Looks like an M1911 and is a ideal military pistol choice.
Has the M1911's insane accuacary.
Almost absloutely silent.
Its suppersor never loses durbility.
Slide locked: you must rack the slide after each shot.
You cannot swap barrel attachments.
Cannot accept sight attachments.
Takes light military ammunition
takes up 2x2 inventory slots
It resembles a MK-2 "Hush Puppy" pistol.
there is a rarer speical forces version, know as Hush-Hush, which can one shot unarmored players on headshot at close range. it can be difirentated from the normal version by the cloth bandages around the suppressor. it takes the same ammuniton.
Howdy! My commands.dat isn't working with my server. The only thing that actually works is the port and name commands. I'm trying to run on easy mode so I don't have durability, but it never goes on easy mode. Cheats don't work, nothing works! There is a pic of the commands I'm using. If you need more pictures I'd be happy tp supply them.
Tacit: "American Sniper rifle chambered in Tacit ammunition. Integrally suppressed." Takes 5 rnd Tacit mags, uses explosive bullets only. Comes with it's own scope, named 'Marksman Scope' (Legendary) Resembles a RPR? painted black. (Unsure) Semi + Safe. Primary
Raven: "American Sniper rifle chambered in Raven ammuniton." Takes 8 rnd Raven mags, low cal. mil. (Epic) Resembles a Remington 700 painted grayish green. Semi + Safe. Primary
Rebel: "Israeli Assault rifle chambered in Ranger ammunition." Takes Ranger mags, low. cal. (Epic) Resembles a IMI GALIL with wooden finish (Kinda like the one in counter strike). Auto + Semi + Safe. Primary
Rackstack: "Swiss designated marksman rifle chambered in marksman ammunition." Takes 20 rnd marksman mags, low. cal. mil. Comes with it's own scope, named 'Assault scope' (Epic) resembles a SIG516? painted light gray. (Unsure) Semi + Safe. Primary
Snowfox: "British shniper rifle chambered in Snowfox ammunition." Takes 10 rnd Snowfox mags, uses high. cal. mil. Comes with it's own scope, named 'Marksman scope' (Legendary) Resembles a L115A3 painted black. Semi + Safe. Primary
Porto: "Israeli bullpup assault rifle chambered in military ammunition." Takes Military mags, low. cal. Comes with it's own sight, named 'Reflex sight' (Epic) Resembles a IMI TAVOR painted khaki. Auto + Semi + Safe. Primary
Shorty: "American shotgun chambered in 12 Gauge shells." Takes 12 gauge shells. (Rare) Resembles a serbu shorty painted black. Semi (Not exactly semi, but the game shows it as is. You have to cock it) + Safety. Secondary.
Hart: "German revolver chambered in Hart ammunition." Takes hart 6 rnd clips, low. cal. mil. (Rare) Resembles a STX .357 painted black. Semi + Safety. Secondary.
Stingray: "American handgun chambered in Cobra ammunition. Integrally suppressed." Takes Cobra mags. low. cal. civ. (Rare) Resembles a Maxim 9 painted black with a little of Cobra's green color. Semi + Safety. Secondary.
Fissure: "American carbine chambered in military ammunition." Takes Military mags, low. cal. (Epic) Resembles an M4A1 painted black. Auto + Semi + Safety. Primary.
so my troubles started a month ago, when i logged into my steam and saw my unturned updating, but after initiating the update, it came up with missing manifest. So I went through 6 different articles, and tried every single trouble shooting solutions but to no avail, i tried switching regions, i went through about 40 different servers. I tried the steam advanced trouble shooting solutions, followed it to the point, still the same errors. Even the link to the clear steam download cache Molton told me to use on wiki's Discord did nothing to help. So i thought this was only happening to unturned, so i went to reinstall CS:GO, same thing happened. Im completely stumped
We gather here today to pay our respects to the great map of Hawaii and the not so great map of Greece. We shall remember the awesome vehicles that these maps brought us, whether it was the amphibious vehicles of Hawaii or the spastic glitch of the Chariot and Spartan. May they all rest in peace, they can be visited now and then in the workshop. May we all put an F in chat to pay respects and commemorate their former Official Curated status.
HAWAII HAS BEEN REMOVED?!?!!?!? BUT WHY?! It was a GREAT dedicated thing for like 3 years...WITH MY FAVORITE HELICOPTER, THE BOUNCER. NOW ITS GONE? HOW DUMB! BELGIUM IS A TRASHY MAP, HAWAII IS GREAT, HAWAII IS BETTER THAN GERMANY TOO!
Normally my custom weapon concepts gravity around firearms, but sometimes we all need a break from the modernity of gunpoweder and we need to look back in the roots of our civilization. Many years ago the human kind weaponry was bascily focused on the melee weapons (and the bow, but mainly on melee), no particular aim training, alot of courage and brute force. Since plate armors become even more common in the medieval times people started to focus their efforts on damaging the armor rather than finding a little unprotected spot on the body of their enemy, so, weapons like the spears, maces, warhammers and halberds become the standard of the high-medieval era. Today ill' show you one of my favorite melee weapon of all times, the Halberd (when a spear, and an axe/warhammer have a child nothing can go wrong), in his Unturned 3 appearance:
The Halberd is a Legendary melee weapon of Unturned 3. This melee weapon has 2 types of attack: a Slash one that can hit an enemy from a distance of 2 meters, and a Lunge one that can be triggered by a charged attack. When the charged attack is used, the Halberd can reach an insane distance of 4 meters, rendering the Halberd a good melee choice for a stealth build where you can be far enough from a zombie without being noticed. One of the Halberd main weaknesses are related on her cumbersome nature, it takes 5 slots of the player inventory to be carried and can't be used as a secondary. Another problem of the Halberd is the attack speed, slightly slower than the Katana/machete and faster than the Sledgehammer. The Halberd damage output is rather high (55 damage to zombies, 55 damage to players and 55 damage to animals). The Halberd durability isn't that great, but the repair costs are acceptable (2 scraps + blowtorch).
Have you guys ever seen or heard about the Chauchat automatic rifle? It's an Infamous firearm developed by France during ww1......and it was reviewed as the "worst firerarm" ever fielded by an army during that times. There are myths about the shortcomings of the weapons, anyway they are a little bit pumped up, cause the Chauchat main downfall was his magazine (with 2 large holes basicly thinked to collect mud, debris and maybe even rat's sh*t from the trenches of ww1. Also the magazine was so fragile that you could squeeze it with too much strenght, goodbye feeding spring and welcome continous jamming!) and the fact that was thinked to be a lowcost first generation automatic rifle surely didn't helped at all.
Today i show you his Unturned counterpart: the Gladiator machine gun!
The Gladiator is an epic grade machine gun in Unturned 3. The Gladiator have a 20 round half-moon magazine that uses Low Caliber Ranger Ammunition. One of the biggest drawbacks of this weapon is his very slow rate of fire, basicly the slowest of every unturned 3 weapons, anyway this downfall is somewhat justified by his very high damage toward every living being (70 player damage, 99 zombie damage and 70 animal damage). The Gladiator has a medium recoil that can be controlled easily cause it is only vertical. Another drawback of the Gladiator is his unbelievable high degrate chance after each shot (-10% durability after 2 shots), perhaps the repair costs are low (3 scraps+ blowtorch). The Gladiator can support Barrel, Sights and Tactical attachments, but it can't support a grip attachment due his big half moon magazine. The Gladiator has Safety and Auto firemodes.
My country during ww1 and ww2 is mainly remembered for those reasons: primitive and/or defective weaponry that costed us alot of defeats and brainless whiny high commanders that wasted the good potential of the Italian troops during ww2. Despite those shortcomings our country produced also some very memorable and fancy firearms such as the "moschetto automatico beretta modello 1938/a1" , the "carcano m91/38 fucile corto" and the iconic "carabina carcano m91", this last one inspired me for this new weapon suggestion:
The "Bersaglieri" is an epic grade sniper rifle that uses "Bersaglieri Clips" that are chambered into "Low Caliber Civilian Ammunitions". His unique integrated bayonet can be activated by swiching the firemode to "Melee", but it came at cost: while into bayonet mode the player can't shoot, and its range is shorter than the one from the makeshift bayonet tactical attachment, anyway the bayonet share the same damage output of the firearm itself. Another particular feature of the "Bersaglieri" is that is shorter than any regular sniper rifle (it only take 8 slots compared to the average 10). The "Bersaglieri" is a very rare item that can be found into farm locations and into gunshops (a nod to his new sporting nature).
It can be found into farm locations and gunshops.
Ammunitions are common.
It has an integrated bayonet, removing the urge of using a melee weapon.
Faster firerate of all bolt action sniper rifles.
It takes only 8 slots to be carried.
Bayonet shares the same damage profile of the firearm itself.
Low spawn chance.
Lowest damage of all sniper rifles (80 damage to zombies, 80 damage to players, 99 damage to animals).
It can't equip tactical attachments due the integrated bayonet.
Significant degrade chance after a shot.
When the bayonet is equipped the player can't shoot.
I know this might be a petty question, but is there a way to change the cross scope to have x3 zoom? I love the look of the scope, especially on the Peacemaker, which is the gun I want to use it for, but I think it zooms in too much and is impractical for combat. I'm a complete noob at mixturing with the game files, so if it has anything to do with those, please make a detailed guide.
Now, for those of you looking to make a base to store all that booty you got at Silo 22 or wherever (uwu), I can help you with a few knowledgable tips to making a great base. I've played Rust, so i know how good base designs work, so take a look at my amazing advice!
Location can play a crucial role to whether you will get raided or not. If you choose a secluded location, your base and loot will remain undiscovered, and unraided. If you choose a location, say, directly next to Keryev Mine, then there is a 90% chance you will be raided.
Basic Tips for Location:
Build in locations that make your base hard to see
Build in places that have low player traffic.
If possible, save resources by building into the land. This will ensure that raiders can enter through one side less.
If you've seen a sentry, you know of the 3 variants, Hostile, Neutral, and Friendly. These are a stereotypical base defense. A base can be defended in multiple ways, all it depends on is how you build it. A less commonly used defense is Honeycomb, which is an extension of the base whom's sole purpose is to make it harder to raid the base.
A honeycomb is am extra layer added to the base to add cost to raids, so that the entire base gets stronger overall. As seen in the picture, it mainly consists of triangle ties, and occasionally a few square tiles.
For Extra Security (if you have the resources), place hostile sentries in your honeycomb to surprise unsuspecting raiders.
Basic Tips For Honeycombing:
If you are using a metal 2x2, and dont have the metal to make a full honeycomb, use pine or brick instead.
Honeycombing the roof is important, as if its only 1 story, raiders will go through the roof, bypassing the honeycomb. Make a second story with the same triangle honeycomb as on the first floor. Don't use this layer for your main room, as this will give raiders early access to your loot.
If you are planning to make a metal honeycomb, it is recommended you go to grind scrap metal at metal ore nodes. For this, a Jackhammer or Pickaxe is needed. The grind will be lengthy, as you need to fill in all areas that a wall can be placed on the second floor with a wall of the same strength.
An Airlock is a critical point of defense, which can keep a raider from 'Going Deep' on a base at no cost. With only a single door, if a door camper were to kill the base owner while they exit the base, they would immediately have access to plenty of loot.
Airlocks work on 2 simple mechanic: Door Collisions and Honeycomb (Explained above). If you have ever opened a Vault Door, you will notice the door opens to the right when facing the plain side. If a base is designed properly, this can prevent any entry to the base from randoms, and would keep them out of the airlock. If you do not understand how this works, no worries. It may be confusing at first, but this diagram might simplify it.
| | A Makeshift Diagram of a basic Airlock.
| */ __# <-----
Note the area marked with a (*). That would be a door in this scenario, and the hit-box prevents any players from entering the base if the area marked with a (#) is open. This airlock is meant to be used with Triangle Tiles, though, for the sake of time and simplicity, I just used a square. If used without honeycomb though, raiders will go straight through the wall where airlocks are not present.
Basic Tips for Airlocks:
ALWAYS use metal doors or vault doors.
Be sure that one door blocks the other doorway.
If needed, use small Wood or Metal plates, or Sandbags, to make it so players can not go around the gap between the blocking door and doorframe.
Before exiting a base with an inner block, close the air-locked door (door blocking entry to base), then exit and close the other door. This will secure the entrance to your base. If someone does enter, they will get stuck at the airlock, and will be unable to progress.
Furthermore, if you have a secondary exit, try to close the main entrance to trap them in the airlock. This will most likely ensure their death.
Raids are defined as one or more players making an attempt to force their way into a base to steal loot from players. Raids are an inevitable part of Unturned, so knowing about them and how to combat them is crucial.
A raider can use a variety of items to raid a base. Some of those items include, but are not limited to:
Raiding usually demands high-tier loot to execute, as the high-tier loot tends to have the capabilities to destroy buildings of metal and wood.
Vehicles with a mounted gun (e.g. Tank, Stomper) also have this capability, but are quite hard to find.
Upon breaking down the fundamentals of a raid, it can be categorized into 2 types of raids: Online Raids and Offline Raids.
Online Raids are much more difficult than Offline Raids, as there are many variables that need to be taken into account. Some variable that could exist are if the base owner can replace a wall, log off with the best loot, repair walls, or interfere with the raid in some other way. Because the base owner is online, the raiders should expect to experience PvP during the raid. It can end in one of 3 ways:
The base owner defends the base and steals all raiding gear from the raiders
The raiders kill the base owner and destroy re-spawn points, securing the base
The raiders make it to the core of the base, but the base owner logs off with the best loot.
In short, Online Raids are high risk, though have the chance for high reward.
Offline Raids occur when the base owner is not online, and a raid begins. Offline raids pose no immediate threat to raiders, as the base owner has no way to prevent or slow the raid. Offline Raids can end in 2 ways:
The base holds up and the raiders run out of raiding gear
The raiders make it to the main loot.
If the raider is using a Suppressor of any sort, they are Silent Raiding─or raiding in a way to avoid attracting too much attention.
Counter-Raiders are still a risk on offline raids, but offline raiding is generally low risk.
Counter-Raiding is the process of attempting to take control of an ongoing raid, and are usually people nearby that want to make an easy profit. Counter-raiders are a quite frequent factor in raiding, and pose a threat to you losing possible high-tier loot, and any raiding gear you have with you.
Counter raiders will attempt to take as much as they can, and sometimes will build to gain an advantage, so stay on high alert.
Some Basic Tips for Counter-Raids:
Make smart plays, not fast plays.
Always know where your enemy is.
To do so, use Third Person perspective (if allowed) to peek around corners.
Try to hold the high ground as long as possible.
Stealth may catch the enemy off guard.
If you want a public area, use wooden doors, otherwise, use metal doors or vault doors to make it private.
There are some guns that have a special place in my heart, weapons like the m1921 (thompson), the ak47, the Uzi, the mp40 and yadda yadda..... but the STG44 assault rifle is definitely on the top of my list. This nazi assault rifle is the emblem of the bad guy guns, created by the most hated military force in the world, the first true modern assault rifle ever created. This beauty became my favorite weapon since call of duty advanced warfare (i fell in love with my beautifull stg44 relic), and it never let me down.
Im sorry....i made you waste 2 minutes only to hear my fps memories....OK let's talk about this new weapon concept for Unturned 3:
The Blitzkrieg is an epic grade assault rifle based (of course) on the nazi stg44. This assault rifle feature one of the best overall stats of all unturned 3 assault rifles. The blitzkrieg sports a good accuracy and a medium-high rate of fire, along with his 44 player damage, 99 zombie damage, and 30 animal damage, an overall impressive weapon that compete and also beat weapons like the Maplestrike and Nightraider in terms of DPS and accuracy.
Unfortunally the Blitzkrieg weaknesses are mainly focused on its customization. The blitzkrieg can't support other type of magazines, it can only use standard Blitzkrieg magazines (a 30 round magazine). The Blitzkrieg lacks of the barrel attachment slot, so it can't use silencers or longer barrels to increase accuracy.
The blitzkrieg sports a quite fast reload time, probably the faster of all assault rifles. It has automatic/semiautomatic and safe firemodes. The Blitzkrieg magazine can be refilled using a Low Caliber Ranger Ammunition box, giving to it a neutral ammo source.
so when i do "save" this message appears : An error occured while executing save : System.NullReferenceException: Object reference not set to an instance of an object at SDG.Unturned.River.writeBytes (System.Byte values) [0x00000] in <filename unknown>:0 at SDG.Unturned.VehicleManager.save () [0x00000] in <filename unknown>:0 at SDG.Unturned.SaveManager.save () [0x00000] in <filename unknown>:0 at SDG.Unturned.CommandSave.execute (CSteamID executorID, System.String parameter) [0x00000] in <filename unknown>:0 at SDG.Unturned.Command.check (CSteamID executorID, System.String method, System.String parameter) [0x00000] in <filename unknown>:0 at Rocket.Unturned.Commands.UnturnedCommands+UnturnedVanillaCommand.Execute (IRocketPlayer caller, System.String command) [0x00000] in <filename unknown>:0 at Rocket.Core.Commands.RocketCommandManager+RegisteredRocketCommand.Execute (IRocketPlayer caller, System.String command) [0x00000] in <filename unknown>:0 at Rocket.Core.Commands.RocketCommandManager.Execute (IRocketPlayer player, System.String command) [0x00000] in <filename unknown>:0
A year ago i designed a possible unturned model for the thompson m1a1, and i called it the Leadgrinder, but i found that thompson variant the less memorable, so i designed a new thompson model, i called it the Typewriter. This new model is based on the iconical m1921 model, the one used in the 30s by Law enforcers and infamous american gangsters. Im a big fan of the gangster theme, and this new one is a very cool model.
Vote which model of those two you prefer, and write a comment about it:
(edited by EdenGabriel)
Welcome to the community!
Unturned is a sandbox game in the multiplayer apocalypse survival genre. It provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback.