One
  • Fishing Apparel (Random Quest 1)
  • Fishing Apparel (Random Quest 2)
  • Fishing Apparel (Random Quest 3)
  • Fishing Apparel (Random Quest 4)
  • Gaming Time
  • Gardening Time
  • Keep the Moving Parts Clean
  • Hiking Enthusiast
  • Imitator
  • Intricate
  • Investor
  • LARP
  • Locate Fuse Box
  • Lost it
  • Memory Loss
  • Namaste
  • Navigator
  • Neat&Clean (Random Quest 1)
  • Neat&Clean (Random Quest 2)
  • Musician
  • Painkiller (Random Quest 1)
  • Painkiller (Random Quest 2)
  • Plate by Plate
  • Plinking Enjoyer (Random Quest 1)
  • Plinking Enjoyer (Random Quest 2)
  • Potato Farmer
  • Preservation
  • Rationed
  • Recycling (Random Quest 1)
  • Recycling (Random Quest 2)
  • Recycling (Random Quest 3)
  • Roleplay
  • Safety First
  • Safety Standards (Random Quest 1)
  • Safety Standards (Random Quest 2)
  • Sanitary Standards
  • Sew it Good
  • Signal
  • Shortage
  • Sweatshop
  • Tea Enthusiast
  • Textile
  • This One Will Feed the Whole Family
  • Tomato Farmer
  • Trowel Quest
  • What's on the flash drive

NPCs:[]

  • Architect
  • Brinda
  • Bus Driver
  • Chup
  • Dominga
  • Don
  • Eirik
  • Finn
  • Gordon
  • Huey
  • Hidalgo
  • Informant
  • Mc' Dolan
  • Nomad
  • Ragù
  • Red
  • Rico A.
  • Roland
  • Rue the Guide
  • Snow

Loading Screen Tips:[]

  • Ammo boxes can be filled with ammunition from magazines of same caliber.
  • Not all explosives are capable of damaging structures, some of them are useful only for anti-personnel purposes.
  • Not all attachments are compatible with every weapon, read their descriptions carefully.
  • Some objects can be searched by interacting with them.
  • Hammer can be used for repairing structures and vehicles.
  • Hammer is necessary to break down various items.
  • Pocket Knife is used for tearing cloth items.
  • Melee weapons and tools can be used without taking up your weapon slots.
  • Basic tools can often be found in civilian locations.
  • Advanced sets of tools can be found throughout the map or purchased from NPCs.
  • Differences between shirts and pants are purely cosmetic, with the exception of Biohazard Suit.
  • Handsaw is necessary for crafting various wooden buildables.
  • If you want new vehicles to spawn, destroy the ones already on the map.
  • Vehicle wrecks usually have fuel tanks that you can retrieve fuel from.
  • All craftable doors are locked for other players, including wooden ones.
  • Clay can be found underwater and harvested with a shovel.
  • Wooden structures have 400HP, Brick - 800, Metal - 2000, Adamantine - 4000.
  • Brick strucutres can endure single hit from RPG Warhead but not from a Demolition Charge.
  • Tracer ammunition improves accuracy and recoil handling.
  • Reloading tools allow you to craft your own ammunition.
  • Explosions and gunfire can be heard over long distance, sound carries long way through the desert.
  • Buildable decay time by default is 5 days or 120 hours, after this time they vanish.
  • Keys are not lost upon death.
  • Civilian vehicles use considerably less fuel but are much less durable.
  • You regenerate health when you are over 70 points of food and water.
  • Vehicle decay time by default is 3 days or 72 hours.
  • Safes are Explosion Proof.

Official Images:[]

Trailer:[]

Trivia[]

  • The map was in development for over 23 months.
  • It's the second desert map.
  • It's the third Asia map.
  • First central Asian map.
    • It's based off of Iranian Highlands and Kopet-Dag Regions in South Asia.
    • The country that Arid is located in is likely a fictional nation but is based off of Afghanistan [1] and Pakistan [2].
  • Arid is set sometime between 1990 [3] - December 26, 1991 [4]
  • Discarded Ideas and Plans
    • Fire Deadzone
    • Land Rover Defender
    • Bus
    • Motorcycle
    • More Foods
  • Radio Chatter in Fort Knell seems to be Military Air Traffic Commands and other unknown chatter
  • The announcement in Al-Mahjoora is as translated "A threat has been detected. If you are close to us, prepare to move immediately. Listen to the instructions of the police and local authorities and follow up quickly and carefully."
  • Many aspects and features of Arid were inspired by the game Escape from Tarkov, Developed and Published by Battlestate Games.

Citations:[]

  1. [A nation in the region which got invaded by the Soviet's through the 70s and 80s]
  2. [Arid files names start with PS which could be a reference to Pakistan.]
  3. [When the FN P90 was put into production.]
  4. [The official date of the collapse of the Soviet Union.]
Playable Maps
Survival GermanyPEIRussiaWashingtonYukon
Curated A6 PolarisAntarcticaAridBelgiumBuakCaliforniaCarpatCyprus SurvivalEaster IslandEscalationElverFranceGreeceHawaiiIrelandKuwaitRio de Janeiro
Removed CanadaFestive GermanyFestive Russia • PEI (FestiveHalloweenSpace)
Arena Alpha ValleyMonolithPaintball ArenaPEI ArenaWashington Arena
Curated Athens ArenaBunker ArenaCanyon ArenaCyprus Arena
Tutorial Tutorial
Curated Deathmatch Dango
Miscellaneous DestructionDevtestDevtest 2Devtest3Devtest4Flatgrasslargetest

Downloadable Workshop Content
This page contains official, curated, timed curated, or timed curated downloadable workshop content that has been officially moved to the Steam Workshop, and is not available without being manually downloaded.
📝 Stub
This article is a stub. You can help Unturned Bunker Wiki by expanding it

Analysis and Setting:[]

Arid is located in an unknown region of an unknown Asian country. Terrain and Foliage is a mixture of mostly desert mountainous landscape and a few patches of green forestry. There are 3 main mountains which split the main. A unnamed southern mountain splitting the spawn region of the map to the airbase. A northern mountain and a canyon splitting fishing spot, Kana'an Madraj, and Overpass. Last a north east mountain splitting the main arterially road and Fort Knell. A river goes through and ends on the southern and east portions of the map.

The infrastructure on the map is poorly developed and possibly rated third world. Old stone and brick buildings scattered the country side with old dirt roads. But the region is being and had been developed on with a major city contenting more modern brick structures, new development, and a large soviet style complex containing a container yard and military forces. Two paved roads go through the map with another one being developed possibly starting from Kana'an Madraj and ending at Overpass. The region has been effected by infighting, as seen destroyed convoys, technical scattered across the map, and heavy weapons stationed in strategic points.

Interactive Map:[]

Map:Arid Loot Basic



Cut Content:[]

The following list is unfinished but is a whole list of removed/cut content.

Playable Maps
Survival GermanyPEIRussiaWashingtonYukon
Curated A6 PolarisAntarcticaAridBelgiumBuakCaliforniaCarpatCyprus SurvivalEaster IslandEscalationElverFranceGreeceHawaiiIrelandKuwaitRio de Janeiro
Removed CanadaFestive GermanyFestive Russia • PEI (FestiveHalloweenSpace)
Arena Alpha ValleyMonolithPaintball ArenaPEI ArenaWashington Arena
Curated Athens ArenaBunker ArenaCanyon ArenaCyprus Arena
Tutorial Tutorial
Curated Deathmatch Dango
Miscellaneous DestructionDevtestDevtest 2Devtest3Devtest4Flatgrasslargetest

Downloadable Workshop Content
This page contains official, curated, timed curated, or timed curated downloadable workshop content that has been officially moved to the Steam Workshop, and is not available without being manually downloaded.

Items:[]


Arid (58999‒59880) [Downloadable]
Item ID Item ID Item ID
Debug 58999 Metal Fragments 59000 Glass Fragments 59001
Cloth Fragments 59002 Blowtorch (Arid) 59003 Hammer (Arid) 59004
Pocketknife (Arid) 59005 Handsaw (Arid) 59006 Copper Wire 59007
Copper Coil 59008 Metal Bar (Arid) 59009 Metal Parts 59010
Metal Plate 59011 Mug 59012 Plate 59013
Antiseptic 59014 Camera (Arid) 59015 Electronics 59016
Lens 59017 Lighter 59018 Radio Receiver 59019
Radio Transmitter 59020 Broken Radio 59021 N/A 59022
RC Controller 59023 Saltpeter 59024 Sugar 59025
TV Remote 59026 Walkie Talkie 59027 Plastic Fragments 59028
Baking Pan 59029 Empty Jar 59030 Fork 59031
Butter Knife 59032 Spork 59033 Coffee Pot 59034
Cooking Pot 59035 Blasting Cap 59036 Computer Mouse 59037
Computer Keyboard 59038 Heavy Duty Cable 59039 Dumbbell 59040
USB Stick 59041 Hard Drive 59042 Kitchen Towel 59043
Key (Arid) 59044 Candy 59045 Canned Beans (Arid) 59046
Canned Chicken 59047 Canned Dog Food 59048 Canned Fish 59049
Canned Fish (Small) 59050 Canned Pineapple 59051 N/A 59052
Crackers 59053 Canteen (Arid) 59054 Violetray 59055
Bottled Water 5/5 59056 Violetray Jam 59057 Fish Crackers 59058
Military Ration (Beans) 59059 Military Ration (Chicken) 59060 Military Ration (Fish) 59061
Raw Meat (Arid) 59062 Cooked Meat (Arid) 59063 Jeans (Shoes) 59064
Jeans (Boots) 59065 Jeans (Sneakers) 59066 Pants (Brown) (Arid) 59067
Pants (Dark Gray) (Arid) 59068 Pants (Light Beige) (Arid) 59069 Tracksuit Bottoms (Blue) 59070
Tracksuit Bottoms (Black) 59071 Tracksuit Bottoms (Red) 59072 Baseball Jacket (Black and White) 59073
Baseball Jacket (Green) 59074 Baseball Jacket (Tan and Red) 59075 Hoodie (Arid) (Black) 59076
Hoodie (Arid) (Red) 59077 Hoodie (Arid) (Blue) 59078 Hoodie (Arid) (Olive Green) 59079
Hoodie (Arid) (Green) 59080 Jacket (Green) 59081 Jacket (Brown) 59082
Jacket (Yellow) 59083 Jacket (Black) 59084 Jacket (Purple) 59085
Jacket (Red) 59086 Tracksuit Top (Arid) (Blue) 59087 Tracksuit Top (Arid) (Black) 59088
Tracksuit Top (Arid) (Red) 59089 Military Bottoms (Soviet) (Uniform) 59090 Military Shirt (Soviet) (Uniform Gloved) 59091
Military Shirt (Soviet) (Uniform) 59092 Military Shirt (Soviet) (Shirt) 59093 Camping Pack 59094
Compact Backpack 59095 Coyote Pack (Gray) 59096 Coyote Pack (Green) 59097
Coyote Pack (Tan) 59098 Knapsack (Blue) 59099 Knapsack (Green) 59100
Knapsack (Pink) 59101 Knapsack (Red) 59102 Knapsack (Yellow) 59103
Rucksack (Soviet) 59104 HMG Tank 59105 Beanie (Arid) (Black) 59106
Beanie (Arid) (Green) 59107 Beanie (Arid) (Pink) 59108 Beanie (Arid) (Purple) 59109
Beanie (Arid) (Red) 59110 Beanie (Arid) (Blue) 59111 Green Fishing Hat 59112
Beige Fishing Hat 59113 Red Fishing Hat 59114 Black Fishing Hat 59115
Beret (Arid) 59116 Military Cap (Beige) 59117 Ski Mask (Black) 59118
Ski Mask (Green) 59119 Ski Mask (Pink) 59120 Ski Mask (Purple) 59121
Ski Mask (Red) 59122 Green Fishing Vest 59123 Beige Fishing Vest 59124
Red Fishing Vest 59125 Black Fishing Vest 59126 Recon Vest Mk. I (Soviet) 59127
Recon Vest Mk. II (Soviet) 59128 Gas Canister 59129 Oil Canister 59130
Kerosene 59131 Trumpet 59132 Fertilizer (Arid) (Large) 59133
Crab (Red) 59135 Crab (Blue) 59136 Fishy 59137
Humongous Fishy 59138 Greenfish 59139 Yellofish 59140
Lobster (Arid) 59141 Catfish 59142 DRTP Bullet 59143
DRTP 59144 Tank Cannon 59145 Handcuffs (Arid) 59146
Handcuffs Key (Arid) 59147 Police Bottoms 59148 Police Shirt (Shirt) 59149
Police Shirt (Uniform) 59150 Balaclava (Arid) 59151 Police Cap (Arid) 59152
Police Helmet (Arid) 59153 Police Vest Mk. I 59154 Military Helmet (Soviet) (Green) (Arid) 59155
Cloth Vest (Black) 59156 Cloth Vest (White) 59157 Cloth Vest (Beige) 59158
Shorts (Tan) 59159 Shorts (Beige) 59160 Boonie Hat 59161
Lubricant Oil 59162 Recoilless Rifle 59163 Jack-o'-Lantern 59164
Jack-o'-Lantern 59165 Spooky Box 59166 Axe (Fire) 59167
Axe (Camp) 59168 Sledge 59169 Bandage (Arid) 59170
Sterile Bandage 59171 Dressing (Arid) 59172 Rag (Arid) 59173
Iodine (5/5) 59174 Splint (Arid) 59175 Cotton Balls 59176
Tweezers 59177 Spoon 59178 Toaster 59179
Golden Spoon 59180 Rolling Pin 59181 Crayons 59182
Pants (Arid) (Black) 59183 Jacket (Green Camo) 59184 Hoodie (Arid) (Dark Gray) 59185
Hoodie (Arid) (White) 59186 Shirt (Arid) (Dark Gray) 59187 Shirt (Arid) (White) 59188
Shirt (Arid) (Gray) 59189 Shirt (Arid) (Black) 59190 Shirt (Arid) (Beige) 59191
Plane bomb 59192 Plane Bomb 59193 Plane Cannon 59194
MG Ammo Cassette 59195 Remote Detonator 59196 Fertilizer (Arid) (Small) 59197
Homemade Explosives 59198 Homemade Charge 59199 Suitcases 59200
Wooden Log 59201 Plank 59202 Wooden Doorway 59203
Wooden Floor 59204 Triangular Wooden Floor 59205 Wooden Ramp 59206
Wooden Wall 59207 Wooden Post 59208 Wooden Pillar 59209
Wooden Hole 59210 Wooden Garage 59211 Wooden Rampart 59212
Wooden Roof 59213 Triangular Wooden Roof 59214 Wooden Stairs 59215
Wooden Triangular Hole 59216 Wooden Window 59217 Bedroll (Arid) 59218
Wooden Spikes 59219 Wooden Crate 59220 Hardened Glass 59221
Wooden Door 59222 Metal Door (Arid) 59223 Wooden Gate 59224
Metal Gate (Arid) 59225 Wooden Hatch 59226 Wooden Ladder 59227
Metal Ladder (Arid) 59228 Potato (Arid) 59229 Potato Seed (Arid) 59230
Campfire (Arid) 59231 Bomb Charge 59232 Metal Hatch (Arid) 59233
Tomato (Arid) 59234 Tomato Seed (Arid) 59235 Propane Tank 59236
Watering Can 59237 Bomb Charge 59238 Phone 59239
Broken Clock 59240 Nails 59241 Jarred Tomatoes 59242
Asparagus 59243 Jarred Asparagus 59244 Bomb Charge 59245
Target Ammo Box 59246 PGR7 59247 Low Tier Gun Parts 59248
T22 59249 Target Mag 59250 Target Box 59251
Target Drum 59252 AP Landmine 59253 Razer Wire OP 59254
Razer Wire Long OP 59255 Wooden Doorway (Side) 59256 PGR7S Silencer 59257
PGR7-S 59258 AR20 59259 AR Mag 59260
AR20 Holo Sight 59261 High Tier Gun Parts 59262 Intermediate Ammo Box 59263
Rescue Saw 59264 Bronze Coin 59265 Bronze Ingot 59266
Bronze Pigeon 59267 Silver Coin 59268 Silver Ingot 59269
Silver Falcon 59270 Gold Coin 59271 Gold Ingot 59272
Gold Quail 59273 Rough Diamond 59274 Broken Saw 59275
Saw Blade 59276 Motor Oil 59277 Saw Chain 59278
White Fuse 59279 Turbocharger 59280 Air Filter Cover 59281
Head Gasket 59282 Suspension Spring 59283 Engine Piston 59284
Car Engine 59285 Car Battery 59286 Shovel (Arid) 59287
Magnum Ammo Box 59288 Magnum Pistol Mag 59289 COS1919 59290
Subsonic Ammo Box 59291 Honey Bee Mag 59292 Honey Bee Iron Sights 59293
Honey Bee 59294 Target Pointer 59295 BP22 59296
Pistol Holo Sight 59297 Pistol Compensator 59298 N/A 59299
Hunting Scope (Arid) 59300 Pistol Compensator 59301 Pakol (White) 59302
Pakol (Beige) 59303 Pakol (Gray) 59304 Pakol (Brown) 59305
Pakol (Tan) 59306 Pakol (Black) 59307 Turban (White) 59308
Drakonov 59309 Kobra Sight (Arid) 59310 Hypervelocity Ammo Box 59311
Drakonov Mag 59312 OSP Scope 59313 Zolash 59314
Zolash Mag 59315 VAN98 Clip 59316 VAN98 59317
Bluesteel Scope 59318 WKM 12.7 Mag 59319 WKM 12.7 59320
Assault Scope (Arid) 59321 Zolash-B 59322 Zolash-R 59323
Zolash Suppressor 59324 Pistol Ammo Box 59325 Swift Mag 59326
Burette 59327 Pistol Suppressor 59328 Kasov 59329
Uzy 59330 SMG Mag 59332 AR-16 59333
AR-16 Iron Sights 59334 PMC Bottoms (White) 59334 PMC Bottoms (White & Leg Arm Band) 59335
PMC Bottoms (Green) 59336 PMC Top (Tan) 59337 PMC Top (Blue) 59338
PMC Top (White) 59339 Recon Vest Mk. I (PMC) 59340 Military Cap (PMC) 59341
Illegal Gun Parts 59342 T22-A 59343 Military Helmet (PMC) (Arid) 59344
Nightvision Goggles (Red) 59345 Bandana (Arid) (Black) 59346 GP Suppressor 59347
GP460S 59348 Holotech Scope (Black) 59349 Broken Nightvision Goggles 59350
Photocathodes 59351 Photomultiplier Tubes 59352 Diving Goggles 59353
Diving Tank (Arid) 59354 Hyper Adrenaline 59355 Regeneration Stim 59356
RPG Warhead 59357 RPG 59358 RPG Scope 59359
Planter (Arid) 59360 Red RC Car 59361 Blue RC Car 59362
Yellow RC Car 59363 Green RC Car 59364 Orange RC Car 59365
Purple RC Car 59366 Tikhiy Supressor 59367 Tikhiy 59368
Alum Leaves 59369 Clove Leaves 59370 TKB 59371
Scissors 59372 Balisong 59373 Reloading Tools 59374
Rewire Kit 59375 Toolbox 59376 Gunpowder (Arid) 59377
Explosive Compound 59378 Tank Shell (Arid) (Crafting Supply) 59379 Tank Projectile 59380
Tank Cartridge Case 59381 Kalakov 59382 Holotech Sight (Gray) 59383
Holotech Sight (Tan) 59384 RPG Breech 59385 RPG Barrel 59386
RPG Trigger Assembly 59387 MGL Rubber Projectiles 59388 MGL 59389
MGL HE Grenades 59390 Nemesis Mag 59391 Nemesis 59392
8x Scope (Arid) 59393 Canned Soda (Arid) 59394 Fanny Pack (Red) 59395
Fanny Pack (Blue) 59396 Fanny Pack (Green) 59397 Stack Of Money 59398
Rhodium Coin 59399 Physical Dogecoin 59400 Secured Folder 59401
Blue Floppy Disk 59402 Red Floppy Disk 59403 Green Floppy Disk 59404
Black Floppy Disk 59405 Golden COS1919 59406 C99 Clip 59407
C99 59408 DF-357 59409 Pistol Holo Sight 59410
Heavy Military Helmet (PMC) (Faceshield Down) 59411 N/A 59412 Nemesis Prototype 59413
Field Knife (USA) (PMC) 59414 Field Knife (Soviet) 59415 Heavy Military Helmet (PMC) (Faceshield Up) 59416
Armor Plating 59417 Frag Grenade 59418 Stick Grenade 59419
Stick Grenade Bomb 59420 Golden Zolash 59421 Golden DF-357 59422
MKP 59423 MKP Box 59424 Heavy Military Helmet (Soviet) (Faceshield Down) 59425
Heavy Military Helmet (Soviet) (Faceshield Down) 59426 Military Helmet (USA) (Black) (Arid) 59427 Military Helmet (USA) (Desert UCP) (Arid) 59428
Military Helmet (USA) (Beige) (Arid) 59429 Armored Vest Mk. I (USA) (Beige) 59430 Armored Vest Mk. I (USA) (Black) 59431
Armored Vest Mk. I (USA) (Press) 59432 Military Bottoms (USA) (Desert UCP) 59433 Military Shirt (USA) (Desert UCP) (Arid) 59434
Ghost Sight 59435 LSR556 59436 Pistol Holo Sight 59437
Armored Metal Door 59438 Chunk Of Clay 59439 Bricks (Arid) 59440
Brick Doorway (Arid) 59441 Brick Doorway (Side) 59442 Brick Floor (Arid) 59443
Triangular Brick Floor (Arid) 59444 Brick Garage (Arid) 59445 Triangular Brick Hole 59446
Brick Hole (Arid) 59447 Brick Pillar (Arid) 59448 Brick Post (Arid) 59449
Brick Ramp (Arid) 59450 Brick Rampart (Arid) 59451 Brick Roof (Arid) 59452
Triangular Brick Roof (Arid) 59453 Brick Stairs (Arid) 59454 Brick Wall (Arid) 59455
Brick Window (Arid) 59456 Metal Doorway (Arid) 59457 Metal Doorway (Side) 59458
Metal Floor (Arid) 59459 Triangular Metal Floor (Arid) 59460 Metal Garage (Arid) 59461
Metal Hole (Arid) 59462 Triangular Metal Hole 59463 Metal Pillar (Arid) 59464
Metal Post (Arid) 59465 Metal Ramp (Arid) 59466 Metal Rampart (Arid) 59467
Metal Roof (Arid) 59468 Triangular Metal Roof (Arid) 59469 Metal Stairs (Arid) 59470
Metal Wall 59471 Metal Window (Arid) 59472 Adamantine Doorway 59473
Adamantine Doorway (Side) 59474 Adamantine Floor 59475 Triangular Adamantine Floor 59476
Adamantine Garage 59477 Adamantine Hole 59478 Triangular Adamantine Hole 59479
Adamantine Pillar 59480 Adamantine Post 59481 Adamantine Ramp 59482
Adamantine Rampart 59483 Adamantine Roof 59484 Triangular Adamantine Roof 59485
Adamantine Stairs 59486 Adamantine Wall 59487 Adamantine Window 59488
Armored Adamantine Door 59489 Basic Map 59490 Portable Generator (Arid) 59491
Railgun Box 59492 Railgun 59493 Razved 59494
Target Pointer (Gray) (Red Lazer) 59495 Target Pointer (Beige) (Green Lazer) 59496 Target Pointer (Beige) (Red Lazer) 59497
Zolash Mod 1 59498 WKM Holo Sight 59499 Wooden Planter Floor (Arid) 59500
Wooden Planter Roof (Arid) 59501 Claim Radiator (Arid) 59502 Pickaxe (Arid) 59503
Adamantine Nugget 59504 Adamantine Ingot 59505 Adamantine Hatch 59506
BREN Autocannon 59507 Sentry Mag 59508 BREN Autocannon Barrel 59509
BREN Autocannon Loading Assembly 59510 BREN Autocannon Receiver 59511 Military Computer 59512
Sentry Turret 59513 Red Circuit Board 59514 Marking Flare 59515
Gasmask (Arid) 59516 Plastic Canteen 59517 Plastic Crate 59518
Plastic Gas Canister 59519 Compact Generator 59520 Pump Jack (Arid) 59521
Industrial Generator (Arid) 59522 Red's Military Shirt 59523 Round Glasses 59524
Architect's Baseball Jacket 59525 Baseball Cap (Beige) 59526 Filter (Arid) 59527
Metal Ore 59528 Charcoal 59529 Steel Mesh 59530
Hatchet 59531 Icon Blueprint 59532 Icon Currency 59533
Icon Barter 59534 Icon Shopping 59535 Rue's Shorts 59536
Rue's Jacket 59537 Vehicle Alternator 59538 Spark Plug 59539
Binoculars (Arid) 59540 AP Shell 59541 Ammo Belt 59542
Dummy Ammo Belt 59543 Mine Shell 59544 Machete (Arid) 59545
Yellow Construction Helmet 59546 White Construction Helmet 59547 Carjack (Arid) 59548
Stealy Wheely Automobiley (Arid) 59549 Solid State Drive 59550 Life Preserver 59551
Bowling Ball 59552 Empty Can 59553 Clothing Iron 59554
Technical Manual 59555 Weapons Manual 59556 Old Newspaper 59557
Paintbrush 59558 Blue Red Pen 59559 Empty Ammo Pouch 59560
Empty Glass Bottle 59561 Metal Bucket 59562 Metal Plates 59563
Stack Of Cloth 59564 Glass Pane 59565 Glass Cube 59566
Metal Pipe 59567 Nailgun (Arid) 59568 Screw Nuts 59569
Box Of Screws 59570 Bolts 59571 Screwdriver 59572
Fishing Line 59573 Rope (Arid) 59574 Wrench 59575
Pipe Wrench 59576 Traffic Cone 59577 Jug 59578
Rubber Ducky 59579 Scrubbing Brush 59580 Matchbox 59581
Wires 59582 Graphics Card (Arid) 59583 Broken Lightbulb 59584
Lightbulb 59585 Electric Drill 59586 Fishing Net 59587
Measuring Tape 59588 High Pressure Valve 59589 Hair Dryer 59590
Cheese Grater 59591 Vent Filter 59592 Hose 59593
Metal Spring 59594 Towel 59595 Trowel 59596
Roller Brush 59597 Tackle Box 59598 Notepad 59599
Anvil 59600 Puzzle Trophy 59601 Vase Planter 59602
Pillow 59603 Magnifying Glass 59604 Encrypted CD 59605
Fire Extinguisher 59606 Mini Fridge 59607 Multi-Splint (5/5) 59608
Multi-Splint (4/5) 59609 Multi-Splint (3/5) 59610 Multi-Splint (2/5) 59611
Multi-Splint (1/5) 59612 IR Spotlight 59613 Dogtag 59614
Bundle Of Dogtags 59615 Pile Of Dogtags 59616 Entrenching Tool 59617
Encrypted Transmitter 59618 Radio Handset 59619 Field Telephone 59620
Video Receiver 59621 CW Keyer 59622 Compass (Arid) 59623
Battery Acid 59624 Gummed Tape 59625 Empty Spray Can 59626
Iridium Traces 59627 Iridium Bar 59628 Construction Shirt 59629
Chocolate (Arid) 59630 Bottled Water 4/5 59631 Bottled Water 3/5 59632
Bottled Water 2/5 59633 Bottled Water 1/5 59634 Empty Plastic Bottle 59635
Medical Kit (3/3) 59636 Medical Kit (2/3) 59637 Medical Kit (1/3) 59638
Painkillers (10/10) (Arid) 59639 Painkillers (9/10) (Arid) 59640 Painkillers (8/10) (Arid) 59641
Painkillers (7/10) (Arid) 59642 Painkillers (6/10) (Arid) 59643 Painkillers (5/10) (Arid) 59644
Painkillers (4/10) (Arid) 59645 Painkillers (3/10) (Arid) 59646 Painkillers (2/10) (Arid) 59647
Painkillers (1/10) (Arid) 59648 White Smoke (Arid) 59649 Purple Smoke (Arid) 59650
Flashbang (Arid) 59651 AP Landmine Tan 59652 Holotech Magnifier 59653
Holotech Scope (Tan) 59654 AR Tracer Mag 59655 Zolash Tracer Mag 59656
Zolash FRAG Mag 59657 HQ Fabric 59658 Weapon Repair Kit 59659
Tracer Ammo Box 59660 Zolash Muzzle Break 59661 US Military Ration 59662
Burger (Arid) 59663 Al-Musaytir 59664 BRUT-12 59665
Demolition Charge 59666 Breaching Charge 59667 Large Demolition Charge 59668
Big Rucksack 59669 Empty Syringe 59670 Alicepack 59671
Rucksack 59672 Armored Vest Mk. II 59673 Heavy Military Helmet (USA) (Beige) (Faceshield Down) 59674
Heavy Military Helmet (USA) (Beige) (Faceshield Up) 59675 Heavy Military Helmet (USA) (Desert UCP) (Faceshield Down) 59676 Heavy Military Helmet (USA) (Desert UCP) (Faceshield Up) 59677
Weapon Rangefinder 59678 HE Ammo Belt 59679 Stack Of Gunpowder 59680
Ammo Crate 59681 Ammo Crate (Intermediate Ammo) 59682 Ammo Crate (Subsonic Ammo) 59683
Magbox (Honey Bee) 59684 Magbox (AR) 59685 Firewater 59686
HE Mortar Round 59687 Incendiary Mortar Round 59688 Ammo Crate (Hypervelocity Ammo) 59689
Thermobaric Grenade 59690 Decoction 59691 Tea Package 59692
Tomato Plant 59693 Potato Plant 59694 Tea Plant Seed 59695
Tea Plant 59696 Tea Leaves 59697 Mug Of Tea 59698
Golden Zolash Muzzle Break 59699 Ammo Crate (Magnum Ammo) 59700 Magbox (Magnum) 59701
Police Helmet (Arid) (Faceshield Up) 59702 Trunk 59703 N/A 59704
Military Helmet (USA) (Tan) (Arid) 59705 Herbal Syrup 59706 PKO Sight 59707
Airdrop Crate 59708 Raw Sulfur 59709 Sulfur Crystal 59710
Broken Pickaxe 59711 Iridium Pickaxe 59712 Stack Of Metal Ore 59713
Stack Of Plastic 59714 Stack Of Logs 59715 Iodine (4/5) 59716
Iodine (3/5) 59717 Iodine (2/5) 59718 Iodine (1/5) 59719
Patrol Cap 59720 Documents Bag (Backpack) 59721 Suit Top (Arid) 59722
Suit Pants 59723 Documents Bag (Crafting Supply) 59724 Armory Keycard 59725
Beacon Of The Horde 59726 Fishing Rod Tier 1 59727 Fishing Rod Tier 2 59728
Fishing Rod Tier 3 59729 Fishing Rod Tier 4 59730 Fishing Rod Tier 5 59731
Fishing Rod Tier 6 59732 Rusty Zolash 59733 Rusty VAN98 59734
Sturmgewehr 59735 Sturmgewehr-M 59736 Rusty Sturmgewehr 59737
One-Way Glass 59738 Metal Window Bars 59739 Ammo Crate (Pistol Ammo) 59740
Package Of Beans 59741 Package Of Water 59742 Police Vest Mk. II 59743
Jacket (Bus Drivers) 59744 Baseball Cap (Blue) (Bus Drivers) 59745 Armored Vest Mk. II 59746
Heavy Military Helmet (PMC) (Black) (Faceshield Down) 59747 Heavy Military Helmet (PMC) (Black) (Faceshield Up) 59748 Recon Vest Mk. II (USA) (Beige) 59749
Swayer-50™ 59750 Swayer-80™ 59751 Swayer-90™ 59752
Military Helmet (USA) (Press) (Arid) 59753 GP460S 59754 Nightvision Goggles (Blue) 59755
Military Bottoms (USA) (UCP Black) 59756 Military Shirt (Arid) (USA) (UCP Black) 59757 Rucksack (USA) (Black) 59758
Bandana (Arid) (White) 59759 Bandana (Arid) (Green) 59760 Bandana (Arid) (Red) 59761
Black Spray Can 59762 Rucksack (Soviet) (Black) 59763 Recon Vest Mk. II (USA) (Black) 59764
Recon Vest Mk. II (Soviet) (Black) 59765 Police Vest Mk. II (Black) 59766 Heavy Military Helmet (Soviet) (Black) (Faceshield Down) 59767
Heavy Military Helmet (Soviet) (Black) (Faceshield Up) 59768 Drakonov-M 59769 OSP-M Scope 59770
Panoramic Sight 59771 Chevron Scope (Arid) 59772 Rope Ladder (Arid) 59773
Roll Of Lead 59774 Biohazard Bottom 59775 Biohazard Top 59776
Magbox (Zolash) 59777 Magbox (MKP) 59778 Zolash Mod 0 59779
Nemesis 8x Scope 59780 Turban (Purple) 59781 Cloth Vest (Dark Gray) (Nomad) 59782
Eirik's Shirt 59783 Secure Box 59784 Mannequin 59785
Phantom Scope 59786 Nemesis 59787 Wooden Placard 59788
Wall Rack (Metal) 59789 Metal Crate 59790 Golden Round Glasses 59791
Diving Pack 59792 Traffic Cone Hat 59793 Car Cassette Player 59794
Lump Of Charcoal 59795 Stack Of Armor Plating 59796 Stack Of HQ Fabric 59797
Swift Box Mag 59798 SPS17 (Grey) 59799 SV68 Mag 59800
SV68 59801 Tac Razved 59802 Zolash Mod 0-R 59803
Redline Scope 59804 Stack Of Bricks 59805 Stack Of Electronics 59806
Industrial Plastic Box 59807 Metal Safe 59808 Adamantine Safe 59809
Morphine 59810 Industrial Wooden Box 59811 Heavy Military Helmet (USA) (UCP Black) (Faceshield Up) 59812
Heavy Military Helmet (USA) (UCP Black) (Faceshield Down) 59813 T22 test 59814 Box Of Metal Parts 59815
Armor Repair Kit 59816 Fire Barrel 59817 Stack Of Kerosene 59818
Copper Coils 59819 Wooden Wall Rack 59820 Dino Statue 59821
Massive Dino Statue 59822 Glass Wall 59823 Glass Roof 59824
Cot 59825 Makeshift Sentry Turret 59826 Ski Mask (Tan) 59827
Radio 59828 Kalakov-M 59829 Industrial Metal Box 59830
T22 Autocannon 59831 AMR 59832 DMR280 59833
AMR Mag 59834 Anti-Materiel Ammo Box 59835 DMR Mag 59836
OK-0 Sight 59837 Triangular Glass Roof 59838 GP460S 59839
GP460K 59840 Bundle Of Cloth 59841 Honey Bee S 59842
Honey B Supressor 59843 Honey Bee PROTO 59844 Weapon Mod Kit 59845
Moyai Statue 59846 M22 59847 M22-A 59848
SV68-R 59849 M98 59850 M98R 59851
Iridium Axe 59852 AR762 59853 Iridium Sledge 59854
Iridium Battleaxe 59855 Oxygenator (Arid) 59856 EBR280 59857
Zolash Drum 59858 Zolash Box 59859 AR Casket Mag 59860
Iridium Spade 59861 Throwable Brick 59862 Syringe Of Battery Acid 59863
Bed 59864 Wooden Shelf 59865 Trapped Wooden Crate 59866
Proximity Trapped Wooden Crate 59867 Trapped Plastic Crate 59868 Proximity Trapped Plastic Crate 59869
Metal Shelf 59870 Digital Rangefinder 59871 Military Bottoms (Soviet) (Uniform) 59872
Military Shirt (Arid) (Soviet) (Uniform) 59873 Military Bottoms (Soviet) (Uniform) (Desert) 59874 Military Shirt (Arid) (Soviet) (Uniform) (Desert) 59875
Military Cap 59876 Cinematic Goggles 0.8 59877 Cinematic Goggles 0.7 59878
Cinematic Goggles 0.6 59879 Cinematic Goggles 0.5 59880 Swayer-100™ 59881
Rangefinder Scope 59882 Wooden Fence 59883 N/A 59884
Lamp (Arid) 59885 Cagelight (Arid) 59886 Air Filter Mine 59887
Distress Beacon 59888 Grenade Box 59889 CARG15 59890
PRO90 Mag 59891 PRO90 (Tan) 59892 Weapon Case (Green) 59893
PRO90 (Black) 59894 PRO90 (Green) 59895 CARG15 Case 59896
PRO90 Case (Tan) 59897 PRO90 Case (Black) 59898 PRO90 Case (Green) 59899
Plot (Arid) 59900 Cloth Seed 59901 Cloth Plant 59902
Clove Seed 59903 Alum Seed 59904 Clove Plant 59905
Alum Plant 59906 Stack Of Lubricant 59907 Sandbags 59908
Fire Barrel OP 59909 Wooden Table (Arid) 59910 Long Wooden Table (Arid) 59911
Wooden Chair (Arid) 59912 Wooden Ramp Wall (Arid) 59913 Brick Ramp Wall (Arid) 59914
Steel Ramp Wall (Arid) 59915 Adamantine Ramp Wall (Arid) 59916 Military Bottoms (Arid) (Soviet) (Uniform) (Woodland) 59917
Military Shirt (Arid) (Soviet) (Uniform) (Woodland) 59918 Monobloc Chair 59919 Display Case 59920
Wall Display Case 59921 Invincible Radio 59922 DMR280 Case 59923
Stack Of Nails 59924 Stack Of Bolts 59925 TX45 Mag 59926
TX45 59927 TX45_Barrel 59928 AW-12 Mag 59929
AW-12 59930 Artillery Shell Case 59931 COS1919-S 59932
COS1919-S_Barrel 59933 Honey Bee A 59934 LCT Bottoms 59935
LCT Jacket 59936 AP Ammo Belt 59937 AW-12 Case 59938
M98R Case 59939 Pink Fanny Pack 59940 Adamamtive Gate 59941
Black Biohazard Bottom 59942 Black Biohazard Top 59943 FRAG Ammo Box 59944
Teable 59945 Admin Removal Tool 59946 SPS17 (Green) 59947
Golden SPS17 59948 Golden AR 59949 DF-357L 59950
DF-357L Scope 59951 Wooden Counter 59952 Wooden Pallet 59953
#NAME 59954 Nailgun Clip 59955 Aquarium 59956
Patterned Rug 59957 Rug 59958 Industrial Gas Canister 59959
Stiletto 59960 Chekchyn 59961 Stack Of Floppies 59962
Stack Of Low Tier Gun Parts 59963 Stack Of High Tier Gun Parts 59964 Industrial Gummed Tape 59965
Nailgun Mk. II 59966 Stack Of Pens 59967 Armor Upgrade Kit 59968
Stack Of Tape 59969 Wrench Case 59970 Money Plant Seed 59971
Maplestrike (Arid) 59972 Building PDA 59973 PMC Top (Green) 59974
Military Helmet (PMC) (Green) (Arid) 59975 N/A 59976 Adamantine Ore 59977
Adamantine Window Bars 59978 Framed Sentry Turret 59979 Reinforced One-Way Glass 59980
Double Reinforced One-Way Glass 59981 Stack of Secured Folders 59982 Stack of Technical Folders 59983
Maplestrike Iron Sights 59984 AR Drum 59985 Ghost Sight [Red] 59986
SV68 59987 Focus Cell 59988 Focus Rifle 59989
Covert Mag 59990 SL-VA 59991 Kalakov Mod 59992
Vintar 59993 Vintar-M 59994 MI10 Suppressor 59995
MI10 59996 Phantom Scope 59997 SAR-16 59998
Overwatch Scope 59999 Cobalt Crystal 60000 Autoloader Carousel 60001
Autoloader Engine 60002 Tank Memory Module 60003 LAW 60004
LAW Rocket 60005 Dirty Tank Memory Module 60006 PDW (Arid) 60007
PDW Sights 60008 Electric Fence OP 60009 TKB Proto 60010
Weapon Case (Tan) 60011 DMR280 Parts Kit 60012 Strange Weapon Parts 60013
PDW Parts Kit 60014 Razved Parts Kit 60015 SPS17 Parts Kit (Grey) 60016
PDW Parts Kit 60017 SPS17 Parts Kit (Green) 60018 MKP Parts Kit 60019
PRO90 60020 Sabot MG 60021 Sabot Box 60022
Stack of Metal Adamantine Ingots 60023 EOD Vest 60024 EOD Helmet 60025
EOD Bottoms 60026 EOD Top 60027 Signal Receiver 60028
HMG (Arid) 60029 HMG Box (Arid) 60030 HMG Training Box 60031
HMG HE Box 60032 HMG AP Box 60033 HMG (Barricade) (Arid) 60034
Bundle Of Plastic 60035 Casings 60036 Stack of Casings 60037
Zombie NVG 60038


Entity:[]

Arid (59000‒59030) [Workshop]
Vehicle ID Vehicle ID Vehicle ID
VB80 (Red) 59000 VB80 (Green) 59001 VB80 (Beige) 59002
VB80 (Blue) 59003 BRDM-2 59004 ZAV-500 (Yellow) 59006
ZAV-500 (Green) 59007 ZAV-500 (White) 59008 ZAV-500 (Red) 59009
ZAV-500 (Dark Blue) 59010 ZAV-500 (Black) 59011 ZAV-500 (Light Blue) 59012
VB80 (White) 59013 VB80 (Gray) 59014 VB80 (Purple) 59015
URAL 59016 ZUK-13 (Blue) 59017 ZUK-13 (Orange) 59018
ZUK-13 (Yellow) 59019 ZUK-13 (White) 59020 ZUK-13 (Gray) 59021
MYZ-83 59022 TK-66 59023 BREM-1 59024
M80 Jeep 59025 HH-6 59026 HAYLEX-85 (Red) 59027
HAYLEX-85 (White) 59028 HAYLEX-85 (Grey) 59029 HAYLEX-85 (Beige) 59030
HAYLEX-85 Technical (Beige) 59031 HAYLEX-85 Technical (Red) 59032 HAYLEX-85 Technical (White) 59033
ZUK-15 (Blue) 59034 ZUK-15 (Orange) 59035 ZUK-15 (White) 59036
ZUK-15 (Grey) 59037 M61 Van (White) 59038 M61 Van (Black) 59039
M11 Bruno (Tan) 59040 M11 Bruno (Tan & Green) 59041 M81 Jeep 59042
IL-2 (Tan) 59043 IL-2 (Tan & Green) 59044

Downloadable Workshop Content
This page contains official, curated, timed curated, or timed curated downloadable workshop content that has been officially moved to the Steam Workshop, and is not available without being manually downloaded.
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  • Needs Recent Change Logs

Change Logs:[]

v2.00.0.0:[]

For More Information about Arid Update.

Mar 3 @ 12:56pm

Patch Notes:[]

  • 2 New locations: Sa'id Palace and Point Lima,
  • Reworked Overpass Location,
  • Changed how nightvision is obtained on the map,
  • Rebalanced weapons and armors,

Detailed Notes:[]

  • Added several new items,
  • Added Stacks of Manuals and Secured Folders,
  • Added Reinforced versions of Window Bars and One-Way Glass,
  • Added Framed Sentry Turret (craftable from Sentry, allows it to be flipped upside down and mounted on roof, sorta),
  • Added context menus to many items, they are accessible by right clicking the items, control+click crafts entire possible amount. Most noteworthy items that use those systems are stackables, medicals and herbs (please let me know if there's any bugged recipes or you think something could be added!),
  • Changed stats of several medical items, medical items now also display their stats in the description,
  • Armored Doors now have better destruction effects and drop Metal Bars upon destruction,
  • Added ability to purchase and sell weapon magazines, the ability to sell magazines is locked behind Arsenal II and they need to be full in order to be sold, the ability to purchase magazines is locked behind Arsenal IV and you need to have corresponding gun in your inventory (not equipped on any slot), you cannot purchase extended magazines or special variants like tracer or frag,
  • Reworked most of the plants, how they are obtained and their harvests,
  • Added a lot of greenery to certain areas of the map,
  • Improved various models (most notably many guns and magazines),
  • Increased the amount of grass areas,
  • Added the ability to scrap items that required a knife with any knife (on the downside the recipes are hidden if you don't have any sort of knife),
  • Removed knife requirement from recipes that reasonably wouldn't require it,
  • Increased respawn time of trees heavily,
  • Rebalanced raiding a bit, maybe,
  • Changed RPG ballistics (removed the rocket-like boosting since it made its usage extremely awkward, hopefully its not too op, it's expensive to use after all),
  • Removed 'Safety' firemode from weapons (I believe the ability to switch firemodes swiftly is better than roleplay ability, sorry),
  • Improved Maplestrike Sights and allowed it to mount different sights,
  • Cleaned up animations of placables,
  • Reduced vehicle unlock time in the safezone to 10 minutes (from default 1 hour), to prevent problems with blocking vehicle shop,
  • Made certain high-value items not scrappable (such as GPU, Duck etc.),
  • Changed behavior of glass objects and made glass shards be purely decorational (let me know if there's any odd looking ones cause I changed models and removed collision),
  • Removed safezone music, radios are in turn bit more common,
  • Redone towers at Fort Knell,
  • Fixed guns and melee not damaging objects (one of the game updates changed how blade IDs work and I didn't realise it had effect on this, you should be able to shoot glass now, whoops...),
  • Removed Clip prefabs from everything that used them,
  • Renamed masterbundle tag to arid from prosur (outdated codename),
  • Fixed Weapon Mod and Armor Upgrade Kits having no animations,
  • Buffed Smoke Grenades and improved their behavior,
  • Renamed magazines to be shorter and more consistent,
  • Improved preview when placing storage items (crates, safes),
  • Tweaked tracers and their duration (sniper tracers last slightly longer),
  • Sledgehammer and Battleaxe now break bones on hit,
  • Removed ability to fish for goodies (sorry to anyone who liked to fish but there was people botting it lol),
  • Removed couple items (Empty Jar, Weapons Manual, Jug, Paintbrush, Scrubbing Brush and various unused items),
  • Removed the effect of Olympic on throwables available on the map,
  • Zombies will now try avoiding traps,
  • Fixed RPG Scope aiming on Ultra quality and added range markings to it,
  • Tweaked various vendors and barters,
  • Updated unity version of the project,
  • Added 'sky' build limit, it's a bit janky and uneven in a lot of places but I feel it's much better than nothing,
  • Improved colliders of several objects,
  • Various buildables and placables drop resources on their destruction, this means that if you manage to 'destroy' placed resources in the base that you are raiding, they will just drop to the ground in their item form and you will be able to retrieve them,
  • Introduced drops on destruction of most (if not all) buildables, what this means is that all the things that can be placed such as structure pieces or other placable items will drop items upon being destroyed (for example when raiding). Most of the structures drop roughly the half of their original cost upon being destroyed, certain barricades drop only the most vital items used to craft them, while others drop random components. The idea behind this addition is to make raiding slightly more exciting when dealing with base pieces that are not lockers, it also allows for retrieval of any items that are placed but get caught in any explosions (such as stacks of items), allowing them to be picked up. Another major dynamic change that this introduced with this is that you can now retrieve Secure Box that did not originally belong to you, if you manage to successfully destroy it, it will drop on the ground and you will be able to place it yourself (fairly experimental change, if it's somehow abusable I might revert it).

There can be some potential issues and improvements that can still be made to this system (there was a lot of files to change here so errors could happen),

  • Salvaging any placed buildables now grants the item, even if the health of the buildable was below 100%, this change makes it so if any of your precious loot gets damaged somehow you do not need to blowtorch it back to full health in order to be able to salvage it. This change comes with a drawback of being able to 'repair' placables by salvaging them and placing them again but I think it's a worthy trade-off for the quality of life.
  • Introduced level batching, from my limited testing it has very noticably increased fps, hopefully it's noticable on other systems aswell! If some materials are rendered weirdly or became solid while they used to be transparent it's probably because of this, let me know if there's any such occurences.
  • Redone Overpass location,
  • Added 2 new locations, Point Lima and Sa'id Palace, the palace replaces village that used to be located at the south of the map and is hopefully a much more interesting location. Big thanks to clue for great level design and map editing.
  • Various changes and additions to NPCs, their quests and shops,
  • Replaced generator sounds with a new, distinct sound,
  • Changed names of various items (generally simplified),
  • Various improvements to vehicles (camera distance, sinking points, and hitbox changes)

Weapon Balancing:[]

= There's a lot to cover here, some of the weapons got their damage adjusted, majority of the weapons got their recoil reduced substantially but a sharp damage dropoff was introduced for all weapons except sniper rifles and semi-automatic long range weapons. Here's how the damage drop-off looks like:

Damage: 100%-60% Pistols/SMGs: 30m-150m Assault Rifles: 100-300m High-Tier ARs/Subsonic Weapons: 120-400m

What this means that weapons inflict 60% of their original damage past the max ranges described above. Some weapons borrow damage falloff from other classes (Long DF-357 for example uses AR damage falloff while Tikhiy uses pistol one).

The idea behind the changes was to improve the usability of automatic weapons in close-medium ranges where they should excel while providing clear use case for semi-automatic/bolt-action weapons.

Additionally varied ADS speed is introduced to weapons that require it, you will find that heavy sniper rifles aim slower, higher tier weapons have faster aim speeds and pistols also aim faster.

With lowered recoil I decided to also buff protection to counteract it slightly. All shirts and pants saw increase of protection from 5% to 10% , vests also saw certain changes in their speed penalties and armor values, mostly positive, be sure to check their stats again!

Weapon balance is tricky and hard to execute, I would appreciate all feedback on the current balance once you get to play around a bit!

There's some things that are not covered here because I forgot to note :(.

Let me know if there's any issues.

v1.09.11.0:[]

Jun 28, 2022 @ 6:31am

Patch Note[]

  • Changed max level of Exercise skill to be 4 (requires to be levelled up manually on existing saves or the world to be reset)
  • Removed the buzzer from both horde beacon types (it was a good idea on paper but I came to conclusion it does not work too well)
  • Reduced Homemade Charge damage (150>125)
  • Removed Copper from some ammunition crafting recipes to make them more viable
  • Increased cost of crafting Frag Ammo Boxes slightly
  • Added Carjack spawn to safezone
  • Allowed Weapon Cases to be picked up
  • Allowed MS57 to have tacticals
  • Fixed M22/A to have tactical hook available
  • Disabled ability to scrap vanilla car batteries (as a temporary measure because they are able to be currently obtained on the map)
  • Reduced size of Wrench Case to be 2x1 (so it's actually a compact item for wrenches)
  • Reduced health of Air Filter Mine
  • Added fuel caps to couple vehicles missing them

v1.09.9.0:[]

May 29, 2022 @ 1:12pm

Patch notes[]

  • Added hints to some multi-use items
  • Buffed DMR280/EBR280 damage to 67 from 60
  • Tweaked crafting of tracer ammunition to be more viable
  • Added new crafting recipes surrounding homemade explosives
  • Fixed SV68 taking incorrect sights
  • Various tweaks to spawn tables
  • Fixed Metal Pipe icon
  • Removed train tunnel
  • Compressed some of the map related images

v1.09.8.0:[]

May 9, 2022 @ 12:25pm

Patch notes:[]

  • Nerfed Frag Grenade (blast radius 16->14, damage 170 -> 140)
  • Buffed Thermobaric Grenade (damage 140 ->170)
  • Changed homemade charges to be throwable and not require blasting caps in order to be crafted (the intent being to make them a more viable early raiding option that they were meant to be, the homemade explosives recipe is also a bit more efficient now overall)
  • Changed Empty Jars to be a placable and have 1x1 display storage
  • Fixed invisible URAL hitboxes on windows (whoopsie)
  • Added tactical slot for SV68 rifles
  • Reduced charcoal cost of crafting bricks
  • Renamed most of item stacking options to 'Stack of...' to simplify searching in crafting
  • Adjusted Frag Grenade and Illegal Gun Parts barter offers
  • Hopefully fixed oddities related to fuel tanks not really regaining fuel (although they will now hold less fuel but they should regen it more reasonably, the system is incredibly convoluted and hardcoded :( )
  • Fixed Adamantine Hatch to use Metal Hatch to be crafted (it also got buffed to 2200 HP but it's a bit more costy to craft)
  • Fixed ability to glitch inside bulk crane in city
  • Fixed inconsistencies with TX45 Magazine model
  • Fixed collision on small rocks to be more accurate
  • Fixed Railgun Box description
  • Fixed Diving gear scrap recipes being in wrong category

v1.09.5.0:[]

Apr 22, 2022 @ 1:52pm

Patch notes:[]

  • Added Maplestrike (59972)
  • Added Armor Upgrade Kit (59968, craftable, used in place of current armor upgrade recipes)
  • Added Tape Stack (59969)
  • Added Wrench Stack (59970)
  • Nerfed cover of URAL and changed its handling to be generally better
  • Made Tweezers more rare but in turned be used in Nomad's Exchange II

v1.09.0.0:[]

Apr 15, 2022 @ 10:44pm

Notes:[]

  • Added Mug Of Pens (59967, stacking option for Pens)
  • Added Nailgun Mk. II (59966, craftable)
  • Added Hospital Key and updated hospital location accordingly
  • Added registers to the Supermarket
  • Reduced recoil of LSR and GP rifles slightly
  • Fixed LSR sling coloring
  • Fixed Floppy Case coloring

v1.08.0.0:[]

Mar 25, 2022 @ 3:20am

Some much needed fixes and small stacking additions.

Notes:[]

  • Added Floppy Disk Case (59962)
  • Added Box Of Low Tier Gun Parts (59963)
  • Added Box Of High Tier Gun Parts (59964)
  • Fixed floating rock nearby of West Side
  • Hopefully fixed ability to make Ural fly
  • Fixes and adjustments for the Overpass' Crane
  • Adjusted Tank Shell Rarity to be Legendary (from Epic) and made it placable
  • Nerfed building ability at the building north of Abu Al-Kaba'er
  • Added couple more sandbags to block fall damage in various places
  • Bumped up spawn chance of Rubber Ducky in civilian locations
  • Added Wrench to more crafting recipes and adjusted certain recipes
  • Fixed LTC Bottoms typo

v1.06.0.0:[]

Jan 16, 2022 @ 8:06am

Small patch mostly addressing some hiccups that last patch brought and some small tweaks as usual.

Notes:[]

  • Replaced Stapler with Nailgun
  • Added couple new decor items (59956, 59957, 59958)
  • Matches/lighters are now used to craft campfires
  • Adjusted the Charcoal costs and added ability to smelt stacks of Metal Ore
  • Added ability to craft Thermobaric Grenades
  • Fixed Mine Shells not providing Explosive Compound on salvaging
  • Adjusted Plate to be a 1x1 display case
  • Fixed Artillery Shell scrap recipe
  • Hopefully fixed Claim Radiator radius and Teabale not negating fall damage on multiplayer (whoops)
  • Made all color variants of GP460S spawn at Fort Knell (unintentionally only one was spawning)
  • Added legacy materials/details to the files

v1.05.0.0:[]

Jan 7, 2022 @ 11:44pm

Notes:[]

  • Added TX45 SMG (59927)
  • Added AW-12 Shotgun (59930)
  • Added FRAG Ammo box (59944) used to refill corresponding Zolash and AW-12 magazines
  • Tweaked appearance and functionality of base Zolash variants (old copies of bayonet variant won't have the bayonet)
  • Added health in description of most relevant buildables
  • Made grenades and throwables more bouncy (Thanks NSTM!)
  • Increased spawn rate of mesh and added it to Steel Mill spawntable (it was unintentionally missing from there)
  • Adjusted capacity of railgun box and the cost of crafting it
  • Hopefully fixed various issues with structures
  • Adjusted fishing loot
  • Adjusted performance of frag ammunition
  • Re-introduced trapped crates
  • Adjusted Rubber Duck to be considerably more rare
  • Adjusted airdrops to include more weapons (DMR280, AW-12, M98R)
  • Adjusted loot from horde beacons
  • Added new weapon mod kit options
  • Tweaked Pile Of Metal Parts to be a placable box
  • Removed death pits from the mines
  • Fixed collision on the building overlooking the city
  • Added option to paint biohazard suit
  • Removed dogtags from deadzone zombies
  • Re-done and merged spawn tables of weapon caches/technicals with radio towers
  • Fixed Breaching Charge not having correct amount of damage and its beeping being audible throughout the whole map
  • Adjusted health and crafting cost of Sentry turret
  • Fixed collision in bank building not matching the visual model
  • Fixed Architect purchasing radio components
  • Fixed various supressors not increasing the bullet drop
  • Many more fixes, additons and tweaks

Hotfix 1.5.1:[]

  • Fixed DF scope not being able to be put back on
  • Fixed COS1919S allowing to take off the barrel

v1.04.0.0:[]

Dec 28, 2021 @ 1:59pm

Notes:[]

  • Added Ramp Walls (59913-59916)
  • Added Display Cases (59920, 59921)
  • Added new song to the radio made by Staswalle
  • Adjusted most of the NPC barters (I recommend familiarising yourself with them again, it should be much more straightforward now)
  • Added Radio to the fishing safezone (requires a world reset to show up)
  • Adjusted Distress Beacon to be considerably cheaper to craft
  • New camo clothing, thanks to Salvguard (more to come later)
  • Fixed and redone herb and cloth plants, now you need to buy more seeds in order to expand your farm
  • Adjusted some of the explosive crafting recipes to be more expensive
  • Reduced effectiveness of sniper rifles on non-headshot hits
  • Adjusted Drakonov damage
  • New animations for Zolash reloads (same length as old)
  • Fixed the Pistol Suppressor barter
  • Adjusted appearance of Nails and Bolts
  • Adjusted Gunpowder craft
  • Adjusted item spawns in Bank
  • Fixed suspension spring scrap recipe
  • Fixed M98R duplicated scrap recipe
  • Fixed Walkie-talkie scrap recipe
  • Removed misplaced mine entrance next to a village
  • Removed stuck spot in apartment B9
  • Reduced spawn chance of firewater but still kept it on the map as a decorational artefact
  • Removed duplicate paintbrush from Nomad's exchange
  • Buffed health of Secure Box to 25k from 15k
  • Adjusted crafting of Adamantine Ingots to be cheaper
  • Hopefully fixed claim generators not covering the radius they were supposed to
  • Fixed Roland's dialogue leading to Nomad one

Hotfix 1.4.1:[]

  • Hopefully fixed Ural on multiplayer
  • Fixed Honey Bee S making no sounds
  • Fixed Informant dialogue
  • Fixed floating eagle statue at offices
  • Adjusted some barters

v1.03.0.0:[]

Dec 26, 2021 1:42pm

This patch removes some clutter, smooths out obtaining of dressings and allows farming them at your own base (if you putchase the seeds from Nomad). Also ton of tweaks and fixes. Also couple furniture items, more to come in later updates.

Patch Notes:[]

  • Added Bundle Of Lubricant (59907)
  • Added Sandbags (59908)
  • Added some wooden furniture (59910-59912)
  • Added Safezone music and couple songs to the radio made by Staswalle
  • Improved rewards from random quests
  • Removed radio components, wires, screws and bolt nuts from appearing on the map to reduce clutter somewhat (if they are still used in any quests/barters/crafts, please let me know)
  • Buffed TKB damage
  • Buffed COS1919 damage
  • Added ability to upgrade vests with Rolls Of Lead
  • Reduced damage of target weapons and some handguns slightly
  • Made certain zombies in Fort Knell not give XP on death
  • Reduced Metal Parts cost of Armor Repair Kit to 1 (was 2)
  • Added Fire Barrel to safezones (requires a world reset to show up)
  • Removed vehicle spawns at Fort Knell (vehicle decay should clear up any that spawned around there)
  • Further tweaks to terrain around the safezone and new water pathway (I am extremely sorry if your base is floating now lol)
  • Changed appearance of Saltpeter to look less like Kerosene
  • Reinforcements V now requires 4 SSDs instead of 8
  • Improved couple locations to contain more food spawns
  • Improved Dogtag trading
  • Tweaked alt attack of digging tools to be better
  • Fixed not being able to shoot inside of BREM-1
  • Fixed not being able to shoot inside or BRDM-2 (whoops)
  • Improved URAL to cover all of its passengers, it's still as slow but perhaps worth using now?
  • Fixed Helicopter battery being able to be taken out
  • Slight Kalakov buff
  • Reduced horizontal recoil of all Zolash rifles
  • Removed recipe for crafting a blowtorch
  • Reduced spawn chance of BREN parts
  • Adjusted bullet drop of several weapons

v1.02.0.0:[]

Dec 21, 2021, 10:41am

Added:[]

  • MS57
  • CARG15
  • New trading options with Nomad
  • Herb seeds and more
Several fixes, tweaks, balancing and more. Most notably airdrops should drop much better items now, Nomad has plenty of options to exchange your junk for more useful supplies and more.

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Quests, Sales and Barters[]

Upon first launching the map, you will spawn in the map's safezone, Kana'an Madraj. Inside of Kana'an you can get Quests, Items and Barters from: a Gunsmith named Red, Gear vendor named Huey, and Base supplier called "the Architect". First, start all primary quests, one from each major NPC (Red, Huey, Architect), it will unlock more Barters (Which are very important in PvP, as they grant exclusive unobtainable items), Sales options and further quests. Fulfilling all three of Fifth stage quests will reward player with a box that is virtually indestructible (25k Health).

Safezones[]

There's three safezones on Arid:

  • Fishing Lounge, A fishing pond with NPC nearby to buy all fish that the player catches. Taxi can teleport player to West Side or Kana'an Madraj.
  • West Side, A bus stop with a Taxi parked nearby that by use of NPC teleports player to either the Lounge or Kana'an Madraj.
  • Kana'an Madraj, Main safezone containing all the Barters, the Salesmen and other NPCs. Taxi can take player to the Lounge or West Side.

Map Access[]

To progress in Arid, you require these 3 items. Without these, it is impossible to finish the map, and nearly impossible to get good loot.

  • Rescue Saw, used opening metal barricades in Kahramaan Airfield, Shaal Waterstation, the mine and Point Oscar. Is crafted with a Saw Chain, a Saw Blade, a Broken Rescue Saw, Motor Oil, a White Fuse, and a Toolbox(non-consumable).
  • Keys, allowing access to AG-17, AG-18, AG-19, AG-19MS and various other places.
  • Biohazard Suit coupled with a Gasmask, whole set is necessary to safely traverse Fort Knell, and to preserve filters in AG-19 as well as AG-19MS.

If you want to avoid using the saw, you can also use explosives, altough it's far more expensive. In these rooms, you can find materials needed to craft primary Nightvision goggles.

Obtaining AG-Complex and SACR Keys[]

As stated in previous paragraph, keys are mandatory to progress in Arid. The best way to collect keys is in order in which they will be needed:

  • AG-17 Key, obtainable in Kahramaan Airfield, more commonly called "Airfield" and the key is found behind a barricaded room. Unlocks first segment of the underground AG complex.
  • RS2 Key, obtainable after entering AG-17 through main gate in Tamara Complex. Unlocks Radio Station room within the Radio Dish of Tamara Complex.
  • AG-18 Key, obtainable after entering Radio Station room withing the dish. Unlocks second segment of underground AG complex, called AG-18.
  • SACR1 Key, obtainable after entering AG-18. Unlocks SACR1 room in Kahramaan Airfield.
  • AG-19 Key, obtainable after traversing through AG-18. It's the first key that is slightly harder to get as it pushes player to wander deeper into AG-18 and scout out the bunker. Unlocks first segment of first Deadzone. Warning! Gasmask is required to enter AG-19.
  • SACR2 Key, obtainable after entering AG-19. Unlocks SACR2 room in Kahramaan Airfield. Warning! Gasmask is required to enter AG-19.
  • AG-19MS Key, obtainable after entering SACR2. It is hidden under a shelf which is hard to spot at first glance. Unlocks optional MS room, being an armory and and integral part of AG-19. AG-19MS is clearly aimed at a PvP experience, as only high quality Ammo and weapons spawn there.

This list concludes all keys that are mandatory to open up all of AG complex as well as SACR loot rooms which provide helpful resources.

Obtaining additional and EUS Keys[]

EUS Keys are only used in Fort Knell. Gathering them will grant access to all major rooms in Fort Knell. Additional keys are two items used to broaden access of already accessible rooms, them being Gunshop Keys and B2 key.

  • EUS-A3 Key, obtainable in Point November. It's merely hidden behind a sandbag and a medical brf. Unlocks EUS-A3 room in Fort Knell.
  • EUS-B14 Key, obtainable at the "Northmost Radio Tower" as stated by Red. It's a quest item that coupled with Dossier found inside of EUS-B14 will fulfill Red's final Quest. Unlocks B14 room in Fort Knell and access to a Dossier.
  • EUS-A5 Key, obtainable in A3 room in Fort Knell. Unlocks A5 room in Fort Knell. A5 room is more of a shortcut, although a worthy one, as it allows to save precious Filters.
  • EUS-B4 Key, obtainable in a barricaded room in Fort Knell. In order to open it, you will need a Rescue Saw or Explosives. Unlocks B4 room, which boasts an AMR sniper rifle.

This concludes Keys that are important in PvP combat, as well as quests (EUS B14). There's still two minor keys left, them being:

  • Gunshop Key, located underneath a bed in apartment 7 of B building in apartment complex. Unlocks the backroom of the Gunshop. The backroom contains scopes and rifles.
  • B2 Key, obtainable after entering storage room of bank. It's hidden behind a metal plate. Unlocks B2 Room inside bank offices, which has currency you may trade with an NPC.

These are all keys in the game, other keys such as "Key" and "Handcuff Key" are ordinary Items and are not to be confused.

Accessing Deadzones.[]

Accessing Deadzones is the pinnacle of an Unturned playthrough. Although rewarding, it boasts great danger to unprotected players. Arid is the first map to employ two stages of Deadzone Protection. In order to access AG-19 or AG-19MS you will need nothing more than a gasmask and 1 Filter. Accessing Fort Knell is far harder as you'll need a second stage of protective gear called the Biohazard Suit (Biohazard Top + Biohazard Bottom + Gasmask). Most expensive part of protective equipment is the filter as it's crafting involves multi-stage gathering.

  • Biohazard suit is fairly straight forward, both Top and Bottom are made with 3 Rolls of Lead, 1 Roll of Cloth and 2 HQ Fabric.
  • Gasmask is made with 1 Filter, 3 HQ Fabric, 2 Lenses and Toolbox (Toolbox is not consumable).
  • Filter on the other hand consists of 2 charcoal, 4 Plastic Fragments and 3 Steel Mesh making it far harder to obtain outside of Beacons.

Charcoal is made by cutting down a tree and crafting it using 6 logs near a campfire. Steel Mesh is obtainable from Construction Sites, Carepackages and Beacons. Plastic is by far the most common resource that can be salvaged from almost all devices such as Radios, Clocks, Keyboards etc.

Entering Deadzones[]

Preferable Strategy inside AG-19: When first entering AG-19 don't waste time exploring, you need to secure two major things: SACR2 key, and 9 Rolls of Lead. SACR2 key is needed to gain entrance into AG-19MS. Rolls of Lead are needed to fulfill fifth quest of Huey (Bring 3 Rolls of Lead). Last 6 rolls are needed to craft Biohazard Suit. Next, leave AG-19 and come back with more filters to properly search the facility. After coming back, focus on securing weapons and SSDs. The weapons are very high quality, and with easily accessible ammo. SSDs are needed for Horde Beacon, Distress Beacon, and most importantly fifth quest of the Architect (Bring 4 SSDs). After all that, do as you please and stock up for Fort Knell.

AG-19MS[]

This armory only has usage in PvP scenarios. It presents extremely rare and precious weapons, mostly explosives, some even consisting of Iridium metal.

Accessing Fort Knell[]

After you stocked up on Filters, guns, gear and obtained full biohazard suit you are ready to face the harshness of Fort Knell. Wander near the Northeast edge of the perimeter, that being Orange/Red area on your Chart/Map. Remember that whole complex is off radar, thus it's hard to navigate using top-down view. Don't bother putting down a bedroll, if you die inside of the fort, you items will face despawning, as you'll need full biohazard set to retrieve them. Fort Knell provides very high quality items most notably the AMR and LTC Jacket. Just as like in the AG-19, Knell has exclusive weapons and gear. It is advised to bring 3+ filters.

Proposed Fort Knell options[]

  • Wandering outside, You can stay outside and focus on killing Mega Zombie that will drop LTC Jacket, or kill CIA operatives, they are easily identified by wearing Suits instead of armor, and having Documents Bag strapped on their shoulder which is a barter item for "Informant" NPC, being a non-zombified CIA agent.
  • Wandering inside, and focusing on looting the High tier armor and weapons.
  • Wandering inside, getting all quest related items and looting every closed room with use of keys mentioned previously.

Take note, that there are many other ways to navigate the compound. All options are considered in mind with limited filter time. Nonetheless you will be unable to build any base even in big distance of Fort Knell, as every urban/military/inhabited place is locked out of build limits.

Vehicles.[]

As base building is heavily restricted, use of vehicles as moving storage is an option worth of checking out. Unfortunately, on Arid, you cannot put any buildables on cars, even pickups such as HAYLEX or M80 Jeep. That restriction also includes BRDM-2 APC, URAL truck and ZUK-13 van, however, vehicles have much higher storage in this map then others, making this still a viable option.

Base Building.[]

Arid employs a lock on building near the cities and other locations, even those unlisted. For singleplayer use it's recommended to build near Kana'an Madraj for easy access of safezone and NPCs, near main city, in a small chapel between the city and the overpass, or in the middle with use of Taxi to teleport from edge to edge. Nonetheless base building is highly advised, as amount of gear acquired over the course of game is staggering. Bases may vary in material, ranging from simple Wood, to Metal or even Adamantium, being beefed up metal structures that are virtually unbreakable, although immensely expensive.

Carepackage.[]

The USA and possibly it's allies employ MH-47 or perhaps standard Chinook helicopters to airdrop Carepackages onto Arid. These airdrops contain wide variety of items ranging from weapons supplied within weapon cases, crates of water and food to resources such as HQ Fabric, Steel Mesh and other minor items. Most notable of these items, and as such those that are most important are HQ Fabric, which is needed to produce Biohazard suits and a Gasmask, Steel Mesh which is needed to make filters and gun cases boasting rare weapons, or sometimes weapons that are obtainable only through Bartering with NPCs.

Beacons.[]

One of many ways to gather rare loot quickly is by way of setting up a beacon and luring zombies into rage state. On Arid, you can build either a Distress Beacon being a medium challenge spawning 79 zombies with one Mega Zombie as last enemy. More experienced players will make a Beacon Of The Horde, this contraption will enrage 99 zombies and one Mega Zombie, most notable difference beside looks is the loot that it gives out. Difference isn't visible in amount of loot, but in it's rarity with exclusivity of one-use Armory Keycards spawning only after completing Beacon Of The Horde, which can be used to obtain High Tier Loot in Fort Knell.

Downloadable Workshop Content
This page contains official, curated, timed curated, or timed curated downloadable workshop content that has been officially moved to the Steam Workshop, and is not available without being manually downloaded.
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Tables:[]

() ()
Asset ID Chance
Playable Maps
Survival GermanyPEIRussiaWashingtonYukon
Curated A6 PolarisAntarcticaAridBelgiumBuakCaliforniaCarpatCyprus SurvivalEaster IslandEscalationElverFranceGreeceHawaiiIrelandKuwaitRio de Janeiro
Removed CanadaFestive GermanyFestive Russia • PEI (FestiveHalloweenSpace)
Arena Alpha ValleyMonolithPaintball ArenaPEI ArenaWashington Arena
Curated Athens ArenaBunker ArenaCanyon ArenaCyprus Arena
Tutorial Tutorial
Curated Deathmatch Dango
Miscellaneous DestructionDevtestDevtest 2Devtest3Devtest4Flatgrasslargetest
Template:Navbox/Arid Locations

Downloadable Workshop Content
This page contains official, curated, timed curated, or timed curated downloadable workshop content that has been officially moved to the Steam Workshop, and is not available without being manually downloaded.
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There are eighteen listed location on the map.

Map Nodes: Abu Al-Kabe'erAl-MahjooraFishing LoungeFort KnellKahramaanKahramaan AirfieldKana'an MadrajKurby Al-Mala’ikaOverpassPoint LimaPoint MikePoint NovemberPoint OscarSa'id PalaceSam'aamShalaal Water StationTamara ComplexWest Side

There are twenty-three unlisted locations on the map.

Map Nodes: AГ-17AГ-18AГ-19Crashed HelicopterDestroyed Soviet Military ConvoyAbandoned Missle TechnicalRoad InterchangeGas StationFishing SpotKurby Al-Mala’ika Water StationMine EntranceMilitary RoadblockPolice CheckpointOverpass Rural HomesShip RuinsSmall Milita Set UpSouthern WarehouseTrain StationTrain TunnelTower RuinsTunnelsWestern Militia Outpost

Template:Navbox/Arid Locations

Playable Maps
Survival GermanyPEIRussiaWashingtonYukon
Curated A6 PolarisAntarcticaAridBelgiumBuakCaliforniaCarpatCyprus SurvivalEaster IslandEscalationElverFranceGreeceHawaiiIrelandKuwaitRio de Janeiro
Removed CanadaFestive GermanyFestive Russia • PEI (FestiveHalloweenSpace)
Arena Alpha ValleyMonolithPaintball ArenaPEI ArenaWashington Arena
Curated Athens ArenaBunker ArenaCanyon ArenaCyprus Arena
Tutorial Tutorial
Curated Deathmatch Dango
Miscellaneous DestructionDevtestDevtest 2Devtest3Devtest4Flatgrasslargetest

Trailer:[]

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