Unturned Wiki
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{{Prace konserwacyjne/sprawdzone}}
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<div style="font-size: 95%">
 
  +
'''Crafting''' &ndash; jest [[Umiejętności|umiejętnością]] pozwalającą na wykonywanie coraz bardziej skomplikowanych receptur.<br />
'''Receptury niewymagające poziomu [[umiejętności]].'''
 
  +
''Pochylone'' przedmioty nie są wykorzystywane, tylko po prostu muszą być.
</div>
 
<div class="mw-collapsible mw-collapsed">
 
   
  +
== Receptury niewymagające poziomu [[umiejętności]]. ==
 
=== Narzędzia: ===
 
=== Narzędzia: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Metal Sheet]] (x2)
+
| width="75%" | [[Metal Sheet]] (x2)
 
| [[Saw]] (x1)
 
| [[Saw]] (x1)
 
|}
 
|}
   
 
=== Amunicja: ===
 
=== Amunicja: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Stick]] (x3)
+
| width="75%" | [[Stick]] (x3)
 
[[Nails]] (x1)
 
[[Nails]] (x1)
 
| [[Arrow]] (x3)
 
| [[Arrow]] (x3)
Linia 25: Linia 25:
   
 
=== Ubrania: ===
 
=== Ubrania: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Leather]] (x2)
+
| width="75%" | [[Leather]] (x2)
 
| [[Leather Top]] (x1)
 
| [[Leather Top]] (x1)
 
|-
 
|-
| [[Leather]] (x2)
+
| width="75%" | [[Leather]] (x2)
 
| [[Leather Bottom]] (x1)
 
| [[Leather Bottom]] (x1)
 
|-
 
|-
| [[Leather]] (x3)
+
| width="75%" | [[Leather]] (x3)
 
| [[Leather Pack]] (x1)
 
| [[Leather Pack]] (x1)
 
|}
 
|}
   
 
=== Medykamenty: ===
 
=== Medykamenty: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Cloth]] (x2)
+
| width="75%" | [[Cloth]] (x2)
 
| [[Rag]] (x1)
 
| [[Rag]] (x1)
 
|-
 
|-
| [[Rag]] (x2)
+
| width="75%" | [[Rag]] (x2)
 
| [[Bandage]] (x1)
 
| [[Bandage]] (x1)
 
|-
 
|-
| [[Bandage]] (x2)
+
| width="75%" | [[Bandage]] (x2)
 
| [[Dressing]] (x1)
 
| [[Dressing]] (x1)
 
|-
 
|-
| [[Metal Scrap]] (x2)
+
| width="75%" | [[Metal Scrap]] (x2)
 
| [[Splint]] (x1)
 
| [[Splint]] (x1)
 
|-
 
|-
| [[Can]] (x1) + [[Glue]] (x1) + [[Chemicals]] (x1) + [[Bricks]] (x1)
+
| width="75%" | [[Can]] (x1) + [[Glue]] (x1) + [[Chemicals]] (x1) + [[Bricks]] (x1)
 
| [[Vaccine]] (x1)
 
| [[Vaccine]] (x1)
 
|}
 
|}
   
 
=== Materiały: ===
 
=== Materiały: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Log]] (x1) + ''[[Saw]]''
+
| width="75%" | [[Log]] (x1) + ''[[Saw]]''
 
| [[Plank]] (x3)
 
| [[Plank]] (x3)
 
|-
 
|-
| [[Plank]] (x1) + ''[[Saw]]''
+
| width="75%" | [[Plank]] (x1) + ''[[Saw]]''
 
| [[Stick]] (x4)
 
| [[Stick]] (x4)
 
|-
 
|-
| [[Stick]] (x4)
+
| width="75%" | [[Stick]] (x4)
 
| [[Plank]] (x1)
 
| [[Plank]] (x1)
 
|-
 
|-
| [[Scrap Metal]] (x1) + ''[[Blowtorch]]''
+
| width="75%" | [[Scrap Metal]] (x1) + ''[[Blowtorch]]''
 
| [[Metal Bar]] (x2)
 
| [[Metal Bar]] (x2)
 
|-
 
|-
| [[Scrap Metal]] (x2)
+
| width="75%" | [[Scrap Metal]] (x2)
 
| [[Metal Sheet]] (x1)
 
| [[Metal Sheet]] (x1)
 
|-
 
|-
| [[Cloth]] (x4)
+
| width="75%" | [[Cloth]] (x4)
 
| [[Rope]] (x1)
 
| [[Rope]] (x1)
 
|-
 
|-
| [[Cloth]] (x4) + [[Chemicals]] (x1)
+
| width="75%" | [[Cloth]] (x4) + [[Chemicals]] (x1)
 
| [[Tape]] (x1)
 
| [[Tape]] (x1)
 
|-
 
|-
| [[Cloth]] (x4) + [[Glue]] (x1)
+
| width="75%" | [[Cloth]] (x4) + [[Glue]] (x1)
 
| [[Tape]] (x1)
 
| [[Tape]] (x1)
 
|-
 
|-
| [[Metal Scrap]] (x2)
+
| width="75%" | [[Metal Scrap]] (x2)
 
| [[Nails]] (x1)
 
| [[Nails]] (x1)
 
|-
 
|-
| [[Metal Scrap]] (x4)
+
| width="75%" | [[Metal Scrap]] (x4)
 
| [[Can]] (x1)
 
| [[Can]] (x1)
 
|-
 
|-
| [[Metal Bar]] (x3) + ''[[Blowtorch]]''
+
| width="75%" | [[Metal Bar]] (x3) + ''[[Blowtorch]]''
 
| [[Wire]] (x1)
 
| [[Wire]] (x1)
 
|}
 
|}
   
 
=== Barykady: ===
 
=== Barykady: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Plank]] (x7) + [[Stick]] (x3)
+
| width="75%" | [[Plank]] (x7) + [[Stick]] (x3)
 
| [[Crate]] (x1)
 
| [[Crate]] (x1)
 
|-
 
|-
| [[Plank]] (x5) + [[Scrap Metal]] (x1)
+
| width="75%" | [[Plank]] (x5) + [[Scrap Metal]] (x1)
 
| [[Door]] (x1)
 
| [[Door]] (x1)
 
|-
 
|-
| [[Metal Sheet]] (x2) + [[Metal Scrap]] (x1)
+
| width="75%" | [[Metal Sheet]] (x2) + [[Metal Scrap]] (x1)
 
| [[Metal Door]]
 
| [[Metal Door]]
 
|-
 
|-
| [[Plank]] (x8) + [[Scrap Metal]] (x2)
+
| width="75%" | [[Plank]] (x8) + [[Scrap Metal]] (x2)
 
| [[Gate]] (x1)
 
| [[Gate]] (x1)
 
|-
 
|-
| [[Plank]] (x5) + [[Stick]] (x1)
+
| width="75%" | [[Plank]] (x5) + [[Stick]] (x1)
 
| [[Sign]] (x1)
 
| [[Sign]] (x1)
 
|-
 
|-
| [[Stick]] (x6) + [[Tape]] (x1)
+
| width="75%" | [[Stick]] (x6) + [[Tape]] (x1)
 
| [[Ladder]] (x1)
 
| [[Ladder]] (x1)
 
|-
 
|-
| [[Stick]] (x4) + [[Metal Scrap]] (x2)
+
| width="75%" | [[Stick]] (x4) + [[Metal Scrap]] (x2)
 
| [[Torch]] (x1)
 
| [[Torch]] (x1)
 
|-
 
|-
| [[Plank]] (x4) + [[Stick]] (x2)
+
| width="75%" | [[Plank]] (x4) + [[Stick]] (x2)
 
| [[Barricade]] (x1)
 
| [[Barricade]] (x1)
 
|-
 
|-
| [[Plank]] (x7)
+
| width="75%" | [[Plank]] (x7)
 
| [[Fortification]] (x1)
 
| [[Fortification]] (x1)
 
|-
 
|-
| [[Log]] (x1)
+
| width="75%" | [[Log]] (x1)
 
| rowspan="2" | [[Small Plate]] (x1)
 
| rowspan="2" | [[Small Plate]] (x1)
 
|-
 
|-
| [[Metal Sheet]] (x1)
+
| width="75%" | [[Metal Sheet]] (x1)
 
|-
 
|-
| [[Log]] (x4)
+
| width="75%" | [[Log]] (x4)
 
| rowspan="3" | [[Large Plate]] (x1)
 
| rowspan="3" | [[Large Plate]] (x1)
 
|-
 
|-
| [[Small Plate]] (x4)
+
| width="75%" | [[Small Plate]] (x4)
 
|-
 
|-
| [[Metal Sheet]] (x4)
+
| width="75%" | [[Metal Sheet]] (x4)
 
|-
 
|-
| [[Plank]] (x2)
+
| width="75%" | [[Plank]] (x2)
 
| [[Small Frame]] (x1)
 
| [[Small Frame]] (x1)
 
|-
 
|-
| [[Plank]] (x8)
+
| width="75%" | [[Plank]] (x8)
 
| rowspan="2" | [[Large Frame]] (x1)
 
| rowspan="2" | [[Large Frame]] (x1)
 
|-
 
|-
| [[Small Frame]] (x4)
+
| width="75%" | [[Small Frame]] (x4)
 
|-
 
|-
| [[Plank]] (x2)
+
| width="75%" | [[Plank]] (x2)
 
| rowspan="2" | [[Siding]]
 
| rowspan="2" | [[Siding]]
 
|-
 
|-
| [[Metal Scrap]] (x2)
+
| width="75%" | [[Metal Scrap]] (x2)
 
|-
 
|-
| [[Plank]] (x4)
+
| width="75%" | [[Plank]] (x4)
 
| rowspan="2" | [[Pipe]] (x1)
 
| rowspan="2" | [[Pipe]] (x1)
 
|-
 
|-
| [[Metal Scrap]] (x2)
+
| width="75%" | [[Metal Scrap]] (x2)
 
|-
 
|-
| [[Log]] (x2)
+
| width="75%" | [[Log]] (x2)
 
| [[Doorframe]] (x1)
 
| [[Doorframe]] (x1)
 
|-
 
|-
| [[Log]] (x2)
+
| width="75%" | [[Log]] (x2)
 
| [[Garageframe]] (x1)
 
| [[Garageframe]] (x1)
 
|-
 
|-
| [[Cloth]] (x9)
+
| width="75%" | [[Cloth]] (x9)
 
| White [[Bedroll]] (x1)
 
| White [[Bedroll]] (x1)
 
|-
 
|-
| [[Cloth]] (x5)
+
| width="75%" | [[Cloth]] (x5)
 
| [[Sandbag]] (x1)
 
| [[Sandbag]] (x1)
 
|-
 
|-
| [[Log]] (x5)
+
| width="75%" | [[Log]] (x5)
 
| [[Campfire]] (x1)
 
| [[Campfire]] (x1)
 
|-
 
|-
| [[Pumpkin]] (x1) + [[Metal Scrap]] (x2)
+
| width="75%" | [[Pumpkin]] (x1) + [[Metal Scrap]] (x2)
 
| [[Jack-o-Latern]] (x1)
 
| [[Jack-o-Latern]] (x1)
 
|}
 
|}
   
 
=== Struktury: ===
 
=== Struktury: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Floor]] (x1)
 
| [[Floor]] (x1)
 
|-
 
|-
| [[Log]] (x2)
+
| width="75%" | [[Log]] (x2)
 
| [[Pillar]] (x1)
 
| [[Pillar]] (x1)
 
|-
 
|-
| [[Log]] (x1)
+
| width="75%" | [[Log]] (x1)
 
| [[Post]] (x1)
 
| [[Post]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Roof]] (x1)
 
| [[Roof]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Ramp]] (x1)
 
| [[Ramp]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Stairs]] (x1)
 
| [[Stairs]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Hole]] (x1)
 
| [[Hole]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Wall]] (x1)
 
| [[Wall]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Doorway]] (x1)
 
| [[Doorway]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Garage]] (x1)
 
| [[Garage]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Window]] (x1)
 
| [[Window]] (x1)
 
|-
 
|-
| [[Log]] (x3)
+
| width="75%" | [[Log]] (x3)
 
| [[Rampart]] (x1)
 
| [[Rampart]] (x1)
 
|}
 
|}
   
 
=== Pułapki: ===
 
=== Pułapki: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Metal Scrap]] (x2) + [[Barbed Wire]] (x3)
+
| width="75%" | [[Metal Scrap]] (x2) + [[Barbed Wire]] (x3)
 
| [[Barbed Wire Fence]] (x1)
 
| [[Barbed Wire Fence]] (x1)
 
|-
 
|-
| [[Metal Scrap]] (x5) + [[Wire]] (x2)
+
| width="75%" | [[Metal Scrap]] (x5) + [[Wire]] (x2)
 
| [[Snare]] (x1)
 
| [[Snare]] (x1)
 
|-
 
|-
| [[Wire]] (x2)
+
| width="75%" | [[Wire]] (x2)
 
| [[Barbed Wire]] (x1)
 
| [[Barbed Wire]] (x1)
 
|-
 
|-
| [[Nails]] (x2)
+
| width="75%" | [[Nails]] (x2)
 
| [[Caltrop]] (x1)
 
| [[Caltrop]] (x1)
 
|-
 
|-
| [[Stick]] (x6)
+
| width="75%" | [[Stick]] (x6)
 
| [[Spikes]] (x1)
 
| [[Spikes]] (x1)
 
|}
 
|}
   
 
=== Rolnictwo: ===
 
=== Rolnictwo: ===
{| border="1" class="article-table" width="35%"
+
{| border="1" class="article-table" width="50%"
 
! Składniki
 
! Składniki
 
! Wyjście
 
! Wyjście
 
|-
 
|-
| [[Rope]] (x1)
+
| width="75%" | [[Rope]] (x1)
 
| [[Fertilizer]] (x1)
 
| [[Fertilizer]] (x1)
 
|-
 
|-
| [[Plank]] (x5) + [[Fertilizer]] (x1)
+
| width="75%" | [[Plank]] (x5) + [[Fertilizer]] (x1)
 
| [[Planter]] (x1)
 
| [[Planter]] (x1)
 
|}
 
|}
   
  +
== Receptury wymagające 1 poziom [[Umiejętności#Pomoc|craftingu]]. ==
</div>
 
  +
=== Bronie, amunicja, dodatki: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Stick]] (x7) + [[Rope]] (x1)
  +
| [[Bow]] (x1)
  +
|-
  +
| width="75%" | [[Plank]] (x4) + [[Metal Scrap]] (x2) + [[Rope]] (x1) + [[Tape]] (x1)
  +
| [[Rifle]] (x1)
  +
|-
  +
| width="75%" | [[Baseball Bat]] (x1) + [[Nails]] (x4)
  +
| [[Makeshift Bat]] (x1)
  +
|-
  +
| width="75%" | [[Metal Scrap]] (x6)
  +
| [[Rifle Clip]] (x1)
  +
|-
  +
| width="75%" | [[Charge]] (x1) + [[Explosives]] (x1)
  +
| [[Rocket]] (x1)
  +
|-
  +
| width="75%" | [[Can]] (x2) + [[Tape]] (x1)
  +
| [[Makeshift Muffler]] (x1)
  +
|-
  +
| width="75%" | [[Binoculars]] (x1) + [[Tape]] (x1)
  +
| [[Makeshift Scope]] (x1)
  +
|}
  +
  +
=== Narzędzia: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Stick]] (x5) + [[Rope]] (x2)
  +
| [[Fishing Rod]] (x1)
  +
|-
  +
| width="75%" | [[Plank]] (x7) + [[Tape]] (x2)
  +
| [[Jerrycan]] (x1)
  +
|-
  +
| width="75%" | [[Plank]] (x5) + [[Tape]] (x1)
  +
| [[Bottle]] (x1)
  +
|}
  +
  +
=== Ładunki wybuchowe: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Can]] (x1) + [[Explosives]] (x1) + [[Nails]] (x1)
  +
| [[Makeshift Grenade]] (x1)
  +
|-
  +
| width="75%" | [[Metal Scrap]] (x3) + [[Wire]] (x2) + [[Explosives]] (x1) + [[Makeshift Grenade]] (x1)
  +
| [[Claymore]] (x1)
  +
|-
  +
| width="75%" | [[Can]] (x1) + [[Nails]] (x2) + [[Explosives]] (x1) + [[Makeshift Grenade]] (x1)
  +
| [[Landmine]] (x1)
  +
|}
  +
  +
== Receptury wymagające 2 poziom [[umiejętności]]. ==
  +
=== Ładunki wybuchowe: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Fragmentation Grenade]] (x1) + [[Glue]] (x1) + [[Wire]] (x1) + [[Explosives]] (x1)
  +
| [[Sticky Grenade]] (x1)
  +
|}
  +
  +
=== Barykady: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x3)
  +
| [[Doorframe]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x3)
  +
| [[Garageframe]] (x1)
  +
|}
  +
  +
=== Struktury: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Floor|Metal Floor]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x3)
  +
| [[Pillar|Metal Pillar]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x1)
  +
| [[Post|Metal Post]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Roof|Metal Roof]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Ramp|Metal Ramp]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Stairs|Metal Stairs]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Hole|Metal Hole]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Wall|Metal Wall]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Doorway|Metal Doorway]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Garage|Metal Garage]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Window|Metal Window]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5)
  +
| [[Rampart|Metal Rampart]] (x1)
  +
|}
  +
  +
=== Pojazdy ręcznej roboty: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x3) + [[Tape]] (x3) + [[Metal Bar]] (x2) + [[Chemicals]] (x1) + [[Portable Generator]] (x1) + '''[[Blowtorch]]'''
  +
| [[1 Seater Makeshift Vehicle]]
  +
|}
  +
  +
=== Maszyneria i ekwipunek: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x4) + [[Metal Bar]] (x4) + '''[[Gas Can]]''' + '''[[Blowtorch]]'''
  +
| [[Portable Generator]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x5) + [[Metal Bar]] (x5) + [[Diving Tank]] (x1) + '''[[Blowtorch]]'''
  +
| [[Oxygenerator]] (x1)
  +
|}
  +
  +
== Receptury wymagające 3 poziom [[umiejętności]]. ==
  +
=== Barykady: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x3) + [[Metal Bar]] (x3) + '''[[Blowtorch]]'''
  +
| [[Locker]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x4) + [[Metal Bar]] (x3) + '''[[Blowtorch]]'''
  +
| [[Door|Vault Door]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x3) + [[Metal Bar]] (x1) + '''[[Blowtorch]]'''
  +
| [[Sign|Metal Sign]]
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x4) + [[Metal Scrap]] (x1)
  +
| [[Gate|Metal Gate]] (x1)
  +
|-
  +
| width="75%" | [[Metal Bar]] (x5) + '''[[Blowtorch]]'''
  +
| [[Door|Jail Door]] (x1)
  +
|-
  +
| width="75%" | [[Metal Bar]] (x6) + '''[[Blowtorch]]'''
  +
| [[Fortification|Bars Fortification]]
  +
|-
  +
| width="75%" | [[Metal Scrap]] (x6)
  +
| [[Ladder|Metal Ladder]] (x1)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x1)
  +
| [[Small Plate|Small Metal Plate]] (x1)
  +
|-
  +
| width="75%" | [[Large Plate|Large Metal Plate]] (x1)
  +
| [[Small Plate|Small Metal Plate]] (x4)
  +
|-
  +
| width="75%" | [[Metal Sheet]] (x4)
  +
| rowspan="2" | [[Large Plate|Large Metal Plate]] (x1)
  +
|-
  +
| width="75%" | [[Small Plate|Small Metal Plate]] (x4)
  +
|-
  +
| width="75%" | [[Metal Scrap]] (x2)
  +
| [[Metal Siding]] (x1)
  +
|-
  +
| width="75%" | [[Metal Scrap]] (x2)
  +
| [[Metal Pipe]] (x1)
  +
|}
  +
  +
=== Elektryczne: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| [[Wire]] (x3) + [[Metal Bar]] (x4) + ''[[Blowtorch]]''
  +
| [[Cagelight]] (x1)
  +
|-
  +
| [[Wire]] (x2) + [[Metal Bar]] (x2) + ''[[Blowtorch]]''
  +
| [[Lamp]] (x1)
  +
|-
  +
| [[Wire]] (x2) + [[Metal Bar]] (x5) + ''[[Blowtorch]]''
  +
| [[Spotlight]] (x1)
  +
|-
  +
| [[Metal Sheet]] (x6) + [[Metal Bar]] (x6) + [[Vacine]] (x1) + ''[[Blowtorch]]''
  +
| [[Safezone Radiator]] (x1)
  +
|-
  +
| [[Metal Sheet]] (x6) + [[Metal Bar]] (x6) + [[Raw Explosives]] (x2) + [[Chemicals]] (x2) + ''[[Blowtorch]]''
  +
| [[Horde Beacon]] (x1)
  +
|}
  +
  +
=== Pojazdy ręcznej roboty: ===
  +
{| border="1" class="article-table" width="50%"
  +
! Składniki
  +
! Wyjście
  +
|-
  +
| [[Metal Sheet]] (x4) + [[Tape]] (x3) + [[Metal Bar]] (x4) + [[Chemicals]] (x2) + [[Portable Generator]] (x1) + ''[[Blowtorch]]''
  +
| [[4 Seater Makeshift Vehicle]]
  +
|-
  +
| [[Metal Sheet]] (x6) + [[Tape]] (x4) + [[Metal Bar]] (x6) + [[Chemicals]] (x3) + [[Portable Generator]] (x1) + ''[[Blowtorch]]''
  +
| [[6 Seater Makeshift Vehicle]]
  +
|}
  +
  +
== Złomowanie ==
  +
=== Bronie: ===
  +
{| border="1" class="article-table" width="85%"
  +
! Przedmiot
  +
! Odzysk
  +
|-
  +
| width="70%" | [[Colt]], [[Kryzkarek]], [[Rifle]], [[Hawkhound]]
  +
| [[Metal Scrap]] (x1)
  +
|-
  +
| [[Cobra]], [[Ace]], [[Avenger]], [[Masterkey]], [[Zubeknakov]], [[Schofield]], [[Snayperskya]]
  +
| [[Metal Scrap]] (x2)
  +
|-
  +
| [[Compound Bow]], [[Desert Falcon]], [[Bluntforce]], [[Eaglefire]], [[Maplestrike]], [[Heartbreaker]], [[Viper]], [[Yuri]], [[Nykorev]], [[Sportshot]], [[Sabertooth]]
  +
| [[Metal Scrap]] (x3)
  +
|-
  +
| [[Crossbow]], [[Peacemaker]], [[Timberwolf]], [[Matamorez]]
  +
| [[Metal Scrap]] (x4)
  +
|-
  +
| [[Honeybadger]], [[Dragonfang]]
  +
| [[Metal Scrap]] (x5)
  +
|-
  +
| [[Shadowstalker]], [[Rocket Launcher]]
  +
| [[Metal Scrap]] (x6)
  +
|-
  +
| [[Grizzly]]
  +
| [[Metal Scrap]] (x7)
  +
|}
  +
  +
=== Ubrania: ===
  +
{| border="1" class="article-table" width="85%"
  +
! Przedmiot
  +
! Odzysk
  +
|-
  +
| [[Bandana]], [[T-Shirt]]
  +
| [[Cloth]] (x1)
  +
|-
  +
| [[Balaclava]], [[Beret]], [[Cap]], [[Farmer Hat]], [[Fedora]], [[Police Cap]], [[RCMP Hat]], [[Tophat]], [[Toque]], [[Chef Top]], [[Construction Top]], [[Engineer Top]], [[Farmer Top]], [[Grocer Top]], [[Mechanic Top]], [[Prisoner Top]], [[Shirt]], [[Cargo Shorts]], [[Chef Bottom]], [[Corduroy Pants]], [[Corduroy Shorts]], [[Cowboy Jeans]], [[Designer Jeans]], [[Engineer Bottom]], [[Farmer Bottom]], [[Grocer Bottom]], [[Khaki Pants]], [[Khaki Shorts]], [[Mechanic Bottom]], [[Medic Bottom]], [[Military Bottom]], [[Trouser Pants]], [[Trouser Shorts]], [[Work Jeans]]
  +
| [[Cloth]] (x2)
  +
|-
  +
| [[Chef Hat]], [[Fishing Hat]], [[Fishing Top]], [[Hoodie]], [[Medic Top]], [[Military Top]], [[Plaid Shirt]], [[Police Top]], [[RCMP Top]], [[Sweatervest]], [[Cargo Pants]], [[Police Bottom]], [[RCMP Bottom]], [[Prisoner Bottom]], [[Suit Bottom]]
  +
| [[Cloth]] (x3)
  +
|-
  +
| [[Parka]], [[Poncho]], [[Travelpack]], [[Daypack]]
  +
| [[Cloth]] (x4)
  +
|-
  +
| [[Alicepack]]
  +
| [[Cloth]] (x5)
  +
|-
  +
| [[Construction Helmet]], [[Firefighter Helmet]]
  +
| [[Metal Scrap]] (1)
  +
|-
  +
| [[Military Helmet]], [[Military Nightvision]], [[Civilian Nightvision]]
  +
| [[Metal Scrap]] (x2)
  +
|-
  +
| [[Military Vest]], [[Police Vest]]
  +
| [[Metal Scrap]] (x3)
  +
|}
   
 
[[en:Crafting]]
 
[[en:Crafting]]

Aktualna wersja na dzień 11:41, 1 kwi 2019

Ten artykuł został sprawdzony podczas prac konserwacyjnych.


Crafting – jest umiejętnością pozwalającą na wykonywanie coraz bardziej skomplikowanych receptur.
Pochylone przedmioty nie są wykorzystywane, tylko po prostu muszą być.

Receptury niewymagające poziomu umiejętności.

Narzędzia:

Składniki Wyjście
Metal Sheet (x2) Saw (x1)

Amunicja:

Składniki Wyjście
Stick (x3)

Nails (x1)

Arrow (x3)

Ubrania:

Składniki Wyjście
Leather (x2) Leather Top (x1)
Leather (x2) Leather Bottom (x1)
Leather (x3) Leather Pack (x1)

Medykamenty:

Składniki Wyjście
Cloth (x2) Rag (x1)
Rag (x2) Bandage (x1)
Bandage (x2) Dressing (x1)
Metal Scrap (x2) Splint (x1)
Can (x1) + Glue (x1) + Chemicals (x1) + Bricks (x1) Vaccine (x1)

Materiały:

Składniki Wyjście
Log (x1) + Saw Plank (x3)
Plank (x1) + Saw Stick (x4)
Stick (x4) Plank (x1)
Scrap Metal (x1) + Blowtorch Metal Bar (x2)
Scrap Metal (x2) Metal Sheet (x1)
Cloth (x4) Rope (x1)
Cloth (x4) + Chemicals (x1) Tape (x1)
Cloth (x4) + Glue (x1) Tape (x1)
Metal Scrap (x2) Nails (x1)
Metal Scrap (x4) Can (x1)
Metal Bar (x3) + Blowtorch Wire (x1)

Barykady:

Składniki Wyjście
Plank (x7) + Stick (x3) Crate (x1)
Plank (x5) + Scrap Metal (x1) Door (x1)
Metal Sheet (x2) + Metal Scrap (x1) Metal Door
Plank (x8) + Scrap Metal (x2) Gate (x1)
Plank (x5) + Stick (x1) Sign (x1)
Stick (x6) + Tape (x1) Ladder (x1)
Stick (x4) + Metal Scrap (x2) Torch (x1)
Plank (x4) + Stick (x2) Barricade (x1)
Plank (x7) Fortification (x1)
Log (x1) Small Plate (x1)
Metal Sheet (x1)
Log (x4) Large Plate (x1)
Small Plate (x4)
Metal Sheet (x4)
Plank (x2) Small Frame (x1)
Plank (x8) Large Frame (x1)
Small Frame (x4)
Plank (x2) Siding
Metal Scrap (x2)
Plank (x4) Pipe (x1)
Metal Scrap (x2)
Log (x2) Doorframe (x1)
Log (x2) Garageframe (x1)
Cloth (x9) White Bedroll (x1)
Cloth (x5) Sandbag (x1)
Log (x5) Campfire (x1)
Pumpkin (x1) + Metal Scrap (x2) Jack-o-Latern (x1)

Struktury:

Składniki Wyjście
Log (x3) Floor (x1)
Log (x2) Pillar (x1)
Log (x1) Post (x1)
Log (x3) Roof (x1)
Log (x3) Ramp (x1)
Log (x3) Stairs (x1)
Log (x3) Hole (x1)
Log (x3) Wall (x1)
Log (x3) Doorway (x1)
Log (x3) Garage (x1)
Log (x3) Window (x1)
Log (x3) Rampart (x1)

Pułapki:

Składniki Wyjście
Metal Scrap (x2) + Barbed Wire (x3) Barbed Wire Fence (x1)
Metal Scrap (x5) + Wire (x2) Snare (x1)
Wire (x2) Barbed Wire (x1)
Nails (x2) Caltrop (x1)
Stick (x6) Spikes (x1)

Rolnictwo:

Składniki Wyjście
Rope (x1) Fertilizer (x1)
Plank (x5) + Fertilizer (x1) Planter (x1)

Receptury wymagające 1 poziom craftingu.

Bronie, amunicja, dodatki:

Składniki Wyjście
Stick (x7) + Rope (x1) Bow (x1)
Plank (x4) + Metal Scrap (x2) + Rope (x1) + Tape (x1) Rifle (x1)
Baseball Bat (x1) + Nails (x4) Makeshift Bat (x1)
Metal Scrap (x6) Rifle Clip (x1)
Charge (x1) + Explosives (x1) Rocket (x1)
Can (x2) + Tape (x1) Makeshift Muffler (x1)
Binoculars (x1) + Tape (x1) Makeshift Scope (x1)

Narzędzia:

Składniki Wyjście
Stick (x5) + Rope (x2) Fishing Rod (x1)
Plank (x7) + Tape (x2) Jerrycan (x1)
Plank (x5) + Tape (x1) Bottle (x1)

Ładunki wybuchowe:

Składniki Wyjście
Can (x1) + Explosives (x1) + Nails (x1) Makeshift Grenade (x1)
Metal Scrap (x3) + Wire (x2) + Explosives (x1) + Makeshift Grenade (x1) Claymore (x1)
Can (x1) + Nails (x2) + Explosives (x1) + Makeshift Grenade (x1) Landmine (x1)

Receptury wymagające 2 poziom umiejętności.

Ładunki wybuchowe:

Składniki Wyjście
Fragmentation Grenade (x1) + Glue (x1) + Wire (x1) + Explosives (x1) Sticky Grenade (x1)

Barykady:

Składniki Wyjście
Metal Sheet (x3) Doorframe (x1)
Metal Sheet (x3) Garageframe (x1)

Struktury:

Składniki Wyjście
Metal Sheet (x5) Metal Floor (x1)
Metal Sheet (x3) Metal Pillar (x1)
Metal Sheet (x1) Metal Post (x1)
Metal Sheet (x5) Metal Roof (x1)
Metal Sheet (x5) Metal Ramp (x1)
Metal Sheet (x5) Metal Stairs (x1)
Metal Sheet (x5) Metal Hole (x1)
Metal Sheet (x5) Metal Wall (x1)
Metal Sheet (x5) Metal Doorway (x1)
Metal Sheet (x5) Metal Garage (x1)
Metal Sheet (x5) Metal Window (x1)
Metal Sheet (x5) Metal Rampart (x1)

Pojazdy ręcznej roboty:

Składniki Wyjście
Metal Sheet (x3) + Tape (x3) + Metal Bar (x2) + Chemicals (x1) + Portable Generator (x1) + Blowtorch 1 Seater Makeshift Vehicle

Maszyneria i ekwipunek:

Składniki Wyjście
Metal Sheet (x4) + Metal Bar (x4) + Gas Can + Blowtorch Portable Generator (x1)
Metal Sheet (x5) + Metal Bar (x5) + Diving Tank (x1) + Blowtorch Oxygenerator (x1)

Receptury wymagające 3 poziom umiejętności.

Barykady:

Składniki Wyjście
Metal Sheet (x3) + Metal Bar (x3) + Blowtorch Locker (x1)
Metal Sheet (x4) + Metal Bar (x3) + Blowtorch Vault Door (x1)
Metal Sheet (x3) + Metal Bar (x1) + Blowtorch Metal Sign
Metal Sheet (x4) + Metal Scrap (x1) Metal Gate (x1)
Metal Bar (x5) + Blowtorch Jail Door (x1)
Metal Bar (x6) + Blowtorch Bars Fortification
Metal Scrap (x6) Metal Ladder (x1)
Metal Sheet (x1) Small Metal Plate (x1)
Large Metal Plate (x1) Small Metal Plate (x4)
Metal Sheet (x4) Large Metal Plate (x1)
Small Metal Plate (x4)
Metal Scrap (x2) Metal Siding (x1)
Metal Scrap (x2) Metal Pipe (x1)

Elektryczne:

Składniki Wyjście
Wire (x3) + Metal Bar (x4) + Blowtorch Cagelight (x1)
Wire (x2) + Metal Bar (x2) + Blowtorch Lamp (x1)
Wire (x2) + Metal Bar (x5) + Blowtorch Spotlight (x1)
Metal Sheet (x6) + Metal Bar (x6) + Vacine (x1) + Blowtorch Safezone Radiator (x1)
Metal Sheet (x6) + Metal Bar (x6) + Raw Explosives (x2) + Chemicals (x2) + Blowtorch Horde Beacon (x1)

Pojazdy ręcznej roboty:

Składniki Wyjście
Metal Sheet (x4) + Tape (x3) + Metal Bar (x4) + Chemicals (x2) + Portable Generator (x1) + Blowtorch 4 Seater Makeshift Vehicle
Metal Sheet (x6) + Tape (x4) + Metal Bar (x6) + Chemicals (x3) + Portable Generator (x1) + Blowtorch 6 Seater Makeshift Vehicle

Złomowanie

Bronie:

Przedmiot Odzysk
Colt, Kryzkarek, Rifle, Hawkhound Metal Scrap (x1)
Cobra, Ace, Avenger, Masterkey, Zubeknakov, Schofield, Snayperskya Metal Scrap (x2)
Compound Bow, Desert Falcon, Bluntforce, Eaglefire, Maplestrike, Heartbreaker, Viper, Yuri, Nykorev, Sportshot, Sabertooth Metal Scrap (x3)
Crossbow, Peacemaker, Timberwolf, Matamorez Metal Scrap (x4)
Honeybadger, Dragonfang Metal Scrap (x5)
Shadowstalker, Rocket Launcher Metal Scrap (x6)
Grizzly Metal Scrap (x7)

Ubrania:

Przedmiot Odzysk
Bandana, T-Shirt Cloth (x1)
Balaclava, Beret, Cap, Farmer Hat, Fedora, Police Cap, RCMP Hat, Tophat, Toque, Chef Top, Construction Top, Engineer Top, Farmer Top, Grocer Top, Mechanic Top, Prisoner Top, Shirt, Cargo Shorts, Chef Bottom, Corduroy Pants, Corduroy Shorts, Cowboy Jeans, Designer Jeans, Engineer Bottom, Farmer Bottom, Grocer Bottom, Khaki Pants, Khaki Shorts, Mechanic Bottom, Medic Bottom, Military Bottom, Trouser Pants, Trouser Shorts, Work Jeans Cloth (x2)
Chef Hat, Fishing Hat, Fishing Top, Hoodie, Medic Top, Military Top, Plaid Shirt, Police Top, RCMP Top, Sweatervest, Cargo Pants, Police Bottom, RCMP Bottom, Prisoner Bottom, Suit Bottom Cloth (x3)
Parka, Poncho, Travelpack, Daypack Cloth (x4)
Alicepack Cloth (x5)
Construction Helmet, Firefighter Helmet Metal Scrap (1)
Military Helmet, Military Nightvision, Civilian Nightvision Metal Scrap (x2)
Military Vest, Police Vest Metal Scrap (x3)