1911 | |||||||||||||||||||||||||||
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ID | 97 | ||||||||||||||||||||||||||
Context | Uncommon Ranged Weapon | ||||||||||||||||||||||||||
Equip | Secondary: 4 slots (2x2) | ||||||||||||||||||||||||||
Fire Mode
| Safety • Semi | ||||||||||||||||||||||||||
Range | 100 meters • 109.36133 yards | ||||||||||||||||||||||||||
Firerate | 10 RPS
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Durability | 10% degrade chance (1 wear) | ||||||||||||||||||||||||||
Attachments
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Hook | Barrel • Tactical | ||||||||||||||||||||||||||
Default | N/A | ||||||||||||||||||||||||||
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1911 | |||||||||||||||
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Player Damage | |||||||||||||||
Damage | 24 | ||||||||||||||
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Zombie Damage | |||||||||||||||
Damage | 99 | ||||||||||||||
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Animal Damage | |||||||||||||||
Damage | 24 | ||||||||||||||
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Miscellaneous Damage | |||||||||||||||
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1911 | |||||||||||
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File | Colt
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Muzzle | 3 | ||||||||||
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Ballistics | |||||||||||
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Recoil and Shake | |||||||||||
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Aim | ADS recoil multiplier of 1 | ||||||||||
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The 1911 is an Uncommon Ranged Weapon in Unturned 3. It uses the 1911 Magazine by default, which holds up to 7 rounds. The gun takes up 4 slots in the inventory.
Acquirement:
The 1911 can be found at Civilian Locations and Gun Stores in every official map, and as a rare drop from civilian zombies.
Analysis:
ADVANTAGES
| DISADVANTAGES
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---|---|
Takes up 4 slots in inventory. | Low damage. |
Easy to find. | Low magazine size. |
Tied as most accurate handgun when aimed. | Worst handgun to salvage. |
Cheapest handgun to repair. |
Blueprints:
1911 (damaged)
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| Metal Scrap x2
| /
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| 1911 (100%)
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1911
| =
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History:
VERSION
| CHANGES
|
---|---|
3.3.4.0
| Oakbear was added to the game. |
3.4.9.0
| Oakbear was renamed to Colt. |
3.9.1.0
| Improved gun damage balance against zombies. |
3.9.4.0
| Improved gun damage balance against players. |
3.15.0.0
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3.12.2.0 | Improved animations. |
3.15.5.0 | The Colt can now use Barrel Attachments. |
3.23.8.0
| Colt was renamed to 1911. |
Trivia:
- It seems to be an early version of the popular M1911, which was designed by John Browning but manufactured by Colt's Manufacturing Company.
Colt | |||||||||
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Type | Handgun | ||||||||
Weight | 1 kg • 2.2 lbs | ||||||||
Hooks | Barrel • Sight | ||||||||
Defaults | N/A | ||||||||
Firemodes | Safety • Semi | ||||||||
Range | 100 meters • 0 feet | ||||||||
RPS | 3.3 RPS | ||||||||
Reloading | 1.6 seconds | ||||||||
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Colt | |||
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Damage | |||
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Leg | |||
Arm | |||
Spine | |||
Skull | |||
Colt | |||||||||
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[[File:|center|]] | |||||||||
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Suppress | True / False | ||||||||
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X Shake | Low / Moderate / High | ||||||||
Y Shake | Low / Moderate / High | ||||||||
Z Shake | Low / Moderate / High | ||||||||
The Colt is a civilian grade semi-automatic pistol in Classic. It uses the Swift Magazine by default, which holds up to 7 rounds. The gun weighs 1 Kg, or 2.2 lb.
Acquirement:
The Colt can be found at civilian and military areas on the PEI map.
Analysis:
ADVANTAGES
| DISADVANTAGES
| |
---|---|---|
Tied longest handgun range. | Low ammo capacity | Low player damage |
History:
VERSION
| CHANGES
|
---|---|
Early beta versions
| Browning was added to the game. |
Pre-Steam
| Browning was renamed to Colt. |
Trivia:
- The Colt seems to be based on an early version of the popular M1911, which was designed by John Browning but manufactured by Colt's Manufacturing Company.
- The Berette inflicts more damage per shot than the Colt, but the real-life M1911 uses .45 ACP ammunition, which is far more powerful than the 9mm rounds the Berette's real-life counterpart uses.
- It was previously named Browning, referencing the M1911's designer, John Browning.
WEAPONS NAVBOX (2.0) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The M1911 is a Ranged Weapon in Antique.
Acquirement:
The M1911, and its respective magazine, can be found at Military Locations.
Analysis:
Advantages:
Disadvantages:
- Uncommon spawn.
Weaponry (Antique) | ||||||||||||||||||||||||||||||||||||||||
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